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LANGUAGE.enu
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LANGUAGE.enu
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[enu default]
SECRETMESSAGE = "";
VERSION_NUMBER = "v3.0 (Final)";
VERSION_DATE = "September 25, 2020";
// This is where the footstep sounds for each texture are defined.
// The definition MUST be STEP_<texturename>
// Flats
// This is a list of flats that have footstep sounds associated with them.
// Items are separated by a colon ( : )
// If a flat/texture is not present in this list, then only the default sound will be
// played when it is walked on.
STEP_FLATS =
"FWATER1:FWATER2:FWATER3:FWATER4:"
"FLOOR0_1:FLOOR0_3:FLOOR1_7:FLOOR4_1:"
"FLOOR4_5:FLOOR4_6:TLITE6_1:TLITE6_5:"
"CEIL3_1:CEIL3_2:CEIL4_2:CEIL4_3:"
"CEIL5_1:FLAT2:FLAT5:FLAT18:"
"FLOOR0_2:FLOOR0_5:FLOOR0_7:FLAT5_3:"
"CRATOP1:CRATOP2:FLAT9:FLAT17:"
"FLAT19:COMP01:GRNLITE1:FLOOR1_1:"
"FLAT14:FLAT5_5:FLOOR1_6:CEIL4_1:"
"GRASS1:GRASS2:RROCK16:RROCK19:"
"FLOOR6_1:FLOOR6_2:FLAT10:MFLR8_3:"
"MFLR8_4:RROCK17:RROCK18:FLOOR0_6:"
"FLOOR4_8:FLOOR5_1:FLOOR5_2:FLOOR5_3:"
"FLOOR5_4:TLITE6_4:TLITE6_6:FLOOR7_1:"
"MFLR8_1:CEIL3_5:CEIL5_2:CEIL3_6:"
"FLAT8:SLIME13:STEP1:STEP2:"
"GATE1:GATE2:GATE3:CEIL1_2:"
"CEIL1_3:SLIME14:SLIME15:SLIME16:"
"FLAT22:FLAT23:CONS1_1:CONS1_5:"
"CONS1_7:GATE4:FLAT4:FLAT1:"
"FLAT5_4:MFLR8_2:FLAT1_1:FLAT1_2:"
"FLAT1_3:FLAT5_7:FLAT5_8:GRNROCK:"
"RROCK01:RROCK02:RROCK03:RROCK04:"
"RROCK05:RROCK06:RROCK07:RROCK08:"
"RROCK09:RROCK10:RROCK11:RROCK12:"
"RROCK13:RROCK14:RROCK15:RROCK20:"
"SLIME09:SLIME10:SLIME11:SLIME12:"
"FLAT5_6:FLOOR3_3:FLAT20:CEIL3_3:"
"CEIL3_4:FLAT3:FLOOR7_2:DEM1_1:"
"DEM1_2:DEM1_3:DEM1_4:DEM1_5:"
"DEM1_6:CEIL1_1:FLAT5_1:FLAT5_2:"
"NUKAGE1:NUKAGE2:NUKAGE3:BLOOD1:"
"BLOOD2:BLOOD3:SLIME01:SLIME02:"
"SLIME03:SLIME04:SLIME05:SLIME06:"
"SLIME07:SLIME08:SFLR6_1:SFLR6_4:"
"SFLR7_1:SFLR7_4:LAVA1:LAVA2:"
"LAVA3:LAVA4:F_SKY1";
// Sounds
STEP_DEFAULT = "step/default";
// Water
STEP_FWATER1 = "step/water";
STEP_FWATER2 = "step/water";
STEP_FWATER3 = "step/water";
STEP_FWATER4 = "step/water";
// Ground
STEP_FLOOR0_1 = "step/default";
STEP_FLOOR0_3 = "step/default";
STEP_FLOOR1_7 = "step/default";
STEP_FLOOR4_1 = "step/default";
STEP_FLOOR4_5 = "step/default";
STEP_FLOOR4_6 = "step/default";
STEP_TLITE6_1 = "step/default";
STEP_TLITE6_5 = "step/default";
STEP_CEIL3_1 = "step/default";
STEP_CEIL3_2 = "step/default";
STEP_CEIL4_2 = "step/default";
STEP_CEIL4_3 = "step/default";
STEP_CEIL5_1 = "step/default";
STEP_FLAT2 = "step/default";
STEP_FLAT5 = "step/default";
STEP_FLAT18 = "step/default";
STEP_FLOOR0_2 = "step/default";
STEP_FLOOR0_5 = "step/default";
STEP_FLOOR0_7 = "step/default";
STEP_FLAT5_3 = "step/default";
STEP_CRATOP1 = "step/default";
STEP_CRATOP2 = "step/default";
STEP_FLAT9 = "step/default";
STEP_FLAT17 = "step/default";
STEP_FLAT19 = "step/default";
STEP_COMP01 = "step/default";
STEP_GRNLITE1 = "step/default";
// Carpet
STEP_FLOOR1_1 = "step/carpet";
STEP_FLAT14 = "step/carpet";
STEP_FLAT5_5 = "step/carpet";
STEP_FLOOR1_6 = "step/carpet";
STEP_CEIL4_1 = "step/carpet";
STEP_GRASS1 = "step/carpet";
STEP_GRASS2 = "step/carpet";
// Dirt
STEP_RROCK16 = "step/dirt";
STEP_RROCK19 = "step/dirt";
// Gravel
STEP_FLOOR6_1 = "step/gravel";
STEP_FLOOR6_2 = "step/gravel";
STEP_FLAT10 = "step/gravel";
STEP_MFLR8_3 = "step/gravel";
STEP_MFLR8_4 = "step/gravel";
STEP_RROCK17 = "step/gravel";
STEP_RROCK18 = "step/gravel";
// Hard
STEP_FLOOR0_6 = "step/hard";
STEP_FLOOR4_8 = "step/hard";
STEP_FLOOR5_1 = "step/hard";
STEP_FLOOR5_2 = "step/hard";
STEP_FLOOR5_3 = "step/hard";
STEP_FLOOR5_4 = "step/hard";
STEP_TLITE6_4 = "step/hard";
STEP_TLITE6_6 = "step/hard";
STEP_FLOOR7_1 = "step/hard";
STEP_MFLR8_1 = "step/hard";
STEP_CEIL3_5 = "step/hard";
STEP_CEIL5_2 = "step/hard";
STEP_CEIL3_6 = "step/hard";
STEP_FLAT8 = "step/hard";
STEP_SLIME13 = "step/hard";
// Metal A
STEP_STEP1 = "step/metal/a";
STEP_STEP2 = "step/metal/a";
STEP_GATE1 = "step/metal/a";
STEP_GATE2 = "step/metal/a";
STEP_GATE3 = "step/metal/a";
STEP_CEIL1_2 = "step/metal/a";
STEP_CEIL1_3 = "step/metal/a";
STEP_SLIME14 = "step/metal/a";
STEP_SLIME15 = "step/metal/a";
STEP_SLIME16 = "step/metal/a";
// Metal B
STEP_FLAT22 = "step/metal/b";
STEP_FLAT23 = "step/metal/b";
STEP_CONS1_1 = "step/metal/b";
STEP_CONS1_5 = "step/metal/b";
STEP_CONS1_7 = "step/metal/b";
STEP_GATE4 = "step/metal/b";
STEP_FLAT4 = "step/metal/b";
// Rock
STEP_FLAT1 = "step/rock";
STEP_FLAT5_4 = "step/rock";
STEP_MFLR8_2 = "step/rock";
STEP_FLAT1_1 = "step/rock";
STEP_FLAT1_2 = "step/rock";
STEP_FLAT1_3 = "step/rock";
STEP_FLAT5_7 = "step/rock";
STEP_FLAT5_8 = "step/rock";
STEP_GRNROCK = "step/rock";
STEP_RROCK01 = "step/rock";
STEP_RROCK02 = "step/rock";
STEP_RROCK03 = "step/rock";
STEP_RROCK04 = "step/rock";
STEP_RROCK05 = "step/rock";
STEP_RROCK06 = "step/rock";
STEP_RROCK07 = "step/rock";
STEP_RROCK08 = "step/rock";
STEP_RROCK09 = "step/rock";
STEP_RROCK10 = "step/rock";
STEP_RROCK11 = "step/rock";
STEP_RROCK12 = "step/rock";
STEP_RROCK13 = "step/rock";
STEP_RROCK14 = "step/rock";
STEP_RROCK15 = "step/rock";
STEP_RROCK20 = "step/rock";
STEP_SLIME09 = "step/rock";
STEP_SLIME10 = "step/rock";
STEP_SLIME11 = "step/rock";
STEP_SLIME12 = "step/rock";
// Snow
STEP_FLAT5_6 = "step/snow";
// Tile A
STEP_FLOOR3_3 = "step/tile/a";
STEP_FLAT20 = "step/tile/a";
STEP_CEIL3_3 = "step/tile/a";
STEP_CEIL3_4 = "step/tile/a";
STEP_FLAT3 = "step/tile/a";
// Tile B
STEP_FLOOR7_2 = "step/tile/b";
STEP_DEM1_1 = "step/tile/b";
STEP_DEM1_2 = "step/tile/b";
STEP_DEM1_3 = "step/tile/b";
STEP_DEM1_4 = "step/tile/b";
STEP_DEM1_5 = "step/tile/b";
STEP_DEM1_6 = "step/tile/b";
// Wood
STEP_CEIL1_1 = "step/wood";
STEP_FLAT5_1 = "step/wood";
STEP_FLAT5_2 = "step/wood";
// Slime
STEP_NUKAGE1 = "step/slime";
STEP_NUKAGE2 = "step/slime";
STEP_NUKAGE3 = "step/slime";
STEP_BLOOD1 = "step/slime";
STEP_BLOOD2 = "step/slime";
STEP_BLOOD3 = "step/slime";
STEP_SLIME01 = "step/slime";
STEP_SLIME02 = "step/slime";
STEP_SLIME04 = "step/slime";
STEP_SLIME05 = "step/slime";
STEP_SLIME06 = "step/slime";
STEP_SLIME07 = "step/slime";
STEP_SLIME08 = "step/slime";
// Slimy
STEP_SFLR6_1 = "step/slimy";
STEP_SFLR6_4 = "step/slimy";
STEP_SFLR7_1 = "step/slimy";
STEP_SFLR7_4 = "step/slimy";
// Lava
STEP_LAVA1 = "step/lava";
STEP_LAVA2 = "step/lava";
STEP_LAVA3 = "step/lava";
STEP_LAVA4 = "step/lava";
// None
STEP_F_SKY1 = "";
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Menudef Definitions
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
AssaultRifleMod1 = "Tactical Scope";
AssaultRifleMod1D1 = "Zooms in, dealing extra damage and pierces multiple targets";
AssaultRifleMod1D2 = "Secondary: Hold to Zoom";
AssaultRifleMod2 = "Micro Missiles";
AssaultRifleMod2D1 = "Fire micro missiles that stick to enemies and explode";
AssaultRifleMod2D2 = "Secondary: Hold to Arm";
ChaingunMod1 = "Gatling Rotator";
ChaingunMod1D1 = "Allows spinning of barrel to shoot explosive bullets";
ChaingunMod1D2 = "Secondary: Hold to Spin";
ChaingunMod2 = "Mobile Turret";
ChaingunMod2D1 = "Deploys into a rapid fire turret";
ChaingunMod2D2 = "- Movement Speed While Deployed"; // RED
ChaingunMod2D3 = "Secondary: Hold to Deploy";
GaussCannonMod1 = "Precision Shot";
GaussCannonMod1D1 = "Zooms in and charges, dealing extra damage";
GaussCannonMod1D2 = "Secondary: Hold to Zoom";
GaussCannonMod2 = "Siege Mode";
GaussCannonMod2D1 = "Unleashes massive cone of damage and allows powerful gauss jumping";
GaussCannonMod2D2 = "1/4 Movement Speed While Deployed"; // RED
GaussCannonMod2D3 = "Secondary: Hold to Deploy";
PlasmaRifleMod1 = "Heat Wave";
PlasmaRifleMod1D1 = "Discharges wave of heat based on build-up";
PlasmaRifleMod1D2 = "Primary: Builds heat while firing";
PlasmaRifleMod1D3 = "Secondary: Unleash heat wave";
PlasmaRifleMod2 = "Stun Bomb";
PlasmaRifleMod2D1 = "Radius projectile stuns enemies on impact";
PlasmaRifleMod2D2 = "No effect on bosses";
PlasmaRifleMod2D3 = "Secondary: Fires stun bomb";
RocketLauncherMod1 = "Detonator";
RocketLauncherMod1D1 = "+1 detonation charge on all rockets";
RocketLauncherMod1D2 = "Does not destroy rocket";
RocketLauncherMod1D3 = "Secondary: Detonate charge";
RocketLauncherMod2 = "Lock On";
RocketLauncherMod2D1 = "Lock onto enemies and fire three homing rockets";
RocketLauncherMod2D2 = "Secondary: Hold to lock on, then primary to fire";
GrenadeLauncherModDetonate = "Detonator";
GrenadeLauncherModDetonateD1 = "Secondary: Detonate grenade";
GrenadeLauncherModCluster = "Cluster Mod";
GrenadeLauncherModClusterD1 = "Grenades spawn additional explosives";
GrenadeLauncherModClusterD2 = "Increased ammo cost";
GrenadeLauncherModClusterD3 = "Mod switch: Toggle cluster mode";
ShotgunMod1 = "Triple Burst";
ShotgunMod1D1 = "Fires three shells in rapid succession";
ShotgunMod1D2 = "+ Bonus damage if shots hit enemies on next tri-burst";
ShotgunMod1D3 = "Secondary: Hold to arm";
ShotgunMod2 = "Grenade";
ShotgunMod2D1 = "Fires a high-velocity grenade";
ShotgunMod2D2 = "+ Bonus damage on direct impact";
ShotgunMod2D3 = "Secondary: Hold to arm";
SSGUpgrade1 = "Shell Feeder";
SSGUpgrade1D1 = "+ Reload Speed";
SSGUpgrade2 = "Uranium Coating";
SSGUpgrade2D1 = "+ Penetration";
SSGUpgrade3 = "Narrowed Cylinders";
SSGUpgrade3D1 = "- Horizontal Spread";
SSGUpgrade4 = "Double Double Trouble Trouble";
SSGUpgrade4D1 = "Double the Gun.";
SSGUpgrade4D2 = "Double the Fun.";
SSGUpgrade4D3 = "Primary fires left, Secondary fires right";
StaticUpgrade1 = "9V Battery";
StaticUpgrade1D1 = "+ Charge Gain";
StaticUpgrade2 = "Capacitors";
StaticUpgrade2D1 = "+ Charge Gain";
StaticUpgrade2D2 = "+ Charge Drain Reduction";
StaticUpgrade3 = "Sleek Lance";
StaticUpgrade3D1 = "+ Charge Gain";
StaticUpgrade3D2 = "+ Charge Drain Reduction";
StaticUpgrade3D3 = "+ Penetration";
StaticUpgrade4 = "Synergizer";
StaticUpgrade4D1 = "+ Charge Gain";
StaticUpgrade4D2 = "+ NO IDLE CHARGE DRAIN";
StaticUpgrade4D3 = "+ Multi-Shot:";
StaticUpgrade4D4 = "Refire freely after first shot until charge drains";
StaticUpgrade4D5 = "0.5s Drain Time";
StaticUpgrade4D6 = "Primary or Secondary to Fire";
LGUpgradeAmmo = "Inductive Clamp";
LGUpgradeAmmoD1 = "+ Primary chance to not consume ammo";
LGUpgradeRange = "Electrocoil";
LGUpgradeRangeD1 = "+ Range";
LGUpgradeDamage = "Amplifier";
LGUpgradeDamageD1 = "+ Damage";
LGUpgradeAltFire = "Bolt Buddy";
LGUpgradeAltFireD1 = "Adds Secondary Fire";
LGUpgradeAltFireD2 = "Main beam impact electrocutes nearby enemies";
VortexUpgradeDamage = "Weakness Exposer";
VortexUpgradeDamageD1 = "+ Non-Scoped Damage";
VortexUpgradeAmmo = "Hyper Compression Chamber";
VortexUpgradeAmmoD1 = "- Ammo Cost";
VortexUpgradeAltSpeed = "Craneless Sight";
VortexUpgradeAltSpeedD1 = "+ Zoom Range";
VortexUpgradeAltSpeedD2 = "Zoomed Movement Speed Penalty Removed";
VortexUpgradeAltPierce = "Drilling Head";
VortexUpgradeAltPierceD1 = "Scoped shots pierces targets";
RepeaterUpgradePiercing = "Uranium Coating";
RepeaterUpgradePiercingD1 = "+1 Target Penetration";
RepeaterUpgradeDamage = "Tri-Shot Chamber";
RepeaterUpgradeDamageD1 = "+ Primary Damage";
RepeaterUpgradeDamageD2 = "+ Ammo Cost"; //RED
RepeaterUpgradeAltDamage = "Brennbaren Zitronensaft"; //German: Combustible Lemon Juice. Cave Johnson lives on, somewhere...
RepeaterUpgradeAltDamageD1 = "+ Incendiary Damage";
RepeaterUpgradeAltAmmo = "Pyrolight";
RepeaterUpgradeAltAmmoD1 = "- Secondary Ammo Cost";
PistolUpgradeAutomatic = "Prototype Trigger";
PistolUpgradeAutomaticD1 = "Enables Primary Auto-Fire";
PistolUpgradeAutomaticD2 = "Slower than rapid tapping"; //RED
PistolUpgradeAltDamage = "Mk. V Energy Converter";
PistolUpgradeAltDamageD1 = "+ Secondary Damage";
PistolUpgradeAltCharge = "Mk. V Charge Battery";
PistolUpgradeAltChargeD1 = "+ Secondary Charge Speed";
PistolUpgradeDamage = "Mk. VI Proto Generator";
PistolUpgradeDamageD1 = "+ Primary Damage";
PistolUpgradeLance = "Lance Mode Device";
PistolUpgradeLanceD1 = "Superchange secondary to fire a powerful impact beam";
PistolUpgradeLanceD2 = "Lance has longer recovery after shots"; //RED
PistolUpgradeLanceD2 = "Feels good getting a headshot from 500m away.";
BFGUpgrade1 = "Hyper Storage";
BFGUpgrade1D1 = "+1 Ammo Capacity";
BFGUpgrade2 = "Overloaded Catalyst";
BFGUpgrade2D1 = "+100% Secondary Spray Damage";
//BFGUpgrade2D2 = "+100% Secondary Spray Damage";
//BFGUpgrade2D3 = "While orbiter is active, secondary extends time by 16s";
BFGUpgrade3 = "Adamantite Launch Bay";
BFGUpgrade3D1 = "+100% Primary Projectile Speed";
BFGUpgrade3D2 = "+200% Primary Projectile Laser Damage";
BFGUpgrade4 = "Trajectory Redirection System";
BFGUpgrade4D1 = "+1 Projectile Redirection Charge Per Shot";
BFGUpgrade4D2 = "Mod Switch Key: Projectile trajectory changed to aimed location";
CarrionUpgradePickup = "Decay Minimizer";
CarrionUpgradePickupD1 = "+ Ammo Per Pickup";
CarrionUpgradeAmmo = "Cell Purifier";
CarrionUpgradeAmmoD1 = "- Ammo Cost";
CarrionUpgradeStun = "Vorpal Stinger";
CarrionUpgradeStunD1 = "Attempts to continuously stun enemies";
CarrionUpgradeTime = "Argent Accumulator";
CarrionUpgradeTimeD1 = "+1 Second to Portal Duration";
CrucibleUpgradeCleave = "Makyr's Edge";
CrucibleUpgradeCleaveD1 = "Cleave multiple enemies with each attack";
CrucibleUpgradeRange = "Novak's Reach";
CrucibleUpgradeRangeD1 = "Extended Melee Range";
CrucibleUpgradeSyphon = "Syphoning Blade";
CrucibleUpgradeSyphonD1 = "Brief invulnerability on damaging monsters\nStronger enemies give longer protection";
CrucibleUpgradeBattery = "Blood Battery";
CrucibleUpgradeBatteryD1 = "+3 Ammo Capacity";
UnmakyrUpgradeSeeker = "Seeker Bolts";
UnmakyrUpgradeSeekerD1 = "Secondary fire: Shoots seeking bolts";
UnmakyrUpgradeSeekerD2 = "Bolts stop seeking after hitting primary target";
UnmakyrUpgradeBolts = "Blue Sigil";
UnmakyrUpgradeBoltsD1 = "Fires all bolts in spread with no extra ammo cost";
UnmakyrUpgradePierce = "Red Sigil";
UnmakyrUpgradePierceD1 = "Bolts pierce enemies, but only hit once";
UnmakyrUpgradeExplode = "Yellow Sigil";
UnmakyrUpgradeExplodeD1 = "Bolts explode on contact";
HealthUpgrade1 = "Health Cap + 25";
HealthUpgrade2 = "Health Cap + 50";
HealthUpgrade3 = "Health Cap + 100";
HealthUpgradeF1 = "Pumping + humping = MY POWUR IS MAXIMUMER";
ArmorUpgrade1 = "Armor Cap + 25";
ArmorUpgrade2 = "Armor Cap + 50";
ArmorUpgrade3 = "Armor Cap + 100";
AirUpgrade1 = "Increased Jump Height";
AirUpgrade2 = "Triple Jump";
AirUpgrade3 = "Increased Air Control";
AirUpgrade4 = "Dash Ability";
ProtectionBonus1 = "Environment Damage Reduction\nImmune to Barrel Damage";
ProtectionBonus2 = "Self Damage Reduction";
ProtectionBonus3 = "Radius Damage Reduction";
ProtectionBonus1D1 = "Environment Damage Reduction";
ProtectionBonus1D2 = "Immune to Barrel Damage";
ProtectionBonus2D1 = "Self Damage Reduction";
ProtectionBonus2D2 = "";
ProtectionBonus3D1 = "Radius Damage Reduction";
ProtectionBonus3D2 = "";
CrateQualityUpgrade1 = "Big Crate Items";
CrateQualityUpgrade2 = "Situational Crate Items";
CrateQualityUpgrade3 = "Weaponized Crates";
CrateQuantityUpgrade = "+ Crate Earn Chance";
//------------------------------------------------------------------------------
// Powerups
D4MegachargeUpgrade1 = "Resonator";
D4MegachargeUpgrade2 = "Power Flux";
D4MegachargeUpgrade1D1 = "On Pickup: Adds permanent +1% Damage Reduction (max 25%)\n"
"Applies to demon runes";
D4MegachargeUpgrade2D1 = "On Pickup: Freezes time for 5 seconds";
D4DoomDollUpgrade1 = "Romero's Energizing Cologne";
D4DoomDollUpgrade2 = "Achmed's Dynamite Satchel";
D4DoomDollUpgrade1D1 = "\cfOn Use:";
D4DoomDollUpgrade1D2 = "\cd+100% Movement Speed";
D4DoomDollUpgrade1D3 = "\cd+100% Jump Height";
D4DoomDollUpgrade1D4 = "\cdStacks with other movement powerups";
D4DoomDollUpgrade2D1 = "+1000% Explosion Damage";
D4RegenUpgrade1 = "Exoskeleton Generator";
D4RegenUpgrade2 = "Secondary Conduit";
D4RegenUpgrade3 = "Supernatural Clockwork Cog";
D4RegenUpgrade4 = "Muscle Hardener";
D4RegenUpgrade1D1 = "Armor regenerates when health is full";
D4RegenUpgrade2D1 = "Armor regenerates with health";
D4RegenUpgrade3D1 = "-50% Regen Time Delay";
D4RegenUpgrade4D1 = "+100 Health Overheal + Regeneration Capacity";
D4RuneUpgrade1 = "Rune: Arcane";
D4RuneUpgrade2 = "Rune: Black";
D4RuneUpgrade3 = "Rune: Hell";
D4RuneUpgrade4 = "Rune: Elder";
D4RuneUpgrade1D1 = "This needs a new effect. You shouldn't be here.";
D4RuneUpgrade2D1 = "Picking up same-type runes extends duration, heals";
D4RuneUpgrade3D1 = "Delimits rune spawning";
D4RuneUpgrade4D1 = "While active: Attacks heal";
D4PentagramUpgrade1 = "Death Bringer's Reflection";
D4PentagramUpgrade2 = "Death Bringer's Shadow";
D4PentagramUpgrade3 = "Death Bringer's Conviction";
D4PentagramUpgrade4 = "Protection of the Dark One";
D4PentagramUpgrade1D1 = "Reflects projectiles back at attackers";
D4PentagramUpgrade2D1 = "Invulnerability allows passing through monsters";
D4PentagramUpgrade3D1 = "Reflects 20% damage back to enemy attackers.";
D4PentagramUpgrade4D1 = "Grants invulnerability to instant death effects";
D4QuadUpgrade1 = "Quadserker";
D4QuadUpgrade1D1 = "Quad Damage includes Berserk";
D4QuadUpgrade2 = "Penta Damage";
D4QuadUpgrade2D1 = "Boosts damage multiplier from 400% -> 500%";
D4HasteUpgrade1 = "Psyonic Membrane";
D4HasteUpgrade1D1 = "On Pickup: Gain partial invisibility";
D4HasteUpgrade2 = "Metabolic Adrenaline";
D4HasteUpgrade2D1 = "Triple Movement Speed";