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design-tic-tac-toe.cc
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design-tic-tac-toe.cc
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// Design Tic-Tac-Toe
class TicTacToe {
vector<vector<int8_t>> a;
int n;
bool diagonal(int row, int col) {
if (row != col && row != n-1-col)
return false;
int lc = 0, rc = 0;
for (int i = 0; i < n; i++) {
lc += a[i][i] == a[row][col];
rc += a[i][n-1-i] == a[row][col];
}
return lc == n || rc == n;
}
public:
/** Initialize your data structure here. */
TicTacToe(int n) : n(n), a(n, vector<int8_t>(n, 0)) {}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
a[row][col] = player;
int rc = 0, cc = 0;
for (int i = 0; i < n; i++) {
rc += a[row][i] == player;
cc += a[i][col] == player;
}
return rc == n || cc == n || diagonal(row, col) ? player : 0;
}
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/