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main.js
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main.js
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const exec = require("child_process").execSync;
const { app, BrowserWindow, ipcMain } = require("electron");
const { logger, rendererLogger } = require("./js/logger");
const telebot = require("./js/bot");
const imagewatcher = require("./js/imageWatchdog");
const inputhandler = require("./js/inputHandler");
const voicerecorder = require("./js/voiceRecorder");
const schedules = require("./js/schedules");
const CommandExecutor = require("./js/systemCommands");
const {config, screen} = require("./js/configuration");
const initAddonInterface = require('./js/addonInterface').initAddonInterface;
logger.info("Configuring for: " + screen.name);
//create global variables
global.config = config;
global.screen = screen;
global.rendererLogger = rendererLogger;
global.images = [];
logger.info("Main app started ...");
// switch off the LEDs
if(config.switchLedsOff){
exec("sudo sh -c 'echo 0 > /sys/class/leds/led0/brightness'", { encoding: 'utf-8' });
exec("sudo sh -c 'echo 0 > /sys/class/leds/led1/brightness'", { encoding: 'utf-8' });
}
app.commandLine.appendSwitch("autoplay-policy", "no-user-gesture-required");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 1024,
height: 600,
webPreferences: {
nodeIntegration: true,
enableRemoteModule: true
},
});
win.setFullScreen(config.fullscreen);
// and load the index.html of the app.
win.loadFile("index.html");
// get instance of webContents for sending messages to the frontend
const emitter = win.webContents;
// initialize the addon handler
const addonInterface = initAddonInterface(global.images, logger, emitter, ipcMain, config);
// create imageWatchdog and bot
var imageWatchdog = new imagewatcher(
config.imageFolder,
config.imageCount,
config.autoDeleteImages,
global.images,
emitter,
logger,
ipcMain,
// load addons
addonInterface
);
imageWatchdog.init()
var bot = null;
if (config.botToken !== 'bot-disabled') {
bot = new telebot(
imageWatchdog,
logger,
config
);
}
var inputHandler = new inputhandler(config, emitter, bot, logger);
inputHandler.init();
var commandExecutor = new CommandExecutor(emitter, logger, ipcMain);
commandExecutor.init();
if (config.voiceReply !== null) {
var voiceReply = new voicerecorder(config, emitter, bot, logger, ipcMain, addonInterface);
voiceReply.init();
}
// generate scheduler, when times for turning monitor off and on
// are given in the config file
var scheduler = new schedules(config, screen, logger, addonInterface);
// Open the DevTools.
if (config.develop) {
win.webContents.openDevTools()
}
if (config.botToken !== 'bot-disabled') {
bot.startBot();
}
addonInterface.executeEventCallbacks('teleFrame-ready', {
config: config,
screen: screen,
imageWatchdog: imageWatchdog,
bot: bot,
voiceReply: voiceReply,
scheduler: scheduler
});
// Emitted when the window is closed.
win.on("closed", () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.