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PlagueGUI_IL2CPP.cs
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PlagueGUI_IL2CPP.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace PlagueGUIIL2CPP
{
public static class PlagueGUIIL2CPP
{
/// <summary>
/// The DropDownState Instance, Holding The Main MetaData For The DropDown, Along With All The Internal Data For The Buttons, IsOpen, SearchText And ScrollPos
/// </summary>
public static Dictionary<DropDownData, DropDownInternals> DropDownState = new Dictionary<DropDownData, DropDownInternals>();
/// <summary>
/// Creates A GUI.DropDown Menu (Y'Know, That One Thing Unity Never Gave You) - Created By Plague
/// </summary>
/// <param name="PositionAndScale">The Position And Scale Of The DropDown Menu</param>
/// <param name="MainButtonText">The Main Button For The DropDown's Text</param>
/// <param name="Buttons">Your Buttons/Toggles For The DropDown, A List Of KeyValuePairs With Key Being A Tuple Of The Button Text, The ButtonType And Default Toggle State (If Toggle ButtonType) And Value Being A Delegate To Execute On Selection</param>
/// <param name="ShowSearch">Whether To Show The Search Bar</param>
/// <returns>The DropDownData Instance</returns>
public static DropDownData DropDown(Rect PositionAndScale, string MainButtonText, List<KeyValuePair<Tuple<string, string, ButtonType, bool>, Action<string, int, float, bool>>> Buttons, bool ShowSearch = true, bool Sort = true)
{
if (string.IsNullOrEmpty(MainButtonText) || Buttons == null || Buttons.Count == 0)
{
return null;
}
if (Sort)
{
Buttons = Buttons.OrderBy(a => a.Key.Item1).ToList();
}
DropDownData DropData = null;
List<DropDownData> DropDowns = DropDownState.Keys.Where(o => o.DropDownButtonText == MainButtonText).ToList();
if (DropDowns.Count == 0)
{
DropData = new DropDownData()
{
DropDownButtonText = MainButtonText,
ButtonsToShow = Buttons
};
}
else
{
DropData = DropDowns[0];
}
if (!DropDownState.ContainsKey(DropData))
{
DropDownState[DropData] = new DropDownInternals();
}
if (DropDownState[DropData].IsOpen && ShowSearch)
{
DropDownState[DropData].SearchText = GUI.TextArea(new Rect(PositionAndScale.x, PositionAndScale.y + 25, PositionAndScale.width, PositionAndScale.height), DropDownState[DropData].SearchText);
GUI.Label(new Rect(PositionAndScale.x, PositionAndScale.y + 25, PositionAndScale.width, PositionAndScale.height), new GUIContent("", null, "Search The DropDown List For An Item"));
}
if (GUI.Button(PositionAndScale, new GUIContent((DropDownState[DropData].IsOpen ? @"/\ " : @"\/ ") + MainButtonText + (DropDownState[DropData].IsOpen ? @" /\" : @" \/"), null, (DropDownState[DropData].IsOpen ? "Closes The DropDown" : "Expands The DropDown"))))
{
DropDownState[DropData].IsOpen = !DropDownState[DropData].IsOpen;
}
if (DropDownState[DropData].IsOpen)
{
DropDownState[DropData].ScrollPosition = GUI.BeginScrollView(new Rect(PositionAndScale.x, PositionAndScale.y + 50, PositionAndScale.width + 25, 500), DropDownState[DropData].ScrollPosition, new Rect(0, 0, PositionAndScale.width + 25, (PositionAndScale.height * (string.IsNullOrEmpty(DropDownState[DropData].SearchText) || DropDownState[DropData].SearchText == "Search" ? Buttons.Count : Buttons.Where(b => b.Key.Item1.ToLower().Contains(DropDownState[DropData].SearchText.ToLower())).ToList().Count))));
int ButtonPosMultiplier = 0;
int ControlID = 0;
for (int i = 0; i < Buttons.Count; i++)
{
KeyValuePair<Tuple<string, string, ButtonType, bool>, Action<string, int, float, bool>> Button = Buttons[i];
if (!DropDownState[DropData].StringCache.ContainsKey(ControlID))
{
DropDownState[DropData].StringCache[ControlID] = Button.Key.Item1;
}
if (!DropDownState[DropData].IntCache.ContainsKey(ControlID))
{
DropDownState[DropData].IntCache[ControlID] = 0;
}
if (!DropDownState[DropData].FloatCache.ContainsKey(ControlID))
{
DropDownState[DropData].FloatCache[ControlID] = 0f;
}
if (!DropDownState[DropData].BoolCache.ContainsKey(ControlID))
{
DropDownState[DropData].BoolCache[ControlID] = Button.Key.Item4;
}
if (Button.Key.Item3 == ButtonType.Radial)
{
if (!DropDownState[DropData].RadialBoolCache.ContainsKey(ControlID))
{
DropDownState[DropData].RadialBoolCache[ControlID] = Button.Key.Item4;
}
}
void MakeButton()
{
switch (Button.Key.Item3)
{
case ButtonType.Button:
if (GUI.Button(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), new GUIContent(Button.Key.Item1, null, Button.Key.Item2)))
{
Button.Value?.Invoke("", 0, 0f, true);
}
ButtonPosMultiplier++;
break;
case ButtonType.Toggle:
if (GUI.Toggle(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), DropDownState[DropData].BoolCache[ControlID], new GUIContent(Button.Key.Item1, null, Button.Key.Item2)) != DropDownState[DropData].BoolCache[ControlID])
{
DropDownState[DropData].BoolCache[ControlID] = !DropDownState[DropData].BoolCache[ControlID];
Button.Value?.Invoke("", 0, 0f, DropDownState[DropData].BoolCache[ControlID]);
}
ButtonPosMultiplier++;
break;
case ButtonType.Radial:
if (GUI.Toggle(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), DropDownState[DropData].RadialBoolCache[ControlID], new GUIContent(Button.Key.Item1, null, Button.Key.Item2)) != DropDownState[DropData].RadialBoolCache[ControlID])
{
DropDownState[DropData].RadialBoolCache[ControlID] = true;
for (int i2 = 0; i2 < DropDownState[DropData].RadialBoolCache.Count; i2++)
{
if (i2 != ControlID)
{
DropDownState[DropData].RadialBoolCache[i2] = false;
}
}
Button.Value?.Invoke("", 0, 0f, DropDownState[DropData].RadialBoolCache[ControlID]);
}
ButtonPosMultiplier++;
break;
case ButtonType.Slider:
GUI.Label(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), new GUIContent(Button.Key.Item1, null, Button.Key.Item2));
ButtonPosMultiplier++;
float NewFloatValue = GUI.HorizontalSlider(new Rect(0, (25 * ButtonPosMultiplier) + 7, PositionAndScale.width, PositionAndScale.height), DropDownState[DropData].FloatCache[ControlID], 0, 255);
if (NewFloatValue != DropDownState[DropData].FloatCache[ControlID])
{
DropDownState[DropData].FloatCache[ControlID] = NewFloatValue;
Button.Value?.Invoke("", 0, DropDownState[DropData].FloatCache[ControlID], true);
}
GUI.Label(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), new GUIContent("", null, "Current Value: " + ((int)DropDownState[DropData].FloatCache[ControlID]).ToString()));
ButtonPosMultiplier++;
break;
case ButtonType.Label:
GUI.Label(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), new GUIContent(Button.Key.Item1, null, Button.Key.Item2));
ButtonPosMultiplier++;
break;
case ButtonType.TextArea:
string NewStringValue = GUI.TextArea(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), DropDownState[DropData].StringCache[ControlID]);
GUI.Label(new Rect(0, 25 * ButtonPosMultiplier, PositionAndScale.width, PositionAndScale.height), new GUIContent("", null, Button.Key.Item2));
if (NewStringValue != DropDownState[DropData].StringCache[ControlID])
{
DropDownState[DropData].StringCache[ControlID] = NewStringValue;
Button.Value?.Invoke(DropDownState[DropData].StringCache[ControlID], 0, 0f, true);
}
ButtonPosMultiplier++;
break;
}
}
if (ShowSearch)
{
if (string.IsNullOrEmpty(DropDownState[DropData].SearchText) || DropDownState[DropData].SearchText == "Search")
{
MakeButton();
}
else if (Button.Key.Item1.ToLower().Contains(DropDownState[DropData].SearchText.ToLower()))
{
MakeButton();
}
}
else
{
MakeButton();
}
ControlID++;
}
GUI.EndScrollView();
}
if (!string.IsNullOrEmpty(GUI.tooltip))
{
Vector2 SizeOfText = GUI.tooltip.SizeOfText();
GUI.Box(new Rect(Input.mousePosition.x, (Screen.height - Input.mousePosition.y) - 25, SizeOfText.x, 25), GUI.tooltip);
}
return DropData;
}
public static GUIStyle Style = new GUIStyle();
/// <summary>
/// Helper For Getting How Big Text Is
/// </summary>
/// <param name="text">The Text To Calculate The Size Of</param>
/// <returns></returns>
public static Vector2 SizeOfText(this string text)
{
Vector2 size = Style.CalcSize(new GUIContent(text));
size.x += 10; //Padding
if (size.y < size.x)
{
size.y = size.x;
}
return size;
}
}
/// <summary>
/// MetaData For The DropDown
/// </summary>
public class DropDownData
{
public string DropDownButtonText;
public List<KeyValuePair<Tuple<string, string, ButtonType, bool>, Action<string, int, float, bool>>> ButtonsToShow;
}
/// <summary>
/// Internal Data For The DropDown
/// </summary>
public class DropDownInternals
{
public bool IsOpen = false;
public string SearchText = "Search";
public Vector2 ScrollPosition = Vector2.zero;
//Caching For ButtonType Variation Data Types
public Dictionary<int, string> StringCache = new Dictionary<int, string>();
public Dictionary<int, int> IntCache = new Dictionary<int, int>();
public Dictionary<int, float> FloatCache = new Dictionary<int, float>();
public Dictionary<int, bool> BoolCache = new Dictionary<int, bool>();
public Dictionary<int, bool> RadialBoolCache = new Dictionary<int, bool>();
}
/// <summary>
/// The Type Of Button Being Added To The DropDown
/// </summary>
public enum ButtonType
{
Button,
Toggle,
Radial,
TextArea,
Slider,
Label
}
//To Do: Yes/No & Okay Dialog With GUI Class
}