You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's not fun to have to constantly switch between blender / unity to do basic editing of wearables, it'd be better if one could import a wearable that doesn't have any armature and then attach it somewhere in the editor. Maybe threejs editor can be forked / used for gizmo / hierarchy functionality: https://github.com/mrdoob/three.js/tree/master/editor
The text was updated successfully, but these errors were encountered:
I think Voxels has the simplest system for attachment points I seen
You can drag an object to a general area / bone to attach to then fine tune the offset transform. This system can be improved by using sliders for the latter part. There is also a JSON export to download all the transforms. Example is here: https://github.com/M3-org/avatar-interop/blob/main/wearables/voxel_costumes/costume%233024.json
It's not fun to have to constantly switch between blender / unity to do basic editing of wearables, it'd be better if one could import a wearable that doesn't have any armature and then attach it somewhere in the editor. Maybe threejs editor can be forked / used for gizmo / hierarchy functionality: https://github.com/mrdoob/three.js/tree/master/editor
The text was updated successfully, but these errors were encountered: