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citadel.dme
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citadel.dme
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// DM Environment file for citadel.dme
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
#include "_maps\rift.dm"
#include "_maps\map_files\generic\reservation_base_level.dmm"
#include "_maps\submaps\level_specific\debrisfield_vr\debrisfield_things.dm"
#include "code\___compile_options.dm"
#include "code\__byond_version_compat.dm"
#include "code\__global_init.dm"
#include "code\_macros.dm"
#include "code\global.dm"
#include "code\world.dm"
#include "code\__DEFINES\_bitfields.dm"
#include "code\__DEFINES\_cooldowns.dm"
#include "code\__DEFINES\_core.dm"
#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_lists.dm"
#include "code\__DEFINES\_planes+layers.dm"
#include "code\__DEFINES\_profile.dm"
#include "code\__DEFINES\_protect.dm"
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\access.dm"
#include "code\__DEFINES\actionspeed_modification.dm"
#include "code\__DEFINES\appearance.dm"
#include "code\__DEFINES\armor.dm"
#include "code\__DEFINES\automata.dm"
#include "code\__DEFINES\belly_modes_vr.dm"
#include "code\__DEFINES\callbacks.dm"
#include "code\__DEFINES\chat.dm"
#include "code\__DEFINES\chemistry.dm"
#include "code\__DEFINES\configuration.dm"
#include "code\__DEFINES\construction.dm"
#include "code\__DEFINES\damage_organs.dm"
#include "code\__DEFINES\directional.dm"
#include "code\__DEFINES\dna.dm"
#include "code\__DEFINES\fonts.dm"
#include "code\__DEFINES\gamemode.dm"
#include "code\__DEFINES\holidays.dm"
#include "code\__DEFINES\holomap.dm"
#include "code\__DEFINES\icon_smoothing.dm"
#include "code\__DEFINES\instruments.dm"
#include "code\__DEFINES\inventory_storage.dm"
#include "code\__DEFINES\is_helpers.dm"
#include "code\__DEFINES\items_clothing.dm"
#include "code\__DEFINES\logging.dm"
#include "code\__DEFINES\machinery.dm"
#include "code\__DEFINES\maps.dm"
#include "code\__DEFINES\math.dm"
#include "code\__DEFINES\MC.dm"
#include "code\__DEFINES\misc.dm"
#include "code\__DEFINES\mobs.dm"
#include "code\__DEFINES\move_force.dm"
#include "code\__DEFINES\movement.dm"
#include "code\__DEFINES\movespeed_modification.dm"
#include "code\__DEFINES\objects.dm"
#include "code\__DEFINES\parameters_world.dm"
#include "code\__DEFINES\planets.dm"
#include "code\__DEFINES\plants.dm"
#include "code\__DEFINES\qdel.dm"
#include "code\__DEFINES\robots.dm"
#include "code\__DEFINES\roguemining_vr.dm"
#include "code\__DEFINES\rust_g.dm"
#include "code\__DEFINES\shields.dm"
#include "code\__DEFINES\shuttle.dm"
#include "code\__DEFINES\shuttles.dm"
#include "code\__DEFINES\singletons.dm"
#include "code\__DEFINES\skin.dm"
#include "code\__DEFINES\sonar.dm"
#include "code\__DEFINES\space.dm"
#include "code\__DEFINES\spaceman_dmm.dm"
#include "code\__DEFINES\spans.dm"
#include "code\__DEFINES\spells.dm"
#include "code\__DEFINES\stat_tracking.dm"
#include "code\__DEFINES\statpanel.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\storage.dm"
#include "code\__DEFINES\strack_trace.dm"
#include "code\__DEFINES\targeting.dm"
#include "code\__DEFINES\text.dm"
#include "code\__DEFINES\tgs.config.dm"
#include "code\__DEFINES\tgs.dm"
#include "code\__DEFINES\tgui.dm"
#include "code\__DEFINES\time.dm"
#include "code\__DEFINES\turfs.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\unit_tests.dm"
#include "code\__DEFINES\variable_settings.dm"
#include "code\__DEFINES\vehicles.dm"
#include "code\__DEFINES\vote.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\z_levels.dm"
#include "code\__DEFINES\_flags\_flags.dm"
#include "code\__DEFINES\_flags\area_flags.dm"
#include "code\__DEFINES\_flags\atom_flags.dm"
#include "code\__DEFINES\_flags\datum_flags.dm"
#include "code\__DEFINES\_flags\interaction_flags.dm"
#include "code\__DEFINES\_flags\item_flags.dm"
#include "code\__DEFINES\_flags\obj_flags.dm"
#include "code\__DEFINES\_flags\turf_flags.dm"
#include "code\__DEFINES\admin\admin.dm"
#include "code\__DEFINES\admin\keybindings.dm"
#include "code\__DEFINES\assets\medical.dm"
#include "code\__DEFINES\atmospherics\atmos.dm"
#include "code\__DEFINES\atmospherics\atmospheres.dm"
#include "code\__DEFINES\atmospherics\constants.dm"
#include "code\__DEFINES\atmospherics\environmental.dm"
#include "code\__DEFINES\atmospherics\flags.dm"
#include "code\__DEFINES\atmospherics\gas_strings.dm"
#include "code\__DEFINES\atmospherics\gasmixtures.dm"
#include "code\__DEFINES\atmospherics\helpers.dm"
#include "code\__DEFINES\atmospherics\pipes.dm"
#include "code\__DEFINES\cargo\supply.dm"
#include "code\__DEFINES\client\player_flags.dm"
#include "code\__DEFINES\color\color.dm"
#include "code\__DEFINES\color\colour_priority.dm"
#include "code\__DEFINES\color\lights.dm"
#include "code\__DEFINES\color\lum.dm"
#include "code\__DEFINES\combat\atom_damage.dm"
#include "code\__DEFINES\combat\explosions.dm"
#include "code\__DEFINES\controllers\_subsystems.dm"
#include "code\__DEFINES\controllers\dbcore.dm"
#include "code\__DEFINES\controllers\persistence.dm"
#include "code\__DEFINES\controllers\processing.dm"
#include "code\__DEFINES\controllers\throwing.dm"
#include "code\__DEFINES\controllers\ticker.dm"
#include "code\__DEFINES\controllers\timer.dm"
#include "code\__DEFINES\dcs\flags.dm"
#include "code\__DEFINES\dcs\helpers.dm"
#include "code\__DEFINES\dcs\components\riding.dm"
#include "code\__DEFINES\dcs\signals\signals_area.dm"
#include "code\__DEFINES\dcs\signals\signals_datum.dm"
#include "code\__DEFINES\dcs\signals\signals_global.dm"
#include "code\__DEFINES\dcs\signals\signals_object.dm"
#include "code\__DEFINES\dcs\signals\signals_storage.dm"
#include "code\__DEFINES\dcs\signals\signals_tool_system.dm"
#include "code\__DEFINES\dcs\signals\signals_turf.dm"
#include "code\__DEFINES\dcs\signals\datums\signals_perspective.dm"
#include "code\__DEFINES\dcs\signals\elements\conflict.dm"
#include "code\__DEFINES\dcs\signals\items\signals_inducer.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_attack.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_buckling.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_lighting.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_main.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_mouse.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_radiation.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_throwing.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_x_act.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_economy.dm"
#include "code\__DEFINES\dcs\signals\signals_item\signals_item_inventory.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_inventory.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_main.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_organs.dm"
#include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_perspectiive.dm"
#include "code\__DEFINES\economy\economy.dm"
#include "code\__DEFINES\economy\payment.dm"
#include "code\__DEFINES\economy\payscale.dm"
#include "code\__DEFINES\economy\worth.dm"
#include "code\__DEFINES\inventory\accessories.dm"
#include "code\__DEFINES\inventory\bodytypes.dm"
#include "code\__DEFINES\inventory\icons.dm"
#include "code\__DEFINES\inventory\misc.dm"
#include "code\__DEFINES\inventory\procs.dm"
#include "code\__DEFINES\inventory\rendering.dm"
#include "code\__DEFINES\inventory\slots.dm"
#include "code\__DEFINES\items\inducer.dm"
#include "code\__DEFINES\items\nifs.dm"
#include "code\__DEFINES\items\clothing\uniforms.dm"
#include "code\__DEFINES\jobs\availability.dm"
#include "code\__DEFINES\jobs\factions.dm"
#include "code\__DEFINES\jobs\jobs.dm"
#include "code\__DEFINES\jobs\join_types.dm"
#include "code\__DEFINES\jobs\spawnpoints.dm"
#include "code\__DEFINES\languages\flags.dm"
#include "code\__DEFINES\languages\ids.dm"
#include "code\__DEFINES\languages\legacy.dm"
#include "code\__DEFINES\languages\translation.dm"
#include "code\__DEFINES\mapping\multiz.dm"
#include "code\__DEFINES\misc\message_ranges.dm"
#include "code\__DEFINES\mobs\characteristics.dm"
#include "code\__DEFINES\mobs\grab.dm"
#include "code\__DEFINES\mobs\health.dm"
#include "code\__DEFINES\mobs\intent.dm"
#include "code\__DEFINES\mobs\mobility.dm"
#include "code\__DEFINES\mobs\organs.dm"
#include "code\__DEFINES\mobs\silicon_privileges.dm"
#include "code\__DEFINES\mobs\sprite_accessories.dm"
#include "code\__DEFINES\overmaps\misc.dm"
#include "code\__DEFINES\overmaps\overmap.dm"
#include "code\__DEFINES\power\power.dm"
#include "code\__DEFINES\preferences\data_keys_character.dm"
#include "code\__DEFINES\preferences\data_keys_global.dm"
#include "code\__DEFINES\preferences\event_antag.dm"
#include "code\__DEFINES\preferences\jobs.dm"
#include "code\__DEFINES\preferences\load_order.dm"
#include "code\__DEFINES\preferences\misc.dm"
#include "code\__DEFINES\preferences\procs.dm"
#include "code\__DEFINES\preferences\savefiles.dm"
#include "code\__DEFINES\preferences\topic.dm"
#include "code\__DEFINES\procs\buckling.dm"
#include "code\__DEFINES\procs\clickcode.dm"
#include "code\__DEFINES\procs\do_after.dm"
#include "code\__DEFINES\procs\drain_energy.dm"
#include "code\__DEFINES\procs\update_icon.dm"
#include "code\__DEFINES\projectiles\ammo_casing.dm"
#include "code\__DEFINES\projectiles\guns.dm"
#include "code\__DEFINES\radiation\flags.dm"
#include "code\__DEFINES\radiation\ignore.dm"
#include "code\__DEFINES\radiation\insulation.dm"
#include "code\__DEFINES\radiation\mobs.dm"
#include "code\__DEFINES\radiation\simulation.dm"
#include "code\__DEFINES\rendering\alert.dm"
#include "code\__DEFINES\rendering\ao.dm"
#include "code\__DEFINES\rendering\atom_huds.dm"
#include "code\__DEFINES\rendering\dview.dm"
#include "code\__DEFINES\rendering\lighting.dm"
#include "code\__DEFINES\rendering\parallax.dm"
#include "code\__DEFINES\rendering\ui_style.dm"
#include "code\__DEFINES\rendering\vfx.dm"
#include "code\__DEFINES\rendering\zmimic.dm"
#include "code\__DEFINES\research\exosuit_fab.dm"
#include "code\__DEFINES\research\integrated_circuits.dm"
#include "code\__DEFINES\research\research.dm"
#include "code\__DEFINES\research\xenoarcheaology.dm"
#include "code\__DEFINES\rigs\rig.dm"
#include "code\__DEFINES\sound\alias.dm"
#include "code\__DEFINES\sound\ambience.dm"
#include "code\__DEFINES\sound\channels.dm"
#include "code\__DEFINES\sound\environment.dm"
#include "code\__DEFINES\sound\sound.dm"
#include "code\__DEFINES\species\category.dm"
#include "code\__DEFINES\species\species.dm"
#include "code\__DEFINES\species\species_flags.dm"
#include "code\__DEFINES\tools\balancing.dm"
#include "code\__DEFINES\tools\functionality.dm"
#include "code\__DEFINES\tools\misc.dm"
#include "code\__DEFINES\tools\procs.dm"
#include "code\__DEFINES\traits\_helpers.dm"
#include "code\__DEFINES\traits\atoms.dm"
#include "code\__DEFINES\traits\items.dm"
#include "code\__DEFINES\traits\mob.dm"
#include "code\__DEFINES\traits\sources.dm"
#include "code\__DEFINES\traits\unsorted.dm"
#include "code\__DEFINES\turfs\change_turf.dm"
#include "code\__DEFINES\turfs\type_generation.dm"
#include "code\__HELPERS\_auxtools_api.dm"
#include "code\__HELPERS\_global_objects.dm"
#include "code\__HELPERS\_lists_tg.dm"
#include "code\__HELPERS\_logging.dm"
#include "code\__HELPERS\animations.dm"
#include "code\__HELPERS\areas.dm"
#include "code\__HELPERS\atom_movables.dm"
#include "code\__HELPERS\chat.dm"
#include "code\__HELPERS\datum.dm"
#include "code\__HELPERS\do_after.dm"
#include "code\__HELPERS\events.dm"
#include "code\__HELPERS\filters.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\guid.dm"
#include "code\__HELPERS\heap.dm"
#include "code\__HELPERS\icon_smoothing.dm"
#include "code\__HELPERS\icons.dm"
#include "code\__HELPERS\mobs.dm"
#include "code\__HELPERS\nameof.dm"
#include "code\__HELPERS\names.dm"
#include "code\__HELPERS\pass.dm"
#include "code\__HELPERS\path.dm"
#include "code\__HELPERS\piping_colors_lists.dm"
#include "code\__HELPERS\qdel.dm"
#include "code\__HELPERS\ref.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\shell.dm"
#include "code\__HELPERS\stack_trace.dm"
#include "code\__HELPERS\stoplag.dm"
#include "code\__HELPERS\storage.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\turfs.dm"
#include "code\__HELPERS\type_processing.dm"
#include "code\__HELPERS\typelists.dm"
#include "code\__HELPERS\unsorted.dm"
#include "code\__HELPERS\varset_callback.dm"
#include "code\__HELPERS\vector.dm"
#include "code\__HELPERS\verbs.dm"
#include "code\__HELPERS\view.dm"
#include "code\__HELPERS\datastructs\armor.dm"
#include "code\__HELPERS\datastructs\bodytypes.dm"
#include "code\__HELPERS\files\client_io.dm"
#include "code\__HELPERS\files\md5.dm"
#include "code\__HELPERS\files\paths.dm"
#include "code\__HELPERS\files\walk.dm"
#include "code\__HELPERS\icons\download.dm"
#include "code\__HELPERS\icons\flatten.dm"
#include "code\__HELPERS\lists\_string_lists.dm"
#include "code\__HELPERS\lists\asset_sorted.dm"
#include "code\__HELPERS\lists\associations.dm"
#include "code\__HELPERS\lists\bitflag_lists.dm"
#include "code\__HELPERS\lists\copy.dm"
#include "code\__HELPERS\lists\counter.dm"
#include "code\__HELPERS\lists\json.dm"
#include "code\__HELPERS\lists\misc.dm"
#include "code\__HELPERS\lists\pick.dm"
#include "code\__HELPERS\lists\queue.dm"
#include "code\__HELPERS\lists\shuffle.dm"
#include "code\__HELPERS\lists\sorts.dm"
#include "code\__HELPERS\lists\string.dm"
#include "code\__HELPERS\lists\string_assoc_list.dm"
#include "code\__HELPERS\lists\string_lists.dm"
#include "code\__HELPERS\lists\traverse.dm"
#include "code\__HELPERS\lists\types_typecaches.dm"
#include "code\__HELPERS\lists\unique.dm"
#include "code\__HELPERS\matrices\color_matrix.dm"
#include "code\__HELPERS\matrices\transform_matrix.dm"
#include "code\__HELPERS\misc\sonar.dm"
#include "code\__HELPERS\rendering\positioning.dm"
#include "code\__HELPERS\sanitize\datatypes.dm"
#include "code\__HELPERS\sanitize\list.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\comparators.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"
#include "code\__HELPERS\sorts\MergeSort.dm"
#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\__HELPERS\text\scramble.dm"
#include "code\__HELPERS\type2type\color.dm"
#include "code\__HELPERS\type2type\type2type.dm"
#include "code\__HELPERS\unsorted\contents.dm"
#include "code\__HELPERS\unsorted\radiation.dm"
#include "code\__HELPERS\vfx\appearance_cloning.dm"
#include "code\__HELPERS\vfx\color_animations.dm"
#include "code\__HELPERS\vfx\emissives.dm"
#include "code\__HELPERS\vfx\flick.dm"
#include "code\__HELPERS\vfx\see_anywhere.dm"
#include "code\__HELPERS\vfx\shake_camera.dm"
#include "code\_globals\bitfields.dm"
#include "code\_globals\configuration.dm"
#include "code\_globals\debug.dm"
#include "code\_globals\loadout.dm"
#include "code\_globals\logging.dm"
#include "code\_globals\machines.dm"
#include "code\_globals\mobs.dm"
#include "code\_globals\regexes.dm"
#include "code\_globals\religion.dm"
#include "code\_globals\sensitive.dm"
#include "code\_globals\text_macros.dm"
#include "code\_globals\tgui.dm"
#include "code\_globals\time_vars.dm"
#include "code\_globals\traits.dm"
#include "code\_globals\lists\clients.dm"
#include "code\_globals\lists\keybindings.dm"
#include "code\_globals\lists\mapping.dm"
#include "code\_globals\lists\medical.dm"
#include "code\_globals\lists\misc.dm"
#include "code\_globals\lists\mobs.dm"
#include "code\_globals\lists\names.dm"
#include "code\_globals\lists\objects.dm"
#include "code\_globals\lists\sounds.dm"
#include "code\_globals\lists\typecache.dm"
#include "code\_js\byjax.dm"
#include "code\_js\menus.dm"
#include "code\_onclick\adjacency.dm"
#include "code\_onclick\adjacency_legacy.dm"
#include "code\_onclick\ai.dm"
#include "code\_onclick\click.dm"
#include "code\_onclick\cyborg.dm"
#include "code\_onclick\drag_drop.dm"
#include "code\_onclick\item_attack.dm"
#include "code\_onclick\items.dm"
#include "code\_onclick\mobs.dm"
#include "code\_onclick\observer.dm"
#include "code\_onclick\other_mobs.dm"
#include "code\_onclick\reachability.dm"
#include "code\_onclick\rig.dm"
#include "code\_onclick\telekinesis.dm"
#include "code\_onclick\hud\_defines.dm"
#include "code\_onclick\hud\_screen_object.dm"
#include "code\_onclick\hud\ability_screen_objects.dm"
#include "code\_onclick\hud\ai.dm"
#include "code\_onclick\hud\alert.dm"
#include "code\_onclick\hud\alien_larva.dm"
#include "code\_onclick\hud\ghost.dm"
#include "code\_onclick\hud\gun_mode.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\hud_object.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\map_popups.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\other_mobs.dm"
#include "code\_onclick\hud\radial.dm"
#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\rigmech.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\spell_screen_objects.dm"
#include "code\_onclick\hud\actions\_action.dm"
#include "code\_onclick\hud\intents\throwing.dm"
#include "code\_onclick\hud\inventory\inventory.dm"
#include "code\_onclick\hud\objects\waypoint_tracker.dm"
#include "code\_rendering\mob.dm"
#include "code\_rendering\atom_huds\alternate_appearance.dm"
#include "code\_rendering\atom_huds\atom_hud.dm"
#include "code\_rendering\atom_huds\data_huds.dm"
#include "code\_rendering\atom_huds\other_huds.dm"
#include "code\_rendering\clickcatcher\clickcatcher.dm"
#include "code\_rendering\fullscreen\fullscreen.dm"
#include "code\_rendering\parallax\parallax.dm"
#include "code\_rendering\parallax\parallax_holder.dm"
#include "code\_rendering\parallax\parallax_object.dm"
#include "code\_rendering\parallax\types\space.dm"
#include "code\controllers\communications.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\globals.dm"
#include "code\controllers\hooks-defs.dm"
#include "code\controllers\hooks.dm"
#include "code\controllers\master.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\verbs.dm"
#include "code\controllers\configuration\config_entry.dm"
#include "code\controllers\configuration\configuration.dm"
#include "code\controllers\configuration\whitelists.dm"
#include "code\controllers\configuration\entries\bot.dm"
#include "code\controllers\configuration\entries\comms.dm"
#include "code\controllers\configuration\entries\dbconfig.dm"
#include "code\controllers\configuration\entries\fail2topic.dm"
#include "code\controllers\configuration\entries\game_options.dm"
#include "code\controllers\configuration\entries\general.dm"
#include "code\controllers\configuration\entries\health.dm"
#include "code\controllers\configuration\entries\lobby.dm"
#include "code\controllers\configuration\entries\logging.dm"
#include "code\controllers\configuration\entries\resources.dm"
#include "code\controllers\configuration\entries\skills.dm"
#include "code\controllers\configuration\entries\urls.dm"
#include "code\controllers\configuration_old\configuration.dm"
#include "code\controllers\configuration_old\configuration_vr.dm"
#include "code\controllers\observer_listener\atom\observer.dm"
#include "code\controllers\subsystem\ai.dm"
#include "code\controllers\subsystem\air.dm"
#include "code\controllers\subsystem\airflow.dm"
#include "code\controllers\subsystem\alarm.dm"
#include "code\controllers\subsystem\ambient_lighting.dm"
#include "code\controllers\subsystem\ao.dm"
#include "code\controllers\subsystem\asset_loading.dm"
#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\atoms.dm"
#include "code\controllers\subsystem\automata.dm"
#include "code\controllers\subsystem\bellies_vr.dm"
#include "code\controllers\subsystem\chat.dm"
#include "code\controllers\subsystem\dcs.dm"
#include "code\controllers\subsystem\early_assets.dm"
#include "code\controllers\subsystem\emergency_shuttle.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\fail2topic.dm"
#include "code\controllers\subsystem\game_master.dm"
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\holomaps.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\inactivity.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\lighting.dm"
#include "code\controllers\subsystem\machines.dm"
#include "code\controllers\subsystem\materials.dm"
#include "code\controllers\subsystem\minimaps.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\nanoui.dm"
#include "code\controllers\subsystem\nightshift.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\overmap.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\persist_vr.dm"
#include "code\controllers\subsystem\ping.dm"
#include "code\controllers\subsystem\planets.dm"
#include "code\controllers\subsystem\plants.dm"
#include "code\controllers\subsystem\radiation.dm"
#include "code\controllers\subsystem\repository.dm"
#include "code\controllers\subsystem\server_maint.dm"
#include "code\controllers\subsystem\shuttles.dm"
#include "code\controllers\subsystem\sonar.dm"
#include "code\controllers\subsystem\spacedrift.dm"
#include "code\controllers\subsystem\statpanel.dm"
#include "code\controllers\subsystem\sun.dm"
#include "code\controllers\subsystem\supply.dm"
#include "code\controllers\subsystem\tgui.dm"
#include "code\controllers\subsystem\throwing.dm"
#include "code\controllers\subsystem\ticker.dm"
#include "code\controllers\subsystem\time_track.dm"
#include "code\controllers\subsystem\timer.dm"
#include "code\controllers\subsystem\transcore_vr.dm"
#include "code\controllers\subsystem\transfer.dm"
#include "code\controllers\subsystem\turbolift.dm"
#include "code\controllers\subsystem\vis_overlays.dm"
#include "code\controllers\subsystem\vote.dm"
#include "code\controllers\subsystem\xenoarch.dm"
#include "code\controllers\subsystem\zmimic.dm"
#include "code\controllers\subsystem\characters\_characters.dm"
#include "code\controllers\subsystem\characters\backgrounds.dm"
#include "code\controllers\subsystem\characters\character_species.dm"
#include "code\controllers\subsystem\characters\languages.dm"
#include "code\controllers\subsystem\characters\species.dm"
#include "code\controllers\subsystem\dbcore\_dbcore.dm"
#include "code\controllers\subsystem\dbcore\query.dm"
#include "code\controllers\subsystem\job\_job.dm"
#include "code\controllers\subsystem\job\_legacy_job_stuff.dm"
#include "code\controllers\subsystem\job\jexp.dm"
#include "code\controllers\subsystem\job\job_manager.dm"
#include "code\controllers\subsystem\job\joining.dm"
#include "code\controllers\subsystem\job\roundstart.dm"
#include "code\controllers\subsystem\job\spawnpoints.dm"
#include "code\controllers\subsystem\mapping\_mapping.dm"
#include "code\controllers\subsystem\mapping\_shims.dm"
#include "code\controllers\subsystem\mapping\misc.dm"
#include "code\controllers\subsystem\mapping\obfuscation.dm"
#include "code\controllers\subsystem\networks\_networks.dm"
#include "code\controllers\subsystem\networks\simple.dm"
#include "code\controllers\subsystem\persistence\_persistence.dm"
#include "code\controllers\subsystem\persistence\bunker.dm"
#include "code\controllers\subsystem\persistence\objects.dm"
#include "code\controllers\subsystem\persistence\objects\characters.dm"
#include "code\controllers\subsystem\persistence\objects\unique_string.dm"
#include "code\controllers\subsystem\processing\chemistry.dm"
#include "code\controllers\subsystem\processing\circuits.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"
#include "code\controllers\subsystem\processing\instruments.dm"
#include "code\controllers\subsystem\processing\obj.dm"
#include "code\controllers\subsystem\processing\pathfinder.dm"
#include "code\controllers\subsystem\processing\processing.dm"
#include "code\controllers\subsystem\processing\projectiles.dm"
#include "code\controllers\subsystem\processing\status_effects.dm"
#include "code\controllers\subsystem\processing\turfs.dm"
#include "code\controllers\subsystem\sound\_sound.dm"
#include "code\controllers\subsystem\sound\channel_manager.dm"
#include "code\controllers\subsystem\sound\soundbyte_manager.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
#include "code\datums\beam.dm"
#include "code\datums\callback.dm"
#include "code\datums\category.dm"
#include "code\datums\computerfiles.dm"
#include "code\datums\datacore.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
#include "code\datums\EPv2.dm"
#include "code\datums\ghost_query.dm"
#include "code\datums\hierarchy.dm"
#include "code\datums\is_abstract.dm"
#include "code\datums\mind.dm"
#include "code\datums\mixed.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\periodic_news.dm"
#include "code\datums\perspective.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\profile.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\prototype.dm"
#include "code\datums\radiation_wave.dm"
#include "code\datums\recipe.dm"
#include "code\datums\soul_link.dm"
#include "code\datums\sun.dm"
#include "code\datums\tgs_event_handler.dm"
#include "code\datums\weakref.dm"
#include "code\datums\world_topic.dm"
#include "code\datums\announce\_legacy.dm"
#include "code\datums\announce\announce_location.dm"
#include "code\datums\announce\announcement.dm"
#include "code\datums\announce\announcer.dm"
#include "code\datums\announce\static.dm"
#include "code\datums\announce\announcement\simple.dm"
#include "code\datums\announce\announcer\major_announce.dm"
#include "code\datums\announce\announcer\minor_announce.dm"
#include "code\datums\announce\announcer\radio_broadcast.dm"
#include "code\datums\announce\announcer\speaker_network.dm"
#include "code\datums\announce\location\global.dm"
#include "code\datums\announce\location\main_station.dm"
#include "code\datums\announce\location\overmap_sector.dm"
#include "code\datums\autolathe\arms.dm"
#include "code\datums\autolathe\autolathe.dm"
#include "code\datums\autolathe\devices.dm"
#include "code\datums\autolathe\engineering.dm"
#include "code\datums\autolathe\general.dm"
#include "code\datums\autolathe\medical.dm"
#include "code\datums\autolathe\tools.dm"
#include "code\datums\browser\_browser.dm"
#include "code\datums\browser\_common.dm"
#include "code\datums\browser\_modal.dm"
#include "code\datums\browser\_onclose.dm"
#include "code\datums\browser\alert.dm"
#include "code\datums\browser\color_matrix_picker.dm"
#include "code\datums\browser\listpicker.dm"
#include "code\datums\browser\preflikepicker.dm"
#include "code\datums\changelog\changelog.dm"
#include "code\datums\components\_component.dm"
#include "code\datums\components\anti_magic.dm"
#include "code\datums\components\cyberpsychosis.dm"
#include "code\datums\components\gps_signal.dm"
#include "code\datums\components\horror_aura.dm"
#include "code\datums\components\jousting.dm"
#include "code\datums\components\orbiter.dm"
#include "code\datums\components\rad_insulation.dm"
#include "code\datums\components\radioactive.dm"
#include "code\datums\components\simple_access.dm"
#include "code\datums\components\slaved_atom_to_loc.dm"
#include "code\datums\components\crafting\crafting.dm"
#include "code\datums\components\crafting\guncrafting.dm"
#include "code\datums\components\crafting\recipes.dm"
#include "code\datums\components\crafting\recipes\recipes_clothing.dm"
#include "code\datums\components\crafting\recipes\recipes_misc.dm"
#include "code\datums\components\crafting\recipes\recipes_primal.dm"
#include "code\datums\components\crafting\recipes\recipes_robot.dm"
#include "code\datums\components\crafting\recipes\recipes_weapon_and_ammo.dm"
#include "code\datums\components\items\wielding.dm"
#include "code\datums\components\riding\riding_filter.dm"
#include "code\datums\components\riding\riding_handler.dm"
#include "code\datums\components\riding\mob\_mob.dm"
#include "code\datums\components\riding\mob\animal.dm"
#include "code\datums\components\riding\mob\human.dm"
#include "code\datums\components\riding\mob\robot.dm"
#include "code\datums\components\riding\simple\_simple.dm"
#include "code\datums\components\riding\vehicle\_vehicle.dm"
#include "code\datums\elements\_element.dm"
#include "code\datums\elements\conflict_checking.dm"
#include "code\datums\elements\icon_scaling.dm"
#include "code\datums\elements\persistence.dm"
#include "code\datums\elements\atoms\z_radiation_listener.dm"
#include "code\datums\elements\clothing\_clothing.dm"
#include "code\datums\elements\clothing\hud_granter.dm"
#include "code\datums\helper_datums\construction_datum.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\global_iterator.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\helper_datums\topic_input.dm"
#include "code\datums\interfaces\appearance.dm"
#include "code\datums\interfaces\procpath.dm"
#include "code\datums\locations\locations.dm"
#include "code\datums\locations\nyx.dm"
#include "code\datums\locations\qerrvallis.dm"
#include "code\datums\locations\s_randarr.dm"
#include "code\datums\locations\sol.dm"
#include "code\datums\locations\tau_ceti.dm"
#include "code\datums\locations\uueoa_esa.dm"
#include "code\datums\locations\vir.dm"
#include "code\datums\looping_sounds\_looping_sound.dm"
#include "code\datums\looping_sounds\item_sounds.dm"
#include "code\datums\looping_sounds\machinery_sounds.dm"
#include "code\datums\looping_sounds\sequence.dm"
#include "code\datums\looping_sounds\weather_sounds.dm"
#include "code\datums\mocking\client.dm"
#include "code\datums\observation\_debug.dm"
#include "code\datums\observation\_defines.dm"
#include "code\datums\observation\observation.dm"
#include "code\datums\observation\shuttle_added.dm"
#include "code\datums\observation\shuttle_moved.dm"
#include "code\datums\observation\stat_set.dm"
#include "code\datums\observation\~cleanup.dm"
#include "code\datums\outfits\_defines.dm"
#include "code\datums\outfits\ghostrole.dm"
#include "code\datums\outfits\horror_killers.dm"
#include "code\datums\outfits\misc.dm"
#include "code\datums\outfits\nanotrasen.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\pirates.dm"
#include "code\datums\outfits\spec_op.dm"
#include "code\datums\outfits\tournament.dm"
#include "code\datums\outfits\wizardry.dm"
#include "code\datums\outfits\costumes\costume.dm"
#include "code\datums\outfits\costumes\halloween.dm"
#include "code\datums\outfits\military\fleet.dm"
#include "code\datums\outfits\military\marines.dm"
#include "code\datums\outfits\military\military.dm"
#include "code\datums\outfits\military\sysguard.dm"
#include "code\datums\proxfield\_proxfield.dm"
#include "code\datums\proxfield\basic.dm"
#include "code\datums\repositories\ammomaterial.dm"
#include "code\datums\repositories\cameras.dm"
#include "code\datums\repositories\crew.dm"
#include "code\datums\repositories\decls.dm"
#include "code\datums\repositories\repository.dm"
#include "code\datums\repositories\unique.dm"
#include "code\datums\soundbytes\_soundbyte.dm"
#include "code\datums\soundbytes\announcer.dm"
#include "code\datums\soundbytes\effects\explosion.dm"
#include "code\datums\soundbytes\machinery\terminal.dm"
#include "code\datums\status_effects\status_effect.dm"
#include "code\datums\status_effects\debuffs\crusher_mark.dm"
#include "code\datums\status_effects\neutral\crusher_track.dm"
#include "code\datums\underwear\bottom.dm"
#include "code\datums\underwear\socks.dm"
#include "code\datums\underwear\top.dm"
#include "code\datums\underwear\undershirts.dm"
#include "code\datums\underwear\underwear.dm"
#include "code\datums\uplink\ammunition.dm"
#include "code\datums\uplink\announcements.dm"
#include "code\datums\uplink\armor.dm"
#include "code\datums\uplink\backup.dm"
#include "code\datums\uplink\badassery.dm"
#include "code\datums\uplink\grenades.dm"
#include "code\datums\uplink\hardsuit_modules.dm"
#include "code\datums\uplink\implants.dm"
#include "code\datums\uplink\medical.dm"
#include "code\datums\uplink\stealth_items.dm"
#include "code\datums\uplink\stealthy_weapons.dm"
#include "code\datums\uplink\telecrystals.dm"
#include "code\datums\uplink\tools.dm"
#include "code\datums\uplink\uplink_categories.dm"
#include "code\datums\uplink\uplink_items.dm"
#include "code\datums\uplink\visible_weapons.dm"
#include "code\datums\vending\stored_item.dm"
#include "code\datums\vending\vending.dm"
#include "code\datums\wires\airlock.dm"
#include "code\datums\wires\alarm.dm"
#include "code\datums\wires\apc.dm"
#include "code\datums\wires\autolathe.dm"
#include "code\datums\wires\breaker.dm"
#include "code\datums\wires\camera.dm"
#include "code\datums\wires\coinbank.dm"
#include "code\datums\wires\explosive.dm"
#include "code\datums\wires\grid_checker.dm"
#include "code\datums\wires\jukebox.dm"
#include "code\datums\wires\mines.dm"
#include "code\datums\wires\particle_accelerator.dm"
#include "code\datums\wires\radio.dm"
#include "code\datums\wires\robot.dm"
#include "code\datums\wires\seedstorage.dm"
#include "code\datums\wires\shield_generator.dm"
#include "code\datums\wires\smartfridge.dm"
#include "code\datums\wires\smes.dm"
#include "code\datums\wires\suit_storage_unit.dm"
#include "code\datums\wires\tesla_coil.dm"
#include "code\datums\wires\vending.dm"
#include "code\datums\wires\wires.dm"
#include "code\game\AStar.dm"
#include "code\game\radio.dm"
#include "code\game\response_team.dm"
#include "code\game\sd_Alert.dm"
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"
#include "code\game\sound.dm"
#include "code\game\statistics.dm"
#include "code\game\trader_visit.dm"
#include "code\game\world.dm"
#include "code\game\antagonist\_antagonist_setup.dm"
#include "code\game\antagonist\antagonist.dm"
#include "code\game\antagonist\antagonist_add.dm"
#include "code\game\antagonist\antagonist_create.dm"
#include "code\game\antagonist\antagonist_equip.dm"
#include "code\game\antagonist\antagonist_factions.dm"
#include "code\game\antagonist\antagonist_helpers.dm"
#include "code\game\antagonist\antagonist_objectives.dm"
#include "code\game\antagonist\antagonist_panel.dm"
#include "code\game\antagonist\antagonist_place.dm"
#include "code\game\antagonist\antagonist_print.dm"
#include "code\game\antagonist\antagonist_update.dm"
#include "code\game\antagonist\alien\borer.dm"
#include "code\game\antagonist\alien\xenomorph.dm"
#include "code\game\antagonist\outsider\commando.dm"
#include "code\game\antagonist\outsider\deathsquad.dm"
#include "code\game\antagonist\outsider\ert.dm"
#include "code\game\antagonist\outsider\mercenary.dm"
#include "code\game\antagonist\outsider\ninja.dm"
#include "code\game\antagonist\outsider\raider.dm"
#include "code\game\antagonist\outsider\technomancer.dm"
#include "code\game\antagonist\outsider\trader.dm"
#include "code\game\antagonist\outsider\wizard.dm"
#include "code\game\antagonist\station\changeling.dm"
#include "code\game\antagonist\station\cultist.dm"
#include "code\game\antagonist\station\highlander.dm"
#include "code\game\antagonist\station\infiltrator.dm"
#include "code\game\antagonist\station\loyalist.dm"
#include "code\game\antagonist\station\renegade.dm"
#include "code\game\antagonist\station\revolutionary.dm"
#include "code\game\antagonist\station\rogue_ai.dm"
#include "code\game\antagonist\station\stowaway.dm"
#include "code\game\antagonist\station\thug.dm"
#include "code\game\antagonist\station\traitor.dm"
#include "code\game\area\ai_monitored.dm"
#include "code\game\area\area.dm"
#include "code\game\area\areas_movement.dm"
#include "code\game\area\asteroid_areas.dm"
#include "code\game\area\Away Mission areas.dm"
#include "code\game\area\misc.dm"
#include "code\game\area\Off Station Areas.dm"
#include "code\game\area\rift_areas.dm"
#include "code\game\area\Ruin Areas.dm"
#include "code\game\area\Space Station 13 areas.dm"
#include "code\game\area\ss13_deprecated_areas.dm"
#include "code\game\area\Tether_areas.dm"
#include "code\game\atoms\atoms.dm"
#include "code\game\atoms\atoms_appearance.dm"
#include "code\game\atoms\atoms_movable.dm"
#include "code\game\atoms\atoms_movable_movement.dm"
#include "code\game\atoms\atoms_movable_pulling.dm"
#include "code\game\atoms\atoms_movable_throwing.dm"
#include "code\game\atoms\atoms_movable_vv.dm"
#include "code\game\atoms\atoms_movement.dm"
#include "code\game\atoms\atoms_vv.dm"
#include "code\game\atoms\buckling.dm"
#include "code\game\atoms\defense.dm"
#include "code\game\dna\dna2.dm"
#include "code\game\dna\dna2_domutcheck.dm"
#include "code\game\dna\dna2_helpers.dm"
#include "code\game\dna\dna_modifier.dm"
#include "code\game\dna\genes\_gene.dm"
#include "code\game\dna\genes\disabilities.dm"
#include "code\game\dna\genes\powers.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\game_mode_latespawn.dm"
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\setupgame.dm"
#include "code\game\gamemodes\calamity\calamity.dm"
#include "code\game\gamemodes\changeling\absorbed_dna.dm"
#include "code\game\gamemodes\changeling\changeling.dm"
#include "code\game\gamemodes\changeling\changeling_powers.dm"
#include "code\game\gamemodes\changeling\generic_equip_procs.dm"
#include "code\game\gamemodes\changeling\modularchangling.dm"
#include "code\game\gamemodes\changeling\powers\absorb.dm"
#include "code\game\gamemodes\changeling\powers\armblade.dm"
#include "code\game\gamemodes\changeling\powers\armor.dm"
#include "code\game\gamemodes\changeling\powers\bioelectrogenesis.dm"
#include "code\game\gamemodes\changeling\powers\blind_sting.dm"
#include "code\game\gamemodes\changeling\powers\boost_range.dm"
#include "code\game\gamemodes\changeling\powers\cryo_sting.dm"
#include "code\game\gamemodes\changeling\powers\darkvision.dm"
#include "code\game\gamemodes\changeling\powers\deaf_sting.dm"
#include "code\game\gamemodes\changeling\powers\delayed_toxin_sting.dm"
#include "code\game\gamemodes\changeling\powers\digital_camo.dm"
#include "code\game\gamemodes\changeling\powers\electric_lockpick.dm"
#include "code\game\gamemodes\changeling\powers\endoarmor.dm"
#include "code\game\gamemodes\changeling\powers\enfeebling_string.dm"
#include "code\game\gamemodes\changeling\powers\engorged_glands.dm"
#include "code\game\gamemodes\changeling\powers\enrage.dm"
#include "code\game\gamemodes\changeling\powers\epinephrine_overdose.dm"
#include "code\game\gamemodes\changeling\powers\escape_restraints.dm"
#include "code\game\gamemodes\changeling\powers\extract_dna_sting.dm"
#include "code\game\gamemodes\changeling\powers\fabricate_clothing.dm"
#include "code\game\gamemodes\changeling\powers\fake_death.dm"
#include "code\game\gamemodes\changeling\powers\fleshmend.dm"
#include "code\game\gamemodes\changeling\powers\hivemind.dm"
#include "code\game\gamemodes\changeling\powers\mimic_voice.dm"
#include "code\game\gamemodes\changeling\powers\panacea.dm"
#include "code\game\gamemodes\changeling\powers\rapid_regen.dm"
#include "code\game\gamemodes\changeling\powers\recursive_enhancement.dm"
#include "code\game\gamemodes\changeling\powers\respec.dm"
#include "code\game\gamemodes\changeling\powers\revive.dm"
#include "code\game\gamemodes\changeling\powers\self_respiration.dm"
#include "code\game\gamemodes\changeling\powers\shriek.dm"
#include "code\game\gamemodes\changeling\powers\silence_sting.dm"
#include "code\game\gamemodes\changeling\powers\transform.dm"
#include "code\game\gamemodes\changeling\powers\visible_camouflage.dm"
#include "code\game\gamemodes\cult\construct_spells.dm"
#include "code\game\gamemodes\cult\cult.dm"
#include "code\game\gamemodes\cult\cult_items.dm"
#include "code\game\gamemodes\cult\cult_structures.dm"
#include "code\game\gamemodes\cult\hell_universe.dm"
#include "code\game\gamemodes\cult\narsie.dm"
#include "code\game\gamemodes\cult\ritual.dm"
#include "code\game\gamemodes\cult\runes.dm"
#include "code\game\gamemodes\cult\soulstone.dm"
#include "code\game\gamemodes\cult\talisman.dm"
#include "code\game\gamemodes\cult\cultify\mob.dm"
#include "code\game\gamemodes\cult\cultify\obj.dm"
#include "code\game\gamemodes\cult\cultify\turf.dm"
#include "code\game\gamemodes\endgame\endgame.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\blob.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\portal.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\universe.dm"
#include "code\game\gamemodes\events\black_hole.dm"
#include "code\game\gamemodes\events\clang.dm"
#include "code\game\gamemodes\events\dust.dm"
#include "code\game\gamemodes\events\power_failure.dm"
#include "code\game\gamemodes\events\wormholes.dm"
#include "code\game\gamemodes\events\holidays\Holidays.dm"
#include "code\game\gamemodes\extended\extended.dm"
#include "code\game\gamemodes\heist\heist.dm"
#include "code\game\gamemodes\infiltrator\infiltrator.dm"
#include "code\game\gamemodes\malfunction\malf_hardware.dm"
#include "code\game\gamemodes\malfunction\malf_research.dm"
#include "code\game\gamemodes\malfunction\malf_research_ability.dm"
#include "code\game\gamemodes\malfunction\malfunction.dm"
#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HARDWARE.dm"
#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HELPERS.dm"
#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_interdiction.dm"
#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_manipulation.dm"
#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_networking.dm"
#include "code\game\gamemodes\meteor\meteor.dm"
#include "code\game\gamemodes\meteor\meteors.dm"
#include "code\game\gamemodes\mixed\conflux.dm"
#include "code\game\gamemodes\mixed\infestation.dm"
#include "code\game\gamemodes\mixed\intrigue.dm"
#include "code\game\gamemodes\mixed\lizard.dm"
#include "code\game\gamemodes\mixed\mercrenegade.dm"
#include "code\game\gamemodes\mixed\mercwiz.dm"
#include "code\game\gamemodes\mixed\paranoia.dm"
#include "code\game\gamemodes\mixed\traitorling.dm"
#include "code\game\gamemodes\mixed\traitorrenegade.dm"
#include "code\game\gamemodes\mixed\uprising.dm"
#include "code\game\gamemodes\mixed\visitors.dm"
#include "code\game\gamemodes\ninja\ninja.dm"
#include "code\game\gamemodes\nuclear\nuclear.dm"
#include "code\game\gamemodes\nuclear\pinpointer.dm"
#include "code\game\gamemodes\revolution\revolution.dm"
#include "code\game\gamemodes\technomancer\catalog.dm"
#include "code\game\gamemodes\technomancer\clothing.dm"
#include "code\game\gamemodes\technomancer\core_obj.dm"
#include "code\game\gamemodes\technomancer\equipment.dm"
#include "code\game\gamemodes\technomancer\instability.dm"
#include "code\game\gamemodes\technomancer\spell_objs.dm"
#include "code\game\gamemodes\technomancer\spell_objs_helpers.dm"
#include "code\game\gamemodes\technomancer\technomancer.dm"
#include "code\game\gamemodes\technomancer\assistance\assistance.dm"
#include "code\game\gamemodes\technomancer\devices\boots_of_speed.dm"
#include "code\game\gamemodes\technomancer\devices\disposable_teleporter.dm"
#include "code\game\gamemodes\technomancer\devices\gloves_of_regen.dm"
#include "code\game\gamemodes\technomancer\devices\hypos.dm"
#include "code\game\gamemodes\technomancer\devices\implants.dm"
#include "code\game\gamemodes\technomancer\devices\shield_armor.dm"
#include "code\game\gamemodes\technomancer\devices\tesla_armor.dm"
#include "code\game\gamemodes\technomancer\spells\abjuration.dm"
#include "code\game\gamemodes\technomancer\spells\apportation.dm"
#include "code\game\gamemodes\technomancer\spells\audible_deception.dm"
#include "code\game\gamemodes\technomancer\spells\blink.dm"
#include "code\game\gamemodes\technomancer\spells\chroma.dm"
#include "code\game\gamemodes\technomancer\spells\condensation.dm"
#include "code\game\gamemodes\technomancer\spells\control.dm"
#include "code\game\gamemodes\technomancer\spells\dispel.dm"
#include "code\game\gamemodes\technomancer\spells\energy_siphon.dm"
#include "code\game\gamemodes\technomancer\spells\flame_tongue.dm"
#include "code\game\gamemodes\technomancer\spells\gambit.dm"
#include "code\game\gamemodes\technomancer\spells\illusion.dm"
#include "code\game\gamemodes\technomancer\spells\instability_tap.dm"
#include "code\game\gamemodes\technomancer\spells\mark_recall.dm"
#include "code\game\gamemodes\technomancer\spells\mend_organs.dm"
#include "code\game\gamemodes\technomancer\spells\oxygenate.dm"
#include "code\game\gamemodes\technomancer\spells\passwall.dm"
#include "code\game\gamemodes\technomancer\spells\phase_shift.dm"
#include "code\game\gamemodes\technomancer\spells\radiance.dm"
#include "code\game\gamemodes\technomancer\spells\reflect.dm"
#include "code\game\gamemodes\technomancer\spells\resurrect.dm"
#include "code\game\gamemodes\technomancer\spells\shared_burden.dm"
#include "code\game\gamemodes\technomancer\spells\shield.dm"
#include "code\game\gamemodes\technomancer\spells\targeting_matrix.dm"
#include "code\game\gamemodes\technomancer\spells\track.dm"
#include "code\game\gamemodes\technomancer\spells\warp_strike.dm"
#include "code\game\gamemodes\technomancer\spells\aura\aura.dm"
#include "code\game\gamemodes\technomancer\spells\aura\biomed_aura.dm"
#include "code\game\gamemodes\technomancer\spells\aura\fire_aura.dm"
#include "code\game\gamemodes\technomancer\spells\aura\frost_aura.dm"
#include "code\game\gamemodes\technomancer\spells\aura\shock_aura.dm"
#include "code\game\gamemodes\technomancer\spells\aura\unstable_aura.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\corona.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\haste.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\mend_all.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\mend_life.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\mend_synthetic.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\modifier.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\purify.dm"
#include "code\game\gamemodes\technomancer\spells\modifier\repel_missiles.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\beam.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\chain_lightning.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\force_missile.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\ionic_bolt.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\lesser_chain_lightning.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\lightning.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\overload.dm"
#include "code\game\gamemodes\technomancer\spells\projectile\projectile.dm"
#include "code\game\gamemodes\technomancer\spells\spawner\darkness.dm"
#include "code\game\gamemodes\technomancer\spells\spawner\destablize.dm"
#include "code\game\gamemodes\technomancer\spells\spawner\fire_blast.dm"
#include "code\game\gamemodes\technomancer\spells\spawner\pulsar.dm"
#include "code\game\gamemodes\technomancer\spells\spawner\spawner.dm"
#include "code\game\gamemodes\technomancer\spells\summon\summon.dm"
#include "code\game\gamemodes\technomancer\spells\summon\summon_creature.dm"
#include "code\game\gamemodes\technomancer\spells\summon\summon_ward.dm"
#include "code\game\gamemodes\traitor\traitor.dm"
#include "code\game\gamemodes\wizard\wizard.dm"
#include "code\game\landmarks\landmarks.dm"
#include "code\game\landmarks\unit_test_markers.dm"
#include "code\game\landmarks\spawnpoint\_spawnpoint.dm"
#include "code\game\landmarks\spawnpoint\talon.dm"
#include "code\game\landmarks\spawnpoint\tradeport.dm"
#include "code\game\landmarks\spawnpoint\station\jobs.dm"
#include "code\game\landmarks\spawnpoint\station\misc.dm"
#include "code\game\machinery\_frame.dm"
#include "code\game\machinery\_machinery.dm"
#include "code\game\machinery\_machinery_power.dm"
#include "code\game\machinery\adv_med.dm"