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cops.xml
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cops.xml
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<?xml version="1.0"?>
<assets base_path="assets/" target="scripted" load_group="copcops">
<group name="units/pd2_mod_cops/characters/">
<!--Police Medic-->
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic.unit" load="true"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic_husk.unit" load="true"/>
<file :name="ene_deathvox_cop_medic/ene_medic_df.texture" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_medic_head_df.texture" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic.material_config" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic.object" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_medic/ene_deathvox_cop_medic.model" force="false"/>
<!--Police Taser-->
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser.material_config" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser.object" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_taser/ene_deathvox_cop_taser.model" force="false"/>
<!--Police Officer-->
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol.material_config" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol.object" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_pistol/ene_deathvox_cop_pistol.model" force="false"/>
<!--Revolver Police Officer-->
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver.material_config" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver.object" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_revolver/ene_deathvox_cop_revolver.model" force="false"/>
<!--Police Officer Shotgunner-->
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun.material_config" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun.object" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_shotgun/ene_deathvox_cop_shotgun.model" force="false"/>
<!--Police Officer SMG-->
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg.material_config" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg.object" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_smg/ene_deathvox_cop_smg.model" force="false"/>
<!--SWAT Light AR-->
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat.material_config" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat.object" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_swat/ene_deathvox_cop_swat.model" force="false"/>
<!--SWAT Shotgunner-->
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot.material_config" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot.object" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_swatshot/ene_deathvox_cop_swatshot.model" force="false"/>
<!--Heavy SWAT Light AR-->
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat.material_config" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat.object" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_heavyswat/ene_deathvox_cop_heavyswat.model" force="false"/>
<!--Heavy SWAT Shotgunner-->
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot.material_config" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot.object" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_heavyswatshot/ene_deathvox_cop_heavyswatshot.model" force="false"/>
<!--SWAT Shield-->
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield_contour.material_config" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield.material_config" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield.object" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield.cooked_physics" force="false"/>
<file :name="ene_deathvox_cop_shield/ene_deathvox_cop_shield.model" force="false"/>
</group>
</assets>