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Some sprites are incorrect #10

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Grimy opened this issue May 29, 2016 · 4 comments
Open

Some sprites are incorrect #10

Grimy opened this issue May 29, 2016 · 4 comments
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@Grimy
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Grimy commented May 29, 2016

This is a low-priority bug report.

  • Z2 wall-mushrooms are rendered as torches
  • Doors are always rendered horizontally, even when in the middle of a vertical wall
  • Armored skeletons face up; they should face down by default
  • Traps placed just above a wall will hide the top part of the wall; instead, the bottom part of the trap should be hidden by the wall
@Marukyu Marukyu added the bug label May 30, 2016
@Marukyu Marukyu self-assigned this May 30, 2016
@Nixill
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Nixill commented Jun 30, 2016

Do doors have their facing dynamically decided in-game, or is it part of the save data? If the former, then I would say their tendency to always face horizontally isn't always a bad thing (makes them clearer imo). If the latter, then you should be able to choose in the editor which way they face.

@Marukyu
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Marukyu commented Jun 30, 2016

The direction a door faces in is decided by the game when loading the level. More testing is needed to determine how the game decides door orientation.

@Marukyu
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Marukyu commented May 20, 2017

New visual inconsistencies in v0.11:

  • Wires are always rendered in a cross shape
  • Some player character sprites are cut off (Eli, Coda, Nocturna)

@elestrophe
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Additionally wallpig traps are rendered too low - they appear to be on the wall below where they actually are.

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