From 83aa402ab25f95b50cee258d8fd623ad12b6fcd3 Mon Sep 17 00:00:00 2001 From: SnowyFoxxo Date: Mon, 22 Jul 2024 16:33:44 +0200 Subject: [PATCH] Rules Update --- Resources/ServerInfo/Rules.txt | 563 +++++++++------------------------ 1 file changed, 158 insertions(+), 405 deletions(-) diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 06a054983a6..0100849b4a6 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -1,424 +1,177 @@ Floof Station Server Rules -WARNING: You must be at least 18 years of age to play on Floof Station. -Any users suspected of being under the age of 18 WILL be removed. +[color=#ff0000]WARNING: You MUST be at least 18 years of age to play on Floof Station.[/color] +[color=#ff0000]Any user suspected of being under the age of 18 WILL be removed until they are of age.[/color] -Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately -messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by -flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), -using it as a chatroom, or sending messages of no substance will result in your removal. -All AHelp messages are relayed to the Floof Station Discord. +[color=#ffff00]Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: "hello?", "any admins?"), using it as a chatroom, or sending messages of no substance will result in your removal.[/color] +[color=#ffff00]All AHelp messages are relayed to the Floof Station Discord.[/color] -The usage of any third-party applications/scripts/client modifications or any other applicable software -to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly -prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met -with an appeal-only ban. -Please use the #bug-reports channel on the Discord to report any issues you find in-game. +[color=#ffff00]The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictlyprohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.[/color] +[color=#ffff00]Please use the #bug-reports channel on the Discord to report any issues you find in-game.[/color] -Attempting to evade bans is strictly forbidden, and will result in the ban being automatically -converted to appeal-only. -Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, -and will be met with a ban of all the accounts involved. +[color=#ffff00]Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.[/color] +[color=#ffff00]Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.[/color] -If you have any questions about these rules, please use the admin help menu by hitting F1 in-game -or clicking the "AHelp" button in the lobby. +[color=#ffff00]If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the "AHelp" button in the lobby.[/color] -Community Rules -1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as +[color=#ff0000]Community Rules[/color] + +[color=#a4885c]1.[/color] All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Floof Station Discord in the #help channel. -2. Floof Station is an English-based community; use English as your primary method of +[color=#a4885c]2.[/color] Floof Station is an English-based community; use English as your primary method of communication within the game. -3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long all parties +[color=#a4885c]3.[/color] Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long all parties involved consent to it. For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8. -4. Be civil: - -A. Do not spam or advertise on our server. - -B. Do not flame and do not be toxic. - -C. Be respectful towards other members, avoid making others uncomfortable, and most important of all, -DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people by engaging in -behaviors such as harassment, being an intense nuisance to the quiet of the station, or causing -substantial damage through vandalism. - -D. We have a zero tolerance policy for racism, sexism, homophobia, violence, threats, hate speech, -slurs, and other forms of bigotry, discrimination, and harassment. Slurs and terms that use real or -implied mental or physical disability to mock or denigrate members or their in-game characters are -also strictly prohibited. Failure to comply with this rule will result in community removal. - -E. For anything that is not specifically covered by our rules: use common sense and common decency. - -Game Server Rules - -1. Follow the server expectations: - -A. If you are banned from a role or department, you may not play that role. This includes seeking or -accepting promotions into roles you are banned from. - -B. Do not make yourself a major problem/annoyance/disruption for the crew while not being an -antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is -strictly against our rules. And so is making other players’ lives hell for your own amusement, so, do -not be an asshole, and let everybody else enjoy the game too. - -C. Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of -similar largely disruptive behavior are to be roleplayed excellently and require explicit -administrator pre-approval. - -D. Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should -not use their job as an excuse to be a major disturbance. -E. AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other -crewmate. - -F. If a player is dead and catatonic (not SSD), they are not required to be revived and should be -stored in the morgue. You should not biomass grind dead and catatonic crew unless in an -emergency. - -G. If a player is alive and catatonic, they may be brought to their relevant department or cryostorage -as necessary. - -H. For the sake of privacy and respect towards the other members of the community, by reason -of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden. - -I. It is strictly forbidden to record players engaged in private activities without their consent, -and even more so to share it without their consent. - -J. Ghosting or playing with the intent of, and the act itself of "exposing" or shaming players by sharing content -or information of their presence or activities in this server elsewhere, is strictly forbidden. - -2. Follow metagaming guidelines: - -A. Do not use the Emote channel to bypass an inability to speak. This includes examples like "I’m -friendly," "oh weird I can’t speak," or "mimes a flashlight". - -B. Additionally, use of the emote channel to simulate character death rattles or other game -mechanics is prohibited. - -C. Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. -Don’t speak of in-character matters in those channels unless you’re asking questions related to ingame concepts. - -D. Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, -wonder where the captain went? OOC He probably left to get dinner lol"). - -E. Do not engage in meta-communications (i.e. using external channels to communicate with other -players in the same game). - -F. Discussion about the current round is allowed on the Floof Station Discord server (albeit discouraged -for the purpose of MRP). However, acting on information gained by this method is strictly forbidden. - -G. You are allowed to have knowledge of past experiences and prior shifts, and players are allowed -to have in-character relationships (friends, enemies, or otherwise). - -H. Antagonists in previous rounds must not be treated differently due to their prior antagonist status. -Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. - -I. For the sake of continuity, your character will never have permanently died in previous rounds -(unless you wish to roleplay this concept out). - -J. Do not "antag roll." This is the act of joining rounds for the purpose of seeing if you have -received an antagonist role, and leaving soon after if not. - -K. Act like an actual person on board of a space station, and don’t use text speech or emoticons -when speaking in character. - -3. Follow the new-life rules: - -A. If a player dies and is brought back by way of cloning or borging, they forget the last five -minutes leading up to their death and cannot describe who or what killed them. - -B. Players that are revived by using a defibrillator can only recall vague details about their death, -such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. Please -report players who break this rule. - -C. In either case, characters do not have any knowledge of what happened while they were dead -(i.e. ghosted/observing), and are forbidden from acting on information gained during death. - -4. Follow naming conventions: -Don't make obvious references, don’t make obvious puns or plays on words, and try to be creative -by picking a believable and fitting name and/or surname. Leeway is given to theatrical roles such as -the clown, boxer, and mime; these roles are allowed stage names with some freedom. -If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, -pretending to be a Centcomm officer, or some role/job you are not). - -5. Follow roleplay guidelines: - -A. Your character is a separate entity from you, the player. Your character's actions, feelings, and -knowledge in-game should be based solely on the character's experiences rather than your own as -the player. - -B. Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the -loss of life of somebody. Brawls and self defense are permitted, but do not put someone in critical -state without a very valid roleplay reason to it. - -C. If a fight results in someone being critically injured, seek medical help for them - and if they die, -do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. - -D. Pest ghost roles such as mice are always fair game for attacking. Do not grief crew-aligned ghost -roles such as familiars or pets without provocation. - -E. Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under -this rule. - -F. Respect other people's consent, dignity and boundaries. If somebody asks you to stop bothering -them LOOC, do so. If someone keeps bothering you despite telling them off LOOC, please AHelp it. - -G. Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves -or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize -threats when they present themselves or if they are relevant to the crew member in question, but are -not to pursue them if and once routed from their current area. - -H. Certain severe emergencies may make it reasonable for normal crew to defend themselves and -their station, such as nuclear operatives, a zombie outbreak, space dragon attack, or any other -critical situation, thus rendering the previous rule temporary null. - -I. By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, -and should not act so in any capacity. While you may be allowed to escape, you must receive -admin approval to do so, and ideally you should only seek to do so with excellent reasoning -and roleplay (e.g. abusive security personnel or badly damaged permanent brig). +[color=#a4885c]4. Be civil:[/color] +[color=#a4885c]4.1[/color] Do not spam or advertise in our server. +[color=#a4885c]4.2[/color] Do not flame and do not be toxic. +[color=#a4885c]4.3[/color] Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable. +[color=#a4885c]4.4[/color] DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement. +For example: repeatedly and persistently harassing a character, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism. +[color=#a4885c]4.5[/color] We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and harassment. Failure to comply with this rule will result in community removal. +Slurs and terms used to mock or denigrate players or their in-game characters in a discriminatory, hateful manner, are also strictly prohibited. +[color=#a4885c]4.6[/color] For anything else that is not specifically covered by our rules: use common sense and common decency. + +[color=#ff0000]Game Server Rules[/color] + +[color=#a4885c]1. Follow the server expectations:[/color] +[color=#a4885c]1.1[/color] If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from. +[color=#a4885c]1.2[/color] Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. +[color=#a4885c]1.3[/color] Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval. +[color=#a4885c]1.4[/color] Clowns, Mimes, and other "prankster" roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance. +[color=#a4885c]1.5[/color] AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. +[color=#a4885c]1.6[/color] If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue. +You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency. +[color=#a4885c]1.7[/color] If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary. +[color=#a4885c]1.8[/color] For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden. +[color=#a4885c]1.9[/color] It is strictly forbidden to record players engaged in private activities without their consent, and even more so to share it without their consent. +[color=#a4885c]1.10[/color] Ghosting or playing with the intent of, and the act itself of "exposing" or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden. + +[color=#ff0000]2. Follow metagaming guidelines:[/color] +[color=#a4885c]2.1[/color] Do not use the Emote channel to bypass an inability to speak. +[color=#a4885c]2.2[/color] Use of the emote channel to simulate character death rattles or other game mechanics is prohibited. +[color=#a4885c]2.3[/color] Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. +Don’t speak of in-character matters in those channels unless you’re asking questions related to ingame concepts +[color=#a4885c]2.4[/color] Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. "Huh, wonder where the captain went? OOC He probably left to get dinner lol"). +[color=#a4885c]2.5[/color] Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage. +[color=#a4885c]2.6[/color] Discussion about the current round is allowed on the Floof Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden. +[color=#a4885c]2.7[/color] You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). +However, it is still forbidden to break any rule on the basis of friendships and hostilities (such as self-antagging by killing or harassing someone for no reason, or not providing service to another department because someone you don't like either works there or is at the head of it) +[color=#a4885c]2.8[/color] Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court. +[color=#a4885c]2.9[/color] For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out). +[color=#a4885c]2.10[/color] Do NOT "antag roll." This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not. +[color=#a4885c]2.11[/color] Act like an actual person on board of a space station, and don’t use text speech or emoticons when speaking in character. + +[color=#ff0000]3. Follow the new-life rules:[/color] +[color=#a4885c]3.1[/color] If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. +[color=#a4885c]3.2[/color] Players that are revived by using a defibrillator can only recall vague details about their death, such as "Someone shot me" or "I was set ablaze" but they cannot recall details beyond that. Please report players who break this rule. +[color=#a4885c]3.3[/color] In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death. + +[color=#ff0000]4. Follow naming conventions:[/color] +[color=#a4885c]4.1[/color] Don't make cringy or lame references, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting name and/or surname. Leeway is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom. +[color=#a4885c]4.2[/color] If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Centcomm officer, or some role/job you are not). + +[color=#ff0000]5. Follow roleplay guidelines:[/color] +[color=#a4885c]5.1[/color] Your character is a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences rather than your own as the player. +[color=#a4885c]5.2[/color] Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not). +[color=#a4885c]5.3[/color] If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior. +[color=#a4885c]5.4[/color] Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking. +[color=#a4885c]5.5[/color] Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule. +[color=#a4885c]5.6[/color] Respect other people's consent, dignity and boundaries. If somebody asks you to stop bothering them LOOC, do so. If someone keeps bothering you despite telling them off LOOC, please AHelp it. +[color=#a4885c]5.7[/color] Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area. +[color=#a4885c]5.8[/color] Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands. +[color=#a4885c]5.9[/color] By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). Lack of administrator response does not constitute approval. - -6. Follow powergaming guidelines: - -A. Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it -without valid reason. - -B. A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and -the Captain does not need an assault rifle. If you, in your given role, require an item that does not -fall within your job’s usual parameters, have a valid gameplay or roleplay reason to obtain and keep -it. - -C. Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would -need them for (or without an excellent roleplay reason to it) is powergaming behavior. - -D. Hiding Traitor objective items or preemptively securing them with higher security than usually -required or than would make logical sense violates our powergaming and roleplay guidelines. - -E. Do not, under any circumstances, hide the nuclear fission explosive, authentication disk, or other -sensitive items in an impossible to see/access location. - -F. While it is allowed for the crew to know the details around antagonist functions (traitor items -being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from -acting on that information without extremely valid reason and suspicion, and it is always to presume -innocence until proven contrary. For example, it is to be avoided to check PDAs, implants and -headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to -back this up. - -7. Follow end-of-round (EOR) rules: - -A. Significant end-of-round grief (EORG) is not allowed. This includes attacking, destroying, -polluting, and severely injuring without reason both at and on the way to Central Command. - -B. Explosives and strategies with capacity for high collateral damage should not be used on or -around the evacuation shuttle. - -8. Follow ERP guidelines and rules: - -A. Be very mindful of In Character and Out of Character consent, as they are not the same thing. -Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging -in ERP with someone against their OOC consent is strictly forbidden. This applies both to -actual player characters, and ghost role characters, people and creatures. +[color=#a4885c]5.10[/color] Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable, unless you got very valid gameplay or roleplay reasons to it. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. +While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section. + +[color=#ff0000]6. Follow powergaming guidelines:[/color] +[color=#a4885c]6.1[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason. +[color=#a4885c]6.2[/color] A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it. +[color=#a4885c]6.3[/color] Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior. +[color=#a4885c]6.4[/color] Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines. +[color=#a4885c]6.5[/color] Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location. +[color=#a4885c]6.6[/color] While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty. +For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up. + +[color=#ff0000]7. Follow end-of-round (EOR) rules:[/color] +[color=#a4885c]7.1[/color] End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without reason both at and on the way to Central Command. +[color=#a4885c]7.2[/color] Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. + +[color=#ff0000]8. Follow ERP guidelines and rules:[/color] +[color=#a4885c]8.1[/color] Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. +This applies both to actual player characters, and ghost role characters, people and creatures. If your OOC consent is not respected, immediately contact an administrator or moderator. - -B. Keep in mind mind that by performing actions without IC consent, you are not immune to and will -be opening yourself to IC punishment. Expect to be apprehended, prosecuted and sentenced to the -full extent of space law, if found or known to have committed the crime you did. - -C. For the sake of freedom of roleplay and ERP in particular, extreme acts such as killing, -severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the -participants consented OOC. -Ideally, if this is done with IC consent, have a form signed by all parties involved, where you -state consent to the action, and have it stamped by a lawyer or the HoP. This is advised in order -to avoid potential IC and OOC trouble from people who might be led to believe that they are -witnessing a potential, major rulebreak or OOC/IC consent violation. - -D. Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are -interested in ERP or not, your limits and preferences, your OOC consent to nonconsensual acts -towards your character, your OOC or/and IC consent to extreme acts such as death or maiming, -and so on so forth. -This is especially important to allow people to understand at a quick glance whether what they -are witnessing is a potential, major rulebreak or OOC/IC consent violation, or not. - -E. DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would -be very believable and make for some amazing roleplay for an Agent to try and seduce a target into -the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the -fun, comfort and enjoyment of all players. - -F. Ideally, ERP should NOT take priority over job responsibilities, especially for Command -and Security roles during a crisis; but for the sake of roleplay, so long it is roleplayed -well enough and there is no urgency, leeway is given (so long you are ready to face the IC -consequences to this). - -G. Do not spam or pollute radio channels (including the telepath channel) with smut. -Mind you, this does NOT mean that you are not allowed to speak or discuss of such. -Just, that it should not become a cringy spamfest of people shitposting/hornyposting. -Or in other words: try not to turn them into the equivalent of a bathroom stall. -Have at least a minimum bit of decency and respect towards other people. - -H. Continuing from the previous rule: do not go overboard with hornyposting about a -specific person, if said person does not have access to the channel they are being -spoken about in, and if you don't have OOC consent from said person to do so. -Pushing it too far, can easily result in what is effectively sexual harassment, -and be something very degradading, objectifying and humiliating to the person. - -I. Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. -Public meant as in: any radio channel (including the telepath channel), out loud speech or -overt actions in actual public physical locations, or doing so on camera. -What you like to do in the privacy of your bedroom is your business and prerogative. But do not -force other people into having to witness or hear of something exceptionally outrageous that would -turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable. +[color=#a4885c]8.2[/color] Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC. +Ideally, if this is done with IC consent, have a form signed by all parties involved, where you state consent to the action, and have it stamped by a lawyer or the HoP. +This is advised in order to avoid potential IC and OOC trouble from people who might be led to believe that they are witnessing a potential, major rulebreak or OOC/IC consent violation. +[color=#a4885c]8.3[/color] Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. +[color=#a4885c]8.4[/color] Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth. +This is especially important to allow people to understand at a quick glance whether what they are witnessing is a potential, major rulebreak or OOC/IC consent violation, or not. +[color=#a4885c]8.5[/color] DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players. +[color=#a4885c]8.6[/color] Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency. +If your intent is exclusively to ERP, then take a role or a job that won't potentially lead to the station being unable to function properly. You can slack and go MiA now and then, but ideally, ERP should not take priority over basic job responsibilities and during emergencies. +To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role. +However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off. +[color=#a4885c]8.7[/color] Do not spam or pollute radio channels (including the telepath channel) with smut. +Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just, that it should not become a cringy spamfest of people shitposting/hornyposting. +Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people. +[color=#a4885c]8.8[/color] Continuing from the previous rule: do not go overboard with hornyposting about a specific person, if said person does not have access to the channel they are being spoken about in, and if you don't have OOC consent from said person to do so. +Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degradading, objectifying and humiliating to the person. +[color=#a4885c]8.9[/color] Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. +Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. +What you like to do in the privacy of your bedroom is your business and prerogative. But do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable. Or in other words: respect other people's boundaries and tastes. - -J. On the other hand, do not kinkshame somebody for something that they might be into, no matter -how extreme. Unless of course, they are into being kinkshamed, or you are doing so in a playful, -jokey, friendly manner for banter. Again, respect other people's boundaries and tastes. - -K. Use the subtle - command if you are engaging in ERP involving extreme kinks. The regular -emote * action can be heard through walls. While this normally does not pose a major issue, -unless you mind your privacy, it can become one if you are potentially exposing passerbys -to your very unusual, outlandish fetishes. - -L. Roleplaying a character as underage is strictly forbidden. So is speech of such activity. - -M. Engaging in ERP with a feral, nonsentient creature (one that is not being player controlled), -is forbidden. So is speech of such activity. - -Command, Security, and Antagonist Rules: - -1. Follow Command and Security Guidelines: - -A. Security and Command roles are expected to know and perform their jobs to the best of their -ability. These roles often heavily impact the round and require more careful and conscientious -roleplay. As such, their roleplay quality is held to a much higher standard, especially in the -event a player was to play a character in such a role committing a crime or being disruptive. -If you cannot meet these requirements, do not take these roles. - -B. Both departments are required to read and follow Floof Station Space Law, Standard Operating -Procedure, Alert Procedure, and Company Policy to the best of their ability. - -C. Abusing your position or using it to make arbitrary or obviously malicious choices to the -detriment of the entire station and/or its inhabitants is prohibited, without beyond excellent roleplay -reason to it, and especially without administrator permission. - -D. Some leeway is given to Security and Command roles doings things such as committing a crime, -slacking, or being irresponsible can be given and consented in favor of freedom of roleplay and fun, -so long the player is ready to be met with the very serious in-character consequences to those actions, -so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or -harmful in nature to other players. - -E. Because of this last rule, an aggravating exemplary factor should be considered when sentencing or -applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the -expected standards of their role. - -F. If you need to leave the round, please notify administrators via AHelp menu and notify your -fellow crew via departmental radio. If you have the capability to do so, ensure that you return your -items as necessary and seek cryostorage if you are not planning on returning. - -G. Do not hire random crew to be your bodyguard(s) or promote random crewmembers to -Command positions at random. If you require bodyguards or security details, talk to your Security -department. If you need new Command staff, talk to the personnel in that related department. - -H. Security should try to use non-lethals and arrest criminals, unless given extreme circumstances, -such as but not limited to: lethal force being used against them, their life or that of an innocent -being in immediate danger, no other reasonable option being available at the moment to detain an -unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear -operatives, zombies, dragons, etc.). - -I. Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to -commit crimes or items that could prove to be problematic when in possession of the detainee -(tools, insulated gloves, etc.), so long that there is an extremely valid, strong reason and suspicion -that such items will be used maliciously, or evidence that they have been used to commit a crime. - -J. When lethal force is used by Security, they are expected when and if possible to patch up the -critical condition detained individual back to health, or even to life in the event of death, by cloning -or defibbing. - -K. Punishment should be proportional to the crime committed and the danger posed by the criminal. -You can not execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent -going loud and round removing somebody, should absolutely warrant an execution. - -L. Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and -permabrigging is to be done exclusively for antagonists and exceptional cases (usually, -unreasonably dangerous individuals). - -M. Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used -sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained -individual is proven beyond any reasonable doubt to be an unreasonably hard to contain, major threat to the -station and its inhabitants. Or when an Agent chooses to go loud, kill and round remove somebody. -The criminal should always be tried first, and executed or/and given a DNR order later. However, if this is -proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or -if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, -trial can be skipped. - -N. Do not mindbreak others against their will solely because they have psionic powers. Only do so -when the individual is either a proven antagonist (and even then, it is strongly encouraged not to do -so unless absolutely necessary, such as them having a power that makes their containment -exceedingly difficult), or proven to be misusing their powers to the detriment of the safety of the -station. - -2. Follow antagonist guidelines: -A. Antagonists exist to move the round forward and make things interesting and fun for everyone -involved. The point is not to “greentext” or win over people by pulling every meta trick in the book. -The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to -win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to -negative notes or even suspensions, if deemed to be causing a negative impact on the community -and be detrimental to everybody’s fun. The same of course, is to be applied to roles in opposition to -antagonists, such as Security and Command. We are all here to roleplay, relax and have fun, not to -have a competition on who’s the best or the most “robust”. The objectives are meant to me a means to -an end, a way to craft and tell a compelling narrative, a fun story for the shift. - -B. The damage that antagonists can cause MUST be proportional to their objectives, and contribute -towards achieving them in some way. If you are concerned as to whether or not what you're about to -do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response -does not constitute approval. - -C. Stealth and pacifism are heavily encouraged and to be considered preferable wherever and -whenever applicable. If you can get rid of a person without having to round remove them, or -obtain an item without having to destroy an entire part of the station, please consider doing so. - -D. Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for -example, getting rid of a kill objective, or getting rid of an unreasonably dangerous, hard to contain -threat), or obvious unintended accidents. - -E. Antagonists exist not only as a role for your character but also as a game mechanic. Seek to push -forward the round through your antagonistic actions, rather than grind it to halt in pursuit of your -objectives. - -F. Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even -space dragons are free agents that you may negotiate with at your own risk. Just because both Nukies -and Agents are on the same team, they don't necessarily have to collaborate, having different goals. - -G. Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, -and behavior that calls the round to an end prematurely - as well as other lame behaviors - are -strictly forbidden for all antags. - -H. As a non- or partially-sentient antagonist, you are expected to have only a limited understanding -of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the -gravity generator or the AME, nor should they be unnecessarily spacing the station. - -I. Ghost roles have their own independent rules that must be followed, in addition to the already -established antagonist guidelines, for antagonist ghost roles, and the general game server rules for -non-antagonist ones. As a rule of thumb for ghost roles in general though: do not be overly disruptive -and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that -is what you are meant to do, or sow a bit of chaos as a skeleton. But do not go out of your way as a -mouse or Pun Pun to disturb people's privacy and ERP, or to persistently harass and annoy people -or break things for no reason. - -J. Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being -either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly -in return), in reason of not having a defined set of objectives, are expected not to go too overboard -if choosing to be hostile. You can be a nuisance, but don't murderbone or cause mass station damage. - -K. Hostile ghost roles, while do also have the liberty of being friendly if they so wished or desired, -if deemed too big of a potential threat by the station inhabitants, they can be terminated at any time -they see fit. Although, it is strongly encouraged for the crew to act hostile with reason (for example: -a rat king who agreed to not have more than 3 rats beginning to create more); and for such ghost roles -not to powergame by acting friendly one moment, and hostile the next, the moment a great opportunity -presents itself. Furthermore, though roleplaying a creature as one would be expecting it to behave is -also strongly encouraged, due to their inherent nature of often having as a main objective to kill as -many things as possible, few of the core antagonist guidelines are a bit relaxed (specifically and in -particular those relating to killing). +[color=#a4885c]8.10[/color] On the other hand, do not kinkshame somebody for something that they might be into, no matter how extreme. Unless of course, they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter. +Again, respect other people's boundaries and tastes. +[color=#a4885c]8.11[/color] Use the subtle - command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your very unusual, outlandish fetishes. +[color=#a4885c]8.12[/color] Roleplaying a character as underage is strictly forbidden. So is speech of such activity. +[color=#a4885c]8.13[/color] Engaging in ERP with a feral, nonsentient creature (one that is not being player controlled), is forbidden. So is speech of such activity. + +[color=#ff0000]Command, Security, and Antagonist Rules:[/color] + +[color=#ff0000]1. Follow Command and Security Guidelines:[/color] +[color=#a4885c]1.1[/color] Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay. +As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive. +If you cannot meet these requirements, do NOT take these roles. +[color=#a4885c]1.2[/color] Both Security and Command are required to read and follow Floof Station Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. +[color=#a4885c]1.3[/color] Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited, without beyond excellent roleplay reason to it, and especially without administrator permission. +[color=#a4885c]1.4[/color] Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players. +[color=#a4885c]1.5[/color] Because of this last rule, an aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role. +[color=#a4885c]1.6[/color] If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning. +[color=#a4885c]1.7[/color] Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department. +[color=#a4885c]1.8[/color] Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.). +[color=#a4885c]1.9[/color] Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime. +[color=#a4885c]1.10[/color] When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing. +[color=#a4885c]1.11[/color] Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution. +[color=#a4885c]1.12[/color] Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven antagonists and exceptional cases (usually, unreasonably dangerous individuals). +[color=#a4885c]1.13[/color] Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants. +The criminal should always be tried first, and executed or/and given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped. +[color=#a4885c]1.14[/color] Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is either a proven antagonist (and even then, it is strongly encouraged not to do so unless absolutely necessary, such as them having a power that makes their containment exceedingly difficult), or proven to be misusing their powers to the detriment of the safety of the station. + +[color=#ff0000]2. Follow antagonist guidelines:[/color] +[color=#a4885c]2.1[/color] Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun. +The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command. +We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to me a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift. +[color=#a4885c]2.2[/color] The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way. +Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation. +If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval. +[color=#a4885c]2.3[/color] Stealth and pacifism are heavily encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so. +[color=#a4885c]2.4[/color] Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective, or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents. +[color=#a4885c]2.5[/color] Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions. +[color=#a4885c]2.6[/color] Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don't necessarily have to collaborate, having different goals and instructions. +However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults. +[color=#a4885c]2.7[/color] Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other lame behaviors), are strictly forbidden. +[color=#a4885c]2.8[/color] As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station. +[color=#a4885c]2.9[/color] Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones. +As a rule of thumb for ghost roles in general though: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, or sow a bit of chaos as a skeleton. But do not go out of your way as a mouse or Pun Pun to disturb people's privacy and ERP, or to persistently harass and annoy people or break things for no reason. +[color=#a4885c]2.10[/color] Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst. +[color=#a4885c]2.11[/color] Hostile ghost roles, while do also have the liberty of being friendly if they so wished or desired, if deemed too big of a potential threat by the station inhabitants, can be terminated at any time the crew sees fit. +However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself. +Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).