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AUTHORS
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Node builder for DOOM levels (c) 1998 Colin Reed, Lee Killough
(c) 2001 Simon Howard
(c) 2000,2001,2002 Colin Phipps
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version. See the file COPYING for details.
BSP was originally written by Colin Reed. It was based on ideas from the Doom
specs, by Matt Fell <[email protected]>, and objects.c from the DEU v5 source
code, by Raphael Quinet <[email protected]>.
It was later maintained by Lee Killough, who added support for some special
effects, worked a lot on the visplanes problem, and did various optimisations.
Since v5, BSP is maintained by Colin Phipps ([email protected]).
Also the following people have also contributed to the development of BSP:
Mark Harrison <[email protected]> - for finding a bug in 1.1x
Jan Van der Veken - finding the invisible barrier bug
Simon "fraggle" Howard <[email protected]> - compressed blockmap code
Oliver Kraus <[email protected]> - big endian support and bug fixes
Jonathan Campbell <[email protected]> - bug fixes
Andre Majorel - original Linux port, and other stuff
Udo Munk <[email protected]> - portability improvements and testing
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.