diff --git a/README.md b/README.md index 2947a14..7ceec3a 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ Before going any further into myself, I'm programmed to play the [Lux Kaggle Com ## What will you find in this project? -As I said I am a lite version, I don't have all Lux rules implemented, you can check the rules and logic in the folder `doc` +You can check the rules and logic in the folder `doc` - **City**: this is the behaviour logic for city actions. This means everytime a city is going to decide what to do in each turn it will follow this tree. First, we need to check if the city can make an action (there's a cooldown factor everytime an action is performed). If the city can act, then the action selector is _activated_ and one of both sequences is performed. The city will try to build a worker, if it can't it will turn over the reseach sequence. @@ -80,3 +80,8 @@ A behaviour tree is a model of a plan execution. They describe a series of tasks * We have a further description of how to use it [here](doc/README.md). * To know more here's [Wikipedia](https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)). + + +## References (Spanish talk) + +* https://youtu.be/NiixJV3c7f4?t=3878