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skiplist.cpp
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skiplist.cpp
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//
// Created by Yusuf Pisan on 4/26/18.
//
#include <climits>
#include <cstdlib>
#include <iostream>
#include "skiplist.h"
using namespace std;
// display with level
ostream &operator<<(ostream &Out, const SkipList &SkipL) {
for (int I = SkipL.Depth - 1; I >= 0; I--) {
Out << "Level: " << I << " -- ";
SkipList::SNode* CurPtr = SkipL.FrontGuards[I];
while(CurPtr != nullptr){
Out << CurPtr->Data << ", ";
CurPtr = CurPtr->Next;
}
Out << endl;
}
return Out;
}
//SNode constructor initializes Data
SkipList::SNode::SNode(int Data) :
Data(Data), Next(nullptr), Prev(nullptr), UpLevel(nullptr), DownLevel(nullptr)
{}
//SkipList constructor initializes FrontGuards and RearGuards
//default SkipList has Depth of 1, just one doubly-linked list
SkipList::SkipList(int Depth) : Depth(Depth) {
FrontGuards = new SNode * [Depth];
RearGuards = new SNode * [Depth];
for (int I = 0; I < Depth; I++) {
FrontGuards[I] = new SNode(INT_MIN);
RearGuards[I] = new SNode(INT_MAX);
}
for (int I = 0; I < Depth - 1; I++) {
FrontGuards[I]->UpLevel = FrontGuards[I + 1];
RearGuards[I]->UpLevel = RearGuards[I + 1];
}
for (int I = Depth - 1; I > 0; I--) {
FrontGuards[I]->DownLevel = FrontGuards[I - 1];
RearGuards[I]->DownLevel = RearGuards[I - 1];
}
for (int I = 0; I < Depth; I++) {
FrontGuards[I]->Next = RearGuards[I];
RearGuards[I]->Prev = FrontGuards[I];
}
}
// return true 50% of time,
// each node has a 50% chance of being at higher level
bool SkipList::alsoHigher() const {
return (rand() % 2) == 1;
}
// return true if successfully added, no duplicates
bool SkipList::add(int Data) {
SNode* CurPtr = FrontGuards[0];
while (CurPtr != nullptr) {
if (CurPtr->Data == Data) {
cout << "Duplicates not allowed:" << Data << endl;
return false;
}
CurPtr = CurPtr->Next;
}
CurPtr = FrontGuards[0];
SNode* NodeToAddPtr = new SNode(Data);
bool Added = false;
while (CurPtr != nullptr && !Added) {
if (Data < CurPtr->Data) {
addBefore(NodeToAddPtr, CurPtr);
Added = true;
}
CurPtr = CurPtr->Next;
}
int CurrentLevel = 1;
while (alsoHigher() && CurrentLevel < Depth && Added) {
CurPtr = FrontGuards[CurrentLevel];
SNode* NodeToAddPtr = new SNode(Data);
bool SubAdded = false;
while (CurPtr != nullptr && !SubAdded) {
if (Data < CurPtr->Data) {
addBefore(NodeToAddPtr, CurPtr);
SNode* BelowPtr = find(Data, CurrentLevel - 1);
BelowPtr->UpLevel = NodeToAddPtr;
NodeToAddPtr->DownLevel = BelowPtr;
SubAdded = true;
}
CurPtr = CurPtr->Next;
}
CurrentLevel++;
}
return Added;
}
// given a SNode, place it before the given NextNode
void SkipList::addBefore(SNode *NewNode, SNode *NextNode) {
NewNode->Prev = NextNode->Prev;
NewNode->Next = NextNode;
NewNode->Prev->Next = NewNode;
NextNode->Prev = NewNode;
}
// destructor
SkipList::~SkipList() {
for (int I = 0; I < Depth; I++) {
SNode* CurPtr = FrontGuards[I];
while (CurPtr != nullptr) {
SNode* DeletePtr = CurPtr;
CurPtr = CurPtr->Next;
delete DeletePtr;
}
}
delete[] FrontGuards;
delete[] RearGuards;
}
// return true if successfully removed
bool SkipList::remove(int Data) {
if (find(Data, 0) == nullptr) {
return false;
}
SNode* CurPtr = find(Data, 0);
while (CurPtr != nullptr) {
CurPtr->Prev->Next = CurPtr->Next;
CurPtr->Next->Prev = CurPtr->Prev;
SNode* DeletePtr = CurPtr;
CurPtr = CurPtr->UpLevel;
delete DeletePtr;
}
return true;
}
// return true if found in SkipList
bool SkipList::contains(int Data) {
SNode* CurPtr = FrontGuards[Depth - 1];
while (CurPtr != nullptr) {
if (CurPtr->Next->Data < Data) {
CurPtr = CurPtr->Next;
}
if (CurPtr->Next->Data == Data) {
return true;
}
else {
CurPtr = CurPtr->DownLevel;
}
}
return false;
}
// find function
SkipList::SNode* SkipList::find(int Data, int Level) {
SNode* CurPtr = FrontGuards[Level];
while (CurPtr != nullptr) {
if (CurPtr->Data == Data) {
return CurPtr;
}
CurPtr = CurPtr->Next;
}
return CurPtr;
}