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Releases: Luke100000/minecraft-comes-alive

[Universal 1.18.2] MCA Reborn - 7.4.0

03 Jan 12:18
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7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now...
Read more

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.3

02 Jan 13:21
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7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for ...
Read more

[Universal 1.19.2] MCA Reborn - 7.4.0-rc.3

02 Jan 13:05
Compare
Choose a tag to compare

7.4.1

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that...
Read more

[Universal 1.18.2] MCA Reborn - 7.4.0-rc.3

02 Jan 12:50
Compare
Choose a tag to compare

7.4.1

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that...
Read more

[Universal 1.19.3] MCA Reborn - 7.4.0-rc.2

01 Jan 02:47
932e352
Compare
Choose a tag to compare

7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to othe...
Read more

[Universal 1.19.2] MCA Reborn - 7.4.0-rc.2

01 Jan 00:52
Compare
Choose a tag to compare

7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to othe...
Read more

[Universal 1.19.3] MCA Reborn - 7.3.21

01 Jan 02:32
a38e1af
Compare
Choose a tag to compare

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to other professions
    • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
  • Added a Bisexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

7.3.10

  • Fixed Villager Fate achievements (Happy hunting!)
  • Added an achievement for dropping a baby? (There's more to this right?!)

7.3.9

  • You can no longer trade with archers
  • Fixed crash in blueprint
  • Fixed villager following you after trade
  • Fixed villagers not working when previously told to stay
  • Fixed harvesting tasks not always harvesting
  • Added phrases for working
  • Villager no longer work when panicking
  • Villager can heal faster when eating

7.3.8

  • Fixed forge server
  • Villager no longer make surprise sounds while trading
  • Fixed staying and following commands causing high CPU usage
    • Panicking staying villagers will now run
      • They will not return to original point yet, will be fixed in guards-update
  • Fixed issues when server and client have different java versions

7.3.7

  • Fixed server crashing
  • Fixed some sounds not triggering
  • Enabled voices by default
  • Gave sirben more personality

7.3.6

  • Finished sounds
    • Normalized and denoised existing ones
    • Added trading, hurt, snoring and coughing
    • Added sounds for fema...
Read more

[Universal 1.18.2] MCA Reborn - 7.4.0.rc.2

31 Dec 21:43
Compare
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7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to othe...
Read more

[Universal 1.18.2] MCA Reborn - 7.4.0.rc.1

31 Dec 16:41
Compare
Choose a tag to compare

7.4.0

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to othe...
Read more

[Universal 1.19.2] MCA Reborn - 7.3.21

06 Sep 14:58
915006a
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7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fixed inconsistencies in relationship data with the Matchmaker's Ring
    • Resolves cases of incest + Added canBeAttractedTo check support
  • Fixed a missing getGender check in creating a player's Family Tree entry
  • Fixed enchantments glint on villagers
  • Fixed using mca villager spawn eggs on mca villagers
  • Fixed Sneak-Interactions with mca villagers
    • Should now open trades on applicable villagers
    • Villagers that are Jobless will disagree with the proper sound effect
  • Fixed silent sound effect compatibility with Celebrate Sounds

7.3.15

  • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
    • Also applies to players using the custom villager model
  • Added a villagerRestockNotification config option
    • If enabled, will notify anyone in a villager's home village when a trade restock occurs
  • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
  • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
  • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
  • Added a showNotificationsAsChat config option to toggle villager notification style
    • If true, the normal action bar notifications will instead show in chat.
  • Added preliminary/supplementary data for 7.4.0 content
  • Misc. Build Pipeline cleanups
  • Fixed mail notification
  • Fixed offline players not receiving letter of condolence
  • Villagers are no longer pissed when killing a Zombie Villager
  • Zombie Villagers without any family won't be buried
  • Infected villagers being killed by a zombie no longer duplicate their inventory
  • Infection now lasts longer
  • Adventurers with high hearts may stay without asking
  • Mood slowly change on its own, with slight tendency towards neutral
  • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
  • Villagers have a voice pitch gene

7.3.14

  • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
  • Modified a failing villager state into something more...magical ;)

7.3.13

  • Added Support for 1.19.1
  • Sneaking + Interacting with a villager with the editor item will now open their inventory!
  • Added Left-Handed Trait as a possible chance to spawn with
    • This trait can be inherited from past/to future generations
    • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
    • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
    • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

7.3.11/7.3.12

  • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
  • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
  • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
    • Enable allowAnyNightOwl to be able to apply this same chance to other professions
    • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
  • Added a Bisexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

7.3.10

  • Fixed Villager Fate achievements (Happy hunting!)
  • Added an achievement for dropping a baby? (There's more to this right?!)

7.3.9

  • You can no longer trade with archers
  • Fixed crash in blueprint
  • Fixed villager following you after trade
  • Fixed villagers not working when previously told to stay
  • Fixed harvesting tasks not always harvesting
  • Added phrases for working
  • Villager no longer work when panicking
  • Villager can heal faster when eating

7.3.8

  • Fixed forge server
  • Villager no longer make surprise sounds while trading
  • Fixed staying and following commands causing high CPU usage
    • Panicking staying villagers will now run
      • They will not return to original point yet, will be fixed in guards-update
  • Fixed issues when server and client have different java versions

7.3.7

  • Fixed server crashing
  • Fixed some sounds not triggering
  • Enabled voices by default
  • Gave sirben more personality

7.3.6

  • Finished sounds
    • Normalized and denoised existing ones
    • Added trading, hurt, snoring and coughing
    • Added sounds for fema...
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