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BloomEffectComposer | threejs-postprocessClass BloomEffectComposer
Hierarchy
- PostProcessEffectComposer
Index
Hierarchy
- PostProcessEffectComposer
Constructors
Properties
bloomPass
bloomPass: UnrealBloomPass
copyPass
copyPass: ShaderPass
enabled
enabled: boolean = true
Optional
onAfterRender
onAfterRender?: ((delta?: number) => void)
Optional
onBeforeRender
onBeforeRender?: ((delta?: number) => void)
readBuffer
readBuffer: WebGLRenderTarget<Texture>
renderTarget1
renderTarget1: WebGLRenderTarget<Texture>
renderTarget2
renderTarget2: WebGLRenderTarget<Texture>
renderToScreen
renderToScreen: boolean
renderer
renderer: WebGLRenderer
Protected
switcher
switcher: MaterialSwitcher
writeBuffer
writeBuffer: WebGLRenderTarget<Texture>
Static
Readonly
BLOOM
BLOOM: number = 30
Static
Readonly
ENTIRE
ENTIRE: number = 0
Accessors
result
- get result(): Texture
Returns Texture
Methods
addPass
- addPass(pass): void
Returns void
dispose
- dispose(): void
Returns void
insertPass
- insertPass(pass, index): void
Returns void
isLastEnabledPass
- isLastEnabledPass(passIndex): boolean
Returns boolean
removePass
- removePass(pass): void
Returns void
render
- render(deltaTime?): void
Parameters
Optional
deltaTime: number
Returns void
reset
- reset(renderTarget?): void
Parameters
Optional
renderTarget: WebGLRenderTarget<Texture>
Returns void
setPixelRatio
- setPixelRatio(pixelRatio): void
Returns void
setSize
- setSize(width, height): void
Parameters
- width: number
- height: number
Returns void
swapBuffers
- swapBuffers(): void
Returns void
+
Constructors
Properties
bloomPass
bloomPass: UnrealBloomPass
copyPass
copyPass: ShaderPass
enabled
enabled: boolean = true
Optional
onAfterRender
onAfterRender?: ((delta?: number) => void)
Optional
onBeforeRender
onBeforeRender?: ((delta?: number) => void)
readBuffer
readBuffer: WebGLRenderTarget<Texture>
renderTarget1
renderTarget1: WebGLRenderTarget<Texture>
renderTarget2
renderTarget2: WebGLRenderTarget<Texture>
renderToScreen
renderToScreen: boolean
renderer
renderer: WebGLRenderer
Protected
switcher
switcher: MaterialSwitcher
writeBuffer
writeBuffer: WebGLRenderTarget<Texture>
Static
Readonly
BLOOM
BLOOM: number = 30
Static
Readonly
ENTIRE
ENTIRE: number = 0
Accessors
result
- get result(): Texture
Returns Texture
Methods
addPass
- addPass(pass): void
Returns void
dispose
- dispose(): void
Returns void
insertPass
- insertPass(pass, index): void
Returns void
isLastEnabledPass
- isLastEnabledPass(passIndex): boolean
Returns boolean
removePass
- removePass(pass): void
Returns void
render
- render(deltaTime?): void
Parameters
Optional
deltaTime: number
Returns void
reset
- reset(renderTarget?): void
Parameters
Optional
renderTarget: WebGLRenderTarget<Texture>
Returns void
setPixelRatio
- setPixelRatio(pixelRatio): void
Returns void
setSize
- setSize(width, height): void
Parameters
- width: number
- height: number
Returns void
swapBuffers
- swapBuffers(): void
Returns void
切り替え可能なUnrealBloomPassを内包したEffectComposer. BloomEffectComposer.BLOOMレイヤーに含まれるオブジェクトのみをBloomさせる.
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