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Currently StoryAssembler picks the first item in the list of valid items returned, which makes it 100% deterministic (which is good for debugging).
Factor it out though, so it can be exposed as a scene config. It's an easy way to make the system way more dynamic.
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Currently StoryAssembler picks the first item in the list of valid items returned, which makes it 100% deterministic (which is good for debugging).
Factor it out though, so it can be exposed as a scene config. It's an easy way to make the system way more dynamic.
The text was updated successfully, but these errors were encountered: