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Like the Mod, here is some feedback I got from my players about it. Plus a little bug. #8

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SirAron111 opened this issue Jun 20, 2020 · 0 comments

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@SirAron111
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Ok first of all the little bug. The material trait that should let you always crit isn’t always citing.

Second, So far the Mod has been well accepted by my community after I replaced the PlusTic with it. People love the material traits like the Lumium sun one or the ones that interact with other mods like Botania and psi Mana and Psi eater. There should be some more fun materials you can add interesting things to. Like the materials from the Midnight adding their debuffs or some fro abyssal and between lands etc. all three mods have interesting materials and custom stuff in their mods that can be used for effects for traits.

And lastly, would you ever have the Intention to make a Mod that adds interesting Weapons to Tinkers? People love variety and there are so many more unecplored weapon types that would be fun to add to tinkers via an addon. Not even a need to develop new parts. Like lets say for example:

1: Let’s say you take three tough tool rods and a large blade bam you made a Lance (Makes poky attacks on front of you with reach +2)
2: Two broad axe heads and a tough rod with a tough binding bam Battleaxes. (Can attack normally with left click but slow and as right click swing it down in front of you slower but big hit. Or a spin attack that blocks your movement etc)
3: Katana one large and one small blade, a guard and a rod bam done. (fast weapon, that can swing normally and when you alternate between left and right click it makes rapid strikes)
4: There is like tons more I could list but that would make the post like miles long.

Don’t know if that would be a separate mod but I do know that players always request more weapon variety not an op weapon to rule them all just more variety.

@YaibaToKen YaibaToKen pinned this issue Jun 20, 2020
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