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gun_texture.c
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#include <stdint.h>
#define GUN_FRAME_COUNT 1
#define GUN_FRAME_WIDTH 8
#define GUN_FRAME_HEIGHT 8
static const uint32_t gun_pixel_data[1][64] = {
{
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff1b1e1b, 0x00000000, 0x00000000,
0x00000000, 0xff1b1e1b, 0xff2c2d2c, 0xff2c2d2c, 0xff2c2d2c, 0xff1b1e1b, 0xff1b1e1b, 0x00000000,
0x00000000, 0xff1b1e1b, 0xff1b1e1b, 0xff1b1e1b, 0xff1b1e1b, 0xff1b1e1b, 0x00000000, 0x00000000,
0x00000000, 0xff1b1e1b, 0xff1b1e1b, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000
}
};