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explore_api.py
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explore_api.py
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#!/usr/bin/env python
#%%
import chess
from game import *
from play_game import *
# %%
game = Game()
# %%
board = game.truth_board
# %%
fen1 = '1R6/6k1/p6p/B4r2/P1pp3P/1P1P2R1/N1P3K1/8 w - - 0 74'
board.set_fen(fen1)
initial_state = board._board_state
# %%
format_print_board(board)
# %%
# Print list of legal moves
# not sure what's the difference between this api and
# board.generate_pseudo_legal_moves()
moves =list(board.generate_legal_moves())
for move in moves:
print(move.uci(), end=' ')
len(moves)
# %%
# Make move using push
# Move Rook 'R' from B8 to G8
board.push(moves[1])
format_print_board(board)
#%%
moves =list(board.generate_legal_moves())
board.push(moves[1])
format_print_board(board)
#%%
# %%
# Use pop to undo moves
board.pop()
format_print_board(board)
#%%
board.reset_board()
#%%
format_print_board(board)
# %%
board = chess.Board()
# %%
moves =list(board.generate_legal_moves())
for move in moves:
print(move.uci(), end=' ')
# %%
board.board_fen()
# %%
board.pop()
# %%
format_print_board(board)
# %%
initial_state
# %%
moves =list(board.generate_pseudo_legal_moves())
for move in moves:
print(move.uci(), end=' ')
print(len(moves))
# %%
format_print_board(board)
board.push(chess.Move(chess.G2, chess.F2))
format_print_board(board)
# %%
board.is_game_over()
# %%
moves =list(board.generate_pseudo_legal_moves())
for move in moves:
print(move.uci(), end=' ')
#%%
board.push(chess.Move(chess.F5, chess.F2))
format_print_board(board)
# %%
board.is_game_over()
# %%
fen1 = '1R6/P5k1/p6p/B4r2/P1pp3P/1P1P2R1/N1P3K1/8 w - - 0 74'
board.set_fen(fen1)
# %%
format_print_board(board)
# %%
moves =list(board.generate_pseudo_legal_moves())
for move in moves:
print(move.uci(), end=' ')
# %%
edges = set([0, 7])
for i in range(64):
square = chess.Square(i)
if (chess.square_rank(square) not in edges) and (chess.square_file(square) not in edges):
print("%d %s, "%(i, chess.square_name(i)))
# %%
chess.square_file(square)
# %%
chess.square_rank(square)
# %%