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main.py
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main.py
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from enum import Enum, auto
import json
import logging
from optparse import OptionParser
import sys
import jsonpickle
from pip import main
from action.attack_action import AttackAction
from action.buy_action import BuyAction
from action.move_action import MoveAction
from action.use_action import UseAction
from game.game_state import GameState
from networking.client import Client
from networking.comm_state import CommState
from game.character_class import CharacterClass
from game.item import Item
from game.player_state import PlayerState
from game.position import Position
from game.stat_set import StatSet
import config
from strategy.strategy_config import get_strategy
class Phase(Enum):
USE = auto()
MOVE = auto()
ATTACK = auto()
BUY = auto()
def main():
parser = OptionParser()
parser.add_option("--debug", "-d", dest="debug", action="store_true", help="Turn on debug mode", default=False)
(options, _) = parser.parse_args()
if options.debug == True:
logging.basicConfig(
format='%(asctime)s %(levelname)-8s %(module)-8s %(message)s',
level=logging.DEBUG,
datefmt='%Y-%m-%d %H:%M:%S'
)
else:
logging.basicConfig(
format='%(asctime)s %(levelname)-8s %(module)-8s %(message)s',
level=logging.INFO,
datefmt='%Y-%m-%d %H:%M:%S'
)
logging.info("Welcome to Mechmania 28 Python bot!")
player_index = -1
if len(sys.argv) >= 2 and sys.argv[1].isdigit() and int(sys.argv[1]) >= 0 and int(sys.argv[1]) < 4:
player_index = int(sys.argv[1])
else:
logging.warn("Invalid or empty player number. Please specify a valid player number.")
return
strategy = get_strategy(player_index=player_index)
client = Client(config.PORTS[player_index])
client.connect()
logging.info("Connected to Engine. Setting up for game...")
comm_state = CommState.START
while comm_state != CommState.END:
logging.debug((comm_state, comm_state==CommState.START))
if comm_state == CommState.START:
logging.info("Waiting for wake...")
data = client.read()
if (data.startswith("wake")):
comm_state = CommState.NUM_ASSIGN
continue
continue
if comm_state == CommState.NUM_ASSIGN:
read = client.read()
player_index = int(read)
logging.info(("Received player index", player_index))
comm_state = CommState.CLASS_REPORT
continue
if comm_state == CommState.CLASS_REPORT:
character_class = strategy.strategy_initialize(player_index)
client.write(jsonpickle.encode(character_class.name))
comm_state = CommState.END
logging.info("Finished setup. Running game...")
phase = Phase.USE
while(True):
data = client.read()
if (data.startswith("fin")) :
break
game_state = None
try:
game_state = parse_json_as_game_state(data)
except json.JSONDecodeError as e:
logging.warn(e)
if game_state is None:
return
if phase == Phase.USE :
logging.info("Turn: " + str(game_state.turn))
use_action = UseAction(player_index, strategy.use_action_decision(game_state, player_index))
logging.debug(jsonpickle.encode(use_action))
client.write(jsonpickle.encode(use_action, unpicklable=False))
phase = Phase.MOVE
continue
if phase == Phase.MOVE :
move_action = MoveAction(player_index, strategy.move_action_decision(game_state, player_index))
client.write(jsonpickle.encode(move_action, unpicklable=False))
phase = Phase.ATTACK
continue
if phase == Phase.ATTACK :
attack_action = AttackAction(player_index, strategy.attack_action_decision(game_state, player_index))
client.write(jsonpickle.encode(attack_action, unpicklable=False))
phase = Phase.BUY
continue
if phase == Phase.BUY :
buy_action = BuyAction(player_index, strategy.buy_action_decision(game_state, player_index))
client.write(jsonpickle.encode(buy_action, unpicklable=False))
phase = Phase.USE
client.disconnect()
logging.info("Completed!. Check your output at Engine\\gamelogs.")
""" parse json string into a GameState Object."""
def parse_json_as_game_state(data: str) -> GameState:
gamestate_dict = json.loads(data)
player_state_list = []
for player_state_dict in gamestate_dict['player_states']:
player_state = PlayerState()
player_state.character_class = CharacterClass[player_state_dict['class']]
position_dict = player_state_dict['position']
player_state.position = Position(x=position_dict['x'], y=position_dict['y'])
player_state.gold = player_state_dict['gold']
player_state.score = player_state_dict['score']
player_state.health = player_state_dict['health']
player_state.item = Item[player_state_dict['item']]
stat_set_dict = player_state_dict['stat_set']
stat_set = StatSet(
max_health=stat_set_dict['maxHealth'],
speed=stat_set_dict['speed'],
damage=stat_set_dict['damage'],
range=stat_set_dict['range']
)
player_state.stat_set = stat_set
player_state_list.append(player_state)
game_state = GameState(turn=gamestate_dict['turn'], player_state_list=player_state_list)
return game_state
if __name__ == '__main__':
main()