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Thanks for filing this issue! This is an issue with lighting lookup tables not being used yet, so every model that has specular lighting has the same level of shininess.
Other libraries handle this correctly, I'm planning to investigate how they're able to do it.
Can the MM3D models be less metal like and more eqivalent to their OOT3D models?
top one is MM3D model bottom one is OOT3D model
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