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not sure if this is actually made so you can make recursive trees but
here's a comparison between both iris and correct output structures
here's the code
local controller = require(game.Players.LocalPlayer:WaitForChild("PlayerController")) local replicatedStorage = game:GetService("ReplicatedStorage") --[[ Modules ]] local iris = require(replicatedStorage.Packages.iris) iris.Init() local function loop(i, table: table) iris.Tree({ `{i}` }) for index, value in pairs(table) do if type(value) == "table" then loop(index, value) else iris.Text({ `{index} = {value}` }) end end iris.End() end iris:Connect(function() local windowSize = iris.State(Vector2.new(300, 200)) iris.Window({ "Client" }, { size = windowSize }) loop("PlayerController", controller) iris.End() end)
The text was updated successfully, but these errors were encountered:
I think this could be an issue with how iris manages id's, mess around with pushing and popping id's and see if that fixes it
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Which version of Iris are you using?
SirMallard
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not sure if this is actually made so you can make recursive trees but
here's a comparison between both iris and correct output structures
here's the code
The text was updated successfully, but these errors were encountered: