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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godots"
config/description="Ultimate go-to hub for managing your Godot versions and projects!"
config/tags=PackedStringArray("application")
run/main_scene="res://src/main/main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/low_processor_mode=true
boot_splash/bg_color=Color(0.113725, 0.133333, 0.160784, 1)
config/icon="res://icon.svg"
[autoload]
Config="*res://src/config.gd"
Output="*res://src/output.gd"
AutoClose="*res://src/auto_close.gd"
Cache="*res://src/cache.gd"
HttpClient="*res://src/http_client.gd"
Context="*res://addons/use-context/context_node.gd"
AutoNativeFileDialog="*res://src/auto_native_file_dialog.gd"
[display]
window/subwindows/embed_subwindows=false
window/energy_saving/keep_screen_on=false
[editor_plugins]
enabled=PackedStringArray("res://addons/use-context/plugin.cfg")
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[godots]
version_hint="4.2.1"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.113725, 0.133333, 0.160784, 1)