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Feature request: glTF asset import support #94

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madjin opened this issue Dec 18, 2023 · 1 comment
Open

Feature request: glTF asset import support #94

madjin opened this issue Dec 18, 2023 · 1 comment

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@madjin
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madjin commented Dec 18, 2023

It's not fun to have to constantly switch between blender / unity to do basic editing of wearables, it'd be better if one could import a wearable that doesn't have any armature and then attach it somewhere in the editor. Maybe threejs editor can be forked / used for gizmo / hierarchy functionality: https://github.com/mrdoob/three.js/tree/master/editor

@madjin
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madjin commented Mar 30, 2024

I think Voxels has the simplest system for attachment points I seen
Screenshot from 2024-03-07 12-44-03
You can drag an object to a general area / bone to attach to then fine tune the offset transform. This system can be improved by using sliders for the latter part. There is also a JSON export to download all the transforms. Example is here: https://github.com/M3-org/avatar-interop/blob/main/wearables/voxel_costumes/costume%233024.json

Can use CV_OG.vrm to test with https://github.com/madjin/cryptovoxels-avatars/tree/main/avatars

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