Skip to content

Actions: MStachowicz/Spirit

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
225 workflow runs
225 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Added support for glGetNamedBufferSubData glMemoryBarrier.
Build #180: Commit cbe3a80 pushed by MStachowicz
June 16, 2024 20:22 4m 51s master
June 16, 2024 20:22 4m 51s
Added missing unbind buffers on destruction.
Build #179: Commit efdb2ea pushed by MStachowicz
June 16, 2024 20:18 4m 21s master
June 16, 2024 20:18 4m 21s
Add support for unsigned int uniform variables.
Build #178: Commit ae594c7 pushed by MStachowicz
June 16, 2024 19:57 5m 5s master
June 16, 2024 19:57 5m 5s
Fixed Release build unused var errors.
Build #177: Commit d7a5333 pushed by MStachowicz
June 15, 2024 22:20 5m 32s master
June 15, 2024 22:20 5m 32s
Split Core::Cleanup into specific deinit funcs.
Build #176: Commit 1564a38 pushed by MStachowicz
June 15, 2024 22:11 4m 2s master
June 15, 2024 22:11 4m 2s
Refactor OpenGL DrawCall class to support compute shaders
Build #175: Commit 292839c pushed by MStachowicz
June 15, 2024 21:27 4m 10s master
June 15, 2024 21:27 4m 10s
Fix debug build runtime fail.
Build #174: Commit b1fabc2 pushed by MStachowicz
April 30, 2024 18:15 4m 42s master
April 30, 2024 18:15 4m 42s
Update GLSL shaders to include camera_position uniform.
Build #173: Commit 1b51469 pushed by MStachowicz
April 28, 2024 14:25 5m 3s master
April 28, 2024 14:25 5m 3s
Fixed particle renderer.
Build #172: Commit 00a9d72 pushed by MStachowicz
April 27, 2024 22:44 4m 54s master
April 27, 2024 22:44 4m 54s
April 27, 2024 22:13 5m 28s
Remove redundant default FBO clear.
Build #170: Commit 9f4525e pushed by MStachowicz
April 27, 2024 17:40 4m 46s master
April 27, 2024 17:40 4m 46s
VSync on by default.
Build #169: Commit 71611a5 pushed by MStachowicz
April 27, 2024 17:05 5m 22s master
April 27, 2024 17:05 5m 22s
Fix multiple OpenGL state objects being constructed.
Build #168: Commit 796de23 pushed by MStachowicz
April 27, 2024 17:03 4m 25s master
April 27, 2024 17:03 4m 25s
Overhaul OpenGL toward AZDO.
Build #167: Commit f244ca7 pushed by MStachowicz
April 24, 2024 22:30 5m 21s master
April 24, 2024 22:30 5m 21s
Fixing build.
Build #166: Commit bd60310 pushed by MStachowicz
April 10, 2024 18:03 5m 32s master
April 10, 2024 18:03 5m 32s
April 7, 2024 11:14 5m 21s
Remove unused Shape class and related code.
Build #164: Commit 65fa5be pushed by MStachowicz
April 7, 2024 10:52 5m 9s master
April 7, 2024 10:52 5m 9s
Add UI options for creating particle emitters.
Build #163: Commit f8334dd pushed by MStachowicz
April 7, 2024 10:17 4m 58s master
April 7, 2024 10:17 4m 58s
Switching editor to play/editing affects physics.
Build #162: Commit f1a5328 pushed by MStachowicz
April 7, 2024 08:05 5m 17s master
April 7, 2024 08:05 5m 17s
Add missing move semantics.
Build #161: Commit 0347934 pushed by MStachowicz
April 7, 2024 07:49 4m 29s master
April 7, 2024 07:49 4m 29s
Added ECS copy semantics.
Build #160: Commit 3e37619 pushed by MStachowicz
April 6, 2024 23:16 5m 33s master
April 6, 2024 23:16 5m 33s
Added missing copy semantics for Terrain component.
Build #159: Commit 710f39d pushed by MStachowicz
April 6, 2024 23:11 5m 0s master
April 6, 2024 23:11 5m 0s
Merge branch 'master' of https://github.com/MStachowicz/Spirit
Build #158: Commit f17b302 pushed by MStachowicz
April 6, 2024 22:58 4m 47s master
April 6, 2024 22:58 4m 47s
April 6, 2024 22:25 6m 3s
Added missing copy semantics for Terrain component.
Build #156: Commit 710f39d pushed by MStachowicz
April 6, 2024 22:19 5m 9s master
April 6, 2024 22:19 5m 9s