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ms.xml
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ms.xml
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<?xml version="1.0"?>
<NotepadPlus>
<UserLang name="ms" ext="script" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="no" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00// 01 02 03 04</Keywords>
<Keywords name="Numbers, prefix1" />
<Keywords name="Numbers, prefix2" />
<Keywords name="Numbers, extras1" />
<Keywords name="Numbers, extras2" />
<Keywords name="Numbers, suffix1" />
<Keywords name="Numbers, suffix2" />
<Keywords name="Numbers, range" />
<Keywords name="Operators1">( ) , # / \ . !</Keywords>
<Keywords name="Operators2" />
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<Keywords name="Folders in code1, middle" />
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<Keywords name="Folders in comment, close" />
<Keywords name="Keywords1">$angles $angles3d $anglediff $anim_exists $cansee $clcol $cone_dot $cone_dot2D $dir $dist $dist2D $float $can_damage $filesize $filehash $func $getcl_beam $get $get_by_idx $getcl $get_attackprop $get_contents $get_by_name $get_fileline $get_find_token $get_random_token $get_insphere $get_item_table $get_jointype $get_lastmap $get_map_valid $get_takedmg $get_traceline $get_tsphere $get_isphere $get_ground_height $get_quest_data $get_skill_ratio $ratio $get_scriptflag $math $get_local_prop $min $max $get_sky_height $get_under_sky $get_token $get_token_amt $getcl_tsphere $int $indiam $neg $pass $rand $randf $random_of_set $relpos $relvel $vec $veclen $veclen2D $within_cone $within_cone2D $get_tbox $get_tbox_abs $sort_entlist $item_exists $map_exists $timestamp $within_box $get_cvar $inset_num $inset_string $and $or $inrange local setvar setvard setvarg const addstoreitem addvelocity blood cancelattack catchspeech cleffect companion consolemsg const_ovrd createitem createnpc dbg debugprint deleteent deleteme dodamage effect emitsound endgame eventname drop_to_floor float fly fov giveexp givehp givemp giveitem gold hearingsensitivity height helptip hp infomsg invincible maxslope movespeed name name_prefix name_unique npcmove offer playanim playviewanim playrandomsound svplayrandomsound playsound svplaysound precache precachefile quest race registerarmor registerattack removescript return roam say saytext saytextrange setalive setanimext sethudsprite setworldmodel sethand setangle setbbox setcallback setdmg setenv setfollow setidleanim setmodel setpmodel setquantity setviewmodel setmodelbody setmonsterclip setmoveanim setmovedest setwearpos setorigin addorigin setprop setsolid setstat setvelocity skilllevel sound play3d svsound play3d sound.pm_play sound.setvolume stepsize storage storeentity stradd takedmg token add del sqrt sin tossprojectile traceline usetrigger vectoradd vectormultiply vectorset volume wearable width applyeffect applyeffectstack playermessage playowneranim nosend forcesend desc weight size value gravity quality quantity groupable syncitem displaydesc add subtract multiply divide inc mod capvar setanim addgold attackprop bleed changelevel chatlog clearfx clientcmd dmgmulti drainhp errormessage exit getents getplayer getplayers getplayersnb kick kill messageall moditem nopush overwritespell playername playmp3 popup rplayermessage gplayermessage bplayermessage yplayermessage dplayermessage resetglobals scramble servercmd setcvar setlights setviewmodelprop set settrans strconc summonpets splayviewanim tospawn wipespell xdodamage hitmulti torandomspawn callclitemevent clearplayerhits decal drainstamina projectiletouch scriptflags setquality removeeffect spark teleportdest frame framerate movespeed menu autoopen open npcstore create additem remove offer array g_array create add set erase del clear pull $get_array $get_array $get_array_amt $get_array_exists $get_arrayfind $g_get_array $g_get_array_amt $g_get_arrayfind getitemarray getplayersarray addstatusicon addimgicon killicons killstatusicon killimgicon $num $alphanum $quote $len $mid $left $right $replace $insert $search_string $string_upto $string_from $cap_first $lcase $ucase $subst $stradd </Keywords>
<Keywords name="Keywords2">$currentscript ent_lastseen ent_lastheard ent_lastspoke ent_lastoffered ent_lastgave ent_laststole ent_lastused ent_laststruck ent_laststruckbyme ent_lastprojectile ent_lastcreated ent_me ent_owner ent_creationowner ent_target ent_expowner ent_currentplayer none any all set light persist remove game stat menu break once critical loop hold fade render think touch blocked enable disable trade holy holy_effect dark dark_effect earth cold cold_effect fire fire_effect lightning lightning_effect blunt blunt_effect slash slash_effect pierce pierce_effect poison poison_effect acid acid_effect siege training apostle magic target stun animsize npcsize screenshake screenshake_one screenfade beam tempent fuser1 fuser2 fuser3 fuser4 iuser1 iuser2 iuser3 iuser4 frameent gibs spray trail sprite glow point ents beam_points beam_end beam_ents beam_follow beam_update play3d end start_target end_target start_origin end_origin noise brightness color update new face face_origin view enemy neutral wary player monster ally item entity container direct reflective set_current_prop </Keywords>
<Keywords name="Keywords3">G_DEVELOPER_MODE G_LESSER_DEV_MODE NPCATK_TARGET HUNT_LASTTARGET IS_FLEEING NPC_FORCED_MOVEDEST AS_ATTACKING NO_STUCK_CHECKS ENTITY_ENEMY NPC_GIVE_EXP NPC_BASE_EXP NPC_OVERRIDE_EXP NPC_EXP_SET GET_COUNT GET_ENT1 GET_ENT2 GET_ENT3 GET_ENT4 GET_ENT5 GET_ENT6 GET_ENT7 GET_ENT8 GET_ENT9 PARAM1 PARAM2 PARAM3 PARAM4 PARAM5 PARAM6 PARAM7 PARAM8 PARAM9 PARAM10 PARAM11 PARAM12 PARAM13 PARAM14 PARAM15 PARAM16 PARAM17 PARAM18 PARAM19 PARAM20 ANIM_ATTACK ANIM_IDLE ANIM_RUN ANIM_WALK ANIM_DEATH ANIM_FLINCH FLINCH_ANIM SUSPEND_AI ATTACK_RANGE ATTACK_HITRANGE ATTACK_HITCHANCE ATTACK_MOVERANGE MOVE_RANGE NPC_MOVING_LAST_KNOWN GAME_MASTER EXIT_SUB EXIT_EVENT EXIT_IF CYCLED_UP PLAYING_DEAD DROP_GOLD DROP_GOLD_AMT G_CRITICAL_NPCS G_SIEGE_MAP NPC_CRITICAL NPC_BOSS_REGEN_RATE NPC_BOSS_REGEN_FREQ NPC_BOSS_RESTORATION G_DEV_PLAYER NPC_IS_BOSS NPC_EXP_MULTI STORENAME STORE_NAME NPC_HOME_LOC NPC_HOME_ANG NPC_CREATED BASE_FRAMERATE BASE_MOVESPEED BUSY_CHATTING CHAT_STEP CHAT_STEPS CHAT_STEP1 CHAT_STEP2 CHAT_STEP3 CHAT_STEP4 CHAT_STEP5 CHAT_STEP6 CHAT_STEP7 CHAT_STEP8 CHAT_STEP9 CHAT_STEP10 ANIM_STEP1 ANIM_STEP2 ANIM_STEP3 ANIM_STEP4 ANIM_STEP5 ANIM_STEP6 ANIM_STEP7 ANIM_STEP8 ANIM_STEP9 ANIM_STEP10 CHAT_DELAY_STEP1 CHAT_DELAY_STEP2 CHAT_DELAY_STEP3 CHAT_DELAY_STEP4 CHAT_DELAY_STEP5 CHAT_DELAY_STEP6 CHAT_DELAY_STEP7 CHAT_DELAY_STEP8 CHAT_DELAY_STEP9 CHAT_DELAY_STEP10 CHAT_EVENT_STEP1 CHAT_EVENT_STEP2 CHAT_EVENT_STEP3 CHAT_EVENT_STEP4 CHAT_EVENT_STEP5 CHAT_EVENT_STEP6 CHAT_EVENT_STEP7 CHAT_EVENT_STEP8 CHAT_EVENT_STEP9 CHAT_EVENT_STEP10 CHAT_SOUND1 CHAT_SOUND2 CHAT_SOUND3 CHAT_SOUND4 CHAT_SOUND5 CHAT_SOUND6 CHAT_SOUND7 CHAT_SOUND8 CHAT_SOUND9 CHAT_SOUND10 CHAT_DELAY NO_MOUTH_MOVE NO_HAIL NO_JOB NO_RUMOR NPC_OVERSIZED NPC_NO_PLAYER_DMG IS_BLOODLESS CHAT_BUSY GAME_PUSH_RATIO NPC_RANGED NPC_IS_TURRET NPC_PASS_APPLYEFFECTS EFFECT_IGNORE_CLEARFX IS_BLOODLESS TC_NPLAYERS GIVE_PRIZE GIVE_QUANTITY </Keywords>
<Keywords name="Keywords4">client_activate game_deleted game_touch game_targeted_by_player game_damaged game_damaged_other weapon_damaged_other game_death game_predeath game_deploy game_dodamage game_drop game_dynamically_created game_fall game_heardsound game_heardtext game_parry game_menu_getoptions game_menu_selected game_pickup game_playercmd game_playerkill game_playerused game_prerender game_remove game_spawn game_postspawn game_struck game_wear game_show game_takedamage game_putinpack game_removefromowner game_set_takedmg game_menu_cancel game_precache game_transition_entered game_transition_exited game_attack_cancel game_viewanimdone game_attack1_down game_-attack1 game_attack1 game_attack2 game_+attack2 game_-attack2 game_hitnpc game_hitworld game_projectile_hitnpc game_projectile_hitwall game_scriptflag_update game_applyeffect game_activate game_playerspeak game_monsterspawn_removed game_transition_triggered gm_manual_map_change </Keywords>
<Keywords name="Keywords5">as_attack chicken_run bm_gold_spew cycle_down cycle_up npc_death npc_flinch npcatk_hunt npcatk_suspend_movement npcatk_resume_movement npc_post_spawn npc_selectattack npc_spawn npc_struck npc_suicide npc_targetsighted npcatk_ally_alert npc_aiding_ally npcatk_clear_targets npcatk_dodamage npcatk_faceattacker npcatk_flee npcatk_lost_sight npcatk_resume_ai npcatk_setmovedest npcatk_settarget npcatk_suspend_ai npcatk_suspend_roam npcatk_target npcatk_targetvalidate npc_targetvalidate npc_found_new_target treasure_spawn send_damage ext_dodamage my_target_died chest_additems chest_add_quality_items chat_loop chat_add_text chat_start_sequence chat_now ext_eresist_adj ext_eresist_remove get_quantity get_chance add_gold get_players get_players_by_stat get_chance_uncommon get_chance_rare get_chance_ultra_rare debuff_hold debuff_stun dot_acid dot_bleed dot_cold dot_cold_freeze dot_dark dot_fire dot_holy dot_lightning dot_lightning_cage dot_poison dot_poison_blind </Keywords>
<Keywords name="Keywords6">alive angles currentitem dist ducking exists is_entity_type eyepos forwardspeed gravity height hp id index inwater underwater waterorigin is_drinkable is_item is_projectile is_spell is_worn isalive isplayer inhand jumping last_frame maxhp maxmp movedir partialname title velocity viewangles current_music moveprox mp onground origin origin_center race range range2D relationship renderamt rendermode renderfx scriptvar skillavg skin speed speed2D bonepos unset world absmin absmax submodelbody anim current_frame max_frames movedest origin prox canjump canduck displayname canattack canjump canduck canrun canmove items open hand_index stamina max ratio waterlevel active localplayer viewmodel script last_light_id last_sent_id last_beam_id iteration serverside clientside thirdperson monster players playersnb map idle file length combat music skyname sound voice maxvol time params event movetype step walk push bounce none toss pushstep follow noclip inversed sky texture lightgamma maxviewdist fog enabled color density start end type tint name full capital pitch yaw roll x y z fadeout fadein body scale death_delay sequence lifetime bouncefactor collide cb_collide cb_hitwater die rendercolor frames worldonly ent clworld tracebox recvoffer reg mitem cb_failed data callback type disabled callback say payment menuitem register remove red green yellow debug pvp central revision cvar totalhp avghp noafk day month year dow hour minute since seconds minutes hours days months cleartype clearall remove_expired type_value type_count type_exists type_first name_exists name_type name_value totalvalue first_value listall edit removeall renderprops invincible isbot steamid slot drink_amt lastmap gold active_item offhand_item spellname ip attachpos attachang svbonepos scriptname itemname modded mods spawner attachment0 attachment1 attachment2 attachment3 sitting canattack keydown attack1 attack2 use jump moveleft moveright owner back forward duck inworld numitems curhand lastpush haseffect playerspawn quality maxquality bonecount wielded hand0 hand1 xp type numattacks range dmg multi aoe energydrain mpdrain stat prof exp noise ofs startpos aimang priority keys ignore hitchance delay end strike noautoaim ammodrain hold_min&max archery axehandling bluntarms martialarts skill smallarms swordsmanship parry polearms awareness concentration fitness strength balance power proficiency spellcasting affliction divination fire ice lightning protection summoning hated beloved human hguard orc goblin spider undead demon wildanimal vermin rogue evil good torkie hostile1 hostile2 hostile3 hostile4 hostile5 necro include scope server client shared repeatdelay callevent calleventloop calleventtimed callexternal clientevent override exitevent breakloop resetloop if startswith contains equals isnot == >= <= > < else </Keywords>
<Keywords name="Keywords7" />
<Keywords name="Keywords8" />
<Keywords name="Delimiters">00" 01 02" 03' 04 05' 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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