- Renaming with nametags enabled
- Inventory size increased to 10
- Using a chest, click on a villager to enable/disable inventory access.
- Make a villager follow you while holding a hale bale. Toggle on/off by clicking villager with hay bale.
- Reduced likelihood of pathfinding issues related to grass path blocks.
- Delay between consecutive harvests/replants reduced from vanilla 1 second to 0.5 seconds.
- Farmer will now fertilize crops without fail if the farmer has bonemeal.
- Farmer can drop crops to hopper:
- During work time, farmer has the chance to look for a "farmer guide stone"...
- If a Guide Stone is found, farmer will go to it then share to a nearby "hopper marker" entity that should be placed on top of a hopper and within sight of the Farmer Guide Stone.
- Farmer will share excess crops from his inventory to it and go back to normal activities.
- Hopper Marker crafting recipe:
- i i i
- i i
- i i i
- where "i" is an iron nugget
- Farmer Guide Stone crafting recipe:
- i
- i S i
- i
- where "S" is stone
- where "i" is an iron nugget
(no longer used for farmer)
- Lodestone crafting recipe (normal except use diamond instead of netherite):
- S S S
- S D S
- S S S
- where S = chiseled stonebrick and D = diamond
- Enabling inventory access with the chest causes the villager to forget their trade table, but not experience. Removing inventory access restores a new, random trade table at their same level.
Created by MRxSIR
- Use
mrsir
namespace- e.g.
mrsir:lumberjack
ormrsir:thing
- e.g.
- lowercase and underscores
- e.g.
lumberjack
ordo_the_thing
- e.g.
- use custom files where possible and override some things, such as
villager_v2.behavior.json
, with as few alterations as possible to maintain compatibility and stability. - keep it kosher/vanilla for the most part.
- Notable versions/changes will have an accompanying version in the "Releases" section.