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SNDINFO.txt
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SNDINFO.txt
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//=====================================================================================================
//=====================================================================================================
//
// Strife Sounds
//
//=====================================================================================================
//=====================================================================================================
// A lot of defined yet non existing sounds.
//=====================================================================================================
//=====================================================================================================
// Strife Sounds
$pitchshiftrange 0
weapons/xbowshoot dsxbow
weapons/xbowhit dsfirxpl
weapons/assaultgun dsrifle
weapons/minimissile dsrlaunc
weapons/minimissilehit dsmislht
weapons/flamethrower dsflburn
weapons/flameidle dsflidl
weapons/mauler1 dspgrdat
weapons/mauler2charge dsproton
weapons/mauler2fire dsprotfl
weapons/mauler2hit dsexplod
weapons/hegrenadeshoot dsphoot
weapons/hegrenadebang dsexplod
weapons/phgrenadeshoot dsphoot
weapons/phgrenadebang dsexplod
weapons/sigil dssigil
weapons/sigilhit dssglhit
weapons/sigilcharge dssglup
monsters/rifle dsrifle
switches/normbutn dsswtchn
$alias switches/exitbutn switches/normbutn
switches/chain dspulchn
switches/knob dsswknob
switches/keycard dskeycrd
switches/stone dsswston
switches/bolt dsswbolt
switches/scanner dsswscan
switches/fool dsdifool
switches/valve dsvalve
switches/sizzle dsfirxpl
world/glassbreak dsbglass
world/barrelx dsbarexp
world/smallfire dssmfire
world/largefire dslgfire
world/river dswriver
world/waterfall dswfall
world/waterdrip dswdrip
world/watersplash dswsplsh
$limit world/river 1
$limit world/waterfall 1
$limit world/waterdrip 1
world/drip dsempty // These four satisfy the Heretic/Hexen terrain definitions
world/sludgegloop dsempty
world/lavasizzle dsempty
world/lavasizzle dsempty
misc/swish dsswish
misc/meathit dsmeatht
misc/metalhit dsmtalht
misc/gibbed udeath
misc/explosion dsexplod
misc/reactor dsreactr
misc/missileinflight dsrflite
misc/static dsstatic
misc/chant dschant
misc/alarm dsalarm
$singular misc/alarm
misc/w_pkup dswpnup
misc/p_pkup dsyeah
misc/i_pkup dsitemup
misc/k_pkup dsitemup
misc/invuse dsitemup
woodenbarrel/death dswbrldt
human/imonfire dsburnme
crusader/sight dsrb2see
crusader/active dsrb2act
crusader/misl dsrlaunc
crusader/mislx dsmislht
crusader/step1 crustep1
crusader/step2 crustep2
crusader/step3 crustep3
$random crusader/step { crusader/step1 crusader/step2 crusader/step3 }
crusader/death dsrb2dth
bishop/active dsrb2act
bishop/misl dsrlaunc
bishop/mislx dsmislht
sentinel/sight dssntsee
sentinel/death dssntdth
sentinel/active dssntact
sentinel/plasma dsplasma
sentinel/fly sentfly
$random peasant/pain { peasant/pain1 peasant/pain2 peasant/pain3 peasant/pain4 }
peasant/pain1 dspespna
peasant/pain2 dspespnb
peasant/pain3 dspespnc
peasant/pain4 dspespnd
//$random peasant/death { peasant/death1 peasant/death2 peasant/death3 }
$alias peasant/death peasant/death1
peasant/death1 dspsdtha
peasant/death2 dspsdthb
peasant/death3 dspsdthc
peasant/sight dsrebact
peasant/attack dsmeatht
peasant/active dsrebact
beggar/attack dsmeatht
$alias beggar/pain peasant/pain
$alias beggar/death peasant/death
rebel/sight dswpnup
$alias rebel/pain peasant/pain
rebel/death dsrebdth
rebel/active dsrebact
barkeep/pain dsambbar
barkeep/active dsambppl
$singular barkeep/pain
$singular barkeep/active
$alias smith/pain peasant/pain
$alias armorer/pain peasant/pain
$alias medic/pain peasant/pain
$alias zombie/death peasant/death
$alias becoming/death peasant/death
zombie/spawner dstelept
acolyte/sight dsagrsee
acolyte/pain dsagrdpn
acolyte/death dsagrdth
acolyte/rifle dsrifle
$random acolyte/active { acolyte/active1 acolyte/active2 acolyte/active3 acolyte/active4 }
acolyte/active1 dsagrac1
acolyte/active2 dsagrac2
acolyte/active3 dsagrac3
acolyte/active4 dsagrac4
macil/sight dsagrsee
$alias macil/pain peasant/pain
macil/active dsrebact
macil/slop dsslop
alienspectre/sight dsalnsee
alienspectre/blade dsrevbld
alienspectre/pain dsalnpn
alienspectre/death dsalndth
alienspectre/active dsalnact
turret/death dsmislht
ore/explode dsexplod
rat/sight dsratact
rat/death dsratact
rat/active dsratact
$singular rat/sight
loremaster/chain dschain
loremaster/swish dsswish
loremaster/sight dslorsee
loremaster/attack dsrevbld
loremaster/pain dslorpn
loremaster/death dsslop
loremaster/active dstend
stalker/sight dsspisit
stalker/attack dsspdatk
stalker/pain dsspdatk
stalker/death dsspidth
stalker/active dsspisit
stalker/walk dsspdwlk
templar/sight dspgrsee
templar/pain dspgrdpn
templar/death dspgrdth
templar/active1 tempact1
templar/active2 tempact2
templar/active3 tempact3
templar/active4 tempact4
$random templar/active { templar/active1 templar/active2 templar/active3 templar/active4 }
templar/shoot dspgrdat
interrogator/sight dsinqsee
interrogator/death dsinqdth
interrogator/active dsinqact
interrogator/walk dsinqact
interrogator/jump dsinqjmp
interrogator/attack dsphoot
interrogator/attack2 dsexplod
inquisitor/sight inqsit
inquisitor/step1 inqstep1
inquisitor/step2 inqstep2
inquisitor/step3 inqstep3
$random inquisitor/step { inquisitor/step1 inquisitor/step2 inquisitor/step3 }
inquisitor/active1 inqact1
inquisitor/active2 inqact2
inquisitor/active3 inqact3
inquisitor/active4 inqact4
$random inquisitor/active { inquisitor/active1 inquisitor/active2 inquisitor/active3 inquisitor/active4 }
inquisitor/death inqdth
programmer/clank dsmtalht
programmer/attack dsrevbld // Unused?
programmer/pain dsprgpn
programmer/death dsrb2dth
programmer/active dsprogac
entity/sight dsmnalse
entity/melee dsrevbld
entity/pain dsalnpn
entity/death dsmnaldt
entity/active dsalnact
reaver/sight reavsit
reaver/active reavact
reaver/melee1 reavmel1
reaver/melee2 reavmel2
reaver/melee3 reavmel3
$random reaver/melee { reaver/melee1 reaver/melee2 reaver/melee3 }
reaver/pain reavpain
reaver/death reavdth
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//
// Blood Sounds
//
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//Howitzer
weapons/howitzer/powerup HWZRPWUP
weapons/howitzer/altpowerup HWZRALTP
weapons/howitzer/fire HWZRFIRE
weapons/howitzer/altfire HWZRALTF
//TNT Sounds
weapons/tnt/zippotop ZIPTOP
weapons/tnt/zippolight ZIPLIGHT
weapons/tnt/fuse TNTFUSE
weapons/tnt/proxarm PROXARM
weapons/tnt/pickup TNTPKUP
weapons/tnt/detonate TNTDET
//AWP (Blood 2 sniper rifle)
weapons/AWP/zoom AWPZOOM
//Death Ray
weapons/deathray/fire DTHRFIRE
weapons/deathray/hit DTHRHIT
weapons/deathray/explode DTHREXP
weapons/deathray/bounce DTHRBNCE
//Tchernobog sounds
$random tchernobog/sight { tchernobog/waited tchernobog/bowdown tchernobog/kneel }
$random tchernobog/idle { tchernobog/sacrifice1 tchernobog/sacrifice2 tchernobog/laugh1 tchernobog/laugh2 tchernobog/laugh3 }
$random tchernobog/pain { tchernobog/pain1 tchernobog/pain2 tchernobog/pain3 tchernobog/pain4 tchernobog/pain5 tchernobog/pain6 tchernobog/pain7 }
tchernobog/death DSTBDIES
tchernobog/dissapear DSTBDISA
tchernobog/waited DSTBWAI2
tchernobog/bowdown DSTBBOW2
tchernobog/kneel DSTBKNE3
tchernobog/sacrifice1 DSTBSAC2
tchernobog/sacrifice2 DSTBSAC3
tchernobog/laugh1 DSTBLAU2
tchernobog/laugh2 DSTBLAU4
tchernobog/laugh3 DSTBLAU5
tchernobog/pain1 DSTBPAI1
tchernobog/pain2 DSTBPAI2
tchernobog/pain3 DSTBPAI3
tchernobog/pain4 DSTBPAI4
tchernobog/pain5 DSTBPAI5
tchernobog/pain6 DSTBPAI6
tchernobog/pain7 DSTBPAI7
//Sound info for blood cultists
$random bcultist/sight { bcultist/sight1 bcultist/sight2 bcultist/sight3 bcultist/sight4 bcultist/sight5 bcultist/sight6 }
bcultist/sight1 DSCULTS1
bcultist/sight2 DSCULTS2
bcultist/sight3 DSCULTS3
bcultist/sight4 DSCULTS4
bcultist/sight5 DSCULTS5
bcultist/sight6 DSCULTS6
$random bcultist/idle { bcultist/idle1 bcultist/idle2 bcultist/idle3 bcultist/idle4 }
bcultist/idle1 DSCULTV1
bcultist/idle2 DSCULTV2
bcultist/idle3 DSCULTV3
bcultist/idle4 DSCULTV4
$random bcultist/pain { bcultist/pain1 bcultist/pain2 }
bcultist/pain1 DSCULTP1
bcultist/pain2 DSCULTP2
$random bcultist/death { bcultist/death1 bcultist/death2 bcultist/death3 }
bcultist/death1 DSCULTD1
bcultist/death2 DSCULTD2
bcultist/death3 DSCULTD3
$random bcultist/burned { bcultist/burned1 bcultist/burned2 }
bcultist/burned1 DSCULTB1
bcultist/burned2 DSCULTB2
b1 DSCULTB1
b2 DSCULTB2
bcultist/burnedcorpsedr DSITBURN
//Stone Gargorle
cheogh/active cheoact
cheogh/attack cheoatk
cheogh/pain chaopain
cheogh/die1 cheodie1
cheogh/die2 cheodie2
cheogh/die3 cheodie3
$random cheogh/die { cheogh/die1 cheogh/die2 cheogh/die3 }
//Axe Zombie
axezombie/sight azosit
axezombie/active1 azoact1
axezombie/active2 azoact2
axezombie/pain azopain
axezombie/death1 azodie1
axezombie/death2 azodie2
axezombie/nodeath azodie3
$random axezombie/active { axezombie/active1 axezombie/active2 }
$random axezombie/death { axezombie/death1 axezombie/death2 }
//Fat Zombie
fatzombie/sight fzomsit
fatzombie/active fzomact
fatzombie/pain fzompain
fatzombie/attack fzomatk
fatzombie/death1 fzomdth1
fatzombie/death2 fzomdth2
fatzombie/death3 fzomdth3
$random fatzombie/death { fatzombie/death1 fatzombie/death2 fatzombie/death3 }
//Gill Beast
gillbeast/sight gillsit
gillbeast/active gillact
gillbeast/pain gillpain
gillbeast/death1 gilldth1
gillbeast/death2 gilldth2
gillbeast/death3 gilldth3
$random gillbeast/death { gillbeast/death1 gillbeast/death2 gillbeast/death3 }
//Gargoyle
blood/gargoyle/sight bgarsit
blood/gargoyle/active bgaract
blood/gargoyle/pain bgarpain
blood/gargoyle/melee bgarmel
blood/gargoyle/death1 bgardth1
blood/gargoyle/death2 bgardth2
blood/gargoyle/death3 bgardth3
$random blood/gargoyle/death { blood/gargoyle/death1 blood/gargoyle/death2 blood/gargoyle/death3 }
//Caleb
caleb/sight1 calsit1
caleb/sight2 calsit2
caleb/sight3 calsit3
caleb/sight4 calsit4
caleb/sight5 calsit5
caleb/sight6 calsit6
caleb/sight7 calsit7
caleb/sight8 calsit8
caleb/sight9 calsit9
caleb/active1 calact1
caleb/active2 calact2
caleb/active3 calact3
caleb/active4 calact4
caleb/active5 calact5
caleb/active6 calact6
caleb/active7 calact7
caleb/active8 calact8
caleb/active9 calact9
caleb/activea calacta
caleb/laugh1 callaff1
caleb/laugh2 callaff2
caleb/laugh3 callaff3
caleb/laugh4 callaff4
caleb/laugh5 callaff5
caleb/laugh6 callaff6
caleb/pain1 calpain1
caleb/pain2 calpain2
caleb/pain3 calpain3
caleb/pain4 calpain4
caleb/pain5 calpain5
caleb/pain6 calpain6
caleb/pain7 calpain7
caleb/pain8 calpain8
caleb/pain9 calpain9
caleb/kill1 calkill1
caleb/kill2 calkill2
caleb/kill3 calkill3
caleb/kill4 calkill4
caleb/kill5 calkill5
caleb/kill6 calkill6
caleb/kill7 calkill7
caleb/kill8 calkill8
caleb/kill9 calkill9
caleb/killa calkilla
caleb/killb calkillb
caleb/killc calkillc
caleb/killd calkilld
caleb/kille calkille
caleb/killf calkillf
caleb/die1 caldth1
caleb/die2 caldth2
caleb/die3 caldth3
caleb/die4 caldth4
caleb/die5 caldth5
caleb/resurrect1 calres1
caleb/resurrect2 calres2
caleb/resurrect3 calres3
caleb/pitchfork calpfork
caleb/flare calflare
caleb/flare/burn flarebrn
caleb/tommygun caltgun
caleb/napalm calnplm
caleb/tnt caltnt
caleb/tnt/explode tntexpld
caleb/tesla caltesla
caleb/teslaalt tesla2
caleb/teslaalt/explode tsl2exp
caleb/aerosol calaero
caleb2/sight1 cal2sit1
caleb2/sight2 cal2sit2
caleb2/sight3 cal2sit3
caleb2/sight4 cal2sit4
caleb2/sight5 cal2sit5
caleb2/sight6 cal2sit6
caleb2/sight7 cal2sit7
caleb2/sight8 cal2sit8
caleb2/sight9 cal2sit9
caleb2/sighta cal2sita
caleb2/sightb cal2sitb
caleb2/active1 cal2act1
caleb2/active2 cal2act2
caleb2/active3 cal2act3
caleb2/active4 cal2act4
caleb2/active5 cal2act5
caleb2/active6 cal2act6
caleb2/active7 cal2act7
caleb2/active8 cal2act8
caleb2/active9 cal2act9
caleb2/activea cal2acta
caleb2/activeb cal2actb
caleb2/activec cal2actc
lilcaleb/sight1 lcalsit1
lilcaleb/sight2 lcalsit2
lilcaleb/sight3 lcalsit3
lilcaleb/sight4 lcalsit4
lilcaleb/active1 lcalact1
lilcaleb/active2 lcalact2
lilcaleb/active3 lcalact3
lilcaleb/laugh1 lcallaf1
lilcaleb/laugh2 lcallaf2
lilcaleb/laugh3 lcallaf3
lilcaleb/pain1 lcalpai1
lilcaleb/pain2 lcalpai2
lilcaleb/pain3 lcalpai3
lilcaleb/pain4 lcalpai4
lilcaleb/pain5 lcalpai5
lilcaleb/kill1 lcalkil1
lilcaleb/kill2 lcalkil2
lilcaleb/kill3 lcalkil3
lilcaleb/die1 lcaldth1
lilcaleb/die2 lcaldth2
lilcaleb/die3 lcaldth3
lilcaleb/fire lcalfire
lilcaleb/reload lcalrld
lilcaleb/burn1 lcalbrn1
lilcaleb/burn2 lcalbrn2
$random caleb/sight { caleb/sight1 caleb/sight2 caleb/sight3 caleb/sight4 caleb/sight5 caleb/sight6 caleb/sight7 caleb/sight8 caleb/sight9 }
$random caleb/active { caleb/active1 caleb/active2 caleb/active3 caleb/active4 caleb/active5 caleb/active6 caleb/active7 caleb/active8 caleb/active9 caleb/activea }
$random caleb/pain { caleb/pain1 caleb/pain2 caleb/pain3 caleb/pain4 caleb/pain5 caleb/pain6 caleb/pain7 caleb/pain8 caleb/pain9 caleb/paina caleb/painb caleb/painc }
$random caleb/kill { caleb/kill1 caleb/kill2 caleb/kill3 caleb/kill4 caleb/kill5 caleb/kill6 caleb/kill7 caleb/kill8 caleb/kill9 caleb/killa caleb/killb caleb/killc caleb/killd caleb/kille caleb/killf }
$random caleb/laugh { caleb/laugh1 caleb/laugh2 caleb/laugh3 caleb/laugh4 caleb/laugh5 caleb/laugh6 }
$random caleb/die { caleb/die1 caleb/die2 caleb/die3 caleb/die4 caleb/die5 }
$random caleb/resurrect { caleb/resurrect1 caleb/resurrect2 caleb/resurrect3 }
$random caleb2/sight { caleb2/sight1 caleb2/sight2 caleb2/sight3 caleb2/sight4 caleb2/sight5 caleb2/sight6 caleb2/sight7 caleb2/sight8 caleb2/sight9 caleb2/sighta caleb2/sightb }
$random caleb2/active { caleb2/active1 caleb2/active2 caleb2/active3 caleb2/active4 caleb2/active5 caleb2/active6 caleb2/active7 caleb2/active8 caleb2/active9 caleb2/activea caleb2/activeb caleb2/activec }
$random lilcaleb/sight { lilcaleb/sight1 lilcaleb/sight2 lilcaleb/sight3 }
$random lilcaleb/active { lilcaleb/active1 lilcaleb/active2 lilcaleb/active3 lilcaleb/sight4 }
$random lilcaleb/pain { lilcaleb/pain1 lilcaleb/pain2 lilcaleb/pain3 lilcaleb/pain4 lilcaleb/pain5 }
$random lilcaleb/kill { lilcaleb/kill1 lilcaleb/kill2 lilcaleb/kill3 }
$random lilcaleb/laugh { lilcaleb/laugh1 lilcaleb/laugh2 lilcaleb/laugh3 }
$random lilcaleb/burn { lilcaleb/burn1 lilcaleb/burn2 }
$random lilcaleb/die { lilcaleb/die1 lilcaleb/die2 lilcaleb/die3 }
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//
// Redneck rampage
//
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//Redneck Rampage enemy sound definition
//Original sounds by Xatrix Entertainment
//Billy Ray
monster/billyray/sight br_recog
monster/billyray/roam1 br_roam1
monster/billyray/roam2 br_roam2
monster/billyray/roam3 br_roam3
$random monster/billyray/roam { monster/billyray/roam1 monster/billyray/roam2 monster/billyray/roam3 }
monster/billyray/scratch2 br_scrth
monster/billyray/sniff br_sniff
monster/billyray/itch br_itch
$random monster/billyray/scratch { monster/billyray/scratch2 monster/billyray/itch }
monster/billyray/pain br_pain
monster/billyray/death br_dth
//Skinny Old Coot
monster/oldcoot/sight1 ct_get
monster/oldcoot/sight2 ct_laf
$random monster/oldcoot/sight { monster/oldcoot/sight1 monster/oldcoot/sight1 monster/oldcoot/sight2 }
monster/oldcoot/active1 ct_laf
monster/oldcoot/active2 ct_land
$random monster/oldcoot/active { monster/oldcoot/active1 monster/oldcoot/active2 }
monster/oldcoot/pain ct_pain
monster/oldcoot/death ct_die
//Guard Dog
monster/guarddog/sight1 dg_bark1
monster/guarddog/sight2 dg_bark2
$random monster/guarddog/sight { monster/guarddog/sight1 monster/guarddog/sight2 }
monster/guarddog/active1 dg_grwl1
monster/guarddog/active2 dg_grwl2
$random monster/guarddog/active { monster/guarddog/active1 monster/guarddog/active2 monster/guarddog/sight1 monster/guarddog/sight2 }
monster/guarddog/attack dg_lunge
monster/guarddog/pain dg_yelp
monster/guarddog/death dg_die
//Alien Hulk
monster/alienhulk/sight1 hulkrecg
monster/alienhulk/active hulkroam
monster/alienhulk/pain hulkpain
monster/alienhulk/fdeath hulkdie
monster/alienhulk/resurrect hulkattk
monster/alienhulk/gib jib
monster/alienhulk/laser lasera
monster/alienhulk/laserimpact laserh
//Mosquito
monster/mosquito/active mosqui4
//Leonard
monster/leonard/sight1 ln_e1l1
monster/leonard/sight2 ln_e1l3
monster/leonard/sight3 ln_e1l4
monster/leonard/sight4 ln_e1l5
monster/leonard/sight5 ln_e2l1
monster/leonard/sight6 ln_e2l2
monster/leonard/sight7 ln_e2l3
monster/leonard/sight8 ln_e2l5
$random monster/leonard/sight { monster/leonard/sight1 monster/leonard/sight2 monster/leonard/sight3 monster/leonard/sight4 monster/leonard/sight5 monster/leonard/sight6 monster/leonard/sight7 monster/leonard/sight8 }
monster/leonard/active1 ln_bbq
monster/leonard/active2 ln_blow
monster/leonard/active3 ln_city
monster/leonard/active4 ln_fkyou
monster/leonard/active5 ln_flyop
monster/leonard/active6 ln_fried
monster/leonard/active7 ln_grass
monster/leonard/active8 ln_jesus
monster/leonard/active9 ln_lktht
monster/leonard/activea ln_rode
monster/leonard/activeb ln_shit
monster/leonard/activec ln_shthd
monster/leonard/actived ln_sob
monster/leonard/activee yeehaa2
monster/leonard/activef ln_stink
$random monster/leonard/active { monster/leonard/active1 monster/leonard/active2 monster/leonard/active3 monster/leonard/active4 monster/leonard/active5 monster/leonard/active6 monster/leonard/active7 monster/leonard/active8 monster/leonard/active9 monster/leonard/activea monster/leonard/activeb monster/leonard/activec monster/leonard/actived monster/leonard/activee monster/leonard/activef }
monster/leonard/pain1 ln_pain2
monster/leonard/pain2 ln_pain3
monster/leonard/pain3 ln_pain4
monster/leonard/pain4 ln_pain5
monster/leonard/pain5 ln_pain6
monster/leonard/pain6 ln_pain7
monster/leonard/pain7 ln_pain8
$random monster/leonard/pain { monster/leonard/pain1 monster/leonard/pain2 monster/leonard/pain3 monster/leonard/pain4 monster/leonard/pain5 monster/leonard/pain6 monster/leonard/pain7 }
monster/leonard/death1 ln_bitch
monster/leonard/death2 dscrem04
monster/leonard/death3 ln_bnch
monster/leonard/death4 ln_stank
monster/leonard/death5 ln_pain1
$random monster/leonard/death { monster/leonard/death1 monster/leonard/death2 monster/leonard/death3 monster/leonard/death4 monster/leonard/death5 }
monster/leonard/pistol pistola
monster/leonard/crowbarhit hit-u
monster/leonard/scattergun shot6
monster/leonard/scatterreload gunchang
monster/leonard/huntrifle ak3
monster/leonard/dynamite crowush
monster/leonard/dynamitebounce dynoclmp
monster/leonard/dynamiteexplode dynew
monster/leonard/crossbow xbowfire
monster/leonard/crossbowreload xbowcock
monster/leonard/crossbowexplode xbowexpl
monster/leonard/ripsawshoot shrinker
monster/leonard/ripsawclose buzsaw
monster/leonard/alienarmgun lasera_l
monster/leonard/alienarmgunimpact laserh
monster/leonard/powderkegthrow crowush
monster/leonard/powderkegexplode pwderkeg
monster/leonard/alienteatgun ak3
$random monster/leonardm/active { monster/leonardm/active1 monster/leonardm/active2 monster/leonardm/active3 monster/leonardm/active4 monster/leonardm/active5 monster/leonardm/active6 }
monster/leonardm/active1 leomact1
monster/leonardm/active2 leomact2
monster/leonardm/active3 leomact3
monster/leonardm/active4 leomact4
monster/leonardm/active5 leomact5
monster/leonardm/active6 leomact6
$random monster/leonard2/sight { monster/leonard2/sight1 monster/leonard2/sight2 monster/leonard2/sight3 monster/leonard2/sight4 monster/leonard/sight4 monster/leonard/sight8 }
monster/leonard2/sight1 leo2sit1
monster/leonard2/sight2 leo2sit2
monster/leonard2/sight3 leo2sit3
monster/leonard2/sight4 leo2sit4
//Turd Minion
monster/turd/active1 mn_amb
monster/turd/active2 mn_freak
monster/turd/active3 mn_rec
$random monster/turd/active { monster/turd/active1 monster/turd/active2 monster/turd/active3 }
monster/turd/pain mn_pn
monster/turd/gib jib
//Sheriff Hobbes
monster/hobbes/sight1 sf_name
monster/hobbes/sight2 sf_tlaw2
monster/hobbes/sight3 sf_attn
$random monster/hobbes/sight { monster/hobbes/sight1 monster/hobbes/sight2 monster/hobbes/sight3 }
monster/hobbes/active1 sf_frez2
monster/hobbes/active2 sf_getya
monster/hobbes/active3 sf_hands
monster/hobbes/active4 sf_hey
monster/hobbes/active5 sf_hold
monster/hobbes/active6 sf_laff1
monster/hobbes/active7 sf_name
monster/hobbes/active8 sf_over
monster/hobbes/active9 sf_shoot
monster/hobbes/activea sf_thlaw
monster/hobbes/activeb sf_tlaw2
monster/hobbes/activec sf_attn
$random monster/hobbes/active { monster/hobbes/active1 monster/hobbes/active2 monster/hobbes/active3 monster/hobbes/active4 monster/hobbes/active5 monster/hobbes/active6 monster/hobbes/active7 monster/hobbes/active8 monster/hobbes/active9 monster/hobbes/activea monster/hobbes/activeb monster/hobbes/activec }
monster/hobbes/reloadin1 sf_rload
monster/hobbes/reloadin2 sf_rlod2
$random monster/hobbes/reloadin { monster/hobbes/reloadin1 monster/hobbes/reloadin2 }
monster/hobbes/pistol pistola
monster/hobbes/reload1 pisload
monster/hobbes/reload2 piscock
monster/hobbes/pain1 sf_pain1
monster/hobbes/pain2 sf_pain2
monster/hobbes/pain3 sf_pain3
monster/hobbes/pain4 sf_pain4
$random monster/hobbes/pain { monster/hobbes/pain1 monster/hobbes/pain2 monster/hobbes/pain3 monster/hobbes/pain4 }
monster/hobbes/death1 sf_deth1
monster/hobbes/death2 sf_deth2
monster/hobbes/death3 sf_deth3
$random monster/hobbes/death { monster/hobbes/death1 monster/hobbes/death2 monster/hobbes/death3 }
//Vixen (normal and Queen)
monster/vixen/sight1 vx_2far
monster/vixen/sight2 vx_baby2
monster/vixen/sight3 vx_bite
monster/vixen/sight4 vx_bring
monster/vixen/sight5 vx_brng3
monster/vixen/sight6 vx_clsr1
$random monster/vixen/sight { monster/vixen/sight1 monster/vixen/sight2 monster/vixen/sight3 monster/vixen/sight4 monster/vixen/sight5 monster/vixen/sight6 }
monster/vixenboss/sight vx_final
monster/vixen/active1 vx_hmmm2
monster/vixen/active2 vx_itsok
monster/vixen/active3 vx_laff2
monster/vixen/active4 vx_laff3
monster/vixen/active5 vx_mhmm
$random monster/vixen/active { monster/vixen/active1 monster/vixen/active2 monster/vixen/active3 monster/vixen/active4 monster/vixen/active5 }
monster/vixen/pain1 vx_ooh
monster/vixen/pain2 vx_pain1
monster/vixen/pain3 vx_sex1
monster/vixen/pain4 vx_sex2
monster/vixen/pain5 vx_sex3
monster/vixen/pain6 vx_grnt
$random monster/vixen/pain { monster/vixen/pain1 monster/vixen/pain2 monster/vixen/pain3 monster/vixen/pain4 monster/vixen/pain5 monster/vixen/pain6 }
monster/vixen/hiya1 vx_hiya
monster/vixen/hiya2 vx_hiya2
$random monster/vixen/hiya { monster/vixen/hiya1 monster/vixen/hiya2 }
monster/vixen/kick1 vx_kick1
monster/vixen/kick2 vx_kick2
monster/vixen/kick3 vx_kick3
monster/vixen/kick4 vx_kick4
$random monster/vixen/kick { monster/vixen/kick1 monster/vixen/kick2 monster/vixen/kick3 monster/vixen/kick4 }
monster/vixen/fireball1 laserax
monster/vixen/fireballimpact bulithit
monster/vixen/taunt1 vx_istht
monster/vixen/taunt2 vx_hurt2
$random monster/vixen/taunt { monster/vixen/taunt1 monster/vixen/taunt1 monster/vixen/taunt2 }
monster/vixen/death1 vx_die1
monster/vixen/death2 vx_die4
monster/vixen/death3 vx_die5
monster/vixen/death4 vx_die6
$random monster/vixen/death { monster/vixen/death1 monster/vixen/death2 monster/vixen/death3 monster/vixen/death4 }
monster/vixenboss/death vx_die7
monster/vixen/teleportout vx_tpot4
monster/vixen/teleportin1 vx_tpin2
monster/vixen/teleportin2 vx_tpin4
$random monster/vixen/teleportin { monster/vixen/teleportin1 monster/vixen/teleportin2 }
//Ripsaw
weapon/ripsaw/raise piscock
weapon/ripsaw/shoot shrinker
weapon/ripsaw/melee buzsaw
//Nightmare Alien Hulk and Sabaoth Sounds
//Original Sounds by id Software
monster/sabaoth/sight sb_sight
monster/sabaoth/active1 sbtaunt1
monster/sabaoth/active2 sbtaunt2
monster/sabaoth/active3 sbtaunt3
monster/sabaoth/active4 sbtaunt4
monster/sabaoth/active5 sbtaunt5
monster/sabaoth/active6 sbtaunt6
$random monster/sabaoth/active { monster/sabaoth/active1 monster/sabaoth/active2 monster/sabaoth/active3 monster/sabaoth/active4 monster/sabaoth/active5 monster/sabaoth/active6 }
monster/sabaoth/melee1 sbmelee1
monster/sabaoth/melee2 sbmelee2
monster/sabaoth/melee3 sbmelee3
monster/sabaoth/move1 sb_move1
monster/sabaoth/move2 sb_move2
monster/sabaoth/move3 sb_move3
$random monster/sabaoth/move { monster/sabaoth/move1 monster/sabaoth/move2 monster/sabaoth/move3 }
monster/sabaoth/stop1 sb_stop1
monster/sabaoth/stop2 sb_stop2
monster/sabaoth/movestop sb_mst2
monster/sabaoth/walkbreathe sb_walkb
monster/sabaoth/walk sb_walk
monster/sabaoth/death sb_death
//Jackelope
monster/jackelope/active1 jcklact1
monster/jackelope/active2 jcklact2
$random monster/jackelope/active { monster/jackelope/active1 monster/jackelope/active2 }
monster/jackelope/pain jcklpain
monster/jackelope/attack1 jcklatk1
monster/jackelope/attack2 jcklatk2
$random monster/jackelope/attack { monster/jackelope/attack1 monster/jackelope/attack2 }
monster/jackelope/jump jckljump
//Big Jackelope
monster/jackelope/active1 bjkact1
monster/bigjackelope/active2 bjkact2
$random monster/bigjackelope/active { monster/bigjackelope/active1 monster/bigjackelope/active2 }
monster/bigjackelope/attack bjkatk
monster/bigjackelope/pain1 bjkpain1
monster/bigjackelope/pain2 bjkpain2
$random monster/bigjackelope/pain { monster/bigjackelope/pain1 monster/bigjackelope/pain2 }
monster/bigjackelope/jump bjkjump
//Motorcycle
bike/start bikestrt
bike/idle bikeidle
bike/rev bikerev
bike/skid bikeskid
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//
// Shadow Warrior sounds
//
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
// SHADOW WARRIOR SOUNDS
//RipperBaby
swripperbaby/active SWRI1ACT
swripperbaby/attack SWRI1ATK
swripperbaby/death SWRI1DTH
swripperbaby/pain SWRI1PAI
swripperbaby/sight SWRI1SIT
//Ripper and RipperMum
swripper/active SWRI2ACT
swripper/attack SWRI2ATK
swripper/death SWRI2DTH
swripper/pain SWRI2PAI
swripper/sight SWRI2SIT
swripper/chesthitting SWRI2CST
//Coolie
swcoolie/explosion SWCOLEXP
swcoolie/pain SWCOLPN
swcoolie/sight SWCOLRG
swcoolie/active SWCOLRM
swcoolie/unknow SWCOLSCM
//Coolie ghost
swcoolieghost/active SWCGHACT
swcoolieghost/attack SWCGHATK
swcoolieghost/death SWCGHDTH
swcoolieghost/missilehit SWCGHHIT
swcoolieghost/pain SWCGHPAI
swcoolieghost/fadesound SWCGHPHA
swcoolieghost/sight SWCGHSIT
swcoolieghost/spawn SWCGHSPA
//ninjas
swninja/sworddeath SWNINCUT
swninja/death SWNINDTH
swninja/pain SWNINPAI
swninja/active SWNINRM1
swninja/uzishot SWNINSHT
swninja/sight SWNINSIT
shadowninja/attack SHNINFX
//Female Ninja
swfemaleninja/death SWFNIDTH
swfemaleninja/pain SWFNIPAI
swfemaleninja/sight SWFNISIT
//Guardian
swguardian/active SWGRDACT
swguardian/axeswing SWGRDAXE
swguardian/axehit SWGRDAXH
swguardian/death SWGRDDTH
swguardian/fire SWGRDFIR
swguardian/pain SWGRDPN
swguardian/sight SWGRDSIT
//serpent god
swserpentgod/missile SWSERGAT
swserpentgod/death SWSERGDT
swserpentgod/melee SWSERGME
swserpentgod/pain SWSERGPN
$random swserpentgod/active { swserpentgod/active1 swserpentgod/active2 }
swserpentgod/active1 SWSERGR2
swserpentgod/active2 SWSERGRM
swserpentgod/sight SWSERGRG
//sumo
swsumo/active SWSUMACT
swsumo/smack SWSUMCLP
swsumo/death SWSUMDTH
swsumo/fart SWSUMFRT
swsumo/stompgrowl SWSUMGWL
swsumo/pain SWSUMPAI
swsumo/sight SWSUMSIT
//zilla
$random swzilla/active { swzilla/active1 swzilla/active2 swzilla/active3 swzilla/active4 }
swzilla/active1 SWZILAC1
swzilla/active2 SWZILAC2
swzilla/active3 SWZILAC3
swzilla/active4 SWZILAC4
swzilla/curses SWZILCUR
swzilla/def SWZILDEF
$random swzilla/death { swzilla/death1 swzilla/death2 }
swzilla/death2 SWZILDT2
swzilla/death1 SWZILDTH
swzilla/missilelaunch SWZILMIS
swzilla/pain SWZILPAI
swzilla/step SWZILWLK
swzilla/sight SWZILSIT
// guardian head
weapons/guardianhead/switch GHEADSW
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
//
// Hexen Sounds
//
//=====================================================================================================
//=====================================================================================================
//
//=====================================================================================================
//=====================================================================================================
// hexen
//Fighter Boss
$random fighter/death { Fighter/death1 Fighter/death2 }
Fighter/death1 fgtddth
Fighter/death2 fgtcdth
$Random fighter/zdeath { Fighter/Xdeath1 Fighter/Xdeath2 Fighter/Xdeath3 }
Fighter/Xdeath1 fgtxdth1
Fighter/Xdeath2 fgtxdth2
Fighter/Xdeath3 fgtxdth3
Fighter/pain fgtpain
//Cleric Boss
$Random Cleric/zdeath { Cleric/Xdeath1 Cleric/Xdeath2 Cleric/Xdeath3 }
Cleric/Xdeath1 clxdth1
Cleric/Xdeath2 clxdth2
Cleric/Xdeath3 clxdth3
Cleric/Pain clepain3
$random Cleric/death { Cleric/death1 Cleric/death2 }
Cleric/death1 CLEDTH
Cleric/death2 CLERDTH
//Mage Boss
$random Mage/death { Mage/death1 Mage/death2 }
Mage/death1 mgdth
Mage/death2 mgcdth
$Random Mage/zdeath { Mage/Xdeath1 Mage/Xdeath2 Mage/Xdeath3 }
Mage/Xdeath1 mgxdth1
Mage/Xdeath2 mgxdth2
Mage/Xdeath3 mgxdth3
Mage/pain mgpain
freegas DSTRTPSN
// CWeapStaff
ClericCStaffFire dscwsht
ClericCStaffExplode dscwxpl
ClericCStaffHitThing dscwhit
// CWeapFlame
ClericFlameFire dsfirefr
ClericFlameExplode dsfireex
ClericFlameCircle dsfirecr
// CWeapWraithverge
HolySymbolFire dschsht
SpiritActive dspirsit
SpiritAttack dspiratk
SpiritDie dspirdth