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RELEASE-NOTES.txt
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RELEASE-NOTES.txt
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DOOM-BFA Release Notes - https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG
Thank you for downloading DOOM-BFA.
_______________________________________
1 April 2024 - DOOM-BFA 1.3.2
_______________________________
[classicdoom]
- Various Stability and Performance Improvements
- Fix minor issue with EXPINFO for DOOM 1
[DOOM3BFG]
- Fix issue with Player's Head self-shadow
_______________________________________
3 January 2024 - DOOM-BFA 1.3.1
_______________________________
[classicdoom]
- Various Stability and Performance Improvements
- Fix various issues with EXPINFO loading more than one episodes
[DOOM3BFG]
- Fix various issues with the previous version
- Add r_useOpenGLDSA that can allow you to manualy enable or disable OpenGL DSA
- Fix issue with Player's Head self-shadow
_______________________________________
9 August 2023 - DOOM-BFA 1.3.0
_______________________________
[classicdoom]
- Remove static limit over drawsegs
- Add option to switch between fullscreen, borderless fullscreen and windowed mode
- Fix issue with loading huge audio files with XAudio2
- Re-adjust Rumble effect
- Fixed various issues with the Master Levels Mega WAD generation
- Add Photo Mode
- Add Camera Movement accelaration when framerate interpolation is active
- When loading IWAD using the file argument replace the default IWAD with the one loaded from the -file argument
- Add Toggle Run Option
- Pause the game if the controller was used but it got disconnected while playing
[DOOM3BFG]
- Optimize device detection threads
- Add OpenGL Direct State Access
- Revmaped Advanced Settings and Separate the to Advanced Graphics and Advanced Options
- Add Option to switch between exclusive fullscreen, windowed and borderless
- Refactor folder paths for subtitle scripts (now the folder path will indicate also the language)
- Add FPS Counter setting on Advanced Options
- Make subtitles to be visible only when their audio source is audible
- Refactor SDL2's controller input and made more simillar to it's XInput counterpart
- Save file dates will use the System's date format (Windows ONLY)
- Thy Warnings Consumed (Pain just Pain)
- Add Language Option which can also show user added languages
- Add Photo Mode
- Minor Improvement over Shadows and Screen Space Ambient Oclusion
- Pause the game if the controller was used but it got disconnected while playing
- Add Support for Monitor DPI awareness V2 (Windows ONLY)
- Add Smart HUD, HUD will stop displaying ammo info on weapons with gui elements (only on First Person)
- Fix Alt + Enter on SDL2
- Add High DPI support for SDL2
- Reworked Always Run. Now it can work also on Single Player (and while doing that it disables the stamina)
- Fix tiny mouse cursor issue when switching to High DPI resolutions (on Windows)
- Using Alt + Enter on Windows or Linux (with Wayland and libdecor) will switch to fullscreen on the Monitor the Game's window is on
- On Windows Pressing Alt + Backspace will release the mouse cursor
- Remapped Control Settings and Added Advanced control Settings that allow you to enable toggle behaviour on sprint, crouch and zoom
- Unlimited Save files
- Add Center Camera Key Binding
- Use Open Platform's OpenInput interface to switch controller layouts depending on the game running
_______________________________________
29 Octomber 2021 - DOOM-BFA 1.2.8
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Fix issue of hitscan NPCs not having aim slope when freelook without autoaim is active
- Fix issue with empty ACT sectors on ACTMAP
- Fix issue with loading huge audio files with XAudio2
- Stabilize DOOM 2's finale
- Fixed issue when loading multiple zip files on Classic Doom
- Add fullscreen HUD
- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods)
- Fix issue with freelook and demo recording
- Reactivate -timedemo launch argument
- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling
- Make zone memory tags more analytical
- Fix an issue with DOOM 2 level labels
- Fix issue with the -exp launch argument
- Update and improve ThirdPerson View camera calculation
- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS
- Add V-Sync option
[DOOM3BFG]
- Show properly enviro timer using the oxygen HUD
- Add EAX occlusion (using Dhewm 3 occlusion calculations)
- Make OpenAL initiation more safe and use multireverb
- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section
- Display on console the audio device in use when initializing with OpenAL
- After activating the ROE artifact (bloodstone) go back to the previous weapon
- Add support for XAudio2.9
- Fixed issue with texture vertexcolor shaders
- Removed dsound (Direct Sound library is not used here) and updated WINVER to minimum on Win7
- Restart video renderer when changing HDR
- Update OpenAL-soft library
- Add depth fail stencil shadows (Carmack's Reverse)
- Force player shadow to be by default active
- Add support for std 17
- Add audio reverb support using XAudio2
- Prevent sys_lang to revert to english if is set manually
- Allow to load swf without images
- Add support for subtitles (ccscript)
- Allow to switch between XAudio2 and OpenAL-soft by using the launch argument "+set s_useXAudio" (OpenAL-soft is the default)
- Restore r_displayRefresh, which can also change from the frame rate options and add back the original Frame rates (60, 120 FPS) alongsize with the monitor refresh rates
- Improve borderless Fullscreen fallback
- Fix issue with loading configuration files from mod folders with special characters
- Add zBFA generation script on the source code
- Add support for dynamic default audio device change
- Allow OpenAL to init on a specific device using the s_device launch argument
_______________________________________
26 December 2020 - DOOM-BFA 1.2.7
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- When using the Classic Version, show on the console the name of the classic game with the engine version
- Allow to change the game title with DEHACKED (old Strings ONLY)
- When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code)
- Add controller glyphs. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts
- Disable aim assit when freelook is active. Also added the option to re-enable the aim assist if freelook is active.
- In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast
- Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller
- Silence haptic feedback on Demo playbacks
[DOOM3BFG]
- Fixed cinematic audio with OpenAL
- Allow to modify the Credits with new .lang files in the credits folder, and include some DOOM 3 (2019) credits
- Fix console text input on SDL2
- Extend Vertex Cache and Save File maximum size for better mod support (Warning: It will break previous save files)
- Allow to set brightness in lower than 1 from the Settings
- Improve even further the classic weapon view
- Restore Health tunnel Vision Effect
- Add Japanese PS3 layout configuration (and switch) for the menus
- Add window Icon to the SDL2
- Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR)
- Remove sys_lang value limitation
- Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM)
- Fix issue with missing textures on DOOM 3 (2019)
- Remove embedded shaders (use the shaders from base/renderprogs)
_______________________________________
31 July 2020 - DOOM-BFA 1.2.6
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- When the game pause, pause also demo playback
- Add support for custom code pointer on Classic DOOM through the SDK (game.dll)
- Fixed issue with EXPINFO on DOOM 2
- Add new CVar cl_expMenu, that allows DOOM 2 to open on a desired expansion menu
- Add "rich_precense" on EXPINFO in order to show custom rich precense prefix
[DOOM3BFG]
- Improve Classic Weapon View for shotgun and double barrel shotgun
- Fixed DOOM 3 Next/Previous Weapon Key binding
- Include OpenAL also on the SDK (fix stability issues)
- Replace ADPCM to PCM converter for OpenAL-soft with OpenAL-soft's built-in support
- Update Open Platform to Version 0.4.8
- Improved Additional info
- Set images on Open Platform rich precense (the API must provide them)
_______________________________________
05 June 2020 - DOOM-BFA 1.2.5
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Overhaul and further stabilize framerate interpolation
- Fixed spelling mistakes on the Master Levels ending messages
- Fixed minor issue with EXPINFO
- Add MBF's Spawn codepointer
- Add console messages when trying to use cheat codes that are for the wrong game
[DOOM3BFG]
- Fixed issue with SWF Ui's dynamic updates on interactions
- Fixed issue with PDA Inventory when having all the weapons
- Improved achievement error message
- Like in MP now in SP the game will enforce the script FPS to the current framerate the game is running on
- Fixed issue while changing HDR on the in game menu
- Add self drawn flashlight icon for PDA & HUD
- Fighting the "good" fight againist the pleage known as profile.bin
- Further improvments over fullscreen mode
- Fixed issue when switching between default and alternative controller configuration
- Add console messages when trying to use cheat codes that are for the wrong game
- Make the game to exit instantly if it is closed during the intro
- Fix some translation errors (in english, used Google Translate for the other languages)
- Moved d3le player definition to another resource folder in order zBFA to not break compatibility with DOOM 3 (2019)
- By default Soft shadows and HDR will be disabled
- Fixed Player model Field of view Lighting
- Add option in the controls to toogle centered classic weapon view on DOOM 3
_______________________________________
10 April 2020 - DOOM-BFA 1.2.4
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Improve rumble effect
- Improve Stability
- Fixed issue loading wild files
- Add Classic DOOM Freelook limiter (cl_freelookclamp defaut 550 max 4000)
- Fixed issue with loading an empty EXPINFO (DOOM 2 Game boot crash bug)
- the frame rate is now indepedent from DOOM 3
but enabling Interpolation (FPSI) you can edit DOOM 3's framerate as Classic DOOM's Refresh rate
- Re adjust ThirdPerson View constants
- Made more keys remappable (namely the Function Keys)
[DOOM3BFG]
- Vastly improve SWF Ui
- Improve Text intro skiping
- Improve Controller support
- Fixed weapon circling not working under random circustances
- Reworked Frame Rate/ Refresh Rate on all games,
on DOOM 3 the frame rate will have only the available resfresh rates of your monitor
- Add additional translation strings including Zoom key binding title and advaced options
- On the first run retrieve the monitor's resolution and resfresh rate and use them to setup the fullscreen
- Update Open Platform to Version 0.4.7
_______________________________________
29 February 2020 - DOOM-BFA 1.2.3.2
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Fixed issue with net demo playback when the main player is not the first player
- Add support for multiline BEX Strings
- Improved final text speed when using dummy characters
- Add Classic DOOM Freelook limiter (cl_freelookclamp defaut 550 max 4000)
- Fixed issue with loading an empty EXPINFO (DOOM 2 Game boot crash bug)
[DOOM3BFG]
- Fixed 32-bit support
- Removed bad compile flag on retail linux cmake build
_______________________________________
15 February 2020 - DOOM-BFA 1.2.3.1
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Relax the reset warnings on Classic DOOM Menu
- Fix status bar when changing aspect ratio
- Add Classic DOOM Framerate Interpolation (Optional 60FPS) (Check on FRAMERATE for FPSI)
- Fixed issue wile loading Dehacked wild files (outside Wad)
- Fixed issue of showing accidenatlly the framerate instead of remap messages on Classic Doom
- Vastly improved sprite loading
[DOOM3BFG]
- If both Fullscreen and failsafe Fullscreen fails then revert to windowed mode
_______________________________________
8 February 2020 - DOOM-BFA 1.2.3
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- DEHACKED can now extend frames and things
- Added A_RandomJump CodePointer
- Removed and suppressed some sprite check ups
- Unmapped F12 from CLassic Doom's quick keys
- Vastly improved sprite loading
- When not in BFG mode Classic Doom errors will be treated as fatal errors
- Add Resolution Setting on Classic Doom
- When playing/recording Demos on Classic DOOM force framereate to 35FPS
- Add new Menu Option on Classic Doom That allow you to change:
- Framerate (35FPS - 40 FPS)
- Keybindings
- Controlleer Rumble Effect
- Controller Layout
- Performance optimization on Classic Doom
- Ultimate Doom can load 10 map names per episode (instead of 9)
- "PDA" bindable key can now open the Auto Map on Classic Doom
- miniboss flag on EXPINFO can now be used on Ultimate Doom similarly to the mastermindboss and cyberboss
- When launching Classic Doom use the in-game engine title name on the game's window
- Supress Doom 3 messages on Classic Doom when running in 2019 mode
- Made weapon switching faster and fixed the switch order
- EXPINFO final_text can now get full text (one line with multiple \n).
- Ultimate Doom Maps that have final_text defined will move to the next level if it isn't the EndGame
- Allow to load Multiple EXPINFO
- Reallign the crosshair on Classic Doom
[DOOM3BFG]
- Remove the usage of the display modelist in order to initialize fullscreen on game's startup
- Use and PDA buttons can be used on UI for ENTER and TAB respectively
- Made weapon switching faster and fixed the switch order
- Project Rename
_______________________________________
21 December 2019 - Classic RBDOOM-3-BFG 1.2.2
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- When using EXPINFO on Ultimate DOOM CyberDemon and Mastermind will behave like regular enemies if "cyberboss" and "mastermindboss" are not declared on that map
- Fixed EXPINFO incorrectly sending you to wrong secret map on Doom II
- Ignore FX and PX flags when replacing flats and planes
- When aspect ratio correction is used on Classic Doom the status bar will extend in order to show the level time in sceonds and the time each power up is active in seconds
[DOOM3BFG]
- Allow to remap controller up/down and left/right axis to either move or look individualy
- Skip cinematics will also skip the cinematic audio without any sudden silence
- Fixed issue trying to initialize invalid OpenGL version (5.0)
- Update OpenAL-soft to 1.20.0
- Get console message why the achievement didn't unlock
_______________________________________
09 November 2019 - Classic RBDOOM-3-BFG 1.2.1
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Fixed bug with DOOM 2 MAP 27 teleporter secret getting triggered more than one time
- Fixed bug when using linedef special 46 with switchable textures
- When the map has no enemies,items or secrets give player 100%
- com_fixedtic will no longer affect classic Doom games
- Standard Classic Doom console output is now available for all builds
- Added Map stats
- Added material sample for loading screen shaders
[DOOM3BFG]
- All sounds will stop once a cutscene is skipped
- Handle more proper EAX after player's death
- Circling through weapons is now synced with the game's framerate in order to be more smooth
_______________________________________
19 Octomber 2019 - Classic RBDOOM-3-BFG 1.2.0
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Nerve expansion is now optional (like Final DOOM and Master Levels)
- When Opening Classic DOOM games and HDR is enabled it will be temporary disabled (lag and some startup frame glitch is expected)
[DOOM3BFG]
- Upstream updates from RBDOOM-3-BFG for more information check: https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/1.2.0-preview1
- Fixed XAudio2 issue with .roq video files
- Add the remaining console layouts from the DOOM 3 (2019)
- Fixed the right/ left stick on PDA when using PS3 layout
_______________________________________
04 Octomber 2019 - Classic RBDOOM-3-BFG 1.1.14
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- EXPINFO and DEHACKED files will load right after the loading of Files (instead of loading them while the files are loaded)
- DEHACKED can add par times to extended levels from EXPINFO
- Added 3 new commands for EXPINFO.
allowall: allowing all the monsters (Doom 1 & 2) on a custom episode for Doom 1.
mastermidboss & cyberboss: allowing you to perform custom action if any of these bosses are dead (only on Doom 1)
- Restore Demo recording and playing (version 1.11)
[DOOM3BFG]
- Added support for DOOM 3 (2019)
- Removed auto save blocking pop up (instead you will get a small tip once it's done)
_______________________________________
13 September 2019 - Classic RBDOOM-3-BFG 1.1.13.2
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added rumble effect when taking damage
- Fixes for modded Sprites
- Even more bugfixes for EXPINFO
- Improve rumble effect
[DOOM3BFG]
- Possble fix for systems who fail to start in fullscreen mode on Windows
- Extended idStr and idFile sizes from 32-bit to 64-bit
- Added a new command "writeresourcefilewithdir" which generatres a .resources file given a directory name inside the game directory
[cmake]
- Fixed issue with scripts run on non ubuntu distros
_______________________________________
24 August 2019 - Classic RBDOOM-3-BFG 1.1.13
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Add damage based rumble effect every time you hit an object (enemy or shootable object)
- Fixed a bug with ceiling related map events
- Freelook and jumping will no longer work on DEMOs
- If the JUMP option is disabled then the jump button will act as an use button (like the default behaviour)
- In Master Levels and No Rest for the Living main menu demos will no longer play
- The main menu music will loop if no DEMO is playing
- If there is no TITLEPIC instead of the INTERPIC the DMENUPIC will be loaded
- If you switch between corrected aspect ratio and not it will show you a prompt to resteart the game
- Add support for DOOM Shareware
- Added two levels of lighting for Real lights : Dark and Light
[DOOM3BFG]
- When alt + tab is pressed the game will pause and minimize on all systems
- Reset the default value of pm_vmfov to 0 from 32
- The game's window title will corespond the selected game that is currently running
- Controller layout will be visible ONLY when the game receives controller input (also removes the F-key restriction on classic Doom)
- Restore XAudio2 support
- Vastly imporove the audio code for cinematics
- Fully restore roq video support
- Improve audio code for no wav files
- Corrected the standard laptop resolution for SDL
_______________________________________
27 Jule 2019 - Classic RBDOOM-3-BFG 1.1.12.14
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Various bugfixes for EXPINFO
- If no par time is defined then it will show "SUCKS"
- vastly improved and reworked the sprite/flat loading code
- Fixed a bug which was causing the game to crash when changing aspect ratio
- Fixed performance issue with debug builds
- Warp parameter will be able to accept extended episodes and maps from EXPINFO/MAPINFO
- IDCLEV cheat now allows you to warp between extended levels and episodes from MAPINFO/EXPINFO
[DOOM3BFG]
- fixed Bear Shooting minigame reverse rotation hand bug
- Fixed issue with MSVC 142 debugger
- Fixed double loading after escaping the intro text sequences
- Skip intro text is now instant
_______________________________________
1 June 2019 (08/06/2019) - Classic RBDOOM-3-BFG 1.1.12.13 hotfix 3
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- crosshair hit frame will last for 2/3 of a second
- Improved episodic handling in EXPINFO/MAPINFO
- EXINFO improvments and bugfixes
- Added "interpic" and "endmode" in EXINFO's episode definition
- Fixed memory leaks with non-midi music
- Added loading lumps directly to physical memory
- Fixed an overfolw issue with mapnames when using EXPINFO/MAPINFO
[DOOM3BFG]
- Added support for 4 controllers on windows and sdl 2.0
- Extended audio file maximum size when decoding
_______________________________________
28 April 2019 - Classic RBDOOM-3-BFG 1.1.12.12
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added Crosshair with hit detection on Classic Doom
- Stabilize Z-memory
[DOOM3BFG]
- Moved Controller layout option to the controls settings
- Fix issue with player model field of view (I hope)
- Slight rework of soft shadow LOD CVar
- Fixed Compiler issues with gcc 8
_______________________________________
14 April 2019 - Classic RBDOOM-3-BFG 1.1.12.11
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added option to enable music Reverb
- ActMap can now execute console commands
- idmus can now run from the console
[DOOM3BFG]
- game.dll will now be able to get as import
classic Doom globals object
(also updated the game api version from 9 to 10)
- Added support for Visual Studio 2019
_______________________________________
30 March 2019 - Classic RBDOOM-3-BFG 1.1.12.10
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added jumping and a new map script ActMap
- Further fixes and improvments for EXPINFO/MAPINFO
- Spelling fix for one of the Master Levels ending
- Added new command line "-exportMaster" which
"extract" the MASTERLEVELS.wad in order
to be use in other ports (mostly ZDoom and derivates)
- Impoved OpenAL's 3D Audio
[DOOM3BFG]
- Updated game.dll cmake script and linux and
vs2017 cmake scripts will
return a log file with the cmake's output
_______________________________________
02 March 2019 - Classic RBDOOM-3-BFG 1.1.12.9
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Fixed loading animated Flats from custom wads
- Further fixes and improvments for EXPINFO/MAPINFO
- When in 2d perspecive the player will flip when moving backwards
[DOOM3BFG]
- Updated Open Platform
- When in 2d perspecive the player will flip when moving backwards
- Added support for non-ASCII characters in filepaths on windows
- Linux makefile will create an executable instead of a shared library
_______________________________________
15 February 2019 - Classic RBDOOM-3-BFG 1.1.12.8.5
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- All games will pause if the open platform overlay is open
- Fixed a bug where weapons are incorrectly shown in status bar after loading a save file
- Added new CVar "cl_pitch" that allow you to change standard sound pitch
[DOOM3BFG]
- Updated Open Platform
- All games will pause if the open platform overlay is open
- Added achievement progress notification
- PDA will not be triggered if the player press shift+tab
_______________________________________
09 February 2019 - Classic RBDOOM-3-BFG 1.1.12.8
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Minus-Plus buttons will show/hide the status bar
- Fixed a small bug when showing the weapon in use on status bar with the super shotgun
[DOOM3BFG]
- Added support for Open Platform
- Allow controller sticks to be remapped for 2d perspective oriented controls
[Launcher]
- Added linux compatibility (requires Mono runtime)
_______________________________________
27 January 2019 (02/02/2019) - Classic RBDOOM-3-BFG 1.1.12.5
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added ThirdPerson view
- Show which weapon slot is in use on Status Bar
- Added MAPINFO support for DOOM I
- SaveBuffer can dynamicly extend
[DOOM3BFG]
- Fixed GOG Language Bug
_______________________________________
12 January 2019 - Classic RBDOOM-3-BFG 1.1.12.3
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Added Freelook
- Added Option to disable Ramdomized pitches on Doom sfx's
[DOOM3BFG]
- Fixed Linux Support (again)
- Add support for game dll on Linux
- Further improvments on game dll
_______________________________________
27 December 2018 (01/01/2019) - Classic RBDOOM-3-BFG 1.1.12
_______________________________
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Optimized DeHackeD Text editor
- Doom sfx will use the file's sample rate instead of the default (11025 MHz)
[DOOM3BFG]
- Added Support for game dll files on both 32 and 64-bit executables
- Further fixes and impovments for game.dll(hotfix)
_______________________________________
09 November 2018 (17/11/18) - Classic RBDOOM-3-BFG 1.1.11.8
_______________________________
[classicdoom]
- Add REVERBD script that allowing you to set reverb on multiple maps per each sector
- Restored NERVE proper music order and par times
- Fix for EXPINFO custom save directory
[DOOM3BFG]
- Self Shadows (using Codes4Fun's source code)
- Options clean up
- Add Soft Shadows LOD on Advanced Options
- Re-adjust some CVars for performance and better Shadow visuals