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Assembly-UnityScript.unityproj
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Assembly-UnityScript.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{91448B34-BEC1-B110-9463-AB357107339F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Placeholders\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\TextureWithAlpha.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Pixelate.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_TextureAdd_Bumped.shader" />
<None Include="Assets\Placeholders\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_TextureMult_Bumped.shader" />
<None Include="Assets\Shaders\Texture_Alpha.shader" />
<None Include="Assets\Shaders\Texture_Shader.shader" />
<None Include="Assets\Plugins\TransitionKit\demo\demoAssets\TwirlEffect.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Fader.shader" />
<None Include="Assets\Placeholders\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-SimpleWater4.shader" />
<None Include="Assets\Placeholders\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Wind.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\CurvedWind.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Blur.shader" />
<None Include="Assets\Shaders\Texture_Spec.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\FishEye.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_Lit.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_Plain_Bumped.shader" />
<None Include="Assets\Shaders\Simple_Shader.shader" />
<None Include="Assets\Placeholders\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_Plain_AdditiveZ.shader" />
<None Include="Assets\Plugins\JMO Assets\!JMO Assets Readme.txt" />
<None Include="Assets\Plugins\DrawCallMini\Example\ReadMe.txt" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Doorway.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_Plain.shader" />
<None Include="Assets\Plugins\Pixelplacement\iTween\ReadMe!\ReadMe!.txt" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_Plain_Additive.shader" />
<None Include="Assets\Placeholders\Standard Assets\Water (Pro Only)\Sources\Shaders\FX-Water.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_TextureMult.shader" />
<None Include="Assets\Shaders\Texture_Emit.shader" />
<None Include="Assets\Plugins\Detonator Explosion Framework\Resources\Detonator\Textures\HeatDistort.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Shaders\MatCap_TextureAdd.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Ripple.shader" />
<None Include="Assets\Placeholders\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
<None Include="Assets\Placeholders\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
<None Include="Assets\Plugins\TransitionKit\transitions\shaders\Squares.shader" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Textures\MaCrea\MaCrea.txt" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\Textures\BenSimonds\_Textures Readme.txt" />
<None Include="Assets\Plugins\JMO Assets\MatCap Shaders\_MatCap Shaders Readme.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{9AA1FCC6-A78F-D4BB-8DBC-13E9AA446E46}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>