Releases: LunarG/gfxreconstruct
Releases · LunarG/gfxreconstruct
Release v0.9.3
Release v0.9.3 Highlights
- Update to the 1.2.154 Vulkan header.
- Add new replay option '--sync', which will insert a call to
vkQueueWaitIdle after each call to vkQueueSubmit.
Android binaries for SDK release
Android binaries to compliment the desktop binaries distributed with the Vulkan SDK.
Build Info:
- Android SDK Version: 27 (Android 8.1)
Release v0.9.2
Release v0.9.2 Highlights:
- Update to the 1.2.148 Vulkan header.
- Add new memory translation mode '-m realign' to adjust replay memory
allocation sizes and resource binding offsets based on replay memory
properties. - Fix Android replay orientation with 90 or 270 degree swapchain
pre-transforms.
Android binaries for SDK release
Android binaries to compliment the desktop binaries distributed with the Vulkan SDK.
Build Info:
- Android SDK Version: 27 (Android 8.1)
Release v0.9.1 Highlights
This version of GFXReconstruct is included in the 1.2.141.0 Vulkan SDK
- Update to the 1.2.141 Vulkan Header
- Update usage documentation
Android binaries for 1.2.141.0 SDK release
Android binaries to compliment the desktop binaries distributed with the Vulkan 1.2.141.0 SDK.
Build info:
- SDK version: 27 (Android 8.1)
- NDK version: 21.2.6472646
Release v0.9.0 Highlights
- Update to 1.2.134 header
- Add a new command line utility to print capture file info (gfxrecon-info)
- Add a new script to launch an application after setting environment variables for capture (gfxrecon-capture.py)
- Add support for extracting and replacing shaders (gfxrecon-extract, gfxrecon-replay --replace-shaders)
- Add command line option to select WSI platform for Linux replay (gfxrecon-replay --wsi)
- Add support for enabling/disabling capture with a user specified hot-key (GFXRECON_CAPTURE_TRIGGER)
- Add support for Zstandard compression
- Add AHardwareBuffer support for Android capture/replay
- Add memory type translation for capture and replay on different devices (gfxrecon-replay -m)
- Improve replay device selection for multi-GPU systems where switchable graphics layers may reorder or remove devices from the list returned by vkEnumeratePhyscialDevices
- Improve Wayland replay support (full-screen, DPI scaling)
- Implement vkGetPhysicalDeviceToolPropertiesEXT for the capture layer