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I'm using the Network Animator component on some of my Gameobjects, the issue is only the base layer of my animators seem to be syncing with the server. Am I missing something or Mirror only supports base later animator network?
The text was updated successfully, but these errors were encountered:
I'm using the Network Animator component on some of my Gameobjects, the issue is only the base layer of my animators seem to be syncing with the server. Am I missing something or Mirror only supports base later animator network?
The text was updated successfully, but these errors were encountered: