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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<app title="LD48: The lone tower" file="lonetower" main="Main" version="0.0.1" company="HaxeFlixel" />
<window width="608" height="576" fps="60" orientation="portrait" resizable="true" if="web" />
<window width="608" height="576" fps="60" orientation="landscape" fullscreen="false" hardware="true" vsync="true" unless="web" />
<!--The flixel preloader gets stuck in Chrome, so it's disabled by default for now.
Safe to use if you embed the swf into a html file!-->
<!--<app preloader="flixel.system.FlxPreloader" />-->
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.2" />
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<classpath name="C:\Motion-Twin\Haxe\lib\flixel-addons\flixel-addons" />
<classpath name="C:\Motion-Twin\Haxe\lib\flixel\flixel" />
<!--You can use rename="newName" to shorten the paths to the individual subdirectories!-->
<assets path="assets" />
<assets path="assets/images" rename="images" include="*.jpg|*.png" />
<assets path="assets/data" rename="data" include="*.csv" />
<assets path="assets/sounds" rename="sounds" include="*.wav" />
<assets path="assets/music" rename="music" include="*.wav" />
<haxelib name="openfl" />
<haxelib name="flixel"/>
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui"/>-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!--Enable this for nape release builds for a serious peformance improvement-->
<!--<haxedef name="NAPE_RELEASE_BUILD" />-->
<!--Enable experimental threading support for cpp targets-->
<!--<haxedef name="FLX_THREADING" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
</project>