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server.lua
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server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
local ResetStress = false
QBCore.Commands.Add('cash', 'Check Cash Balance', {}, false, function(source, _)
local Player = QBCore.Functions.GetPlayer(source)
local cashamount = Player.PlayerData.money.cash
TriggerClientEvent('hud:client:ShowAccounts', source, 'cash', cashamount)
end)
QBCore.Commands.Add('bank', 'Check Bank Balance', {}, false, function(source, _)
local Player = QBCore.Functions.GetPlayer(source)
local bankamount = Player.PlayerData.money.bank
TriggerClientEvent('hud:client:ShowAccounts', source, 'bank', bankamount)
end)
QBCore.Commands.Add("dev", "Enable/Disable developer Mode", {}, false, function(source, _)
TriggerClientEvent("qb-admin:client:ToggleDevmode", source)
end, 'admin')
RegisterNetEvent('hud:server:GainStress', function(amount)
if Config.DisableStress then return end
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local Job = Player.PlayerData.job.name
local JobType = Player.PlayerData.job.type
local newStress
if not Player or Config.WhitelistedJobs[JobType] or Config.WhitelistedJobs[Job] then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] + amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_gain"), 'error', 1500)
end)
RegisterNetEvent('hud:server:RelieveStress', function(amount)
if Config.DisableStress then return end
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local newStress
if not Player then return end
if not ResetStress then
if not Player.PlayerData.metadata['stress'] then
Player.PlayerData.metadata['stress'] = 0
end
newStress = Player.PlayerData.metadata['stress'] - amount
if newStress <= 0 then newStress = 0 end
else
newStress = 0
end
if newStress > 100 then
newStress = 100
end
Player.Functions.SetMetaData('stress', newStress)
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
TriggerClientEvent('QBCore:Notify', src, Lang:t("notify.stress_removed"))
end)
QBCore.Functions.CreateCallback('hud:server:getMenu', function(_, cb)
cb(Config.Menu)
end)