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Syncing multiple animation layers on gameobjects #3471

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Roozbehmd opened this issue Apr 12, 2023 · 1 comment
Open

Syncing multiple animation layers on gameobjects #3471

Roozbehmd opened this issue Apr 12, 2023 · 1 comment
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enhancement New feature or request

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@Roozbehmd
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I'm using the Network Animator component on some of my Gameobjects, the issue is only the base layer of my animators seem to be syncing with the server. Am I missing something or Mirror only supports base later animator network?

@miwarnec miwarnec added the enhancement New feature or request label May 27, 2023
@miwarnec
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only base, yes.
best to use [SyncVar] for your state like movement speed, and then feed it to animator locally

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