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Features for 4.4.0 #116

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Delocuro opened this issue Apr 15, 2016 · 0 comments
Open
18 tasks

Features for 4.4.0 #116

Delocuro opened this issue Apr 15, 2016 · 0 comments

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@Delocuro
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Delocuro commented Apr 15, 2016

This is just a list of assorted misc. features to add after we finish updating the mod to 1.9. If anyone has suggestions, feel free to post them here.

  • Composter. New GUI block. Has 5 slots in a row on top, 1 slot underneath, a progress bar in between them, and a sun icon above them. Plant matter and certain mob loot can be placed in the top 5 slots, and will very slowly decompose into other blocks and items over time provided the Composter has direct line of sight with the sky (indicated by the sun icon). Most combinations of items make Dirt, Sand, Soul Sand, Mud, etc, but some combinations create special items like Bonemeal or Fertilizers.
  • Accelerated Fertilizer. Obtained from certain Composter recipes. When right-clicked onto Farmland, it transforms it into Accelerated Farmland, which occasionally Bone-Meals any crop growing on top of it, causing plants to grow faster. Accelerated Farmland stays fertilized until it is either broken, trampled, or dried out.
  • Abundant Fertilizer. Obtained from certain Composter recipes. When right-clicked onto Farmland, it transforms it into Abundant Farmland, which causes any crops grown on it to drop more of their respective items when harvested. Abundant Farmland stays fertilized until broken, trampled, or dried out.
  • Resilient Fertilizer. Obtained from certain Composter recipes. When right-clicked onto Farmland, it transforms it into Resilient Farmland, which cannot be trampled by any means (jumping, sprinting, falling, etc). Resilient Farmland stays fertilized until broken or dried out.
  • Hydrating Fertilizer. Obtained from certain Composter recipes. When right-clicked onto Farmland, it transforms it into Hydrated Farmland, which behaves just like normal but doesn't require any water sources near it to stay "wet". Hydrated Farmland stays fertilized until broken or trampled.
  • Porous Fertilizer. Obtained from certain Composter recipes. When right-clicked onto Farmland, it transforms it into Porous Farmland, which auto-plants any Seed item entities above it onto itself. Porous Farmland stays fertilized until broken, trampled, or dried out.
  • Salt Ore. Generates in Ocean, Deep Ocean, and Mushroom Island biomes. Drops Salt, which is used for tanning Leather, as well as a bunch of new food items.
  • Tanning Rack. Modeled block used for tanning Rotten Flesh, Flesh, Wolf Hide, and Rabbit Hide into Leather (the current Rotten Flesh to Leather recipe uses the most obscure method of Leather Tanning in existence, so it's kind of hard for most people to figure out). Right-clicking any of the aforementioned items onto the Rack will change its blockstate so that it appears to be holding the item. Right-clicking the rack with Salt will "Salt" the hide, and leaving it in the sun for a while after this will turn it into Leather.
  • Rock Crystal. Obtained by smelting Desert Quartz items. Used in crafting decorative blocks, as well as Goblets and Plates.
  • Goblets. Work pretty much like they did in Minestrapp 3 -- can be placed, and right-clicking them with Water, Milk, or Potions will empty the respective container and fill the Goblet with it. Can be right-clicked again to drink its contents. Water will extinguish the player, Milk will remove all potion effects, and Potions will give their respective effects.
  • Plates. Can be placed and right-clicked with any food item to place it on the plate. Placed food will render on the plate, and can be eaten by right-clicking it again.
  • River Birch Trees. Generate in River biomes (duh). Generates with one trunk that splits into 2-3 tall trunks close to the base. Behaves just like any other tree -- mostly just a decorative wood type and a generation feature for Rivers.
  • Pressurizer. New GUI block that, as the name implies, can pressurize or compress blocks and items into altered forms. Has four input slots in a row across the top, a fuel slot below, and an output slot to the right. Works pretty similar to the Alloy Furnace, but requires anywhere from one to four items in order to function. Most obvious use is turning Stone blocks into their deep variants, but also has some side uses such as creating Compacted Dirt/Netherrack/etc (will replace their crafting recipes) and turning Charcoal into Coal and Coal into Diamonds.
  • Void Sands. Generates on the "coasts" of End islands. Affected by gravity, but instead of breaking, they will teleport to a nearby location if they land on a non-solid block like Torches or Slabs. Can be pressurized into Voidstone, smelted into Void Glass, used to fill Hourglasses, or pressurized with a Shulker Shell to create Glassy Ender Pearls.
  • Shulker Shell. Dropped by Shulkers. Used for making Glassy Ender Pearls.
  • Glassy Ender Pearls. Act like normal Ender Pearls, but have a shorter cool down, don't deal fall damage, and right-clicking while one is in the air will instantly teleport the player to it before it hits the ground. If it DOES hit the ground, it also has a chance to drop itself as an item, allowing the player to reuse it. Can be used as Enderporter fuel, and have a chance to not be consumed on use even without the Efficiency Chip.
  • Auragrowth. Grows on the top layer of End Stone on some islands, and spreads to other End Stone similarly to Grass. Can sustain most End Plants and emits the occasional Nether Portal particle from its top face.
  • Slenderweed. Generates in patches on Auragrowth. Certain Slenderweed plants have a subtle animated texture, and will pull any entities that touch them down into the blocks below, eventually suffocating them (it accomplishes this by replacing any Auragrowth or End Stone blocks within 2 blocks below them with visually identical fake versions that are non-solid and slow the player, similar to Mud or Cobwebs).
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