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Releases: LunarG/gfxreconstruct

Release v0.9.3

02 Oct 22:34
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Release v0.9.3 Highlights

  • Update to the 1.2.154 Vulkan header.
  • Add new replay option '--sync', which will insert a call to
    vkQueueWaitIdle after each call to vkQueueSubmit.

Android binaries for SDK release

02 Oct 22:33
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Android binaries to compliment the desktop binaries distributed with the Vulkan SDK.

Build Info:

  • Android SDK Version: 27 (Android 8.1)

Release v0.9.2

03 Aug 20:05
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Release v0.9.2 Highlights:

  • Update to the 1.2.148 Vulkan header.
  • Add new memory translation mode '-m realign' to adjust replay memory
    allocation sizes and resource binding offsets based on replay memory
    properties.
  • Fix Android replay orientation with 90 or 270 degree swapchain
    pre-transforms.

Android binaries for SDK release

04 Aug 17:48
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Android binaries to compliment the desktop binaries distributed with the Vulkan SDK.

Build Info:

  • Android SDK Version: 27 (Android 8.1)

Release v0.9.1 Highlights

08 Jun 23:36
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This version of GFXReconstruct is included in the 1.2.141.0 Vulkan SDK

  • Update to the 1.2.141 Vulkan Header
  • Update usage documentation

Android binaries for 1.2.141.0 SDK release

10 Jun 22:55
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Android binaries to compliment the desktop binaries distributed with the Vulkan 1.2.141.0 SDK.

Build info:

  • SDK version: 27 (Android 8.1)
  • NDK version: 21.2.6472646

Release v0.9.0 Highlights

22 May 02:53
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  • Update to 1.2.134 header
  • Add a new command line utility to print capture file info (gfxrecon-info)
  • Add a new script to launch an application after setting environment variables for capture (gfxrecon-capture.py)
  • Add support for extracting and replacing shaders (gfxrecon-extract, gfxrecon-replay --replace-shaders)
  • Add command line option to select WSI platform for Linux replay (gfxrecon-replay --wsi)
  • Add support for enabling/disabling capture with a user specified hot-key (GFXRECON_CAPTURE_TRIGGER)
  • Add support for Zstandard compression
  • Add AHardwareBuffer support for Android capture/replay
  • Add memory type translation for capture and replay on different devices (gfxrecon-replay -m)
  • Improve replay device selection for multi-GPU systems where switchable graphics layers may reorder or remove devices from the list returned by vkEnumeratePhyscialDevices
  • Improve Wayland replay support (full-screen, DPI scaling)
  • Implement vkGetPhysicalDeviceToolPropertiesEXT for the capture layer