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Maker/Progeny system #14

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BadDevilGrind opened this issue Dec 31, 2011 · 3 comments
Open

Maker/Progeny system #14

BadDevilGrind opened this issue Dec 31, 2011 · 3 comments
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@BadDevilGrind
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Personally, I would like a sire system, where the vampire that made you is your maker, and can for example summon you like this:

/v summon "playername"

And this gives the progeny (the youngling vampire) a message saying that his maker is calling for him with a message like:
"Your maker is calling you, accept or decline?" and the player is given the choice between "/v accept" and "/v decline".

And the maker could also command the progeny like: "/v stop 'playername'" and this would force the progeny to stop and be unable to move, but to prevent griefing, the maker must be within a certain distance to command his progeny. To unfreeze him
"/v move 'playername'" would work.

A progeny should deal less damage to his maker but regular damage to others. or perhaps an aging system, where your damage is multiplied by your age. For example:
"Human Bob deals 0.5 hearts unarmed"
"1year* Vampire Bob deals 2 hearts unarmed"
"10year* Vampire Bob deals 7hearts".
And I know the numbers are a bit off, but you get the picture.

A progeny should not be able to create their own progenies, but must be released by their maker like this:
/v release "playername".

I really hope you read this suggestion, as it would make the vampire plugin alot, cooler.

//BadDevilGrind

@ILOVEPIE
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I agree with this!

@tboyjwilz
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Yes, this will be a great new aspect to becoming a vampire as it will encourage people to become a vampire the traditional way, through an alter of darkness, as opposed to easy way which is getting blooded.

-agreed

@MayorMike
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This is interesting.

@ulumulu1510 ulumulu1510 changed the title Suggestion - Maker/Progeny system Maker/Progeny system Mar 21, 2016
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