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HL2 Rebalanced

The repository for downloading the mod. The Sourcecode can be found here.

============Description:============

HL2R is a mod that changes the gameplay and balance of Half-Life 2. Featuring:

  • Revamped Gunplay.
  • Smarter and more varied enemies.
  • Various small additions and Bug fixes.
  • Visual effects and dynamic lights.
  • Grenade Cooking and other QOL additions.
  • New challenges menu with 7 original challenges.
  • Episode 2 style flashlight and other toggleable features.
  • A more modular skill.cfg system.
  • Separate version that merges HL2 Mirrored with HL2R. Allowing for both mods to be played together.
  • S.L.A.M.

This mod is not intended to radically alter HL2's gameplay, but to improve and enhance it wherever possible. With the ultimate goal of replicating the challenging but fair gameplay of HL1, which HL2 was very much lacking in my opinion.

It aims to make enemies actual threats that should be respected, give all weapons in the player's arsenal use throughout the whole game instead of some becoming completely obsolete, and force the player to put more than surface-level amounts of effort and strategy into making it through the default campaign.

============Installation:============

To install the mod, click on the green button on the top right corner that says Code then click Download Zip
Once the zip is done downloading, open it and extract just the files into your sourcemods directory in Steam/steamapps/sourcemods/

From there restart Steam and Half-Life 2 (Reblanced) as well as the episodes should appear in your library.

Mirrored version:

The HL2 Mirrored patch for HL2R can be accessed by clicking on the main icon on the top-left of the page and switching to the Mirrored branch. Or if you don't feel like doing that here's a link to it directly. From there just download the Mirrored version and follow the standard installation instructions.

============Credits:============

  • Valve For making the Source SDK.
  • Valve Developer Community For code snippets and general help/documentation.
  • Crowbar For Model editing and compiling.
  • Paint.net For Texture editing.
  • VTF Edit For Texture compiling.
  • Notepad++ For making it slightly less painful writing code.
  • Microsoft Visual Studios For code compiling/error handling.
  • GitHub (Don't really need a link for this one.) For general hosting/convenience.
  • The Entropy Zero Discord For some very generous help from its modding community. Especially when I was just starting and didn't know anything about modding Source.
  • Sabre-aN's Headcrab-Zombie Mod for some of the implemented zombie skins.
  • The Dark Interval team for giving me permission to recreate their chargeable crossbow for HL2R.
  • Finally DK's GRAI Mod and Rubyofblue's Rebalance Mods For inspiring me to make my own balance mod in the first place.
    (Please check out their respective mods when you have the chance, it's seriously impressive the stuff they did!)