You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now if you create an Input chest, with a hopper that feeds into an Access Point some items are blocked by default. Those items stay in the hopper and clog it up. It would be nice if those refused blocks would instead get redirected somewhere else such as an adjacent vanilla container or a modded rejection container that is part of the network.
Items currently blocked by default:
Drawers, Shulkers, Backpacks (Simple Backpack Mod)
How does it make the mod better?
These edge items can eventually be accounted for and only items that APs allow can be pointed into them but that logic can get complicated. This mod is about simplifying storage. I think being able to handle refused items would be a huge help. Id rather not configure the mod to allow shulkers to be stored in drawers.
The text was updated successfully, but these errors were encountered:
Description of the feature
Right now if you create an Input chest, with a hopper that feeds into an Access Point some items are blocked by default. Those items stay in the hopper and clog it up. It would be nice if those refused blocks would instead get redirected somewhere else such as an adjacent vanilla container or a modded rejection container that is part of the network.
Items currently blocked by default:
Drawers, Shulkers, Backpacks (Simple Backpack Mod)
How does it make the mod better?
These edge items can eventually be accounted for and only items that APs allow can be pointed into them but that logic can get complicated. This mod is about simplifying storage. I think being able to handle refused items would be a huge help. Id rather not configure the mod to allow shulkers to be stored in drawers.
The text was updated successfully, but these errors were encountered: