diff --git a/shaders/ReShade.fxh b/shaders/ReShade.fxh index 4b98b9b..20a9191 100644 --- a/shaders/ReShade.fxh +++ b/shaders/ReShade.fxh @@ -58,15 +58,15 @@ namespace ReShade { #if defined(__RESHADE_FXC__) - float GetAspect_Ratio() { return BUFFER_WIDTH * BUFFER_RCP_HEIGHT; } + float GetAspectRatio() { return BUFFER_WIDTH * BUFFER_RCP_HEIGHT; } float2 GetPixelSize() { return float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT); } - float2 GetScreen_Size() { return float2(BUFFER_WIDTH, BUFFER_HEIGHT); } - #define Aspect_Ratio GetAspect_Ratio() + float2 GetScreenSize() { return float2(BUFFER_WIDTH, BUFFER_HEIGHT); } + #define AspectRatio GetAspectRatio() #define PixelSize GetPixelSize() - #define ScreenSize GetScreen_Size() + #define ScreenSize GetScreenSize() #else // These are deprecated and will be removed eventually. - static const float Aspect_Ratio = BUFFER_WIDTH * BUFFER_RCP_HEIGHT; + static const float AspectRatio = BUFFER_WIDTH * BUFFER_RCP_HEIGHT; static const float2 PixelSize = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT); static const float2 ScreenSize = float2(BUFFER_WIDTH, BUFFER_HEIGHT); #endif