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Neutral mob starts attacking player when their global variable bounty is above a certain value. #151

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AAli107 opened this issue Jan 26, 2023 · 1 comment
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Feature Project Request for a advanced feature project.

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@AAli107
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AAli107 commented Jan 26, 2023

Description

Player bounty system, where mob attacks player only if their global variable names "bounty" is greater than 32. It increases the more you kill villagers for example. And can be paid off from a special block or villager.
If the player's bounty is too high (e.g. over 9000), the mob avoids the player.

Features and uses

  1. Make an AI know the player's bounty through global variables and AI conditions and act accordingly.
  2. If not possible with procedures or AI procedures, use java code.
  3. Have a block or another mob that allows the player to pay up their bounty in emeralds.

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@northwesttreesgaming
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This should be possible, when I get back to recording the actual tutorial I will see if I can get something in the works.

@github-project-automation github-project-automation bot moved this to 📁 Submitted in Feedback & Requests Feb 20, 2023
@northwesttreesgaming northwesttreesgaming moved this from 📁 Submitted to 💡 Planning in Feedback & Requests Feb 20, 2023
@northwesttreesgaming northwesttreesgaming self-assigned this Feb 20, 2023
@northwesttreesgaming northwesttreesgaming added Feature Project Request for a advanced feature project. and removed Planning labels Dec 11, 2023
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Labels
Feature Project Request for a advanced feature project.
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Status: 💡 Planning
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