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biy_glossary.txt
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biy_glossary.txt
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// This biy_glossary file has come with Buoidda's crafts mod 1.5+
// No original code is removed, just commented out
[SUBMENU_START:building]
.North-west corner. [effort:4] *BUILDING* [GFX_X:0] [GFX_Y:0] |+2| /320/
.Northern wall. [effort:4] *BUILDING* [GFX_X:1] [GFX_Y:0] |+2| /320/
.North-east corner. [effort:4] *BUILDING* [GFX_X:3] [GFX_Y:0] |+2| /320/
.Western wall. [effort:4] *BUILDING* [GFX_X:0] [GFX_Y:1] |+2| /320/
{Log} (6) [remove] [ground]
{Axe} <Carving axe> '+for carving the logs'
{Axe} <Broad axe> '+for finishing the walls'
.Inside of a building. [effort:3] *BUILDING* [GFX_X:2] [GFX_Y:1] "Ceiling and floor" |+2| /180/
{Board} (6) [remove] [ground]
{Slender trunk} (2) [remove] [ground]
{Axe}
.Eastern wall. [effort:4] *BUILDING* [GFX_X:3] [GFX_Y:1] |+2| /320/
.South-west corner. [effort:4] *BUILDING* [GFX_X:0] [GFX_Y:2] |+2| /320/
.Southern wall. [effort:4] *BUILDING* [GFX_X:2] [GFX_Y:2] |+2| /320/
.South-east corner. [effort:4] *BUILDING* [GFX_X:3] [GFX_Y:2] |+2| /320/
{Log} (6) [remove] [ground]
{Axe} <Carving axe> '+for carving the logs'
{Axe} <Broad axe> '+for finishing the walls'
.Shutter. [effort:4] "Wall with a shutter" -S- *BUILDING* [GFX_X:2] [GFX_Y:0] /320/ |+2|
{Log} (6) [remove] [ground]
{Board} (2) [remove] [ground]
{Axe} <Carving axe> '+for carving the logs'
{Axe} <Broad axe> '+for finishing the walls'
.Fireplace. -F- [effort:3] [phys:arms,stance,one-armed] *BUILDING* [GFX_X:1] [GFX_Y:1] /240/ %50% [indoors]
{Stone} (35) [ground] [remove]
.Door. -D- [effort:3] *BUILDING* [GFX_X:1] [GFX_Y:2] /120/ %30%
{Board} (8) [remove] [ground]
{Axe}
.Bench. -B- [effort:3] *BUILDING* [GFX_X:4] [GFX_Y:2] /90/ %50% [indoors]
{Board} (2) [remove] [ground]
{Axe}
.Table. -T- [effort:3] *BUILDING* [GFX_X:6] [GFX_Y:2] /120/ %30% [indoors]
{Board} (10) [remove] [ground]
{Axe}
.Sleeping bunk. -K- [effort:3] *BUILDING* [GFX_X:8] [GFX_Y:2] /45/ %60% [indoors]
{Board} (6) [remove] [ground]
{Axe}
[SUBMENU_END:building]
[SUBMENU_START:kota]
.Framework. [effort:3] *BUILDING* -F- /30/ %20% |-1| [GFX_X:2] [GFX_Y:1]
{Slender trunk}(8) [remove] [ground]
.North-west corner of a kota. [effort:2] *BUILDING* [GFX_X:5] [GFX_Y:0] |+1| /15/ %10%
.Northern wall of a kota. [effort:2] *BUILDING* [GFX_X:6] [GFX_Y:0] |+1|
.North-east corner of a kota. [effort:2] *BUILDING* [GFX_X:7] [GFX_Y:0] |+1|
.Western wall of a kota. [effort:2] *BUILDING* [GFX_X:5] [GFX_Y:1] |+1|
.Inside of a kota. [effort:2] *BUILDING* [GFX_X:6] [GFX_Y:1] |+1|
.Eastern wall of a kota. [effort:2] *BUILDING* [GFX_X:7] [GFX_Y:1] |+1|
.South-west corner of a kota. [effort:2] *BUILDING* [GFX_X:5] [GFX_Y:2] |+1|
.Southern wall of a kota. [effort:2] *BUILDING* [GFX_X:6] [GFX_Y:2] |+1|
.South-east corner of a kota. [effort:2] *BUILDING* [GFX_X:7] [GFX_Y:2] |+1|
.Kota doorway. -D- [effort:2] *BUILDING* [GFX_X:9] [GFX_Y:1]
{Cover for kota} [remove]
{Slender trunk} [remove] [ground]
[SUBMENU_END:kota]
.Shelter. [effort:2] [phys:arms,stance,one-armed] -S- *BUILDING* /30/ %30%
{Cutting weapon} <Axe>
{Slender trunk} (3) [remove] [ground]
{Spruce twig} (20) [remove] [ground]
.Fence. [effort:3] -F- *BUILDING*
{Wooden stake} (6) [remove] /20/ %70% |-1|
.Cellar. [effort:4] -C- *BUILDING* /180/ |+1|
{Slender trunk} (6) [remove] [ground]
{Board} (6) [remove] [ground]
{Stone} (10) [remove] [ground]
{Shovel}