Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Seat Adjustment controls #337

Open
MOARdV opened this issue Jun 18, 2021 · 4 comments
Open

Seat Adjustment controls #337

MOARdV opened this issue Jun 18, 2021 · 4 comments
Assignees

Comments

@MOARdV
Copy link
Owner

MOARdV commented Jun 18, 2021

Be able to move a prop seat (or any arbitrary prop, I guess). But it also will move an associated Kerbal / Kerbal camera as well if that is needed.

@MOARdV MOARdV self-assigned this Jun 18, 2021
@MOARdV
Copy link
Owner Author

MOARdV commented Jun 24, 2021

The ASET prop Seat_v2 will move the Kerbal and Kerbal eye-camera in RPM, so I apparently implemented this once before. I'll have to look through the RPM code to remind myself of how I made it work.

@theonegalen
Copy link

Please.

The fact that male and female kerbals don't have the same eyepoint is ridiculous.

@StoneBlue
Copy link
Contributor

StoneBlue commented Aug 4, 2022

I have a working version of the power seat, as a seperate prop (spilt out from the ALCOR IVA), that I also added rotate left, and tilt to, in addition to its rotate right & height adjustments, if you want to test with it.

the switch between the lfet & right rotate animations is a little wonky, as in, starting point of the animation flips, if you first rotate one direction, then the other, without first returning to the original (face-forward) orientation, using the direction that first rotated it to the face-backward position.

Doesnt affect anything functionally... just disconcerting a little, from the un-natural camera switch.

@StoneBlue
Copy link
Contributor

StoneBlue commented Sep 6, 2022

Vulkan also made a seat that adds slide, (left/right & forward /back functionality), as well as height/rotation.
It already has MAS compatability.
I have permission to redistribute, in a hopefully upcoming prop pack.
Should be able to reverse engineer it to see how its currently working with MAS ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants