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[replay] Background is not drawn during the loading screen of some apps #1627

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Tracked by #1591
ziga-lunarg opened this issue Jul 18, 2024 · 6 comments · May be fixed by #1812
Open
Tracked by #1591

[replay] Background is not drawn during the loading screen of some apps #1627

ziga-lunarg opened this issue Jul 18, 2024 · 6 comments · May be fixed by #1812
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android P1 Prevents an important capture from being replayed

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@ziga-lunarg
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There are multiple android games where during the loading screen in the replay the background will just be some green color, which I assume is the clear color. Happens with trim and without it.

@panos-lunarg
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Could it be an uninitialized AHB buffer?
AHB can be left uninitialized when at capture we fail at locking them and dumping their content, AHB is a weird format which we cannot regenerate at replay and perhaps other reasons

@ziga-lunarg
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I have not thought about that, but good idea, I'll check it out

@ziga-lunarg
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The games that have issues with the background rendering do not have any AHB warnings. And I wrongly assumed the green color was from a clear, it's actually a draw.

@panos-lunarg
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I remember seeing a green background in the NiNoKuNi game, there was supposed to be a video playing in the background in the game's main menu but when replaying there was a shade of green instead of the video.
I don't remember how exactly this failed but it was because of a weird AHB format which is not in the list of supported AHB formats

@bradgrantham-lunarg
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bradgrantham-lunarg commented Jul 20, 2024

I wonder if we could (1) save a checkerboard or maybe even the text "AHB Not Saved" if we can't lock the buffer to read it out and (2) checkerboard or "AHB Not Replayed" if we can't create a buffer with the saved format.

@panos-lunarg
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We definitely print a warning (used to be an error) when we can't lock the AHB, during both capture and replay

@KarenGhavam-lunarG KarenGhavam-lunarG added the P1 Prevents an important capture from being replayed label Aug 12, 2024
@ziga-lunarg ziga-lunarg linked a pull request Oct 21, 2024 that will close this issue
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4 participants