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game.js
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const canvas = document.querySelector("#game");
const ctx = canvas.getContext("2d");
const scoreHTML = document.querySelector("#score");
class SnakePart {
constructor(x, y) {
this.x = x;
this.y = y;
}
}
/*
Obiettivo 🎯:
°Creare la schermata di gameover 🔴 ✅
°Serpente che esce fuori dal gioco crepa 💀 ✅
°Score fuori da canva 👾 ✅
°Serpente che quando collide su stesso crepa e non dovrebbe 💀 ✅
°Tasto riprova dopo il Gameover 🔄 ✅
Opzionali:
°Mobile version 📱
*/
const colors = ["red", "orange", "yellow", "green", "blue", "indigo", "violet"];
let speed = 7;
let gameTimeout = null;
let tileCount = 20;
let tileSize = canvas.width / tileCount - 2;
//snake
let headX = 10;
let headY = 10;
const snakeParts = [];
let tailLength = 2;
//fruit
let fruitX = 5;
let fruitY = 5;
//special fruit
let fruitSPX = 7;
let fruitSPY = 7;
let xVelocity = 0;
let yVelocity = 0;
let score = 0;
//game loop
let drawGame = () => {
changeSnakePosition();
let result = isGameover();
if (result) {
return;
}
clearScreen();
drawSnake();
drawFruit();
drawScore();
checkFruitCollision();
if (gameTimeout === null) {
gameTimeout = setTimeout(() => {
gameTimeout = null;
drawGame();
}, 1000 / speed);
}
};
let isGameover = () => {
let gameOver = false;
if (yVelocity === 0 && xVelocity === 0) {
return false;
}
// walls
if (headX < 0 || headY < 0 || headX >= tileCount || headY >= tileCount) {
gameOver = true;
}
//collision with himself
for (let i = 0; i < snakeParts.length; i++) {
let part = snakeParts[i];
if (part.x === headX && part.y === headY) {
gameOver = true;
break;
}
}
if (gameOver) {
document.body.innerHTML = `
<h1>Game over 💀</h1>
<h1 id="score">Your score: ${score} Points</h1>
<p id="score">🐍</p>
<button class="restart-button">RETRY</button>
`;
const restartButton = document.querySelector(".restart-button");
restartButton.addEventListener("click", () => {
document
.querySelector(".restart-button")
.addEventListener("click", function () {
window.location.reload();
});
});
}
return gameOver;
};
let clearScreen = () => {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.clientWidth, canvas.clientHeight);
};
let drawScore = () => {
scoreHTML.innerHTML = score + "<span> Points </span>";
};
let drawSnake = () => {
ctx.fillStyle = "orange";
ctx.fillRect(headX * tileCount, headY * tileCount, tileSize, tileSize);
ctx.fillStyle = "green";
for (let i = 0; i < snakeParts.length; i++) {
let part = snakeParts[i];
ctx.fillRect(part.x * tileCount, part.y * tileCount, tileSize, tileSize);
}
snakeParts.push(new SnakePart(headX, headY));
while (snakeParts.length > tailLength) {
snakeParts.shift();
}
};
let changeSnakePosition = () => {
if (keyState[38] && yVelocity !== 1) {
// Arrow Up
yVelocity = -1;
xVelocity = 0;
} else if (keyState[40] && yVelocity !== -1) {
// Arrow Down
yVelocity = 1;
xVelocity = 0;
} else if (keyState[37] && xVelocity !== 1) {
// Arrow Left
yVelocity = 0;
xVelocity = -1;
} else if (keyState[39] && xVelocity !== -1) {
// Arrow Right
yVelocity = 0;
xVelocity = 1;
}
headX += xVelocity;
headY += yVelocity;
};
let drawFruit = () => {
ctx.fillStyle = "red";
ctx.fillRect(fruitX * tileCount, fruitY * tileCount, tileSize, tileSize);
};
//FRUTTO SPECIAL CHE DA 5 PUNTI!
// let drawFruitSP = () => {
// ctx.fillRect = 'white'
// ctx.fillRect(fruitSPX * tileCount, fruitSPY * tileCount, tileSize, tileSize)
// }
let checkFruitCollision = () => {
if (fruitX == headX && fruitY == headY) {
fruitX = Math.floor(Math.random() * tileCount);
fruitY = Math.floor(Math.random() * tileCount);
tailLength++;
score++;
}
};
// keys trigger
const keyState = {};
let keyDown = (event) => {
keyState[event.keyCode] = true;
};
let keyUp = (event) => {
keyState[event.keyCode] = false;
};
document.body.addEventListener("keydown", keyDown);
document.body.addEventListener("keyup", keyUp);
document.getElementById("touch-up").addEventListener("touchstart", function () {
yVelocity = -1;
xVelocity = 0;
});
document
.getElementById("touch-down")
.addEventListener("touchstart", function () {
yVelocity = 1;
xVelocity = 0;
});
document
.getElementById("touch-left")
.addEventListener("touchstart", function () {
yVelocity = 0;
xVelocity = -1;
});
document
.getElementById("touch-right")
.addEventListener("touchstart", function () {
yVelocity = 0;
xVelocity = 1;
});
drawGame();