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GHCrawler: fetch only what we need, not everything #4

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stuartlangridge opened this issue Oct 22, 2017 · 1 comment
Open

GHCrawler: fetch only what we need, not everything #4

stuartlangridge opened this issue Oct 22, 2017 · 1 comment
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@stuartlangridge
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Fetch only the entities we need, not everything. See microsoft/ghcrawler#112 for how.

@jeremy-lq
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After a chat with @stuartlangridge I am moving this to milestone .2. While it is an issue, the scope is constrained and well understood, and the fix entails not only a significant refactor but also some upstream GHCrawler work.

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