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Hello @MasatoMakino! First off I'd like to say GOOD JOB with the Shaders! Please keep up the EXCELLENT work! :) Secondly, I'd like to ask if you can create a demo of a texture splatting terrain using a Red, Green, Blue, Alpha splat map in order to allow for more than 4 textures on a terrain at one time depending on what shade of Red, Green, Blue or Alpha is painted where & for the ability of the shader to change the quality of each texture.
I have attached below, a demo of an RGBA splat map.
The text was updated successfully, but these errors were encountered:
Hello @MasatoMakino! First off I'd like to say GOOD JOB with the Shaders! Please keep up the EXCELLENT work! :) Secondly, I'd like to ask if you can create a demo of a texture splatting terrain using a Red, Green, Blue, Alpha splat map in order to allow for more than 4 textures on a terrain at one time depending on what shade of Red, Green, Blue or Alpha is painted where & for the ability of the shader to change the quality of each texture.
I have attached below, a demo of an RGBA splat map.
The text was updated successfully, but these errors were encountered: