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A fresh check out of the game ran uncentered in a debug build on my Razer laptop, no external monitor. I ran a release build and the same thing happened but the window also wasn't fullscreen. Running the release build again "fixed" it.
6b0d90e
zig version 0.11.0-dev.3291+724cee37e
(mild changes to std that shouldn't affect this, though I did build zig in debug mode I believe. that wasn't true when I first saw this problem way back.)
Display settings:
1920x1080
125%
60hz
The text was updated successfully, but these errors were encountered:
I changed the destination of the executable in the build script and it caused the problem again. I wonder if my drivers are caching some option that uses the executable path as a key? I know Nvidia drivers work this way but I have not manually set anything. Debug symbols didn't move with it likely irrelevant.
A fresh check out of the game ran uncentered in a debug build on my Razer laptop, no external monitor. I ran a release build and the same thing happened but the window also wasn't fullscreen. Running the release build again "fixed" it.
6b0d90e
zig version 0.11.0-dev.3291+724cee37e
(mild changes to std that shouldn't affect this, though I did build zig in debug mode I believe. that wasn't true when I first saw this problem way back.)
Display settings:
1920x1080
125%
60hz
The text was updated successfully, but these errors were encountered: