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Grakkit Auto Reload

This is a project demonstrating one method of auto-reload (on save) with Grakkit. Inspired by Create-React-App's WebpackDevServer.

I used Java Express (which is inspired from NodeJS Express) for the backend server within MC. You can swap it out. You could use Websockets as well.

How It Works

Development Mode npm run start

  1. This uses a webserver within the minecraft server.
  2. When in development mode, it enables a new API route called /reload.
  3. The solution is built using webpack (which is fast) and it will put the compiled files in server/plugins/grakkit/dist.
  4. Using a custom start up script in scripts/start/index.ts, it will build the solution, enable development mode, and ping the /reload endpoint.
    • Once the endpoint is hit, well, the server reloads grakkit.

Production Mode npm run build

  1. Using webpack, it'll build the files to /dist. Any code relying on development will be disabled.

Initial Configuration

  1. Run yarn install (or change over to npm install)
  2. Place your server jar in the server folder (such as paper.jar).
  3. Add the grakkit jar in the /server/plugins folder.
  4. Run yarn start / npm run start first to sync files.
  5. Run yarn start:server to start mc server
  • You may need to tweak the startup to your configuration.

Startup

  1. Run yarn start
  2. Run yarn start:server

Info

Deps Folder

When developing plugins, you may need to hook into additional dependencies. You can add those jars to the ./deps folder. If you need further customization, you can update scripts/start/index.ts

Startup Script

The startup script is forked from Create-React-App's WebpackDevServer. It works, but isn't perfect.