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Player bounty system, where mob attacks player only if their global variable names "bounty" is greater than 32. It increases the more you kill villagers for example. And can be paid off from a special block or villager.
If the player's bounty is too high (e.g. over 9000), the mob avoids the player.
Features and uses
Make an AI know the player's bounty through global variables and AI conditions and act accordingly.
If not possible with procedures or AI procedures, use java code.
Have a block or another mob that allows the player to pay up their bounty in emeralds.
Description
Player bounty system, where mob attacks player only if their global variable names "bounty" is greater than 32. It increases the more you kill villagers for example. And can be paid off from a special block or villager.
If the player's bounty is too high (e.g. over 9000), the mob avoids the player.
Features and uses
Attachments
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Feature Request tracker rule checks (please read carefully)
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