Skip to content
McJty edited this page Sep 21, 2016 · 18 revisions

Things you can do with RFTools Control

  • Make sure an inventory or storage system has at least a certain number of some item and if it goes below craft new items
  • Automatically craft items on request. Even when some of the ingredients need to be crafted as well (recursive autocrafting)
  • Automate more complicated crafting systems as long as they have a way to accept ingredients and react to redstone
  • Regulate the amount of liquid in a tank (useful for Deep Resonance lava tank which needs to be between 40 and 60%)
  • On request, generate a bunch of materials
  • Regulate power generation based on various factors. Like if there is enough charcoal in system switch to coal generators, otherwise enable backup power bank and give alarm to player
  • Regulate the timing of an Endergenic powergenerator
  • Sort items based on various factors. For example, if you have a tree form you could let a part of the logs go to furnaces for charcoal production, a part of the logs to your storage for general crafting. Similarly for the rftools spawner you can have part of the wheat that is produced go to the spawner and the rest to craft bread
  • Collection statistics and display on rftools screens: count how many items some farm produced
  • Program mini games like memory, mastermind, ...
  • Much more...
Clone this wiki locally