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CvarInfo.txt
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CvarInfo.txt
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//==============================================================================
//==============================================================================
// User CVARS
//==============================================================================
//==============================================================================
user int TMV_TNT_Mode = 1;
user int TMV_TNT_Sub = 1;
//==============================================================================
//==============================================================================
// Server CVARS
//==============================================================================
//==============================================================================
// Difficulty
// 0 = Easy, 1 = Medium, 2 = Hard.
// The effects of difficulty vary based on monster.
// - Zombie move speed (normal, faster, fastest)
// - Skeleton attack speed (normal, faster, fastest)
// - Creeper charging move speed (none, half, full)
server int TMV_Difficulty = 1;
server int TMV_AIDifficulty = 1;
//==============================================================================
// Peaceful Behavior
//==============================================================================
// Peaceful mode serves to pacify or remove mobs. Useful if they're too much
// in the way.
server bool TMV_Peaceful = false;
// 0 = Despawn
// 1 = Follow Minecraft rules (despawns hostile mobs)
// 2 = Docile monsters, more do not spawn.
// 3 = 2 but they still spawn.
server int TMV_PeacefulBehavior = 0;
//==============================================================================
// Spawn Properties
//==============================================================================
// # monsters the mod will attempt to have spawned at any given time.
server int TMV_Spawns = 80;
// Multiplies how many can be spawned at once.
server float TMV_SpawnMul = 1.0;
// Toggles monster spawning without being related to peaceful.
server bool TMV_Spawning = true;
// Health multiplier
server float TMV_HealthMul = 1.0;
//
server bool TMV_SpawnConditions = true;
//==============================================================================
// Monster Properties
//==============================================================================
server bool TMV_SolidPlayers = false;
server bool TMV_SolidTM = false;
server bool TMV_SolidMonsters = true;
// Monsters move directly towards their targets if they can.
server bool TMV_EnhancedChase = true;
// Idle swaying animation. Disabling this might slightly improve performance.
server bool TMV_IdleSway = true;
// Sight checks for chasing.
server bool TMV_SightCheck = true;
// Monsters can drop ammo/health/armor
server bool TMV_DropItems = true;
// Timer in minutes to wait before despawning items spawned by monsters.
server int TMV_ItemTimer = 2;
// Gibs start fading out the moment they stop moving if enabled.
server bool TMV_ShortGibLives = false;
// Wait time to spawn additional enemies.
server int TMV_SpawnDelayMinute = 0;
server int TMV_SpawnDelaySecond = 10;
server int TMV_SpawnDelayRandom = 5;
// Monsters take damage from sectors/falling/drowning. Some monsters are immune.
server bool TMV_EnvironmentDamage = true;
server bool TMV_FallDamage = true;
server bool TMV_SectorDamage = true;
server bool TMV_Drowning = true;
// MC damage to MC enemies scales with health.
server bool TMV_DmgMul = true;
// Which actors ignore sector gravity (use full gravity)?
// 0 = None
// 1 = Monsters ignore sector gravity
// 2 = Gibs & Missiles
// 4 = All
server int TMV_NoSectorGravity = 0;
// Different skills can have damage multipliers the player can receive. This can
// greatly hinder the player since some monsters deal extraordinary damage.
// I.e. creepers deal 200 to the player up close, 200 * 1.5 skill factor = 300.
// This counteracts that so they only deal regular amounts.
server bool TMV_NoSkillFactor = true;
//==============================================================================
// Individual monster properties
//==============================================================================
//------------------------------------------------------------------------------
// Creeper
//------------------------------------------------------------------------------
// Creepers always explode on death
server bool TMV_CreeperAlwaysBoom = false;
// Creepers explode when killed while charging.
server bool TMV_CreeperBoomBoom = false;
// Creeper explosions cause other creepers to explode around them.
// 0 = Disabled
// 1 = Only hissing creepers
// 2 = All
server int TMV_CreeperChainBoom = 0;
server bool TMV_CreeperEnemyBoom = false;
server bool TMV_CreeperFriendlyBoom = false;
server bool TMV_CreeperEnvironmentBoom = false;
server bool TMV_CreeperPlayerBoom = false;
//------------------------------------------------------------------------------
// Zombie
//------------------------------------------------------------------------------
server bool TMV_ZombieBaby = true;
//==============================================================================
// FX Control
//==============================================================================
server int TMV_SFX = 2;
//==============================================================================
// Debug
//==============================================================================
server noarchive int TMV_Debug = 0;