diff --git a/Content.Client/Actions/ActionsSystem.cs b/Content.Client/Actions/ActionsSystem.cs index b992e772563..90158ba81e6 100644 --- a/Content.Client/Actions/ActionsSystem.cs +++ b/Content.Client/Actions/ActionsSystem.cs @@ -65,6 +65,7 @@ private void OnEntityTargetHandleState(EntityUid uid, EntityTargetActionComponen return; component.Whitelist = state.Whitelist; + component.Blacklist = state.Blacklist; component.CanTargetSelf = state.CanTargetSelf; BaseHandleState(uid, component, state); } diff --git a/Content.Client/Announcements/Systems/AnnouncerSystem.cs b/Content.Client/Announcements/Systems/AnnouncerSystem.cs index de76396f705..2ce419b7881 100644 --- a/Content.Client/Announcements/Systems/AnnouncerSystem.cs +++ b/Content.Client/Announcements/Systems/AnnouncerSystem.cs @@ -1,3 +1,4 @@ +using System.Linq; using Content.Client.Audio; using Content.Shared.Announcements.Events; using Content.Shared.Announcements.Systems; @@ -18,8 +19,8 @@ public sealed class AnnouncerSystem : SharedAnnouncerSystem [Dependency] private readonly IResourceCache _cache = default!; [Dependency] private readonly IAudioManager _audioManager = default!; - private IAudioSource? AnnouncerSource { get; set; } - private float AnnouncerVolume { get; set; } + public List AnnouncerSources { get; } = new(); + public float AnnouncerVolume { get; private set; } public override void Initialize() @@ -28,8 +29,10 @@ public override void Initialize() AnnouncerVolume = _config.GetCVar(CCVars.AnnouncerVolume) * 100f / ContentAudioSystem.AnnouncerMultiplier; - SubscribeNetworkEvent(OnAnnouncementReceived); _config.OnValueChanged(CCVars.AnnouncerVolume, OnAnnouncerVolumeChanged); + _config.OnValueChanged(CCVars.AnnouncerDisableMultipleSounds, OnAnnouncerDisableMultipleSounds); + + SubscribeNetworkEvent(OnAnnouncementReceived); } public override void Shutdown() @@ -37,6 +40,7 @@ public override void Shutdown() base.Shutdown(); _config.UnsubValueChanged(CCVars.AnnouncerVolume, OnAnnouncerVolumeChanged); + _config.UnsubValueChanged(CCVars.AnnouncerDisableMultipleSounds, OnAnnouncerDisableMultipleSounds); } @@ -44,10 +48,23 @@ private void OnAnnouncerVolumeChanged(float value) { AnnouncerVolume = value; - if (AnnouncerSource != null) - AnnouncerSource.Gain = AnnouncerVolume; + foreach (var source in AnnouncerSources) + source.Gain = AnnouncerVolume; } + private void OnAnnouncerDisableMultipleSounds(bool value) + { + if (!value) + return; + + foreach (var audioSource in AnnouncerSources.ToList()) + { + audioSource.Dispose(); + AnnouncerSources.Remove(audioSource); + } + } + + private void OnAnnouncementReceived(AnnouncementSendEvent ev) { if (!ev.Recipients.Contains(_player.LocalSession!.UserId) @@ -56,14 +73,28 @@ private void OnAnnouncementReceived(AnnouncementSendEvent ev) return; var source = _audioManager.CreateAudioSource(resource); - if (source != null) + if (source == null) + return; + + source.Gain = AnnouncerVolume * SharedAudioSystem.VolumeToGain(ev.AudioParams.Volume); + source.Global = true; + + if (_config.GetCVar(CCVars.AnnouncerDisableMultipleSounds)) + { + foreach (var audioSource in AnnouncerSources.ToList()) + { + audioSource.Dispose(); + AnnouncerSources.Remove(audioSource); + } + } + + foreach (var audioSource in AnnouncerSources.ToList().Where(audioSource => !audioSource.Playing)) { - source.Gain = AnnouncerVolume * SharedAudioSystem.VolumeToGain(ev.AudioParams.Volume); - source.Global = true; + audioSource.Dispose(); + AnnouncerSources.Remove(audioSource); } - AnnouncerSource?.Dispose(); - AnnouncerSource = source; - AnnouncerSource?.StartPlaying(); + AnnouncerSources.Add(source); + source.StartPlaying(); } } diff --git a/Content.Client/Options/UI/Tabs/AudioTab.xaml b/Content.Client/Options/UI/Tabs/AudioTab.xaml index 8dd723d446d..78b0e82629e 100644 --- a/Content.Client/Options/UI/Tabs/AudioTab.xaml +++ b/Content.Client/Options/UI/Tabs/AudioTab.xaml @@ -117,6 +117,9 @@ + diff --git a/Content.Client/Options/UI/Tabs/AudioTab.xaml.cs b/Content.Client/Options/UI/Tabs/AudioTab.xaml.cs index 0207ed5c471..7da80d774bd 100644 --- a/Content.Client/Options/UI/Tabs/AudioTab.xaml.cs +++ b/Content.Client/Options/UI/Tabs/AudioTab.xaml.cs @@ -30,97 +30,89 @@ public AudioTab() ApplyButton.OnPressed += OnApplyButtonPressed; ResetButton.OnPressed += OnResetButtonPressed; - MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged; - MidiVolumeSlider.OnValueChanged += OnMidiVolumeSliderChanged; - AmbientMusicVolumeSlider.OnValueChanged += OnAmbientMusicVolumeSliderChanged; - AmbienceVolumeSlider.OnValueChanged += OnAmbienceVolumeSliderChanged; - AmbienceSoundsSlider.OnValueChanged += OnAmbienceSoundsSliderChanged; - LobbyVolumeSlider.OnValueChanged += OnLobbyVolumeSliderChanged; - InterfaceVolumeSlider.OnValueChanged += OnInterfaceVolumeSliderChanged; - AnnouncerVolumeSlider.OnValueChanged += OnAnnouncerVolumeSliderChanged; - LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled; - RestartSoundsCheckBox.OnToggled += OnRestartSoundsCheckToggled; - EventMusicCheckBox.OnToggled += OnEventMusicCheckToggled; - AdminSoundsCheckBox.OnToggled += OnAdminSoundsCheckToggled; + + AttachUpdateChangesHandler( + MasterVolumeSlider, + MidiVolumeSlider, + AmbientMusicVolumeSlider, + AmbienceVolumeSlider, + AmbienceSoundsSlider, + LobbyVolumeSlider, + InterfaceVolumeSlider, + AnnouncerVolumeSlider, + + LobbyMusicCheckBox, + RestartSoundsCheckBox, + EventMusicCheckBox, + AnnouncerDisableMultipleSoundsCheckBox, + AdminSoundsCheckBox + ); AmbienceSoundsSlider.MinValue = _cfg.GetCVar(CCVars.MinMaxAmbientSourcesConfigured); AmbienceSoundsSlider.MaxValue = _cfg.GetCVar(CCVars.MaxMaxAmbientSourcesConfigured); Reset(); + return; + + void AttachUpdateChangesHandler(params Control[] controls) + { + foreach (var control in controls) + { + switch (control) + { + case Slider slider: + slider.OnValueChanged += _ => UpdateChanges(); + break; + case CheckBox checkBox: + checkBox.OnToggled += _ => UpdateChanges(); + break; + } + } + } } protected override void Dispose(bool disposing) { ApplyButton.OnPressed -= OnApplyButtonPressed; ResetButton.OnPressed -= OnResetButtonPressed; - MasterVolumeSlider.OnValueChanged -= OnMasterVolumeSliderChanged; - MidiVolumeSlider.OnValueChanged -= OnMidiVolumeSliderChanged; - AmbientMusicVolumeSlider.OnValueChanged -= OnAmbientMusicVolumeSliderChanged; - AmbienceVolumeSlider.OnValueChanged -= OnAmbienceVolumeSliderChanged; - LobbyVolumeSlider.OnValueChanged -= OnLobbyVolumeSliderChanged; - InterfaceVolumeSlider.OnValueChanged -= OnInterfaceVolumeSliderChanged; - AnnouncerVolumeSlider.OnValueChanged -= OnAnnouncerVolumeSliderChanged; - base.Dispose(disposing); - } - - private void OnLobbyVolumeSliderChanged(Range obj) - { - UpdateChanges(); - } - - private void OnInterfaceVolumeSliderChanged(Range obj) - { - UpdateChanges(); - } - - private void OnAmbientMusicVolumeSliderChanged(Range obj) - { - UpdateChanges(); - } - - private void OnAmbienceVolumeSliderChanged(Range obj) - { - UpdateChanges(); - } - - private void OnAmbienceSoundsSliderChanged(Range obj) - { - UpdateChanges(); - } - private void OnMasterVolumeSliderChanged(Range range) - { - _audio.SetMasterGain(MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier); - UpdateChanges(); - } - - private void OnMidiVolumeSliderChanged(Range range) - { - UpdateChanges(); - } - - private void OnAnnouncerVolumeSliderChanged(Range range) - { - UpdateChanges(); - } + DetachUpdateChangesHandler( + MasterVolumeSlider, + MidiVolumeSlider, + AmbientMusicVolumeSlider, + AmbienceVolumeSlider, + AmbienceSoundsSlider, + LobbyVolumeSlider, + InterfaceVolumeSlider, + AnnouncerVolumeSlider, + + LobbyMusicCheckBox, + RestartSoundsCheckBox, + EventMusicCheckBox, + AnnouncerDisableMultipleSoundsCheckBox, + AdminSoundsCheckBox + ); - private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args) - { - UpdateChanges(); - } - private void OnRestartSoundsCheckToggled(BaseButton.ButtonEventArgs args) - { - UpdateChanges(); - } - private void OnEventMusicCheckToggled(BaseButton.ButtonEventArgs args) - { - UpdateChanges(); + base.Dispose(disposing); + return; + + void DetachUpdateChangesHandler(params Control[] controls) + { + foreach (var control in controls) + { + switch (control) + { + case Slider slider: + slider.OnValueChanged -= _ => UpdateChanges(); + break; + case CheckBox checkBox: + checkBox.OnToggled -= _ => UpdateChanges(); + break; + } + } + } } - private void OnAdminSoundsCheckToggled(BaseButton.ButtonEventArgs args) - { - UpdateChanges(); - } private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) { @@ -139,6 +131,7 @@ private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) _cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed); _cfg.SetCVar(CCVars.RestartSoundsEnabled, RestartSoundsCheckBox.Pressed); _cfg.SetCVar(CCVars.EventMusicEnabled, EventMusicCheckBox.Pressed); + _cfg.SetCVar(CCVars.AnnouncerDisableMultipleSounds, AnnouncerDisableMultipleSoundsCheckBox.Pressed); _cfg.SetCVar(CCVars.AdminSoundsEnabled, AdminSoundsCheckBox.Pressed); _cfg.SaveToFile(); UpdateChanges(); @@ -164,6 +157,7 @@ private void Reset() LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); + AnnouncerDisableMultipleSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AnnouncerDisableMultipleSounds); AdminSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.AdminSoundsEnabled); UpdateChanges(); } @@ -190,10 +184,12 @@ private void UpdateChanges() var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled); var isRestartSoundsSame = RestartSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.RestartSoundsEnabled); var isEventSame = EventMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.EventMusicEnabled); + var isAnnouncerDisableMultipleSoundsSame = AnnouncerDisableMultipleSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AnnouncerDisableMultipleSounds); var isAdminSoundsSame = AdminSoundsCheckBox.Pressed == _cfg.GetCVar(CCVars.AdminSoundsEnabled); var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbientVolumeSame && isAmbientMusicVolumeSame && isAmbientSoundsSame && isLobbySame && isRestartSoundsSame && isEventSame - && isAdminSoundsSame && isLobbyVolumeSame && isInterfaceVolumeSame && isAnnouncerVolumeSame; + && isAnnouncerDisableMultipleSoundsSame && isAdminSoundsSame && isLobbyVolumeSame + && isInterfaceVolumeSame && isAnnouncerVolumeSame; ApplyButton.Disabled = isEverythingSame; ResetButton.Disabled = isEverythingSame; MasterVolumeLabel.Text = diff --git a/Content.Client/Nyanotrasen/Overlays/DogVisionOverlay.cs b/Content.Client/Overlays/DogVisionOverlay.cs similarity index 68% rename from Content.Client/Nyanotrasen/Overlays/DogVisionOverlay.cs rename to Content.Client/Overlays/DogVisionOverlay.cs index 95cfc683e09..91f5521f7ff 100644 --- a/Content.Client/Nyanotrasen/Overlays/DogVisionOverlay.cs +++ b/Content.Client/Overlays/DogVisionOverlay.cs @@ -2,9 +2,9 @@ using Robust.Client.Player; using Robust.Shared.Enums; using Robust.Shared.Prototypes; -using Content.Shared.Abilities; +using Content.Shared.Traits.Assorted.Components; -namespace Content.Client.Nyanotrasen.Overlays; +namespace Content.Client.Overlays; public sealed partial class DogVisionOverlay : Overlay { @@ -23,22 +23,27 @@ public DogVisionOverlay() _dogVisionShader = _prototypeManager.Index("DogVision").Instance().Duplicate(); } + protected override bool BeforeDraw(in OverlayDrawArgs args) + { + if (_playerManager.LocalEntity is not { Valid: true } player + || !_entityManager.HasComponent(player)) + return false; + + return base.BeforeDraw(in args); + } + protected override void Draw(in OverlayDrawArgs args) { - if (ScreenTexture == null) + if (ScreenTexture is null) return; - if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player) - return; - if (!_entityManager.HasComponent(player)) - return; - - _dogVisionShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture); + _dogVisionShader.SetParameter("SCREEN_TEXTURE", ScreenTexture); var worldHandle = args.WorldHandle; var viewport = args.WorldBounds; worldHandle.SetTransform(Matrix3.Identity); worldHandle.UseShader(_dogVisionShader); worldHandle.DrawRect(viewport, Color.White); + worldHandle.UseShader(null); } } diff --git a/Content.Client/Nyanotrasen/Overlays/DogVisionSystem.cs b/Content.Client/Overlays/DogVisionSystem.cs similarity index 59% rename from Content.Client/Nyanotrasen/Overlays/DogVisionSystem.cs rename to Content.Client/Overlays/DogVisionSystem.cs index 2da90e877ed..9eab2e09aff 100644 --- a/Content.Client/Nyanotrasen/Overlays/DogVisionSystem.cs +++ b/Content.Client/Overlays/DogVisionSystem.cs @@ -1,14 +1,16 @@ -using Content.Shared.Abilities; +using Content.Shared.Traits.Assorted.Components; using Content.Shared.DeltaV.CCVars; using Robust.Client.Graphics; using Robust.Shared.Configuration; +using Robust.Shared.Player; -namespace Content.Client.Nyanotrasen.Overlays; +namespace Content.Client.Overlays; public sealed partial class DogVisionSystem : EntitySystem { [Dependency] private readonly IOverlayManager _overlayMan = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; + [Dependency] private readonly ISharedPlayerManager _playerMan = default!; private DogVisionOverlay _overlay = default!; @@ -18,6 +20,8 @@ public override void Initialize() SubscribeLocalEvent(OnDogVisionInit); SubscribeLocalEvent(OnDogVisionShutdown); + SubscribeLocalEvent(OnPlayerAttached); + SubscribeLocalEvent(OnPlayerDetached); Subs.CVar(_cfg, DCCVars.NoVisionFilters, OnNoVisionFiltersChanged); @@ -26,11 +30,28 @@ public override void Initialize() private void OnDogVisionInit(EntityUid uid, DogVisionComponent component, ComponentInit args) { + if (uid != _playerMan.LocalEntity) + return; + if (!_cfg.GetCVar(DCCVars.NoVisionFilters)) _overlayMan.AddOverlay(_overlay); } private void OnDogVisionShutdown(EntityUid uid, DogVisionComponent component, ComponentShutdown args) + { + if (uid != _playerMan.LocalEntity) + return; + + _overlayMan.RemoveOverlay(_overlay); + } + + private void OnPlayerAttached(EntityUid uid, DogVisionComponent component, LocalPlayerAttachedEvent args) + { + if (!_cfg.GetCVar(DCCVars.NoVisionFilters)) + _overlayMan.AddOverlay(_overlay); + } + + private void OnPlayerDetached(EntityUid uid, DogVisionComponent component, LocalPlayerDetachedEvent args) { _overlayMan.RemoveOverlay(_overlay); } diff --git a/Content.Client/Overlays/SaturationScaleOverlay.cs b/Content.Client/Overlays/SaturationScaleOverlay.cs new file mode 100644 index 00000000000..50656d3bc1e --- /dev/null +++ b/Content.Client/Overlays/SaturationScaleOverlay.cs @@ -0,0 +1,53 @@ +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Enums; +using Robust.Shared.Prototypes; +using Content.Shared.Mood; +using Content.Shared.Overlays; + +namespace Content.Client.Overlays; + +public sealed class SaturationScaleOverlay : Overlay +{ + [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + [Dependency] private readonly IPlayerManager _playerManager = default!; + [Dependency] IEntityManager _entityManager = default!; + + public override bool RequestScreenTexture => true; + public override OverlaySpace Space => OverlaySpace.WorldSpace; + private readonly ShaderInstance _shader; + private const float Saturation = 0.5f; + + + public SaturationScaleOverlay() + { + IoCManager.InjectDependencies(this); + + _shader = _prototypeManager.Index("SaturationScale").Instance().Duplicate(); + } + + protected override bool BeforeDraw(in OverlayDrawArgs args) + { + if (_playerManager.LocalEntity is not { Valid: true } player + || !_entityManager.HasComponent(player)) + return false; + + return base.BeforeDraw(in args); + } + + + protected override void Draw(in OverlayDrawArgs args) + { + if (ScreenTexture is null) + return; + + _shader.SetParameter("SCREEN_TEXTURE", ScreenTexture); + _shader.SetParameter("saturation", Saturation); + + var handle = args.WorldHandle; + handle.SetTransform(Matrix3.Identity); + handle.UseShader(_shader); + handle.DrawRect(args.WorldBounds, Color.White); + handle.UseShader(null); + } +} diff --git a/Content.Client/Overlays/SaturationScaleSystem.cs b/Content.Client/Overlays/SaturationScaleSystem.cs new file mode 100644 index 00000000000..b5932e3a490 --- /dev/null +++ b/Content.Client/Overlays/SaturationScaleSystem.cs @@ -0,0 +1,63 @@ +using Content.Shared.GameTicking; +using Content.Shared.Mood; +using Content.Shared.Overlays; +using Robust.Client.Graphics; +using Robust.Shared.Player; + +namespace Content.Client.Overlays; + +public sealed class SaturationScaleSystem : EntitySystem +{ + [Dependency] private readonly IOverlayManager _overlayMan = default!; + [Dependency] private readonly ISharedPlayerManager _playerMan = default!; + + private SaturationScaleOverlay _overlay = default!; + + + public override void Initialize() + { + base.Initialize(); + + _overlay = new(); + + SubscribeLocalEvent(OnInit); + SubscribeLocalEvent(OnShutdown); + + SubscribeLocalEvent(OnPlayerAttached); + SubscribeLocalEvent(OnPlayerDetached); + + SubscribeNetworkEvent(RoundRestartCleanup); + } + + + private void RoundRestartCleanup(RoundRestartCleanupEvent ev) + { + _overlayMan.RemoveOverlay(_overlay); + } + + private void OnPlayerDetached(EntityUid uid, SaturationScaleOverlayComponent component, PlayerDetachedEvent args) + { + _overlayMan.RemoveOverlay(_overlay); + } + + private void OnPlayerAttached(EntityUid uid, SaturationScaleOverlayComponent component, PlayerAttachedEvent args) + { + _overlayMan.AddOverlay(_overlay); + } + + private void OnShutdown(EntityUid uid, SaturationScaleOverlayComponent component, ComponentShutdown args) + { + if (uid != _playerMan.LocalEntity) + return; + + _overlayMan.RemoveOverlay(_overlay); + } + + private void OnInit(EntityUid uid, SaturationScaleOverlayComponent component, ComponentInit args) + { + if (uid != _playerMan.LocalEntity) + return; + + _overlayMan.AddOverlay(_overlay); + } +} diff --git a/Content.Client/DeltaV/Overlays/UltraVisionOverlay.cs b/Content.Client/Overlays/UltraVisionOverlay.cs similarity index 68% rename from Content.Client/DeltaV/Overlays/UltraVisionOverlay.cs rename to Content.Client/Overlays/UltraVisionOverlay.cs index 73c05e052b6..fe9317e3650 100644 --- a/Content.Client/DeltaV/Overlays/UltraVisionOverlay.cs +++ b/Content.Client/Overlays/UltraVisionOverlay.cs @@ -2,9 +2,9 @@ using Robust.Client.Player; using Robust.Shared.Enums; using Robust.Shared.Prototypes; -using Content.Shared.Abilities; +using Content.Shared.Traits.Assorted.Components; -namespace Content.Client.DeltaV.Overlays; +namespace Content.Client.Overlays; public sealed partial class UltraVisionOverlay : Overlay { @@ -23,22 +23,27 @@ public UltraVisionOverlay() _ultraVisionShader = _prototypeManager.Index("UltraVision").Instance().Duplicate(); } + protected override bool BeforeDraw(in OverlayDrawArgs args) + { + if (_playerManager.LocalEntity is not { Valid: true } player + || !_entityManager.HasComponent(player)) + return false; + + return base.BeforeDraw(in args); + } + protected override void Draw(in OverlayDrawArgs args) { - if (ScreenTexture == null) + if (ScreenTexture is null) return; - if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player) - return; - if (!_entityManager.HasComponent(player)) - return; - - _ultraVisionShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture); + _ultraVisionShader.SetParameter("SCREEN_TEXTURE", ScreenTexture); var worldHandle = args.WorldHandle; var viewport = args.WorldBounds; worldHandle.SetTransform(Matrix3.Identity); worldHandle.UseShader(_ultraVisionShader); worldHandle.DrawRect(viewport, Color.White); + worldHandle.UseShader(null); } } diff --git a/Content.Client/DeltaV/Overlays/UltraVisionSystem.cs b/Content.Client/Overlays/UltraVisionSystem.cs similarity index 59% rename from Content.Client/DeltaV/Overlays/UltraVisionSystem.cs rename to Content.Client/Overlays/UltraVisionSystem.cs index b89ffd15263..7728a647848 100644 --- a/Content.Client/DeltaV/Overlays/UltraVisionSystem.cs +++ b/Content.Client/Overlays/UltraVisionSystem.cs @@ -1,14 +1,16 @@ -using Content.Shared.Abilities; +using Content.Shared.Traits.Assorted.Components; using Content.Shared.DeltaV.CCVars; using Robust.Client.Graphics; using Robust.Shared.Configuration; +using Robust.Shared.Player; -namespace Content.Client.DeltaV.Overlays; +namespace Content.Client.Overlays; public sealed partial class UltraVisionSystem : EntitySystem { [Dependency] private readonly IOverlayManager _overlayMan = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; + [Dependency] private readonly ISharedPlayerManager _playerMan = default!; private UltraVisionOverlay _overlay = default!; @@ -18,6 +20,8 @@ public override void Initialize() SubscribeLocalEvent(OnUltraVisionInit); SubscribeLocalEvent(OnUltraVisionShutdown); + SubscribeLocalEvent(OnPlayerAttached); + SubscribeLocalEvent(OnPlayerDetached); Subs.CVar(_cfg, DCCVars.NoVisionFilters, OnNoVisionFiltersChanged); @@ -26,11 +30,28 @@ public override void Initialize() private void OnUltraVisionInit(EntityUid uid, UltraVisionComponent component, ComponentInit args) { + if (uid != _playerMan.LocalEntity) + return; + if (!_cfg.GetCVar(DCCVars.NoVisionFilters)) _overlayMan.AddOverlay(_overlay); } private void OnUltraVisionShutdown(EntityUid uid, UltraVisionComponent component, ComponentShutdown args) + { + if (uid != _playerMan.LocalEntity) + return; + + _overlayMan.RemoveOverlay(_overlay); + } + + private void OnPlayerAttached(EntityUid uid, UltraVisionComponent component, LocalPlayerAttachedEvent args) + { + if (!_cfg.GetCVar(DCCVars.NoVisionFilters)) + _overlayMan.AddOverlay(_overlay); + } + + private void OnPlayerDetached(EntityUid uid, UltraVisionComponent component, LocalPlayerDetachedEvent args) { _overlayMan.RemoveOverlay(_overlay); } diff --git a/Content.Client/Voting/VoteManager.cs b/Content.Client/Voting/VoteManager.cs index 63c706c86b3..8ade25056d6 100644 --- a/Content.Client/Voting/VoteManager.cs +++ b/Content.Client/Voting/VoteManager.cs @@ -6,12 +6,15 @@ using Robust.Client.Audio; using Robust.Client.Console; using Robust.Client.GameObjects; +using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Shared.IoC; using Robust.Shared.Network; using Robust.Shared.Timing; using Robust.Shared.Player; using Robust.Shared.Audio; +using Robust.Shared.Audio.Sources; +using Robust.Shared.ContentPack; namespace Content.Client.Voting @@ -31,16 +34,20 @@ public interface IVoteManager public sealed class VoteManager : IVoteManager { + [Dependency] private readonly IAudioManager _audio = default!; + [Dependency] private readonly IBaseClient _client = default!; + [Dependency] private readonly IClientConsoleHost _console = default!; [Dependency] private readonly IClientNetManager _netManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly IClientConsoleHost _console = default!; - [Dependency] private readonly IBaseClient _client = default!; + [Dependency] private readonly IResourceCache _res = default!; private readonly Dictionary _standardVoteTimeouts = new(); private readonly Dictionary _votes = new(); private readonly Dictionary _votePopups = new(); private Control? _popupContainer; + private IAudioSource? _voteSource; + public bool CanCallVote { get; private set; } public event Action? CanCallVoteChanged; @@ -49,6 +56,12 @@ public sealed class VoteManager : IVoteManager public void Initialize() { + const string sound = "/Audio/Effects/voteding.ogg"; + _voteSource = _audio.CreateAudioSource(_res.GetResource(sound)); + + if (_voteSource != null) + _voteSource.Global = true; + _netManager.RegisterNetMessage(ReceiveVoteData); _netManager.RegisterNetMessage(ReceiveVoteCanCall); @@ -125,9 +138,8 @@ private void ReceiveVoteData(MsgVoteData message) return; } + _voteSource?.Restart(); @new = true; - IoCManager.Resolve().GetEntitySystem() - .PlayGlobal("/Audio/Effects/voteding.ogg", Filter.Local(), false); // Refresh var container = _popupContainer; diff --git a/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs b/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs index 1da77ac5589..b0aceacc03d 100644 --- a/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs +++ b/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs @@ -84,11 +84,13 @@ static AlertsUI FindAlertsUI(Control control) return null; } - // we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order. - Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3)); + // This originally was hardcoded to expect a player character to have a Human Healthbar. + // It is no longer hardcoded to demand that. + // We should be seeing 2 alerts - the 2 debug alerts, in a specific order. + Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2)); var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c); var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray(); - var expectedIDs = new[] { AlertType.HumanHealth, AlertType.Debug1, AlertType.Debug2 }; + var expectedIDs = new[] { AlertType.Debug1, AlertType.Debug2 }; Assert.That(alertIDs, Is.SupersetOf(expectedIDs)); }); @@ -101,11 +103,11 @@ await server.WaitAssertion(() => await client.WaitAssertion(() => { - // we should be seeing 2 alerts now because one was cleared - Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2)); + // We should be seeing 1 alert now because one was cleared + Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(1)); var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c); var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray(); - var expectedIDs = new[] { AlertType.HumanHealth, AlertType.Debug2 }; + var expectedIDs = new[] { AlertType.Debug2 }; Assert.That(alertIDs, Is.SupersetOf(expectedIDs)); }); diff --git a/Content.IntegrationTests/Tests/Slipping/SlippingTest.cs b/Content.IntegrationTests/Tests/Slipping/SlippingTest.cs index 511a720ed07..61dcc3331da 100644 --- a/Content.IntegrationTests/Tests/Slipping/SlippingTest.cs +++ b/Content.IntegrationTests/Tests/Slipping/SlippingTest.cs @@ -37,8 +37,8 @@ public async Task BananaSlipTest() var sprintWalks = sys.Config.GetCVar(CCVars.GamePressToSprint); await SpawnTarget("TrashBananaPeel"); - var modifier = Comp(Player).SprintSpeedModifier; - Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed."); + // var modifier = Comp(Player).SprintSpeedModifier; + // Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed."); // Yeeting this pointless Assert because it's not actually important. // Player is to the left of the banana peel and has not slipped. #pragma warning disable NUnit2045 diff --git a/Content.Server/Abilities/Mime/MimePowersSystem.cs b/Content.Server/Abilities/Mime/MimePowersSystem.cs index c1d2643d6fa..57163a96a50 100644 --- a/Content.Server/Abilities/Mime/MimePowersSystem.cs +++ b/Content.Server/Abilities/Mime/MimePowersSystem.cs @@ -58,9 +58,6 @@ private void OnComponentInit(EntityUid uid, MimePowersComponent component, Compo EnsureComp(uid); _alertsSystem.ShowAlert(uid, AlertType.VowOfSilence); _actionsSystem.AddAction(uid, ref component.InvisibleWallActionEntity, component.InvisibleWallAction, uid); - //Nyano - Summary: Add Psionic Ability to Mime. - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - psionic.PsionicAbility = component.InvisibleWallActionEntity; } /// diff --git a/Content.Server/Abilities/Psionics/Abilities/DispelPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/DispelPowerSystem.cs index d338a5a5bcb..cdfda7c8013 100644 --- a/Content.Server/Abilities/Psionics/Abilities/DispelPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/DispelPowerSystem.cs @@ -1,4 +1,3 @@ -using Content.Shared.Actions; using Content.Shared.StatusEffect; using Content.Shared.Abilities.Psionics; using Content.Shared.Damage; @@ -6,11 +5,8 @@ using Content.Server.Guardian; using Content.Server.Bible.Components; using Content.Server.Popups; -using Robust.Shared.Prototypes; using Robust.Shared.Player; using Robust.Shared.Random; -using Robust.Shared.Timing; -using Content.Shared.Mind; using Content.Shared.Actions.Events; using Robust.Shared.Audio.Systems; @@ -18,24 +14,18 @@ namespace Content.Server.Abilities.Psionics { public sealed class DispelPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly StatusEffectsSystem _statusEffects = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly GuardianSystem _guardianSystem = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly SharedMindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); SubscribeLocalEvent(OnDispelled); @@ -46,34 +36,8 @@ public override void Initialize() SubscribeLocalEvent(OnRevenantDispelled); } - private void OnInit(EntityUid uid, DispelPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.DispelActionEntity, component.DispelActionId ); - _actions.TryGetActionData( component.DispelActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.DispelActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.DispelActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, DispelPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.DispelActionEntity); - - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(DispelPowerActionEvent args) { - if (HasComp(args.Target)) - return; - var ev = new DispelledEvent(); RaiseLocalEvent(args.Target, ev, false); diff --git a/Content.Server/Abilities/Psionics/Abilities/MetapsionicPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/MetapsionicPowerSystem.cs index b775117b716..58d7d804da6 100644 --- a/Content.Server/Abilities/Psionics/Abilities/MetapsionicPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/MetapsionicPowerSystem.cs @@ -1,58 +1,22 @@ -using Content.Shared.Actions; using Content.Shared.Abilities.Psionics; -using Content.Shared.StatusEffect; using Content.Shared.Popups; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; -using Content.Shared.Mind; using Content.Shared.Actions.Events; namespace Content.Server.Abilities.Psionics { public sealed class MetapsionicPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly StatusEffectsSystem _statusEffects = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly SharedPopupSystem _popups = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly SharedMindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); } - private void OnInit(EntityUid uid, MetapsionicPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.MetapsionicActionEntity, component.MetapsionicActionId ); - _actions.TryGetActionData( component.MetapsionicActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.MetapsionicActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.MetapsionicActionEntity; - psionic.ActivePowers.Add(component); - } - - } - - private void OnShutdown(EntityUid uid, MetapsionicPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.MetapsionicActionEntity); - - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(EntityUid uid, MetapsionicPowerComponent component, MetapsionicPowerActionEvent args) { foreach (var entity in _lookup.GetEntitiesInRange(uid, component.Range)) diff --git a/Content.Server/Abilities/Psionics/Abilities/MindSwapPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/MindSwapPowerSystem.cs index b23224cab48..2d106706c67 100644 --- a/Content.Server/Abilities/Psionics/Abilities/MindSwapPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/MindSwapPowerSystem.cs @@ -10,8 +10,6 @@ using Content.Server.Popups; using Content.Server.Psionics; using Content.Server.GameTicking; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; using Content.Shared.Mind; using Content.Shared.Actions.Events; @@ -19,10 +17,8 @@ namespace Content.Server.Abilities.Psionics { public sealed class MindSwapPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly MindSystem _mindSystem = default!; @@ -31,8 +27,6 @@ public sealed class MindSwapPowerSystem : EntitySystem public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); SubscribeLocalEvent(OnPowerReturned); SubscribeLocalEvent(OnDispelled); @@ -42,36 +36,11 @@ public override void Initialize() SubscribeLocalEvent(OnSwapInit); } - private void OnInit(EntityUid uid, MindSwapPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.MindSwapActionEntity, component.MindSwapActionId ); - _actions.TryGetActionData( component.MindSwapActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.MindSwapActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.MindSwapActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, MindSwapPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.MindSwapActionEntity); - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(MindSwapPowerActionEvent args) { if (!(TryComp(args.Target, out var damageable) && damageable.DamageContainerID == "Biological")) return; - if (HasComp(args.Target)) - return; - Swap(args.Performer, args.Target); _psionics.LogPowerUsed(args.Performer, "mind swap"); @@ -151,8 +120,6 @@ private void OnSwapInit(EntityUid uid, MindSwappedComponent component, Component _actions.TryGetActionData( component.MindSwapReturnActionEntity, out var actionData ); if (actionData is { UseDelay: not null }) _actions.StartUseDelay(component.MindSwapReturnActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - psionic.PsionicAbility = component.MindSwapReturnActionEntity; } public void Swap(EntityUid performer, EntityUid target, bool end = false) diff --git a/Content.Server/Abilities/Psionics/Abilities/NoosphericZapPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/NoosphericZapPowerSystem.cs index 0fd261ef12f..c2f59206392 100644 --- a/Content.Server/Abilities/Psionics/Abilities/NoosphericZapPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/NoosphericZapPowerSystem.cs @@ -1,66 +1,27 @@ -using Content.Shared.Actions; using Content.Shared.Abilities.Psionics; -using Content.Server.Psionics; using Content.Shared.StatusEffect; using Content.Server.Stunnable; using Content.Server.Beam; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; -using Content.Server.Mind; using Content.Shared.Actions.Events; namespace Content.Server.Abilities.Psionics { public sealed class NoosphericZapPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly StunSystem _stunSystem = default!; [Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly BeamSystem _beam = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); } - private void OnInit(EntityUid uid, NoosphericZapPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.NoosphericZapActionEntity, component.NoosphericZapActionId ); - _actions.TryGetActionData( component.NoosphericZapActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.NoosphericZapActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.NoosphericZapActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, NoosphericZapPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.NoosphericZapActionEntity); - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(NoosphericZapPowerActionEvent args) { - if (!HasComp(args.Target)) - return; - - if (HasComp(args.Target)) - return; - _beam.TryCreateBeam(args.Performer, args.Target, "LightningNoospheric"); _stunSystem.TryParalyze(args.Target, TimeSpan.FromSeconds(5), false); diff --git a/Content.Server/Abilities/Psionics/Abilities/PsionicInvisibilityPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/PsionicInvisibilityPowerSystem.cs index 5ca1dc7a6dc..19658629545 100644 --- a/Content.Server/Abilities/Psionics/Abilities/PsionicInvisibilityPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/PsionicInvisibilityPowerSystem.cs @@ -6,11 +6,6 @@ using Content.Shared.Stealth; using Content.Shared.Stealth.Components; using Content.Server.Psionics; -using Robust.Shared.Prototypes; -using Robust.Shared.Player; -using Robust.Shared.Audio; -using Robust.Shared.Timing; -using Content.Server.Mind; using Content.Shared.Actions.Events; using Robust.Shared.Audio.Systems; @@ -18,20 +13,15 @@ namespace Content.Server.Abilities.Psionics { public sealed class PsionicInvisibilityPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly SharedStunSystem _stunSystem = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly SharedStealthSystem _stealth = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); SubscribeLocalEvent(OnPowerOff); SubscribeLocalEvent(OnStart); @@ -39,28 +29,6 @@ public override void Initialize() SubscribeLocalEvent(OnDamageChanged); } - private void OnInit(EntityUid uid, PsionicInvisibilityPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.PsionicInvisibilityActionEntity, component.PsionicInvisibilityActionId ); - _actions.TryGetActionData( component.PsionicInvisibilityActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.PsionicInvisibilityActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.PsionicInvisibilityActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, PsionicInvisibilityPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.PsionicInvisibilityActionEntity); - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(EntityUid uid, PsionicInvisibilityPowerComponent component, PsionicInvisibilityPowerActionEvent args) { if (HasComp(uid)) diff --git a/Content.Server/Abilities/Psionics/Abilities/PsionicRegenerationPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/PsionicRegenerationPowerSystem.cs index 097a0cb750b..17e9249e655 100644 --- a/Content.Server/Abilities/Psionics/Abilities/PsionicRegenerationPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/PsionicRegenerationPowerSystem.cs @@ -1,69 +1,42 @@ using Robust.Shared.Audio; -using Robust.Server.GameObjects; using Robust.Shared.Player; -using Robust.Shared.Prototypes; using Content.Server.Body.Components; using Content.Server.Body.Systems; -using Content.Server.Chemistry.Containers.EntitySystems; -using Content.Server.Chemistry.EntitySystems; using Content.Server.DoAfter; using Content.Shared.Abilities.Psionics; -using Content.Shared.Actions; using Content.Shared.Chemistry.Components; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.Popups; using Content.Shared.Psionics.Events; -using Content.Shared.Tag; using Content.Shared.Examine; using static Content.Shared.Examine.ExamineSystemShared; using Robust.Shared.Timing; -using Content.Server.Mind; using Content.Shared.Actions.Events; -using Content.Shared.Chemistry.EntitySystems; using Robust.Server.Audio; namespace Content.Server.Abilities.Psionics { public sealed class PsionicRegenerationPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; - [Dependency] private readonly SolutionContainerSystem _solutionSystem = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly AudioSystem _audioSystem = default!; - [Dependency] private readonly TagSystem _tagSystem = default!; [Dependency] private readonly DoAfterSystem _doAfterSystem = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; [Dependency] private readonly ExamineSystemShared _examine = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); SubscribeLocalEvent(OnDispelled); SubscribeLocalEvent(OnDoAfter); } - private void OnInit(EntityUid uid, PsionicRegenerationPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.PsionicRegenerationActionEntity, component.PsionicRegenerationActionId ); - _actions.TryGetActionData( component.PsionicRegenerationActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.PsionicRegenerationActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.PsionicRegenerationActionEntity; - psionic.ActivePowers.Add(component); - } - } private void OnPowerUsed(EntityUid uid, PsionicRegenerationPowerComponent component, PsionicRegenerationPowerActionEvent args) { @@ -86,16 +59,6 @@ private void OnPowerUsed(EntityUid uid, PsionicRegenerationPowerComponent compon args.Handled = true; } - private void OnShutdown(EntityUid uid, PsionicRegenerationPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.PsionicRegenerationActionEntity); - - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnDispelled(EntityUid uid, PsionicRegenerationPowerComponent component, DispelledEvent args) { if (component.DoAfter == null) diff --git a/Content.Server/Abilities/Psionics/Abilities/PyrokinesisPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/PyrokinesisPowerSystem.cs index 407b72c6b58..3740822667b 100644 --- a/Content.Server/Abilities/Psionics/Abilities/PyrokinesisPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/PyrokinesisPowerSystem.cs @@ -1,55 +1,22 @@ -using Content.Shared.Actions; using Content.Shared.Abilities.Psionics; using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Server.Popups; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; -using Content.Server.Mind; using Content.Shared.Actions.Events; namespace Content.Server.Abilities.Psionics { public sealed class PyrokinesisPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly FlammableSystem _flammableSystem = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); } - - private void OnInit(EntityUid uid, PyrokinesisPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.PyrokinesisActionEntity, component.PyrokinesisActionId ); - _actions.TryGetActionData( component.PyrokinesisActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.PyrokinesisActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.PyrokinesisActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, PyrokinesisPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.PyrokinesisActionEntity); - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(PyrokinesisPowerActionEvent args) { if (!TryComp(args.Target, out var flammableComponent)) diff --git a/Content.Server/Abilities/Psionics/Abilities/TelegnosisPowerSystem.cs b/Content.Server/Abilities/Psionics/Abilities/TelegnosisPowerSystem.cs index f7ae04b61ea..7a3f663a43f 100644 --- a/Content.Server/Abilities/Psionics/Abilities/TelegnosisPowerSystem.cs +++ b/Content.Server/Abilities/Psionics/Abilities/TelegnosisPowerSystem.cs @@ -1,55 +1,21 @@ -using Content.Shared.Actions; -using Content.Shared.StatusEffect; using Content.Shared.Abilities.Psionics; using Content.Shared.Mind.Components; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; -using Content.Server.Mind; using Content.Shared.Actions.Events; namespace Content.Server.Abilities.Psionics { public sealed class TelegnosisPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly StatusEffectsSystem _statusEffects = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly MindSwapPowerSystem _mindSwap = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); SubscribeLocalEvent(OnMindRemoved); } - private void OnInit(EntityUid uid, TelegnosisPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.TelegnosisActionEntity, component.TelegnosisActionId ); - _actions.TryGetActionData( component.TelegnosisActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.TelegnosisActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - { - psionic.PsionicAbility = component.TelegnosisActionEntity; - psionic.ActivePowers.Add(component); - } - } - - private void OnShutdown(EntityUid uid, TelegnosisPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.TelegnosisActionEntity); - if (TryComp(uid, out var psionic)) - { - psionic.ActivePowers.Remove(component); - } - } - private void OnPowerUsed(EntityUid uid, TelegnosisPowerComponent component, TelegnosisPowerActionEvent args) { var projection = Spawn(component.Prototype, Transform(uid).Coordinates); diff --git a/Content.Server/Abilities/Psionics/InnatePsionicPowersComponent.cs b/Content.Server/Abilities/Psionics/InnatePsionicPowersComponent.cs new file mode 100644 index 00000000000..fe9c7511cbc --- /dev/null +++ b/Content.Server/Abilities/Psionics/InnatePsionicPowersComponent.cs @@ -0,0 +1,15 @@ +using Content.Shared.Psionics; +using Robust.Shared.Prototypes; + +namespace Content.Server.Abilities.Psionics +{ + [RegisterComponent] + public sealed partial class InnatePsionicPowersComponent : Component + { + /// + /// The list of all powers to be added on Startup + /// + [DataField] + public List> PowersToAdd = new(); + } +} diff --git a/Content.Server/Abilities/Psionics/PsionicAbilitiesSystem.cs b/Content.Server/Abilities/Psionics/PsionicAbilitiesSystem.cs index e59696aa904..1ac5db70151 100644 --- a/Content.Server/Abilities/Psionics/PsionicAbilitiesSystem.cs +++ b/Content.Server/Abilities/Psionics/PsionicAbilitiesSystem.cs @@ -1,15 +1,17 @@ using Content.Shared.Abilities.Psionics; using Content.Shared.Actions; +using Content.Shared.Popups; using Content.Shared.Psionics.Glimmer; using Content.Shared.Random; using Content.Shared.Random.Helpers; -using Content.Server.EUI; -using Content.Server.Psionics; -using Content.Server.Mind; using Content.Shared.StatusEffect; using Robust.Shared.Random; using Robust.Shared.Prototypes; -using Robust.Shared.Player; +using Robust.Shared.Serialization.Manager; +using Content.Shared.Psionics; +using System.Linq; +using Robust.Server.Player; +using Content.Server.Chat.Managers; namespace Content.Server.Abilities.Psionics { @@ -18,110 +20,325 @@ public sealed class PsionicAbilitiesSystem : EntitySystem [Dependency] private readonly IComponentFactory _componentFactory = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; - [Dependency] private readonly EuiManager _euiManager = default!; [Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!; [Dependency] private readonly GlimmerSystem _glimmerSystem = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly MindSystem _mindSystem = default!; + [Dependency] private readonly SharedActionsSystem _actions = default!; + [Dependency] private readonly SharedPopupSystem _popups = default!; + [Dependency] private readonly ISerializationManager _serialization = default!; + [Dependency] private readonly IPlayerManager _playerManager = default!; + [Dependency] private readonly IChatManager _chatManager = default!; - private ISawmill _sawmill = default!; + private ProtoId _pool = "RandomPsionicPowerPool"; + private const string GenericInitializationMessage = "generic-power-initialization-feedback"; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnPlayerAttached); + SubscribeLocalEvent(InnatePowerStartup); + SubscribeLocalEvent(OnPsionicShutdown); } - private void OnPlayerAttached(EntityUid uid, PsionicAwaitingPlayerComponent component, PlayerAttachedEvent args) + /// + /// Special use-case for a InnatePsionicPowers, which allows an entity to start with any number of Psionic Powers. + /// + private void InnatePowerStartup(EntityUid uid, InnatePsionicPowersComponent comp, ComponentStartup args) { - if (TryComp(uid, out var bonus) && bonus.Warn == true) - _euiManager.OpenEui(new AcceptPsionicsEui(uid, this), args.Player); - else - AddRandomPsionicPower(uid); - RemCompDeferred(uid); + // Any entity with InnatePowers should also be psionic, but in case they aren't already... + EnsureComp(uid, out var psionic); + + foreach (var proto in comp.PowersToAdd) + if (!psionic.ActivePowers.Contains(_prototypeManager.Index(proto))) + InitializePsionicPower(uid, _prototypeManager.Index(proto), psionic, false); } - public void AddPsionics(EntityUid uid, bool warn = true) + private void OnPsionicShutdown(EntityUid uid, PsionicComponent component, ComponentShutdown args) { - if (Deleted(uid) - || HasComp(uid)) + if (!EntityManager.EntityExists(uid) + || HasComp(uid)) return; - if (!_mindSystem.TryGetMind(uid, out _, out var mind)) - { - EnsureComp(uid); + RemoveAllPsionicPowers(uid); + } + + /// + /// The most shorthand route to creating a Psion. If an entity is not already psionic, it becomes one. This also adds a random new PsionicPower. + /// To create a "Latent Psychic"(Psion with no powers) just add or ensure the PsionicComponent normally. + /// + public void AddPsionics(EntityUid uid) + { + if (Deleted(uid)) + return; + + AddRandomPsionicPower(uid); + } + + /// + /// Pretty straightforward, adds a random psionic power to a given Entity. If that Entity is not already Psychic, it will be made one. + /// If an entity already has all possible powers, this will not add any new ones. + /// + public void AddRandomPsionicPower(EntityUid uid) + { + // We need to EnsureComp here to make sure that we aren't iterating over a component that: + // A: Isn't fully initialized + // B: Is in the process of being shutdown/deleted + // Imagine my surprise when I found out Resolve doesn't check for that. + // TODO: This EnsureComp will be 1984'd in a separate PR, when I rework how you get psionics in the first place. + EnsureComp(uid, out var psionic); + + if (!_prototypeManager.TryIndex(_pool.Id, out var pool)) + return; + + var newPool = pool.Weights.Keys.ToList(); + newPool.RemoveAll(s => + _prototypeManager.TryIndex(s, out var p) && + psionic.ActivePowers.Contains(p)); + + if (newPool.Count == 0) return; - } - if (!_mindSystem.TryGetSession(mind, out var client)) + var newProto = _random.Pick(newPool); + if (!_prototypeManager.TryIndex(newProto, out var newPower)) return; - if (warn && HasComp(uid)) - _euiManager.OpenEui(new AcceptPsionicsEui(uid, this), client); - else - AddRandomPsionicPower(uid); + InitializePsionicPower(uid, newPower); + + _glimmerSystem.Glimmer += _random.Next(1, (int) Math.Round(1 + psionic.CurrentAmplification + psionic.CurrentDampening)); } - public void AddPsionics(EntityUid uid, string powerComp) + /// + /// Initializes a new Psionic Power on a given entity, assuming the entity does not already have said power initialized. + /// + public void InitializePsionicPower(EntityUid uid, PsionicPowerPrototype proto, PsionicComponent psionic, bool playFeedback = true) { - if (Deleted(uid) - || HasComp(uid)) + if (!_prototypeManager.HasIndex(proto.ID) + || psionic.ActivePowers.Contains(proto)) return; - AddComp(uid); + psionic.ActivePowers.Add(proto); - var newComponent = (Component) _componentFactory.GetComponent(powerComp); - newComponent.Owner = uid; + AddPsionicActions(uid, proto, psionic); + AddPsionicPowerComponents(uid, proto); + AddPsionicStatSources(proto, psionic); + RefreshPsionicModifiers(uid, psionic); + SendFeedbackMessage(uid, proto, playFeedback); + //SendFeedbackAudio(uid, proto, playPopup); // TODO: This one is coming next! + } + + /// + /// Initializes a new Psionic Power on a given entity, assuming the entity does not already have said power initialized. + /// + public void InitializePsionicPower(EntityUid uid, PsionicPowerPrototype proto, bool playFeedback = true) + { + EnsureComp(uid, out var psionic); - EntityManager.AddComponent(uid, newComponent); + InitializePsionicPower(uid, proto, psionic, playFeedback); } - public void AddRandomPsionicPower(EntityUid uid) + /// + /// Updates a Psion's casting stats, call this anytime a system adds a new source of Amp or Damp. + /// + public void RefreshPsionicModifiers(EntityUid uid, PsionicComponent comp) { - AddComp(uid); + var ampModifier = 0f; + var dampModifier = 0f; + foreach (var (_, source) in comp.AmplificationSources) + ampModifier += source; + foreach (var (_, source) in comp.DampeningSources) + dampModifier += source; - if (!_prototypeManager.TryIndex("RandomPsionicPowerPool", out var pool)) - { - _sawmill.Error("Can't index the random psionic power pool!"); - return; - } + var ev = new OnSetPsionicStatsEvent(ampModifier, dampModifier); + RaiseLocalEvent(uid, ref ev); + ampModifier = ev.AmplificationChangedAmount; + dampModifier = ev.DampeningChangedAmount; + + comp.CurrentAmplification = ampModifier; + comp.CurrentDampening = dampModifier; + } - // uh oh, stinky! - var newComponent = (Component) _componentFactory.GetComponent(pool.Pick()); - newComponent.Owner = uid; + /// + /// Updates a Psion's casting stats, call this anytime a system adds a new source of Amp or Damp. + /// Variant function for systems that didn't already have the PsionicComponent. + /// + public void RefreshPsionicModifiers(EntityUid uid) + { + if (!TryComp(uid, out var comp)) + return; - EntityManager.AddComponent(uid, newComponent); + RefreshPsionicModifiers(uid, comp); + } - _glimmerSystem.Glimmer += _random.Next(1, 5); + /// + /// A more advanced form of removing powers. Mindbreaking not only removes all psionic powers, + /// it also disables the possibility of obtaining new ones. + /// + public void MindBreak(EntityUid uid) + { + RemoveAllPsionicPowers(uid, true); } - public void RemovePsionics(EntityUid uid) + /// + /// Remove all Psionic powers, with accompanying actions, components, and casting stat sources, from a given Psion. + /// Optionally, the Psion can also be rendered permanently non-Psionic. + /// + public void RemoveAllPsionicPowers(EntityUid uid, bool mindbreak = false) { if (!TryComp(uid, out var psionic) || !psionic.Removable) return; - if (!_prototypeManager.TryIndex("RandomPsionicPowerPool", out var pool)) + RemovePsionicActions(uid, psionic); + + var newPsionic = psionic.ActivePowers.ToList(); + foreach (var proto in newPsionic) { - _sawmill.Error("Can't index the random psionic power pool!"); + if (!_prototypeManager.TryIndex(proto.ID, out var power)) + continue; + + RemovePsionicPowerComponents(uid, proto); + + // If we're mindbreaking, we can skip the casting stats since the PsionicComponent is getting 1984'd. + if (!mindbreak) + RemovePsionicStatSources(uid, power, psionic); + } + + if (mindbreak) + { + EnsureComp(uid); + _statusEffectsSystem.TryAddStatusEffect(uid, psionic.MindbreakingStutterCondition, + TimeSpan.FromMinutes(psionic.MindbreakingStutterTime * psionic.CurrentAmplification * psionic.CurrentDampening), + false, + psionic.MindbreakingStutterAccent); + + _popups.PopupEntity(Loc.GetString(psionic.MindbreakingFeedback, ("entity", MetaData(uid).EntityName)), uid, uid, PopupType.MediumCaution); + + RemComp(uid); + RemComp(uid); return; } + RefreshPsionicModifiers(uid, psionic); + } - foreach (var compName in pool.Weights.Keys) + /// + /// Add all actions associated with a specific Psionic Power + /// + private void AddPsionicActions(EntityUid uid, PsionicPowerPrototype proto, PsionicComponent psionic) + { + foreach (var id in proto.Actions) + { + EntityUid? actionId = null; + if (_actions.AddAction(uid, ref actionId, id)) + { + _actions.StartUseDelay(actionId); + psionic.Actions.Add(id, actionId); + } + } + } + + /// + /// Add all components associated with a specific Psionic power. + /// + private void AddPsionicPowerComponents(EntityUid uid, PsionicPowerPrototype proto) + { + if (proto.Components is null) + return; + + foreach (var entry in proto.Components.Values) + { + if (HasComp(uid, entry.Component.GetType())) + continue; + + var comp = (Component) _serialization.CreateCopy(entry.Component, notNullableOverride: true); + comp.Owner = uid; + EntityManager.AddComponent(uid, comp); + } + } + + /// + /// Update the Amplification and Dampening sources of a Psion to include a new Power. + /// + private void AddPsionicStatSources(PsionicPowerPrototype proto, PsionicComponent psionic) + { + if (proto.AmplificationModifier != 0) + psionic.AmplificationSources.Add(proto.Name, proto.AmplificationModifier); + + if (proto.DampeningModifier != 0) + psionic.DampeningSources.Add(proto.Name, proto.DampeningModifier); + } + + /// + /// Displays a message to alert the player when they have obtained a new psionic power. These generally will not play for Innate powers. + /// Chat messages of this nature should be written in the first-person. + /// Popup feedback should be no more than a sentence, while the full Initialization Feedback can be as much as a paragraph of text. + /// + private void SendFeedbackMessage(EntityUid uid, PsionicPowerPrototype proto, bool playFeedback = true) + { + if (!playFeedback + || !_playerManager.TryGetSessionByEntity(uid, out var session) + || session is null) + return; + + if (proto.InitializationPopup is null) + _popups.PopupEntity(Loc.GetString(GenericInitializationMessage), uid, uid, PopupType.MediumCaution); + else _popups.PopupEntity(Loc.GetString(proto.InitializationPopup), uid, uid, PopupType.MediumCaution); + + if (proto.InitializationFeedback is null) + return; + + if (!Loc.TryGetString(proto.InitializationFeedback, out var feedback)) + return; + var feedbackMessage = $"[font size={proto.InitializationFeedbackFontSize}][color={proto.InitializationFeedbackColor}]{feedback}[/color][/font]"; + _chatManager.ChatMessageToOne( + proto.InitializationFeedbackChannel, + feedbackMessage, + feedbackMessage, + EntityUid.Invalid, + false, + session.Channel); + } + + /// + /// Remove all Psychic Actions listed in an entity's Psionic Component. Unfortunately, removing actions associated with a specific Power Prototype is not supported. + /// + private void RemovePsionicActions(EntityUid uid, PsionicComponent psionic) + { + if (psionic.Actions is null) + return; + + foreach (var action in psionic.Actions) + _actionsSystem.RemoveAction(uid, action.Value); + } + + /// + /// Remove all Components associated with a specific Psionic Power. + /// + private void RemovePsionicPowerComponents(EntityUid uid, PsionicPowerPrototype proto) + { + if (proto.Components is null) + return; + + foreach (var comp in proto.Components) { - // component moment - var comp = _componentFactory.GetComponent(compName); - if (EntityManager.TryGetComponent(uid, comp.GetType(), out var psionicPower)) - RemComp(uid, psionicPower); + var powerComp = (Component) _componentFactory.GetComponent(comp.Key); + if (!EntityManager.HasComponent(uid, powerComp.GetType())) + continue; + + EntityManager.RemoveComponent(uid, powerComp.GetType()); } - if (psionic.PsionicAbility != null - && _actionsSystem.TryGetActionData(psionic.PsionicAbility, out var psiAbility) - && psiAbility is not null) - _actionsSystem.RemoveAction(uid, psionic.PsionicAbility); + } + + /// + /// Remove all stat sources associated with a specific Psionic Power. + /// + private void RemovePsionicStatSources(EntityUid uid, PsionicPowerPrototype proto, PsionicComponent psionic) + { + if (proto.AmplificationModifier != 0) + psionic.AmplificationSources.Remove(proto.Name); - _statusEffectsSystem.TryAddStatusEffect(uid, "Stutter", TimeSpan.FromMinutes(5), false, "StutteringAccent"); + if (proto.DampeningModifier != 0) + psionic.DampeningSources.Remove(proto.Name); - RemComp(uid); + RefreshPsionicModifiers(uid, psionic); } } } diff --git a/Content.Server/Administration/Commands/SetOutfitCommand.cs b/Content.Server/Administration/Commands/SetOutfitCommand.cs index 79e73ce3d97..2f979f4340b 100644 --- a/Content.Server/Administration/Commands/SetOutfitCommand.cs +++ b/Content.Server/Administration/Commands/SetOutfitCommand.cs @@ -12,6 +12,7 @@ using Robust.Shared.Console; using Robust.Shared.Player; using Robust.Shared.Prototypes; +using Content.Server.Silicon.IPC; namespace Content.Server.Administration.Commands { @@ -126,7 +127,7 @@ public static bool SetOutfit(EntityUid target, string gear, IEntityManager entit handsSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent); } } - + InternalEncryptionKeySpawner.TryInsertEncryptionKey(target, startingGear, entityManager, profile); return true; } } diff --git a/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs b/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs index 9849d2df79c..eff97136d06 100644 --- a/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs +++ b/Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs @@ -111,7 +111,7 @@ private void AddAntagVerbs(GetVerbsEvent args) { Text = Loc.GetString("admin-verb-text-make-thief"), Category = VerbCategory.Antag, - Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/ihscombat.rsi"), "icon"), + Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/Color/black.rsi"), "icon"), Act = () => { _thief.AdminMakeThief(args.Target, false); //Midround add pacified is bad diff --git a/Content.Server/Arcade/BlockGame/BlockGame.cs b/Content.Server/Arcade/BlockGame/BlockGame.cs index 3af1828d564..675776828f8 100644 --- a/Content.Server/Arcade/BlockGame/BlockGame.cs +++ b/Content.Server/Arcade/BlockGame/BlockGame.cs @@ -2,6 +2,7 @@ using Robust.Server.GameObjects; using Robust.Shared.Random; using System.Linq; +using Content.Shared.Mood; namespace Content.Server.Arcade.BlockGame; @@ -82,6 +83,8 @@ private void InvokeGameover() { _highScorePlacement = _arcadeSystem.RegisterHighScore(meta.EntityName, Points); SendHighscoreUpdate(); + var ev = new MoodEffectEvent("ArcadePlay"); + _entityManager.EventBus.RaiseLocalEvent(meta.Owner, ev); } SendMessage(new BlockGameMessages.BlockGameGameOverScreenMessage(Points, _highScorePlacement?.LocalPlacement, _highScorePlacement?.GlobalPlacement)); } diff --git a/Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs b/Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs index f60d88ebf78..a5ca626d131 100644 --- a/Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs +++ b/Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs @@ -2,6 +2,7 @@ using Content.Shared.UserInterface; using Content.Server.Advertise; using Content.Server.Advertise.Components; +using Content.Shared.Mood; using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent; using Robust.Server.GameObjects; using Robust.Shared.Audio; @@ -76,6 +77,9 @@ private void OnSVPlayerAction(EntityUid uid, SpaceVillainArcadeComponent compone if (!TryComp(uid, out var power) || !power.Powered) return; + if (msg.Session.AttachedEntity != null) + RaiseLocalEvent(msg.Session.AttachedEntity.Value, new MoodEffectEvent("ArcadePlay")); + switch (msg.PlayerAction) { case PlayerAction.Attack: diff --git a/Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs b/Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs index 948373940e4..9bea58330cd 100644 --- a/Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs +++ b/Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs @@ -8,6 +8,7 @@ using Content.Shared.FixedPoint; using Content.Shared.Inventory; using Content.Shared.Inventory.Events; +using Content.Shared.Mood; using Robust.Shared.Containers; namespace Content.Server.Atmos.EntitySystems @@ -239,14 +240,16 @@ public override void Update(float frameTime) barotrauma.TakingDamage = true; _adminLogger.Add(LogType.Barotrauma, $"{ToPrettyString(uid):entity} started taking low pressure damage"); } - - _alertsSystem.ShowAlert(uid, AlertType.LowPressure, 2); + RaiseLocalEvent(uid, new MoodEffectEvent("MobLowPressure")); + _alertsSystem.ShowAlert(uid, AlertType.LowPressure, 2); } else if (pressure >= Atmospherics.HazardHighPressure) { var damageScale = MathF.Min(((pressure / Atmospherics.HazardHighPressure) - 1) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage); _damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true, false); + RaiseLocalEvent(uid, new MoodEffectEvent("MobHighPressure")); + if (!barotrauma.TakingDamage) { barotrauma.TakingDamage = true; diff --git a/Content.Server/Atmos/EntitySystems/FlammableSystem.cs b/Content.Server/Atmos/EntitySystems/FlammableSystem.cs index d34de937a41..7890b7751ac 100644 --- a/Content.Server/Atmos/EntitySystems/FlammableSystem.cs +++ b/Content.Server/Atmos/EntitySystems/FlammableSystem.cs @@ -23,6 +23,7 @@ using Content.Shared.Weapons.Melee.Events; using Content.Shared.FixedPoint; using Robust.Server.Audio; +using Content.Shared.Mood; using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Systems; @@ -410,10 +411,12 @@ public override void Update(float frameTime) if (!flammable.OnFire) { _alertsSystem.ClearAlert(uid, AlertType.Fire); + RaiseLocalEvent(uid, new MoodRemoveEffectEvent("OnFire")); continue; } _alertsSystem.ShowAlert(uid, AlertType.Fire); + RaiseLocalEvent(uid, new MoodEffectEvent("OnFire")); if (flammable.FireStacks > 0) { diff --git a/Content.Server/Bed/BedSystem.cs b/Content.Server/Bed/BedSystem.cs index 49021c142f4..f1bd9482e5e 100644 --- a/Content.Server/Bed/BedSystem.cs +++ b/Content.Server/Bed/BedSystem.cs @@ -12,6 +12,7 @@ using Content.Shared.Emag.Systems; using Content.Shared.Mobs.Systems; using Robust.Shared.Timing; +using Content.Shared.Silicon.Components; // I shouldn't have to modify this. namespace Content.Server.Bed { @@ -65,7 +66,8 @@ public override void Update(float frameTime) foreach (var healedEntity in strapComponent.BuckledEntities) { - if (_mobStateSystem.IsDead(healedEntity)) + if (_mobStateSystem.IsDead(healedEntity) + || HasComp(healedEntity)) continue; var damage = bedComponent.Damage; diff --git a/Content.Server/Bible/BibleSystem.cs b/Content.Server/Bible/BibleSystem.cs index c845b17230a..2798103cc1c 100644 --- a/Content.Server/Bible/BibleSystem.cs +++ b/Content.Server/Bible/BibleSystem.cs @@ -14,6 +14,7 @@ using Content.Shared.Popups; using Content.Shared.Timing; using Content.Shared.Verbs; +using Content.Shared.Mood; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Player; @@ -153,6 +154,8 @@ private void OnAfterInteract(EntityUid uid, BibleComponent component, AfterInter _audio.PlayPvs(component.HealSoundPath, args.User); _delay.TryResetDelay((uid, useDelay)); } + + RaiseLocalEvent(args.Target.Value, new MoodEffectEvent("GotBlessed")); } private void AddSummonVerb(EntityUid uid, SummonableComponent component, GetVerbsEvent args) diff --git a/Content.Server/Body/Systems/RespiratorSystem.cs b/Content.Server/Body/Systems/RespiratorSystem.cs index c7266e2c463..389e5fbab72 100644 --- a/Content.Server/Body/Systems/RespiratorSystem.cs +++ b/Content.Server/Body/Systems/RespiratorSystem.cs @@ -10,6 +10,7 @@ using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.Mobs.Systems; +using Content.Shared.Mood; using JetBrains.Annotations; using Robust.Shared.Timing; @@ -177,6 +178,7 @@ private void TakeSuffocationDamage(Entity ent) { _alertsSystem.ShowAlert(ent, comp.Alert); } + RaiseLocalEvent(ent, new MoodEffectEvent("Suffocating")); } _damageableSys.TryChangeDamage(ent, ent.Comp.Damage, interruptsDoAfters: false); diff --git a/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs b/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs index 8d5a583f6d8..5654f9067b5 100644 --- a/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs +++ b/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs @@ -8,8 +8,6 @@ using Content.Shared.Language.Systems; using Content.Shared.Mind.Components; using Robust.Shared.Prototypes; -using Content.Server.Psionics; -using Content.Shared.Body.Part; //Nyano - Summary: pulls in the ability for the sentient creature to become psionic. using Content.Shared.Humanoid; using Content.Shared.Language.Components; //Delta-V - Banning humanoids from becoming ghost roles. using Content.Shared.Language.Events; @@ -68,7 +66,6 @@ public override void Effect(ReagentEffectArgs args) ghostRole = entityManager.AddComponent(uid); entityManager.EnsureComponent(uid); - entityManager.EnsureComponent(uid); //Nyano - Summary:. Makes the animated body able to get psionics. var entityData = entityManager.GetComponent(uid); ghostRole.RoleName = entityData.EntityName; diff --git a/Content.Server/Cloning/CloningSystem.cs b/Content.Server/Cloning/CloningSystem.cs index 92e658591a0..5d311f3ce10 100644 --- a/Content.Server/Cloning/CloningSystem.cs +++ b/Content.Server/Cloning/CloningSystem.cs @@ -50,6 +50,7 @@ using Content.Shared.Damage.ForceSay; using Content.Server.Polymorph.Components; using Content.Shared.Chat; +using Content.Shared.Abilities.Psionics; namespace Content.Server.Cloning { @@ -252,7 +253,7 @@ public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Entity(mob); + EnsureComp(mob); var ev = new CloningEvent(bodyToClone, mob); RaiseLocalEvent(bodyToClone, ref ev); @@ -438,7 +439,7 @@ private EntityUid FetchAndSpawnMob(CloningPodComponent clonePod, HumanoidCharact grammar.Gender = humanoid.Gender; Dirty(grammar); - EnsureComp(mob); + EnsureComp(mob); EnsureComp(mob); EnsureComp(mob); EnsureComp(mob); diff --git a/Content.Server/DeltaV/ParadoxAnomaly/Systems/ParadoxAnomalySystem.cs b/Content.Server/DeltaV/ParadoxAnomaly/Systems/ParadoxAnomalySystem.cs index 62d994dac34..d8ca263d5b2 100644 --- a/Content.Server/DeltaV/ParadoxAnomaly/Systems/ParadoxAnomalySystem.cs +++ b/Content.Server/DeltaV/ParadoxAnomaly/Systems/ParadoxAnomalySystem.cs @@ -7,6 +7,7 @@ using Content.Server.Spawners.Components; using Content.Server.Station.Systems; using Content.Server.Terminator.Systems; +using Content.Shared.Abilities.Psionics; using Content.Shared.Humanoid; using Content.Shared.Humanoid.Prototypes; using Content.Shared.Mind; @@ -16,7 +17,6 @@ using Content.Shared.Roles.Jobs; using Robust.Shared.Prototypes; using Robust.Shared.Random; -using Robust.Shared.Utility; using System.Diagnostics.CodeAnalysis; namespace Content.Server.DeltaV.ParadoxAnomaly.Systems; @@ -156,8 +156,9 @@ private bool TrySpawnParadoxAnomaly(string rule, [NotNullWhen(true)] out EntityU special.AfterEquip(spawned); } - var psi = EnsureComp(spawned); - _psionics.RollPsionics(spawned, psi, false, 100); + // TODO: In a future PR, make it so that the Paradox Anomaly spawns with a completely 1:1 clone of the victim's entire PsionicComponent. + if (HasComp(uid)) + EnsureComp(spawned); return spawned; } diff --git a/Content.Server/DeltaV/StationEvents/Components/PirateRadioSpawnRuleComponent.cs b/Content.Server/DeltaV/StationEvents/Components/PirateRadioSpawnRuleComponent.cs index 432fbfb4aca..fb4c1751f61 100644 --- a/Content.Server/DeltaV/StationEvents/Components/PirateRadioSpawnRuleComponent.cs +++ b/Content.Server/DeltaV/StationEvents/Components/PirateRadioSpawnRuleComponent.cs @@ -1,9 +1,3 @@ -/* -* Delta-V - This file is licensed under AGPLv3 -* Copyright (c) 2024 Delta-V Contributors -* See AGPLv3.txt for details. -*/ - using Content.Server.StationEvents.Events; namespace Content.Server.StationEvents.Components; diff --git a/Content.Server/DeltaV/StationEvents/Events/PirateRadioSpawnRule.cs b/Content.Server/DeltaV/StationEvents/Events/PirateRadioSpawnRule.cs index ba042d89662..4e43c1ff967 100644 --- a/Content.Server/DeltaV/StationEvents/Events/PirateRadioSpawnRule.cs +++ b/Content.Server/DeltaV/StationEvents/Events/PirateRadioSpawnRule.cs @@ -1,9 +1,3 @@ -/* -* Delta-V - This file is licensed under AGPLv3 -* Copyright (c) 2024 Delta-V Contributors -* See AGPLv3.txt for details. -*/ - using Robust.Server.GameObjects; using Robust.Server.Maps; using Robust.Shared.Configuration; diff --git a/Content.Server/Electrocution/ElectrocutionSystem.cs b/Content.Server/Electrocution/ElectrocutionSystem.cs index 11633062829..ba20f4e32f3 100644 --- a/Content.Server/Electrocution/ElectrocutionSystem.cs +++ b/Content.Server/Electrocution/ElectrocutionSystem.cs @@ -62,7 +62,9 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem [ValidatePrototypeId] private const string DamageType = "Shock"; - // Multiply and shift the log scale for shock damage. + // Yes, this is absurdly small for a reason. + public const float ElectrifiedDamagePerWatt = 0.0015f; // This information is allowed to be public, and was needed in BatteryElectrocuteChargeSystem.cs + private const float RecursiveDamageMultiplier = 0.75f; private const float RecursiveTimeMultiplier = 0.8f; @@ -297,9 +299,9 @@ public override bool TryDoElectrocution( || !DoCommonElectrocution(uid, sourceUid, shockDamage, time, refresh, siemensCoefficient, statusEffects)) return false; - RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient), true); - return true; - } + RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient, shockDamage), true); + return true; + } private bool TryDoElectrocutionPowered( EntityUid uid, @@ -347,7 +349,7 @@ private bool TryDoElectrocutionPowered( electrocutionComponent.Electrocuting = uid; electrocutionComponent.Source = sourceUid; - RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient), true); + RaiseLocalEvent(uid, new ElectrocutedEvent(uid, sourceUid, siemensCoefficient, shockDamage), true); return true; } diff --git a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs index fc9f0a9a9ff..a6f8522346f 100644 --- a/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/TraitorRuleSystem.cs @@ -21,6 +21,7 @@ using Robust.Shared.Timing; using System.Linq; using System.Text; +using Content.Shared.Mood; namespace Content.Server.GameTicking.Rules; @@ -199,6 +200,8 @@ public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component, bool _npcFaction.RemoveFaction(traitor, component.NanoTrasenFaction, false); _npcFaction.AddFaction(traitor, component.SyndicateFaction); + RaiseLocalEvent(traitor, new MoodEffectEvent("TraitorFocused")); + // Give traitors their objectives if (giveObjectives) { diff --git a/Content.Server/Interaction/InteractionPopupSystem.cs b/Content.Server/Interaction/InteractionPopupSystem.cs index 77b76f898a7..a028598df03 100644 --- a/Content.Server/Interaction/InteractionPopupSystem.cs +++ b/Content.Server/Interaction/InteractionPopupSystem.cs @@ -5,6 +5,7 @@ using Content.Shared.Interaction; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; +using Content.Shared.Mood; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Player; @@ -78,7 +79,19 @@ private void SharedInteract( if (_random.Prob(component.SuccessChance)) { if (component.InteractSuccessString != null) + { msg = Loc.GetString(component.InteractSuccessString, ("target", Identity.Entity(uid, EntityManager))); // Success message (localized). + if (component.InteractSuccessString == "hugging-success-generic") + { + var ev = new MoodEffectEvent("BeingHugged"); + RaiseLocalEvent(target, ev); + } + else if (component.InteractSuccessString.Contains("petting-success-")) + { + var ev = new MoodEffectEvent("PetAnimal"); + RaiseLocalEvent(user, ev); + } + } if (component.InteractSuccessSound != null) sfx = component.InteractSuccessSound; diff --git a/Content.Server/Medical/VomitSystem.cs b/Content.Server/Medical/VomitSystem.cs index 8c3b15aed33..dc049b2a1d6 100644 --- a/Content.Server/Medical/VomitSystem.cs +++ b/Content.Server/Medical/VomitSystem.cs @@ -11,6 +11,7 @@ using Content.Shared.Nutrition.EntitySystems; using Content.Shared.StatusEffect; using Robust.Server.Audio; +using Content.Shared.Mood; using Robust.Shared.Audio; using Robust.Shared.Prototypes; @@ -94,6 +95,8 @@ public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = - // Force sound to play as spill doesn't work if solution is empty. _audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f)); _popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid); + + RaiseLocalEvent(uid, new MoodEffectEvent("MobVomit")); } } } diff --git a/Content.Server/Mobs/DeathgaspComponent.cs b/Content.Server/Mobs/DeathgaspComponent.cs index cb1f02f0d97..7afcaa1965c 100644 --- a/Content.Server/Mobs/DeathgaspComponent.cs +++ b/Content.Server/Mobs/DeathgaspComponent.cs @@ -1,4 +1,4 @@ -using Content.Shared.Chat.Prototypes; +using Content.Shared.Chat.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Mobs; @@ -13,6 +13,12 @@ public sealed partial class DeathgaspComponent : Component /// /// The emote prototype to use. /// - [DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer))] + [DataField(customTypeSerializer:typeof(PrototypeIdSerializer))] public string Prototype = "DefaultDeathgasp"; + + /// + /// Makes sure that the deathgasp is only displayed if the entity went critical before dying + /// + [DataField] + public bool NeedsCritical = true; } diff --git a/Content.Server/Mobs/DeathgaspSystem.cs b/Content.Server/Mobs/DeathgaspSystem.cs index c531784ea69..32be7bfe32d 100644 --- a/Content.Server/Mobs/DeathgaspSystem.cs +++ b/Content.Server/Mobs/DeathgaspSystem.cs @@ -1,4 +1,4 @@ -using Content.Server.Chat.Systems; +using Content.Server.Chat.Systems; using Content.Server.Speech.Muting; using Content.Shared.Mobs; using Content.Shared.Speech.Muting; @@ -21,7 +21,8 @@ public override void Initialize() private void OnMobStateChanged(EntityUid uid, DeathgaspComponent component, MobStateChangedEvent args) { // don't deathgasp if they arent going straight from crit to dead - if (args.NewMobState != MobState.Dead || args.OldMobState != MobState.Critical) + if (component.NeedsCritical && args.OldMobState != MobState.Critical + || args.NewMobState != MobState.Dead) return; Deathgasp(uid, component); diff --git a/Content.Server/Mood/MoodComponent.cs b/Content.Server/Mood/MoodComponent.cs new file mode 100644 index 00000000000..7fd4a7136f3 --- /dev/null +++ b/Content.Server/Mood/MoodComponent.cs @@ -0,0 +1,111 @@ +using Content.Shared.Alert; +using Content.Shared.FixedPoint; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic; + +namespace Content.Server.Mood; + +[RegisterComponent] +public sealed partial class MoodComponent : Component +{ + [DataField] + public float CurrentMoodLevel; + + [DataField] + public MoodThreshold CurrentMoodThreshold; + + [DataField] + public MoodThreshold LastThreshold; + + [ViewVariables(VVAccess.ReadOnly)] + public readonly Dictionary CategorisedEffects = new(); + + [ViewVariables(VVAccess.ReadOnly)] + public readonly Dictionary UncategorisedEffects = new(); + + /// + /// The formula for the movement speed modifier is SpeedBonusGrowth ^ (MoodLevel - MoodThreshold.Neutral). + /// Change this ONLY BY 0.001 AT A TIME. + /// + [DataField] + public float SpeedBonusGrowth = 1.003f; + + /// + /// The lowest point that low morale can multiply our movement speed by. Lowering speed follows a linear curve, rather than geometric. + /// + [DataField] + public float MinimumSpeedModifier = 0.75f; + + /// + /// The maximum amount that high morale can multiply our movement speed by. This follows a significantly slower geometric sequence. + /// + [DataField] + public float MaximumSpeedModifier = 1.15f; + + [DataField] + public float IncreaseCritThreshold = 1.2f; + + [DataField] + public float DecreaseCritThreshold = 0.9f; + + [ViewVariables(VVAccess.ReadOnly)] + public FixedPoint2 CritThresholdBeforeModify; + + [DataField(customTypeSerializer: typeof(DictionarySerializer))] + public Dictionary MoodThresholds = new() + { + { MoodThreshold.Perfect, 100f }, + { MoodThreshold.Exceptional, 80f }, + { MoodThreshold.Great, 70f }, + { MoodThreshold.Good, 60f }, + { MoodThreshold.Neutral, 50f }, + { MoodThreshold.Meh, 40f }, + { MoodThreshold.Bad, 30f }, + { MoodThreshold.Terrible, 20f }, + { MoodThreshold.Horrible, 10f }, + { MoodThreshold.Dead, 0f } + }; + + [DataField(customTypeSerializer: typeof(DictionarySerializer))] + public Dictionary MoodThresholdsAlerts = new() + { + { MoodThreshold.Dead, AlertType.MoodDead }, + { MoodThreshold.Horrible, AlertType.Horrible }, + { MoodThreshold.Terrible, AlertType.Terrible }, + { MoodThreshold.Bad, AlertType.Bad }, + { MoodThreshold.Meh, AlertType.Meh }, + { MoodThreshold.Neutral, AlertType.Neutral }, + { MoodThreshold.Good, AlertType.Good }, + { MoodThreshold.Great, AlertType.Great }, + { MoodThreshold.Exceptional, AlertType.Exceptional }, + { MoodThreshold.Perfect, AlertType.Perfect }, + { MoodThreshold.Insane, AlertType.Insane } + }; + + /// + /// These thresholds represent a percentage of Crit-Threshold, 0.8 corresponding with 80%. + /// + [DataField(customTypeSerializer: typeof(DictionarySerializer))] + public Dictionary HealthMoodEffectsThresholds = new() + { + { "HealthHeavyDamage", 0.8f }, + { "HealthSevereDamage", 0.5f }, + { "HealthLightDamage", 0.1f }, + { "HealthNoDamage", 0.05f } + }; +} + +[Serializable] +public enum MoodThreshold : ushort +{ + Insane = 1, + Horrible = 2, + Terrible = 3, + Bad = 4, + Meh = 5, + Neutral = 6, + Good = 7, + Great = 8, + Exceptional = 9, + Perfect = 10, + Dead = 0 +} diff --git a/Content.Server/Mood/MoodSystem.cs b/Content.Server/Mood/MoodSystem.cs new file mode 100644 index 00000000000..7b73da64891 --- /dev/null +++ b/Content.Server/Mood/MoodSystem.cs @@ -0,0 +1,428 @@ +using Content.Server.Chat.Managers; +using Content.Server.Popups; +using Content.Shared.Alert; +using Content.Shared.Chat; +using Content.Shared.Damage; +using Content.Shared.FixedPoint; +using Content.Shared.Mobs; +using Content.Shared.Mobs.Components; +using Content.Shared.Mobs.Systems; +using Content.Shared.Movement.Systems; +using Content.Shared.Mood; +using Content.Shared.Overlays; +using Content.Shared.Popups; +using Content.Shared.Traits.Assorted.Components; +using JetBrains.Annotations; +using Robust.Shared.Prototypes; +using Timer = Robust.Shared.Timing.Timer; +using Robust.Server.Player; +using Robust.Shared.Player; +using Robust.Shared.Configuration; +using Content.Shared.CCVar; + +namespace Content.Server.Mood; + +public sealed class MoodSystem : EntitySystem +{ + [Dependency] private readonly AlertsSystem _alerts = default!; + [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!; + [Dependency] private readonly SharedJetpackSystem _jetpack = default!; + [Dependency] private readonly MobThresholdSystem _mobThreshold = default!; + [Dependency] private readonly PopupSystem _popup = default!; + [Dependency] private readonly IConfigurationManager _config = default!; + + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnInit); + SubscribeLocalEvent(OnShutdown); + SubscribeLocalEvent(OnMobStateChanged); + SubscribeLocalEvent(OnMoodEffect); + SubscribeLocalEvent(OnDamageChange); + SubscribeLocalEvent(OnRefreshMoveSpeed); + SubscribeLocalEvent(OnRemoveEffect); + + SubscribeLocalEvent(OnTraitStartup); + } + + + private void OnShutdown(EntityUid uid, MoodComponent component, ComponentShutdown args) + { + _alerts.ClearAlertCategory(uid, AlertCategory.Mood); + } + + private void OnRemoveEffect(EntityUid uid, MoodComponent component, MoodRemoveEffectEvent args) + { + if (component.UncategorisedEffects.TryGetValue(args.EffectId, out _)) + RemoveTimedOutEffect(uid, args.EffectId); + else + foreach (var (category, id) in component.CategorisedEffects) + if (id == args.EffectId) + { + RemoveTimedOutEffect(uid, args.EffectId, category); + return; + } + } + + private void OnRefreshMoveSpeed(EntityUid uid, MoodComponent component, RefreshMovementSpeedModifiersEvent args) + { + if (component.CurrentMoodThreshold is > MoodThreshold.Meh and < MoodThreshold.Good or MoodThreshold.Dead + || _jetpack.IsUserFlying(uid)) + return; + + // This ridiculous math serves a purpose making high mood less impactful on movement speed than low mood + var modifier = + Math.Clamp( + (component.CurrentMoodLevel >= component.MoodThresholds[MoodThreshold.Neutral]) + ? _config.GetCVar(CCVars.MoodIncreasesSpeed) + ? MathF.Pow(1.003f, component.CurrentMoodLevel - component.MoodThresholds[MoodThreshold.Neutral]) + : 1 + : _config.GetCVar(CCVars.MoodDecreasesSpeed) + ? 2 - component.MoodThresholds[MoodThreshold.Neutral] / component.CurrentMoodLevel + : 1, + component.MinimumSpeedModifier, + component.MaximumSpeedModifier); + + args.ModifySpeed(1, modifier); + } + + private void OnTraitStartup(EntityUid uid, MoodModifyTraitComponent component, ComponentStartup args) + { + if (component.MoodId != null) + RaiseLocalEvent(uid, new MoodEffectEvent($"{component.MoodId}")); + } + + private void OnMoodEffect(EntityUid uid, MoodComponent component, MoodEffectEvent args) + { + if (!_config.GetCVar(CCVars.MoodEnabled) + || !_prototypeManager.TryIndex(args.EffectId, out var prototype)) + return; + + var ev = new OnMoodEffect(uid, args.EffectId, args.EffectModifier, args.EffectOffset); + RaiseLocalEvent(uid, ref ev); + + ApplyEffect(uid, component, prototype, ev.EffectModifier, ev.EffectOffset); + } + + private void ApplyEffect(EntityUid uid, MoodComponent component, MoodEffectPrototype prototype, float eventModifier = 1, float eventOffset = 0) + { + // Apply categorised effect + if (prototype.Category != null) + { + if (component.CategorisedEffects.TryGetValue(prototype.Category, out var oldPrototypeId)) + { + if (!_prototypeManager.TryIndex(oldPrototypeId, out var oldPrototype)) + return; + + if (prototype.ID != oldPrototype.ID) + { + SendEffectText(uid, prototype); + component.CategorisedEffects[prototype.Category] = prototype.ID; + } + } + else + { + component.CategorisedEffects.Add(prototype.Category, prototype.ID); + } + + if (prototype.Timeout != 0) + Timer.Spawn(TimeSpan.FromSeconds(prototype.Timeout), () => RemoveTimedOutEffect(uid, prototype.ID, prototype.Category)); + } + // Apply uncategorised effect + else + { + if (component.UncategorisedEffects.TryGetValue(prototype.ID, out _)) + return; + + var moodChange = prototype.MoodChange * eventModifier + eventOffset; + if (moodChange == 0) + return; + + SendEffectText(uid, prototype); + component.UncategorisedEffects.Add(prototype.ID, moodChange); + + if (prototype.Timeout != 0) + Timer.Spawn(TimeSpan.FromSeconds(prototype.Timeout), () => RemoveTimedOutEffect(uid, prototype.ID)); + } + + RefreshMood(uid, component); + } + + private void SendEffectText(EntityUid uid, MoodEffectPrototype prototype) + { + if (!prototype.Hidden) + _popup.PopupEntity(prototype.Description, uid, uid, (prototype.MoodChange > 0) ? PopupType.Medium : PopupType.MediumCaution); + } + + private void RemoveTimedOutEffect(EntityUid uid, string prototypeId, string? category = null) + { + if (!TryComp(uid, out var comp)) + return; + + if (category == null) + { + if (!comp.UncategorisedEffects.ContainsKey(prototypeId)) + return; + comp.UncategorisedEffects.Remove(prototypeId); + } + else + { + if (!comp.CategorisedEffects.TryGetValue(category, out var currentProtoId) + || currentProtoId != prototypeId + || !_prototypeManager.HasIndex(currentProtoId)) + return; + comp.CategorisedEffects.Remove(category); + } + + RefreshMood(uid, comp); + } + + private void OnMobStateChanged(EntityUid uid, MoodComponent component, MobStateChangedEvent args) + { + if (args.NewMobState == MobState.Dead && args.OldMobState != MobState.Dead) + { + var ev = new MoodEffectEvent("Dead"); + RaiseLocalEvent(uid, ev); + } + else if (args.OldMobState == MobState.Dead && args.NewMobState != MobState.Dead) + { + var ev = new MoodRemoveEffectEvent("Dead"); + RaiseLocalEvent(uid, ev); + } + RefreshMood(uid, component); + } + + // + // Recalculate the mood level of an entity by summing up all moodlets. + // + private void RefreshMood(EntityUid uid, MoodComponent component) + { + var amount = 0f; + + foreach (var (_, protoId) in component.CategorisedEffects) + { + if (!_prototypeManager.TryIndex(protoId, out var prototype)) + continue; + + amount += prototype.MoodChange; + } + + foreach (var (_, value) in component.UncategorisedEffects) + amount += value; + + SetMood(uid, amount, component, refresh: true); + } + + private void OnInit(EntityUid uid, MoodComponent component, ComponentStartup args) + { + if (TryComp(uid, out var mobThresholdsComponent) + && _mobThreshold.TryGetThresholdForState(uid, MobState.Critical, out var critThreshold, mobThresholdsComponent)) + component.CritThresholdBeforeModify = critThreshold.Value; + + EnsureComp(uid); + RefreshMood(uid, component); + } + + private void SetMood(EntityUid uid, float amount, MoodComponent? component = null, bool force = false, bool refresh = false) + { + if (!_config.GetCVar(CCVars.MoodEnabled) + || !Resolve(uid, ref component) + || component.CurrentMoodThreshold == MoodThreshold.Dead && !refresh) + return; + + var neutral = component.MoodThresholds[MoodThreshold.Neutral]; + var ev = new OnSetMoodEvent(uid, amount, false); + RaiseLocalEvent(uid, ref ev); + + if (ev.Cancelled) + return; + else + { + uid = ev.Receiver; + amount = ev.MoodChangedAmount; + } + + var newMoodLevel = amount + neutral; + if (!force) + newMoodLevel = Math.Clamp(amount + neutral, + component.MoodThresholds[MoodThreshold.Dead], + component.MoodThresholds[MoodThreshold.Perfect]); + + component.CurrentMoodLevel = newMoodLevel; + + if (TryComp(uid, out var mood)) + { + mood.CurrentMoodLevel = component.CurrentMoodLevel; + mood.NeutralMoodThreshold = component.MoodThresholds.GetValueOrDefault(MoodThreshold.Neutral); + } + + UpdateCurrentThreshold(uid, component); + } + + private void UpdateCurrentThreshold(EntityUid uid, MoodComponent? component = null) + { + if (!Resolve(uid, ref component)) + return; + + var calculatedThreshold = GetMoodThreshold(component); + if (calculatedThreshold == component.CurrentMoodThreshold) + return; + + component.CurrentMoodThreshold = calculatedThreshold; + + DoMoodThresholdsEffects(uid, component); + } + + private void DoMoodThresholdsEffects(EntityUid uid, MoodComponent? component = null, bool force = false) + { + if (!Resolve(uid, ref component) + || component.CurrentMoodThreshold == component.LastThreshold && !force) + return; + + var modifier = GetMovementThreshold(component.CurrentMoodThreshold); + + // Modify mob stats + if (modifier != GetMovementThreshold(component.LastThreshold)) + { + _movementSpeedModifier.RefreshMovementSpeedModifiers(uid); + SetCritThreshold(uid, component, modifier); + RefreshShaders(uid, modifier); + } + + // Modify interface + if (component.MoodThresholdsAlerts.TryGetValue(component.CurrentMoodThreshold, out var alertId)) + _alerts.ShowAlert(uid, alertId); + else + _alerts.ClearAlertCategory(uid, AlertCategory.Mood); + + component.LastThreshold = component.CurrentMoodThreshold; + } + + private void RefreshShaders(EntityUid uid, int modifier) + { + if (modifier == -1) + EnsureComp(uid); + else + RemComp(uid); + } + + private void SetCritThreshold(EntityUid uid, MoodComponent component, int modifier) + { + if (!TryComp(uid, out var mobThresholds) + || !_mobThreshold.TryGetThresholdForState(uid, MobState.Critical, out var key)) + return; + + var newKey = modifier switch + { + 1 => FixedPoint2.New(key.Value.Float() * component.IncreaseCritThreshold), + -1 => FixedPoint2.New(key.Value.Float() * component.DecreaseCritThreshold), + _ => component.CritThresholdBeforeModify + }; + + component.CritThresholdBeforeModify = key.Value; + _mobThreshold.SetMobStateThreshold(uid, newKey, MobState.Critical, mobThresholds); + } + + private MoodThreshold GetMoodThreshold(MoodComponent component, float? moodLevel = null) + { + moodLevel ??= component.CurrentMoodLevel; + var result = MoodThreshold.Dead; + var value = component.MoodThresholds[MoodThreshold.Perfect]; + + foreach (var threshold in component.MoodThresholds) + if (threshold.Value <= value && threshold.Value >= moodLevel) + { + result = threshold.Key; + value = threshold.Value; + } + + return result; + } + + private int GetMovementThreshold(MoodThreshold threshold) + { + return threshold switch + { + >= MoodThreshold.Good => 1, + <= MoodThreshold.Meh => -1, + _ => 0 + }; + } + + private void OnDamageChange(EntityUid uid, MoodComponent component, DamageChangedEvent args) + { + if (!_mobThreshold.TryGetPercentageForState(uid, MobState.Critical, args.Damageable.TotalDamage, out var damage)) + return; + + var protoId = "HealthNoDamage"; + var value = component.HealthMoodEffectsThresholds["HealthNoDamage"]; + + foreach (var threshold in component.HealthMoodEffectsThresholds) + if (threshold.Value <= damage && threshold.Value >= value) + { + protoId = threshold.Key; + value = threshold.Value; + } + + var ev = new MoodEffectEvent(protoId); + RaiseLocalEvent(uid, ev); + } +} + +[UsedImplicitly] +[DataDefinition] +public sealed partial class ShowMoodEffects : IAlertClick +{ + public void AlertClicked(EntityUid uid) + { + var entityManager = IoCManager.Resolve(); + var prototypeManager = IoCManager.Resolve(); + var chatManager = IoCManager.Resolve(); + var playerManager = IoCManager.Resolve(); + + if (!entityManager.TryGetComponent(uid, out var comp) + || comp.CurrentMoodThreshold == MoodThreshold.Dead + || !playerManager.TryGetSessionByEntity(uid, out var session) + || session == null) + return; + + var msgStart = Loc.GetString("mood-show-effects-start"); + chatManager.ChatMessageToOne(ChatChannel.Emotes, msgStart, msgStart, EntityUid.Invalid, false, + session.Channel); + + foreach (var (_, protoId) in comp.CategorisedEffects) + { + if (!prototypeManager.TryIndex(protoId, out var proto) + || proto.Hidden) + continue; + + SendDescToChat(proto, session); + } + + foreach (var (protoId, _) in comp.UncategorisedEffects) + { + if (!prototypeManager.TryIndex(protoId, out var proto) + || proto.Hidden) + continue; + + SendDescToChat(proto, session); + } + } + + private void SendDescToChat(MoodEffectPrototype proto, ICommonSession session) + { + if (session == null) + return; + + var chatManager = IoCManager.Resolve(); + + var color = (proto.MoodChange > 0) ? "#008000" : "#BA0000"; + var msg = $"[font size=10][color={color}]{proto.Description}[/color][/font]"; + + chatManager.ChatMessageToOne(ChatChannel.Emotes, msg, msg, EntityUid.Invalid, false, + session.Channel); + } +} diff --git a/Content.Server/Nyanotrasen/Chemistry/Effects/ChemRemovePsionic.cs b/Content.Server/Nyanotrasen/Chemistry/Effects/ChemRemovePsionic.cs index a23a5b3d77d..859f22cd4a9 100644 --- a/Content.Server/Nyanotrasen/Chemistry/Effects/ChemRemovePsionic.cs +++ b/Content.Server/Nyanotrasen/Chemistry/Effects/ChemRemovePsionic.cs @@ -21,7 +21,7 @@ public override void Effect(ReagentEffectArgs args) var psySys = args.EntityManager.EntitySysManager.GetEntitySystem(); - psySys.RemovePsionics(args.SolutionEntity); + psySys.RemoveAllPsionicPowers(args.SolutionEntity, true); } } } diff --git a/Content.Server/Power/Components/BatteryDrinkerComponent.cs b/Content.Server/Power/Components/BatteryDrinkerComponent.cs new file mode 100644 index 00000000000..1a72807af68 --- /dev/null +++ b/Content.Server/Power/Components/BatteryDrinkerComponent.cs @@ -0,0 +1,31 @@ +namespace Content.Server.Power; + +[RegisterComponent] +public sealed partial class BatteryDrinkerComponent : Component +{ + /// + /// Is this drinker allowed to drink batteries not tagged as ? + /// + [DataField] + public bool DrinkAll; + + /// + /// How long it takes to drink from a battery, in seconds. + /// Is multiplied by the source. + /// + [DataField] + public float DrinkSpeed = 1.5f; + + /// + /// The multiplier for the amount of power to attempt to drink. + /// Default amount is 1000 + /// + [DataField] + public float DrinkMultiplier = 5f; + + /// + /// The multiplier for how long it takes to drink a non-source battery, if is true. + /// + [DataField] + public float DrinkAllMultiplier = 2.5f; +} diff --git a/Content.Server/Power/Components/RandomBatteryChargeComponent.cs b/Content.Server/Power/Components/RandomBatteryChargeComponent.cs new file mode 100644 index 00000000000..c27d74f10c5 --- /dev/null +++ b/Content.Server/Power/Components/RandomBatteryChargeComponent.cs @@ -0,0 +1,26 @@ +using System.Numerics; + +namespace Content.Server.Power.Components; + +[RegisterComponent] +public sealed partial class RandomBatteryChargeComponent : Component +{ + /// + /// The minimum and maximum max charge the battery can have. + /// + [DataField] + public Vector2 BatteryMaxMinMax = new(0.85f, 1.15f); + + /// + /// The minimum and maximum current charge the battery can have. + /// + [DataField] + public Vector2 BatteryChargeMinMax = new(1f, 1f); + + /// + /// False if the randomized charge of the battery should be a multiple of the preexisting current charge of the battery. + /// True if the randomized charge of the battery should be a multiple of the max charge of the battery post max charge randomization. + /// + [DataField] + public bool BasedOnMaxCharge = true; +} diff --git a/Content.Server/Power/Components/SiliconEmitSoundOnDrainedComponent.cs b/Content.Server/Power/Components/SiliconEmitSoundOnDrainedComponent.cs new file mode 100644 index 00000000000..4e5121d6076 --- /dev/null +++ b/Content.Server/Power/Components/SiliconEmitSoundOnDrainedComponent.cs @@ -0,0 +1,27 @@ +using System.ComponentModel.DataAnnotations; +using Robust.Shared.Audio; +using Content.Server.Sound.Components; + +namespace Content.Server.Silicon; + +/// +/// Applies a to a Silicon when its battery is drained, and removes it when it's not. +/// +[RegisterComponent] +public sealed partial class SiliconEmitSoundOnDrainedComponent : Component +{ + [DataField] + public SoundSpecifier Sound = default!; + + [DataField] + public TimeSpan MinInterval = TimeSpan.FromSeconds(8); + + [DataField] + public TimeSpan MaxInterval = TimeSpan.FromSeconds(15); + + [DataField] + public float PlayChance = 1f; + + [DataField] + public string? PopUp; +} diff --git a/Content.Server/Power/Systems/BatteryDrinkerSystem.cs b/Content.Server/Power/Systems/BatteryDrinkerSystem.cs new file mode 100644 index 00000000000..9a06d4181c9 --- /dev/null +++ b/Content.Server/Power/Systems/BatteryDrinkerSystem.cs @@ -0,0 +1,144 @@ +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Content.Server.Power.Components; +using Content.Shared.Containers.ItemSlots; +using Content.Shared.DoAfter; +using Content.Shared.PowerCell.Components; +using Content.Shared.Silicon; +using Content.Shared.Verbs; +using Robust.Shared.Utility; +using Content.Server.Silicon.Charge; +using Content.Server.Power.EntitySystems; +using Content.Server.Popups; +using Content.Server.PowerCell; +using Content.Shared.Popups; +using Content.Shared.Silicon.Components; +using FastAccessors; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Containers; + +namespace Content.Server.Power; + +public sealed class BatteryDrinkerSystem : EntitySystem +{ + [Dependency] private readonly ItemSlotsSystem _slots = default!; + [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly BatterySystem _battery = default!; + [Dependency] private readonly SiliconChargeSystem _silicon = default!; + [Dependency] private readonly PopupSystem _popup = default!; + [Dependency] private readonly PowerCellSystem _powerCell = default!; + [Dependency] private readonly SharedContainerSystem _container = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent>(AddAltVerb); + + SubscribeLocalEvent(OnDoAfter); + } + + private void AddAltVerb(EntityUid uid, BatteryComponent batteryComponent, GetVerbsEvent args) + { + if (!args.CanAccess || !args.CanInteract) + return; + + if (!TryComp(args.User, out var drinkerComp) || + !TestDrinkableBattery(uid, drinkerComp) || + !_silicon.TryGetSiliconBattery(args.User, out var drinkerBattery)) + return; + + AlternativeVerb verb = new() + { + Act = () => DrinkBattery(uid, args.User, drinkerComp), + Text = Loc.GetString("battery-drinker-verb-drink"), + Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")), + }; + + args.Verbs.Add(verb); + } + + private bool TestDrinkableBattery(EntityUid target, BatteryDrinkerComponent drinkerComp) + { + if (!drinkerComp.DrinkAll && !HasComp(target)) + return false; + + return true; + } + + private void DrinkBattery(EntityUid target, EntityUid user, BatteryDrinkerComponent drinkerComp) + { + var doAfterTime = drinkerComp.DrinkSpeed; + + if (TryComp(target, out var sourceComp)) + doAfterTime *= sourceComp.DrinkSpeedMulti; + else + doAfterTime *= drinkerComp.DrinkAllMultiplier; + + var args = new DoAfterArgs(EntityManager, user, doAfterTime, new BatteryDrinkerDoAfterEvent(), user, target) // TODO: Make this doafter loop, once we merge Upstream. + { + BreakOnDamage = true, + BreakOnTargetMove = true, + Broadcast = false, + DistanceThreshold = 1.35f, + RequireCanInteract = true, + CancelDuplicate = false + }; + + _doAfter.TryStartDoAfter(args); + } + + private void OnDoAfter(EntityUid uid, BatteryDrinkerComponent drinkerComp, DoAfterEvent args) + { + if (args.Cancelled || args.Target == null) + return; + + var source = args.Target.Value; + var drinker = uid; + var sourceBattery = Comp(source); + + _silicon.TryGetSiliconBattery(drinker, out var drinkerBatteryComponent); + + if (!TryComp(uid, out PowerCellSlotComponent? batterySlot)) + return; + + var container = _container.GetContainer(uid, batterySlot.CellSlotId); + var drinkerBattery = container.ContainedEntities.First(); + + TryComp(source, out var sourceComp); + + DebugTools.AssertNotNull(drinkerBattery); + + if (drinkerBattery == null) + return; + + var amountToDrink = drinkerComp.DrinkMultiplier * 1000; + + amountToDrink = MathF.Min(amountToDrink, sourceBattery.CurrentCharge); + amountToDrink = MathF.Min(amountToDrink, drinkerBatteryComponent!.MaxCharge - drinkerBatteryComponent.CurrentCharge); + + if (sourceComp != null && sourceComp.MaxAmount > 0) + amountToDrink = MathF.Min(amountToDrink, (float) sourceComp.MaxAmount); + + if (amountToDrink <= 0) + { + _popup.PopupEntity(Loc.GetString("battery-drinker-empty", ("target", source)), drinker, drinker); + return; + } + + if (_battery.TryUseCharge(source, amountToDrink)) + _battery.SetCharge(drinkerBattery, drinkerBatteryComponent.CurrentCharge + amountToDrink, drinkerBatteryComponent); + else + { + _battery.SetCharge(drinkerBattery, sourceBattery.CurrentCharge + drinkerBatteryComponent.CurrentCharge, drinkerBatteryComponent); + _battery.SetCharge(source, 0); + } + + if (sourceComp != null && sourceComp.DrinkSound != null){ + _popup.PopupEntity(Loc.GetString("ipc-recharge-tip"), drinker, drinker, PopupType.SmallCaution); + _audio.PlayPvs(sourceComp.DrinkSound, source); + Spawn("EffectSparks", Transform(source).Coordinates); + } + } +} diff --git a/Content.Server/Power/Systems/BatteryElectrocuteChargeSystem.cs b/Content.Server/Power/Systems/BatteryElectrocuteChargeSystem.cs new file mode 100644 index 00000000000..9993c151b1e --- /dev/null +++ b/Content.Server/Power/Systems/BatteryElectrocuteChargeSystem.cs @@ -0,0 +1,38 @@ +using Content.Server.Electrocution; +using Content.Server.Popups; +using Content.Server.Power.Components; +using Content.Server.Power.EntitySystems; +using Content.Shared.Electrocution; +using Robust.Shared.Random; +using Robust.Shared.Timing; + +namespace Content.Server.Power.Systems; + +public sealed class BatteryElectrocuteChargeSystem : EntitySystem +{ + [Dependency] private readonly IRobustRandom _random = default!; + [Dependency] private readonly PopupSystem _popup = default!; + [Dependency] private readonly BatterySystem _battery = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnElectrocuted); + } + + private void OnElectrocuted(EntityUid uid, BatteryComponent battery, ElectrocutedEvent args) + { + if (args.ShockDamage == null || args.ShockDamage <= 0) + return; + + var damagePerWatt = ElectrocutionSystem.ElectrifiedDamagePerWatt * 2; + + var damage = args.ShockDamage.Value * args.SiemensCoefficient; + var charge = Math.Min(damage / damagePerWatt, battery.MaxCharge * 0.25f) * _random.NextFloat(0.75f, 1.25f); + + _battery.SetCharge(uid, battery.CurrentCharge + charge); + + _popup.PopupEntity(Loc.GetString("battery-electrocute-charge"), uid, uid); + } +} diff --git a/Content.Server/Power/Systems/SiliconEmitSoundOnDrainedSystem.cs b/Content.Server/Power/Systems/SiliconEmitSoundOnDrainedSystem.cs new file mode 100644 index 00000000000..28a46cc7f70 --- /dev/null +++ b/Content.Server/Power/Systems/SiliconEmitSoundOnDrainedSystem.cs @@ -0,0 +1,41 @@ +using Content.Server.Silicon.Death; +using Content.Shared.Sound.Components; +using Content.Server.Sound; +using Content.Shared.Mobs; +using Content.Shared.Silicon.Systems; + +namespace Content.Server.Silicon; + +public sealed class EmitSoundOnCritSystem : EntitySystem +{ + [Dependency] private readonly EmitSoundSystem _emitSound = default!; + public override void Initialize() + { + SubscribeLocalEvent(OnDeath); + SubscribeLocalEvent(OnAlive); + SubscribeLocalEvent(OnStateChange); + } + + private void OnDeath(EntityUid uid, SiliconEmitSoundOnDrainedComponent component, SiliconChargeDeathEvent args) + { + var spamComp = EnsureComp(uid); + + spamComp.MinInterval = component.MinInterval; + spamComp.MaxInterval = component.MaxInterval; + spamComp.PopUp = component.PopUp; + spamComp.Sound = component.Sound; + _emitSound.SetEnabled((uid, spamComp), true); + } + + private void OnAlive(EntityUid uid, SiliconEmitSoundOnDrainedComponent component, SiliconChargeAliveEvent args) + { + RemComp(uid); // This component is bad and I don't feel like making a janky work around because of it. + // If you give something the SiliconEmitSoundOnDrainedComponent, know that it can't have the SpamEmitSoundComponent, and any other systems that play with it will just be broken. + } + + public void OnStateChange(EntityUid uid, SiliconEmitSoundOnDrainedComponent component, MobStateChangedEvent args) + { + if (args.NewMobState == MobState.Dead) + RemComp(uid); + } +} diff --git a/Content.Server/Psionics/AntiPsychicWeaponComponent.cs b/Content.Server/Psionics/AntiPsychicWeaponComponent.cs index 00528afbe95..32238c2adbf 100644 --- a/Content.Server/Psionics/AntiPsychicWeaponComponent.cs +++ b/Content.Server/Psionics/AntiPsychicWeaponComponent.cs @@ -2,23 +2,59 @@ namespace Content.Server.Psionics { + /// + /// A component for weapons intended to have special effects when wielded against Psionic Entities. + /// [RegisterComponent] public sealed partial class AntiPsionicWeaponComponent : Component { - [DataField("modifiers", required: true)] + [DataField(required: true)] public DamageModifierSet Modifiers = default!; - [DataField("psychicStaminaDamage")] + [DataField] public float PsychicStaminaDamage = 30f; - [DataField("disableChance")] + /// + /// How long (in seconds) should this weapon temporarily disable powers + /// + [DataField] + public float DisableDuration = 10f; + + /// + /// The chances of this weapon temporarily disabling psionic powers + /// + [DataField] public float DisableChance = 0.3f; /// - /// Punish when used against a non-psychic. + /// The condition to be inflicted on a Psionic entity + /// + [DataField] + public string DisableStatus = "PsionicsDisabled"; + + /// + /// Whether or not the user of this weapon risks Punishment by the gods if they dare use it on non-Psionic Entities /// + /// The odds of divine punishment per non-Psionic Entity attacked + /// + [DataField] + public float PunishChances = 0.5f; + + /// + /// How much Shock damage to take when Punish(ed) by the gods for using this weapon + /// + [DataField] + public int PunishSelfDamage = 20; + + /// + /// How long (in seconds) should the user be stunned when punished by the gods + /// + [DataField] + public float PunishStunDuration = 5f; } } diff --git a/Content.Server/Psionics/Invisibility/PsionicInvisibilitySystem.cs b/Content.Server/Psionics/Invisibility/PsionicInvisibilitySystem.cs index 31e6b89f13d..751dc28f8cf 100644 --- a/Content.Server/Psionics/Invisibility/PsionicInvisibilitySystem.cs +++ b/Content.Server/Psionics/Invisibility/PsionicInvisibilitySystem.cs @@ -3,6 +3,7 @@ using Content.Shared.Eye; using Content.Server.NPC.Systems; using Robust.Shared.Containers; +using Robust.Shared.Player; using Robust.Server.GameObjects; namespace Content.Server.Psionics @@ -17,13 +18,12 @@ public override void Initialize() { base.Initialize(); /// Masking - SubscribeLocalEvent(OnInit); + SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnInsulInit); SubscribeLocalEvent(OnInsulShutdown); - SubscribeLocalEvent(OnEyeInit); /// Layer - SubscribeLocalEvent(OnInvisInit); + SubscribeLocalEvent(OnInvisInit); SubscribeLocalEvent(OnInvisShutdown); // PVS Stuff @@ -31,16 +31,14 @@ public override void Initialize() SubscribeLocalEvent(OnEntRemoved); } - private void OnInit(EntityUid uid, PotentialPsionicComponent component, ComponentInit args) + private void OnInit(EntityUid uid, ActorComponent component, ComponentInit args) { - SetCanSeePsionicInvisiblity(uid, false); + if (!HasComp(uid)) + SetCanSeePsionicInvisiblity(uid, false); } private void OnInsulInit(EntityUid uid, PsionicInsulationComponent component, ComponentInit args) { - if (!HasComp(uid)) - return; - if (HasComp(uid)) _invisSystem.ToggleInvisibility(uid); @@ -61,9 +59,6 @@ private void OnInsulInit(EntityUid uid, PsionicInsulationComponent component, Co private void OnInsulShutdown(EntityUid uid, PsionicInsulationComponent component, ComponentShutdown args) { - if (!HasComp(uid)) - return; - SetCanSeePsionicInvisiblity(uid, false); if (!HasComp(uid)) @@ -79,7 +74,7 @@ private void OnInsulShutdown(EntityUid uid, PsionicInsulationComponent component component.SuppressedFactions.Clear(); } - private void OnInvisInit(EntityUid uid, PsionicallyInvisibleComponent component, ComponentInit args) + private void OnInvisInit(EntityUid uid, PsionicallyInvisibleComponent component, ComponentStartup args) { var visibility = EntityManager.EnsureComponent(uid); @@ -99,10 +94,6 @@ private void OnInvisShutdown(EntityUid uid, PsionicallyInvisibleComponent compon } } - private void OnEyeInit(EntityUid uid, EyeComponent component, ComponentInit args) - { - //SetCanSeePsionicInvisiblity(uid, true); //JJ Comment - Not allowed to modifies .yml on spawn any longer. See UninitializedSaveTest. - } private void OnEntInserted(EntityUid uid, PsionicallyInvisibleComponent component, EntInsertedIntoContainerMessage args) { DirtyEntity(args.Entity); @@ -121,11 +112,12 @@ public void SetCanSeePsionicInvisiblity(EntityUid uid, bool set) { _eye.SetVisibilityMask(uid, eye.VisibilityMask | (int) VisibilityFlags.PsionicInvisibility, eye); } - } else + } + else { if (EntityManager.TryGetComponent(uid, out EyeComponent? eye)) { - _eye.SetVisibilityMask(uid, eye.VisibilityMask & ~ (int) VisibilityFlags.PsionicInvisibility, eye); + _eye.SetVisibilityMask(uid, eye.VisibilityMask & ~(int) VisibilityFlags.PsionicInvisibility, eye); } } } diff --git a/Content.Server/Psionics/PotentialPsionicComponent.cs b/Content.Server/Psionics/PotentialPsionicComponent.cs deleted file mode 100644 index 9499497cd1d..00000000000 --- a/Content.Server/Psionics/PotentialPsionicComponent.cs +++ /dev/null @@ -1,14 +0,0 @@ -namespace Content.Server.Psionics -{ - [RegisterComponent] - public sealed partial class PotentialPsionicComponent : Component - { - [DataField("chance")] - public float Chance = 0.04f; - - /// - /// YORO (you only reroll once) - /// - public bool Rerolled = false; - } -} diff --git a/Content.Server/Psionics/PsionicAwaitingPlayerComponent.cs b/Content.Server/Psionics/PsionicAwaitingPlayerComponent.cs deleted file mode 100644 index f9cc9339d4e..00000000000 --- a/Content.Server/Psionics/PsionicAwaitingPlayerComponent.cs +++ /dev/null @@ -1,9 +0,0 @@ -namespace Content.Server.Psionics -{ - /// - /// Will open the 'accept psionics' UI when a player attaches. - /// - [RegisterComponent] - public sealed partial class PsionicAwaitingPlayerComponent : Component - {} -} diff --git a/Content.Server/Psionics/PsionicBonusChanceComponent.cs b/Content.Server/Psionics/PsionicBonusChanceComponent.cs deleted file mode 100644 index d9cbc511477..00000000000 --- a/Content.Server/Psionics/PsionicBonusChanceComponent.cs +++ /dev/null @@ -1,18 +0,0 @@ -namespace Content.Server.Psionics -{ - [RegisterComponent] - public sealed partial class PsionicBonusChanceComponent : Component - { - [DataField("multiplier")] - public float Multiplier = 1f; - [DataField("flatBonus")] - public float FlatBonus = 0; - - /// - /// Whether we should warn the user they are about to receive psionics. - /// It's here because AddComponentSpecial can't overwrite a component, and this is very role dependent. - /// - [DataField("warn")] - public bool Warn = true; - } -} diff --git a/Content.Server/Psionics/PsionicsCommands.cs b/Content.Server/Psionics/PsionicsCommands.cs index 959251d1fb7..5c273461f1e 100644 --- a/Content.Server/Psionics/PsionicsCommands.cs +++ b/Content.Server/Psionics/PsionicsCommands.cs @@ -1,10 +1,7 @@ using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Abilities.Psionics; -using Content.Shared.Mobs.Components; using Robust.Shared.Console; -using Robust.Server.GameObjects; -using Content.Shared.Actions; using Robust.Shared.Player; namespace Content.Server.Psionics; @@ -17,19 +14,14 @@ public sealed class ListPsionicsCommand : IConsoleCommand public string Help => Loc.GetString("command-lspsionic-help"); public async void Execute(IConsoleShell shell, string argStr, string[] args) { - SharedActionsSystem actions = default!; var entMan = IoCManager.Resolve(); - foreach (var (actor, mob, psionic, meta) in entMan.EntityQuery()){ - // filter out xenos, etc, with innate telepathy - actions.TryGetActionData( psionic.PsionicAbility, out var actionData ); - if (actionData == null || actionData.ToString() == null) - return; + foreach (var (actor, psionic, meta) in entMan.EntityQuery()) + { + var powerList = new List(); + foreach (var power in psionic.ActivePowers) + powerList.Add(power.Name); - var psiPowerName = actionData.ToString(); - if (psiPowerName == null) - return; - - shell.WriteLine(meta.EntityName + " (" + meta.Owner + ") - " + actor.PlayerSession.Name + Loc.GetString(psiPowerName)); + shell.WriteLine(meta.EntityName + " (" + meta.Owner + ") - " + actor.PlayerSession.Name + powerList); } } } diff --git a/Content.Server/Psionics/PsionicsSystem.Events.cs b/Content.Server/Psionics/PsionicsSystem.Events.cs new file mode 100644 index 00000000000..82a0faec64b --- /dev/null +++ b/Content.Server/Psionics/PsionicsSystem.Events.cs @@ -0,0 +1,19 @@ + +namespace Content.Server.Psionics +{ + /// + /// Raised on an entity about to roll for a Psionic Power, after their baseline chances of success are calculated. + /// + [ByRefEvent] + public struct OnRollPsionicsEvent + { + public readonly EntityUid Roller; + public float BaselineChance; + public OnRollPsionicsEvent(EntityUid roller, float baselineChance) + { + Roller = roller; + BaselineChance = baselineChance; + } + } +} + diff --git a/Content.Server/Psionics/PsionicsSystem.cs b/Content.Server/Psionics/PsionicsSystem.cs index fb5d18f2843..23cf6aeb80b 100644 --- a/Content.Server/Psionics/PsionicsSystem.cs +++ b/Content.Server/Psionics/PsionicsSystem.cs @@ -5,7 +5,6 @@ using Content.Shared.Damage.Events; using Content.Shared.CCVar; using Content.Server.Abilities.Psionics; -using Content.Server.Chat.Systems; using Content.Server.Electrocution; using Content.Server.NPC.Components; using Content.Server.NPC.Systems; @@ -27,11 +26,14 @@ public sealed class PsionicsSystem : EntitySystem [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; + private const string BaselineAmplification = "Baseline Amplification"; + private const string BaselineDampening = "Baseline Dampening"; + /// /// Unfortunately, since spawning as a normal role and anything else is so different, /// this is the only way to unify them, for now at least. /// - Queue<(PotentialPsionicComponent component, EntityUid uid)> _rollers = new(); + Queue<(PsionicComponent component, EntityUid uid)> _rollers = new(); public override void Update(float frameTime) { base.Update(frameTime); @@ -42,19 +44,16 @@ public override void Update(float frameTime) public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnStartup); + SubscribeLocalEvent(OnStartup); SubscribeLocalEvent(OnMeleeHit); SubscribeLocalEvent(OnStamHit); - SubscribeLocalEvent(OnInit); + SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnRemove); } - private void OnStartup(EntityUid uid, PotentialPsionicComponent component, MapInitEvent args) + private void OnStartup(EntityUid uid, PsionicComponent component, MapInitEvent args) { - if (HasComp(uid)) - return; - _rollers.Enqueue((component, uid)); } @@ -67,7 +66,7 @@ private void OnMeleeHit(EntityUid uid, AntiPsionicWeaponComponent component, Mel _audio.PlayPvs("/Audio/Effects/lightburn.ogg", entity); args.ModifiersList.Add(component.Modifiers); if (_random.Prob(component.DisableChance)) - _statusEffects.TryAddStatusEffect(entity, "PsionicsDisabled", TimeSpan.FromSeconds(10), true, "PsionicsDisabled"); + _statusEffects.TryAddStatusEffect(entity, component.DisableStatus, TimeSpan.FromSeconds(component.DisableDuration), true, component.DisableStatus); } if (TryComp(entity, out var swapped)) @@ -76,13 +75,16 @@ private void OnMeleeHit(EntityUid uid, AntiPsionicWeaponComponent component, Mel return; } - if (component.Punish && HasComp(entity) && !HasComp(entity) && _random.Prob(0.5f)) - _electrocutionSystem.TryDoElectrocution(args.User, null, 20, TimeSpan.FromSeconds(5), false); + if (component.Punish && !HasComp(entity) && _random.Prob(component.PunishChances)) + _electrocutionSystem.TryDoElectrocution(args.User, null, component.PunishSelfDamage, TimeSpan.FromSeconds(component.PunishStunDuration), false); } } - private void OnInit(EntityUid uid, PsionicComponent component, ComponentInit args) + private void OnInit(EntityUid uid, PsionicComponent component, ComponentStartup args) { + component.AmplificationSources.Add(BaselineAmplification, _random.NextFloat(component.BaselineAmplification.Item1, component.BaselineAmplification.Item2)); + component.DampeningSources.Add(BaselineDampening, _random.NextFloat(component.BaselineDampening.Item1, component.BaselineDampening.Item2)); + if (!component.Removable || !TryComp(uid, out var factions) || _npcFactonSystem.ContainsFaction(uid, "GlimmerMonster", factions)) @@ -105,40 +107,43 @@ private void OnStamHit(EntityUid uid, AntiPsionicWeaponComponent component, Take args.FlatModifier += component.PsychicStaminaDamage; } - public void RollPsionics(EntityUid uid, PotentialPsionicComponent component, bool applyGlimmer = true, float multiplier = 1f) + public void RollPsionics(EntityUid uid, PsionicComponent component, bool applyGlimmer = true, float rollEventMultiplier = 1f) { - if (HasComp(uid) - || !_cfg.GetCVar(CCVars.PsionicRollsEnabled)) + if (!_cfg.GetCVar(CCVars.PsionicRollsEnabled) + || !component.Removable) return; - var chance = component.Chance; - var warn = true; - if (TryComp(uid, out var bonus)) - { - chance *= bonus.Multiplier; - chance += bonus.FlatBonus; - warn = bonus.Warn; - } + // Calculate the initial odds based on the innate potential + var baselineChance = component.Chance + * component.PowerRollMultiplier + + component.PowerRollFlatBonus; - if (applyGlimmer) - chance += ((float) _glimmerSystem.Glimmer / 1000); + // Increase the initial odds based on Glimmer. + // TODO: Change this equation when I do my Glimmer Refactor + baselineChance += applyGlimmer + ? (float) _glimmerSystem.Glimmer / 1000 //Convert from Glimmer to %chance + : 0; - chance *= multiplier; + // Certain sources of power rolls provide their own multiplier. + baselineChance *= rollEventMultiplier; - chance = Math.Clamp(chance, 0, 1); + // Ask if the Roller has any other effects to contribute, such as Traits. + var ev = new OnRollPsionicsEvent(uid, baselineChance); + RaiseLocalEvent(uid, ref ev); - if (_random.Prob(chance)) - _psionicAbilitiesSystem.AddPsionics(uid, warn); + if (_random.Prob(Math.Clamp(ev.BaselineChance, 0, 1))) + _psionicAbilitiesSystem.AddPsionics(uid); } - public void RerollPsionics(EntityUid uid, PotentialPsionicComponent? psionic = null, float bonusMuliplier = 1f) + public void RerollPsionics(EntityUid uid, PsionicComponent? psionic = null, float bonusMuliplier = 1f) { if (!Resolve(uid, ref psionic, false) - || psionic.Rerolled) + || !psionic.Removable + || psionic.CanReroll) return; - RollPsionics(uid, psionic, multiplier: bonusMuliplier); - psionic.Rerolled = true; + RollPsionics(uid, psionic, true, bonusMuliplier); + psionic.CanReroll = true; } } } diff --git a/Content.Server/Radio/IntrinsicRadioKeySystem.cs b/Content.Server/Radio/IntrinsicRadioKeySystem.cs new file mode 100644 index 00000000000..eeea64c2f70 --- /dev/null +++ b/Content.Server/Radio/IntrinsicRadioKeySystem.cs @@ -0,0 +1,32 @@ +using Content.Server.Radio.Components; +using Content.Shared.Radio; +using Content.Shared.Radio.Components; + +namespace Content.Server.Radio; + +public sealed class IntrinsicRadioKeySystem : EntitySystem +{ + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnTransmitterChannelsChanged); + SubscribeLocalEvent(OnReceiverChannelsChanged); + } + + private void OnTransmitterChannelsChanged(EntityUid uid, IntrinsicRadioTransmitterComponent component, EncryptionChannelsChangedEvent args) + { + UpdateChannels(uid, args.Component, ref component.Channels); + } + + private void OnReceiverChannelsChanged(EntityUid uid, ActiveRadioComponent component, EncryptionChannelsChangedEvent args) + { + UpdateChannels(uid, args.Component, ref component.Channels); + } + + private void UpdateChannels(EntityUid _, EncryptionKeyHolderComponent keyHolderComp, ref HashSet channels) + { + channels.Clear(); + channels.UnionWith(keyHolderComp.Channels); + } +} diff --git a/Content.Server/Research/Oracle/OracleSystem.cs b/Content.Server/Research/Oracle/OracleSystem.cs index 52b58e29b64..1706b834cad 100644 --- a/Content.Server/Research/Oracle/OracleSystem.cs +++ b/Content.Server/Research/Oracle/OracleSystem.cs @@ -5,7 +5,6 @@ using Content.Server.Chat.Systems; using Content.Server.Chemistry.Containers.EntitySystems; using Content.Server.Fluids.EntitySystems; -using Content.Server.Psionics; using Content.Server.Research.Systems; using Content.Shared.Abilities.Psionics; using Content.Shared.Chat; @@ -74,7 +73,7 @@ public override void Initialize() private void OnInteractHand(Entity oracle, ref InteractHandEvent args) { - if (!HasComp(args.User) || HasComp(args.User) + if (!HasComp(args.User) || HasComp(args.User) || !TryComp(args.User, out var actor)) return; diff --git a/Content.Server/Revolutionary/Components/CommandStaffComponent.cs b/Content.Server/Revolutionary/Components/CommandStaffComponent.cs index 8e42f41cb3d..d7395bf16e5 100644 --- a/Content.Server/Revolutionary/Components/CommandStaffComponent.cs +++ b/Content.Server/Revolutionary/Components/CommandStaffComponent.cs @@ -3,10 +3,11 @@ namespace Content.Server.Revolutionary.Components; /// -/// Given to heads at round start for Revs. Used for tracking if heads died or not. +/// Component for tracking if someone is a Head of Staff. /// [RegisterComponent, Access(typeof(RevolutionaryRuleSystem))] public sealed partial class CommandStaffComponent : Component { - + public float PsionicBonusModifier = 1; + public float PsionicBonusOffset = 0.25f; } diff --git a/Content.Server/Revolutionary/Components/CommandStaffSystem.cs b/Content.Server/Revolutionary/Components/CommandStaffSystem.cs new file mode 100644 index 00000000000..d940ec9c267 --- /dev/null +++ b/Content.Server/Revolutionary/Components/CommandStaffSystem.cs @@ -0,0 +1,16 @@ +using Content.Server.Psionics; + +namespace Content.Server.Revolutionary.Components; +public sealed partial class CommandStaffSystem : EntitySystem +{ + public override void Initialize() + { + base.Initialize(); + SubscribeLocalEvent(OnRollPsionics); + } + + private void OnRollPsionics(EntityUid uid, CommandStaffComponent component, ref OnRollPsionicsEvent args) + { + args.BaselineChance = args.BaselineChance * component.PsionicBonusModifier + component.PsionicBonusOffset; + } +} \ No newline at end of file diff --git a/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockComponent.cs b/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockComponent.cs new file mode 100644 index 00000000000..693ed1b4832 --- /dev/null +++ b/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockComponent.cs @@ -0,0 +1,8 @@ +namespace Content.Server.Silicon.BatteryLocking; + +[RegisterComponent] +public sealed partial class BatterySlotRequiresLockComponent : Component +{ + [DataField] + public string ItemSlot = string.Empty; +} diff --git a/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockSystem.cs b/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockSystem.cs new file mode 100644 index 00000000000..98e1cb5584c --- /dev/null +++ b/Content.Server/Silicon/BatteryLocking/BatterySlotRequiresLockSystem.cs @@ -0,0 +1,42 @@ +using Content.Shared.Containers.ItemSlots; +using Content.Shared.Lock; +using Content.Shared.Popups; +using Content.Shared.Silicon.Components; +using Content.Shared.IdentityManagement; + +namespace Content.Server.Silicon.BatteryLocking; + +public sealed class BatterySlotRequiresLockSystem : EntitySystem + +{ + [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!; + [Dependency] private readonly SharedPopupSystem _popupSystem = default!; + + /// + public override void Initialize() + { + base.Initialize(); + SubscribeLocalEvent(LockToggled); + SubscribeLocalEvent(LockToggleAttempted); + + } + private void LockToggled(EntityUid uid, BatterySlotRequiresLockComponent component, LockToggledEvent args) + { + if (!TryComp(uid, out var lockComp) + || !TryComp(uid, out var itemslots) + || !_itemSlotsSystem.TryGetSlot(uid, component.ItemSlot, out var slot, itemslots)) + return; + + _itemSlotsSystem.SetLock(uid, slot, lockComp.Locked, itemslots); + } + + private void LockToggleAttempted(EntityUid uid, BatterySlotRequiresLockComponent component, LockToggleAttemptEvent args) + { + if (args.User == uid + || !TryComp(uid, out var siliconComp)) + return; + + _popupSystem.PopupEntity(Loc.GetString("batteryslotrequireslock-component-alert-owner", ("user", Identity.Entity(args.User, EntityManager))), uid, uid, PopupType.Large); + } + +} diff --git a/Content.Server/Silicon/BlindHealing/BlindHealingComponent.cs b/Content.Server/Silicon/BlindHealing/BlindHealingComponent.cs new file mode 100644 index 00000000000..4c3c478c4b8 --- /dev/null +++ b/Content.Server/Silicon/BlindHealing/BlindHealingComponent.cs @@ -0,0 +1,28 @@ +using Content.Shared.Damage; +using Content.Shared.Tools; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; + +namespace Content.Server.Silicon.BlindHealing +{ + [RegisterComponent] + public sealed partial class BlindHealingComponent : Component + { + [DataField] + public int DoAfterDelay = 3; + + /// + /// A multiplier that will be applied to the above if an entity is repairing themselves. + /// + [DataField] + public float SelfHealPenalty = 3f; + + /// + /// Whether or not an entity is allowed to repair itself. + /// + [DataField] + public bool AllowSelfHeal = true; + + [DataField(required: true)] + public List DamageContainers; + } +} diff --git a/Content.Server/Silicon/BlindHealing/BlindHealingSystem.cs b/Content.Server/Silicon/BlindHealing/BlindHealingSystem.cs new file mode 100644 index 00000000000..6cf60e6ef3f --- /dev/null +++ b/Content.Server/Silicon/BlindHealing/BlindHealingSystem.cs @@ -0,0 +1,121 @@ +using Content.Server.Administration.Logs; +using Content.Server.Cargo.Components; +using Content.Server.Stack; +using Content.Shared.Silicon.BlindHealing; +using Content.Shared.Damage; +using Content.Shared.Database; +using Content.Shared.DoAfter; +using Content.Shared.Eye.Blinding.Components; +using Content.Shared.Eye.Blinding.Systems; +using Content.Shared.Interaction; +using Content.Shared.Interaction.Events; +using Content.Shared.Popups; +using Content.Shared.Stacks; + +namespace Content.Server.Silicon.BlindHealing +{ + public sealed class BlindHealingSystem : SharedBlindHealingSystem + { + [Dependency] private readonly SharedPopupSystem _popup = default!; + [Dependency] private readonly IAdminLogManager _adminLogger= default!; + [Dependency] private readonly BlindableSystem _blindableSystem = default!; + [Dependency] private readonly StackSystem _stackSystem = default!; + [Dependency] private readonly DamageableSystem _damageableSystem = default!; + [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; + + public override void Initialize() + { + SubscribeLocalEvent(OnUse); + SubscribeLocalEvent(OnInteract); + SubscribeLocalEvent(OnHealingFinished); + } + + private void OnHealingFinished(EntityUid uid, BlindHealingComponent component, HealingDoAfterEvent args) + { + Log.Info("event started!"); + + if (args.Cancelled || args.Target == null) + return; + + EntityUid target = (EntityUid) args.Target; + + if(!EntityManager.TryGetComponent(target, out BlindableComponent? blindcomp) + || blindcomp is { EyeDamage: 0 }) + return; + + if(EntityManager.TryGetComponent(uid, out StackComponent? stackComponent)) + { + double price = 1; + if (EntityManager.TryGetComponent(uid, out StackPriceComponent? stackPrice)) + price = stackPrice.Price; + _stackSystem.SetCount(uid, (int) (_stackSystem.GetCount(uid, stackComponent) - price), stackComponent); + + } + + _blindableSystem.AdjustEyeDamage((target, blindcomp), -blindcomp!.EyeDamage); + + _adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target}'s vision"); + + var str = Loc.GetString("comp-repairable-repair", + ("target", uid), + ("tool", args.Used!)); + _popup.PopupEntity(str, uid, args.User); + + } + + private bool TryHealBlindness(EntityUid uid, EntityUid user, EntityUid target, float delay) + { + var doAfterEventArgs = + new DoAfterArgs(EntityManager, user, delay, new HealingDoAfterEvent(), uid, target: target, used: uid) + { + NeedHand = true, + BreakOnUserMove = true, + BreakOnWeightlessMove = false, + }; + + _doAfter.TryStartDoAfter(doAfterEventArgs); + return true; + } + + private void OnInteract(EntityUid uid, BlindHealingComponent component, ref AfterInteractEvent args) + { + + if (args.Handled + || !TryComp(args.User, out DamageableComponent? damageable) + || damageable.DamageContainerID != null + && !component.DamageContainers.Contains(damageable.DamageContainerID) + || !TryComp(args.User, out BlindableComponent? blindcomp) + || blindcomp is { EyeDamage: 0 }) + return; + + float delay = component.DoAfterDelay; + + if (args.User == args.Target) + { + if (!component.AllowSelfHeal) + return; + delay *= component.SelfHealPenalty; + } + + TryHealBlindness(uid, args.User, args.User, delay); + } + + private void OnUse(EntityUid uid, BlindHealingComponent component, ref UseInHandEvent args) + { + if (args.Handled + || !TryComp(args.User, out DamageableComponent? damageable) + || damageable.DamageContainerID != null + && !component.DamageContainers.Contains(damageable.DamageContainerID) + || !TryComp(args.User, out BlindableComponent? blindcomp) + || blindcomp is { EyeDamage: 0 } + || !component.AllowSelfHeal) + return; + + float delay = component.DoAfterDelay; + delay *= component.SelfHealPenalty; + + TryHealBlindness(uid, args.User, args.User, delay); + + } + } +} diff --git a/Content.Server/Silicon/Charge/Components/BatteryDrinkerSourceComponent.cs b/Content.Server/Silicon/Charge/Components/BatteryDrinkerSourceComponent.cs new file mode 100644 index 00000000000..2a1bfeb87e4 --- /dev/null +++ b/Content.Server/Silicon/Charge/Components/BatteryDrinkerSourceComponent.cs @@ -0,0 +1,26 @@ +using Robust.Shared.Audio; + +namespace Content.Server.Silicon.Charge; + +[RegisterComponent] +public sealed partial class BatteryDrinkerSourceComponent : Component +{ + /// + /// The max amount of power this source can provide in one sip. + /// No limit if null. + /// + [DataField] + public int? MaxAmount = null; + + /// + /// The multiplier for the drink speed. + /// + [DataField] + public float DrinkSpeedMulti = 1f; + + /// + /// The sound to play when the battery gets drunk from. + /// + [DataField] + public SoundSpecifier? DrinkSound = new SoundCollectionSpecifier("sparks"); +} diff --git a/Content.Server/Silicon/Charge/Components/SiliconDownOnDeadComponent.cs b/Content.Server/Silicon/Charge/Components/SiliconDownOnDeadComponent.cs new file mode 100644 index 00000000000..3080144cd4a --- /dev/null +++ b/Content.Server/Silicon/Charge/Components/SiliconDownOnDeadComponent.cs @@ -0,0 +1,19 @@ +using System.Threading; + +namespace Content.Server.Silicon.Death; + +/// +/// Marks a Silicon as becoming incapacitated when they run out of battery charge. +/// +/// +/// Uses the Silicon System's charge states to do so, so make sure they're a battery powered Silicon. +/// +[RegisterComponent] +public sealed partial class SiliconDownOnDeadComponent : Component +{ + /// + /// Is this Silicon currently dead? + /// + [ViewVariables(VVAccess.ReadOnly)] + public bool Dead { get; set; } = false; +} diff --git a/Content.Server/Silicon/Charge/Systems/SiliconChargeDeathSystem.cs b/Content.Server/Silicon/Charge/Systems/SiliconChargeDeathSystem.cs new file mode 100644 index 00000000000..d6fa07a1a14 --- /dev/null +++ b/Content.Server/Silicon/Charge/Systems/SiliconChargeDeathSystem.cs @@ -0,0 +1,132 @@ +using Content.Server.Power.Components; +using Content.Shared.Silicon.Systems; +using Content.Server.Bed.Sleep; +using Content.Shared.Bed.Sleep; +using Content.Server.Sound.Components; +using Content.Server.Silicon.Charge; +using System.Threading; +using Content.Server.Humanoid; +using Content.Shared.Humanoid; +using Content.Shared.Humanoid.Markings; +using Robust.Shared.Utility; +using Timer = Robust.Shared.Timing.Timer; + +namespace Content.Server.Silicon.Death; + +public sealed class SiliconDeathSystem : EntitySystem +{ + [Dependency] private readonly SleepingSystem _sleep = default!; + [Dependency] private readonly SiliconChargeSystem _silicon = default!; + [Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnSiliconChargeStateUpdate); + } + + private void OnSiliconChargeStateUpdate(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, SiliconChargeStateUpdateEvent args) + { + if (!_silicon.TryGetSiliconBattery(uid, out var batteryComp)) + { + SiliconDead(uid, siliconDeadComp, batteryComp, uid); + return; + } + + if (args.ChargePercent == 0 && siliconDeadComp.Dead) + return; + + if (args.ChargePercent == 0 && !siliconDeadComp.Dead) + SiliconDead(uid, siliconDeadComp, batteryComp, uid); + else if (args.ChargePercent != 0 && siliconDeadComp.Dead) + SiliconUnDead(uid, siliconDeadComp, batteryComp, uid); + } + + private void SiliconDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, BatteryComponent? batteryComp, EntityUid batteryUid) + { + var deadEvent = new SiliconChargeDyingEvent(uid, batteryComp, batteryUid); + RaiseLocalEvent(uid, deadEvent); + + if (deadEvent.Cancelled) + return; + + EntityManager.EnsureComponent(uid); + EntityManager.EnsureComponent(uid); + + if (TryComp(uid, out HumanoidAppearanceComponent? humanoidAppearanceComponent)) + { + var layers = HumanoidVisualLayersExtension.Sublayers(HumanoidVisualLayers.HeadSide); + _humanoidAppearanceSystem.SetLayersVisibility(uid, layers, false, true, humanoidAppearanceComponent); + } + + siliconDeadComp.Dead = true; + + RaiseLocalEvent(uid, new SiliconChargeDeathEvent(uid, batteryComp, batteryUid)); + } + + private void SiliconUnDead(EntityUid uid, SiliconDownOnDeadComponent siliconDeadComp, BatteryComponent? batteryComp, EntityUid batteryUid) + { + RemComp(uid); + _sleep.TryWaking(uid, null, true); + + siliconDeadComp.Dead = false; + + RaiseLocalEvent(uid, new SiliconChargeAliveEvent(uid, batteryComp, batteryUid)); + } +} + +/// +/// A cancellable event raised when a Silicon is about to go down due to charge. +/// +/// +/// This probably shouldn't be modified unless you intend to fill the Silicon's battery, +/// as otherwise it'll just be triggered again next frame. +/// +public sealed class SiliconChargeDyingEvent : CancellableEntityEventArgs +{ + public EntityUid SiliconUid { get; } + public BatteryComponent? BatteryComp { get; } + public EntityUid BatteryUid { get; } + + public SiliconChargeDyingEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid) + { + SiliconUid = siliconUid; + BatteryComp = batteryComp; + BatteryUid = batteryUid; + } +} + +/// +/// An event raised after a Silicon has gone down due to charge. +/// +public sealed class SiliconChargeDeathEvent : EntityEventArgs +{ + public EntityUid SiliconUid { get; } + public BatteryComponent? BatteryComp { get; } + public EntityUid BatteryUid { get; } + + public SiliconChargeDeathEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid) + { + SiliconUid = siliconUid; + BatteryComp = batteryComp; + BatteryUid = batteryUid; + } +} + +/// +/// An event raised after a Silicon has reawoken due to an increase in charge. +/// +public sealed class SiliconChargeAliveEvent : EntityEventArgs +{ + public EntityUid SiliconUid { get; } + public BatteryComponent? BatteryComp { get; } + public EntityUid BatteryUid { get; } + + public SiliconChargeAliveEvent(EntityUid siliconUid, BatteryComponent? batteryComp, EntityUid batteryUid) + { + SiliconUid = siliconUid; + BatteryComp = batteryComp; + BatteryUid = batteryUid; + } +} diff --git a/Content.Server/Silicon/Charge/Systems/SiliconChargeSystem.cs b/Content.Server/Silicon/Charge/Systems/SiliconChargeSystem.cs new file mode 100644 index 00000000000..de50c828bd7 --- /dev/null +++ b/Content.Server/Silicon/Charge/Systems/SiliconChargeSystem.cs @@ -0,0 +1,216 @@ +using Robust.Shared.Random; +using Content.Shared.Silicon.Components; +using Content.Server.Power.Components; +using Content.Shared.Mobs.Systems; +using Content.Server.Temperature.Components; +using Content.Server.Atmos.Components; +using Content.Server.Atmos.EntitySystems; +using Content.Server.Popups; +using Content.Shared.Popups; +using Content.Shared.Silicon.Systems; +using Content.Shared.Movement.Systems; +using Content.Server.Body.Components; +using Content.Server.Power.EntitySystems; +using Robust.Shared.Containers; +using Content.Shared.Mind.Components; +using System.Diagnostics.CodeAnalysis; +using Content.Server.PowerCell; +using Robust.Shared.Timing; +using Robust.Shared.Configuration; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Utility; +using Content.Shared.CCVar; +using Content.Shared.PowerCell.Components; +using Content.Shared.Mind; +using Content.Shared.Alert; +using Content.Server.Silicon.Death; + +namespace Content.Server.Silicon.Charge; + +public sealed class SiliconChargeSystem : EntitySystem +{ + [Dependency] private readonly IRobustRandom _random = default!; + [Dependency] private readonly MobStateSystem _mobState = default!; + [Dependency] private readonly FlammableSystem _flammable = default!; + [Dependency] private readonly PopupSystem _popup = default!; + [Dependency] private readonly MovementSpeedModifierSystem _moveMod = default!; + [Dependency] private readonly SharedContainerSystem _container = default!; + [Dependency] private readonly IGameTiming _timing = default!; + [Dependency] private readonly IConfigurationManager _config = default!; + [Dependency] private readonly PowerCellSystem _powerCell = default!; + [Dependency] private readonly AlertsSystem _alerts = default!; + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnSiliconStartup); + } + + public bool TryGetSiliconBattery(EntityUid silicon, [NotNullWhen(true)] out BatteryComponent? batteryComp) + { + batteryComp = null; + if (!TryComp(silicon, out SiliconComponent? siliconComp)) + return false; + + + // try get a battery directly on the inserted entity + if (TryComp(silicon, out batteryComp) + || _powerCell.TryGetBatteryFromSlot(silicon, out batteryComp)) + return true; + + + //DebugTools.Assert("SiliconComponent does not contain Battery"); + return false; + } + + private void OnSiliconStartup(EntityUid uid, SiliconComponent component, ComponentStartup args) + { + if (!TryComp(uid, out PowerCellSlotComponent? batterySlot)) + return; + + var container = _container.GetContainer(uid, batterySlot.CellSlotId); + + if (component.EntityType.GetType() != typeof(SiliconType)) + DebugTools.Assert("SiliconComponent.EntityType is not a SiliconType enum."); + } + + public override void Update(float frameTime) + { + base.Update(frameTime); + + // For each siliconComp entity with a battery component, drain their charge. + var query = EntityQueryEnumerator(); + while (query.MoveNext(out var silicon, out var siliconComp)) + { + if (!siliconComp.BatteryPowered) + continue; + + // Check if the Silicon is an NPC, and if so, follow the delay as specified in the CVAR. + if (siliconComp.EntityType.Equals(SiliconType.Npc)) + { + var updateTime = _config.GetCVar(CCVars.SiliconNpcUpdateTime); + if (_timing.CurTime - siliconComp.LastDrainTime < TimeSpan.FromSeconds(updateTime)) + continue; + + siliconComp.LastDrainTime = _timing.CurTime; + } + + // If you can't find a battery, set the indicator and skip it. + if (!TryGetSiliconBattery(silicon, out var batteryComp)) + { + UpdateChargeState(silicon, 0, siliconComp); + if (_alerts.IsShowingAlert(silicon, AlertType.BorgBattery)) + { + _alerts.ClearAlert(silicon, AlertType.BorgBattery); + _alerts.ShowAlert(silicon, AlertType.BorgBatteryNone); + } + continue; + } + + // If the silicon is dead, skip it. + if (_mobState.IsDead(silicon)) + continue; + + // If the silicon ghosted or is SSD while still being powered, skip it. - DeltaV + if (EntityManager.TryGetComponent(silicon, out var mindContComp) + && EntityManager.TryGetComponent(silicon, out var siliconDeathComp)) + { + if ((mindContComp.HasMind == false || CompOrNull(mindContComp.Mind)?.Session == null) && !siliconDeathComp.Dead) + { + continue; + } + } + + var drainRate = siliconComp.DrainPerSecond; + + // All multipliers will be subtracted by 1, and then added together, and then multiplied by the drain rate. This is then added to the base drain rate. + // This is to stop exponential increases, while still allowing for less-than-one multipliers. + var drainRateFinalAddi = 0f; + + // TODO: Devise a method of adding multis where other systems can alter the drain rate. + // Maybe use something similar to refreshmovespeedmodifiers, where it's stored in the component. + // Maybe it doesn't matter, and stuff should just use static drain? + if (!siliconComp.EntityType.Equals(SiliconType.Npc)) // Don't bother checking heat if it's an NPC. It's a waste of time, and it'd be delayed due to the update time. + drainRateFinalAddi += SiliconHeatEffects(silicon, frameTime) - 1; // This will need to be changed at some point if we allow external batteries, since the heat of the Silicon might not be applicable. + + // Ensures that the drain rate is at least 10% of normal, + // and would allow at least 4 minutes of life with a max charge, to prevent cheese. + drainRate += Math.Clamp(drainRateFinalAddi, drainRate * -0.9f, batteryComp.MaxCharge / 240); + + // Drain the battery. + _powerCell.TryUseCharge(silicon, frameTime * drainRate); + + // Figure out the current state of the Silicon. + var chargePercent = (short) MathF.Round(batteryComp.CurrentCharge / batteryComp.MaxCharge * 10f); + + UpdateChargeState(silicon, chargePercent, siliconComp); + } + } + + /// + /// Checks if anything needs to be updated, and updates it. + /// + public void UpdateChargeState(EntityUid uid, short chargePercent, SiliconComponent component) + { + component.ChargeState = chargePercent; + + RaiseLocalEvent(uid, new SiliconChargeStateUpdateEvent(chargePercent)); + + _moveMod.RefreshMovementSpeedModifiers(uid); + + // If the battery was replaced and the no battery indicator is showing, replace the indicator + if (_alerts.IsShowingAlert(uid, AlertType.BorgBatteryNone) && chargePercent != 0) + { + _alerts.ClearAlert(uid, AlertType.BorgBatteryNone); + _alerts.ShowAlert(uid, AlertType.BorgBattery, chargePercent); + } + } + + private float SiliconHeatEffects(EntityUid silicon, float frameTime) + { + if (!EntityManager.TryGetComponent(silicon, out var temperComp) + || !EntityManager.TryGetComponent(silicon, out var thermalComp)) + return 0; + + var siliconComp = EntityManager.GetComponent(silicon); + + // If the Silicon is hot, drain the battery faster, if it's cold, drain it slower, capped. + var upperThresh = thermalComp.NormalBodyTemperature + thermalComp.ThermalRegulationTemperatureThreshold; + var upperThreshHalf = thermalComp.NormalBodyTemperature + thermalComp.ThermalRegulationTemperatureThreshold * 0.5f; + + // Check if the silicon is in a hot environment. + if (temperComp.CurrentTemperature > upperThreshHalf) + { + // Divide the current temp by the max comfortable temp capped to 4, then add that to the multiplier. + var hotTempMulti = Math.Min(temperComp.CurrentTemperature / upperThreshHalf, 4); + + // If the silicon is hot enough, it has a chance to catch fire. + + siliconComp.OverheatAccumulator += frameTime; + if (!(siliconComp.OverheatAccumulator >= 5)) + return hotTempMulti; + + siliconComp.OverheatAccumulator -= 5; + + if (!EntityManager.TryGetComponent(silicon, out var flamComp) + || flamComp is { OnFire: true } + || !(temperComp.CurrentTemperature > temperComp.HeatDamageThreshold)) + return hotTempMulti; + + _popup.PopupEntity(Loc.GetString("silicon-overheating"), silicon, silicon, PopupType.MediumCaution); + if (_random.Prob(Math.Clamp(temperComp.CurrentTemperature / (upperThresh * 5), 0.001f, 0.9f))) + { + //MaximumFireStacks and MinimumFireStacks doesn't exists on EE + _flammable.AdjustFireStacks(silicon, Math.Clamp(siliconComp.FireStackMultiplier, -10, 10), flamComp); + _flammable.Ignite(silicon, silicon, flamComp); + } + return hotTempMulti; + } + + // Check if the silicon is in a cold environment. + if (temperComp.CurrentTemperature < thermalComp.NormalBodyTemperature) + return 0.5f + temperComp.CurrentTemperature / thermalComp.NormalBodyTemperature * 0.5f; + + return 0; + } +} diff --git a/Content.Server/Silicon/DeadStartupButtonSystem/DeadStartupButtonSystem.cs b/Content.Server/Silicon/DeadStartupButtonSystem/DeadStartupButtonSystem.cs new file mode 100644 index 00000000000..a25f2a22545 --- /dev/null +++ b/Content.Server/Silicon/DeadStartupButtonSystem/DeadStartupButtonSystem.cs @@ -0,0 +1,84 @@ +using Content.Server.Chat.Systems; +using Content.Server.Lightning; +using Content.Server.Popups; +using Content.Server.PowerCell; +using Content.Server.Silicon.Charge; +using Content.Shared.Silicon.DeadStartupButton; +using Content.Shared.Audio; +using Content.Shared.Damage; +using Content.Shared.Electrocution; +using Content.Shared.Mobs; +using Content.Shared.Mobs.Components; +using Content.Shared.Mobs.Systems; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Random; + +namespace Content.Server.Silicon.DeadStartupButtonSystem; + +public sealed class DeadStartupButtonSystem : SharedDeadStartupButtonSystem +{ + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly MobStateSystem _mobState = default!; + [Dependency] private readonly MobThresholdSystem _mobThreshold = default!; + [Dependency] private readonly PopupSystem _popup = default!; + [Dependency] private readonly IRobustRandom _robustRandom = default!; + [Dependency] private readonly LightningSystem _lightning = default!; + [Dependency] private readonly SiliconChargeSystem _siliconChargeSystem = default!; + [Dependency] private readonly PowerCellSystem _powerCell = default!; + [Dependency] private readonly ChatSystem _chatSystem = default!; + + /// + public override void Initialize() + { + SubscribeLocalEvent(OnDoAfter); + SubscribeLocalEvent(OnElectrocuted); + SubscribeLocalEvent(OnMobStateChanged); + + } + + private void OnDoAfter(EntityUid uid, DeadStartupButtonComponent comp, OnDoAfterButtonPressedEvent args) + { + if (args.Handled || args.Cancelled + || !TryComp(uid, out MobStateComponent? mobStateComponent) + || !_mobState.IsDead(uid, mobStateComponent) + || !TryComp(uid, out MobThresholdsComponent? mobThresholdsComponent) + || !TryComp(uid, out DamageableComponent? damageable)) + return; + + var criticalThreshold = _mobThreshold.GetThresholdForState(uid, MobState.Critical, mobThresholdsComponent); + + if (damageable.TotalDamage < criticalThreshold) + _mobState.ChangeMobState(uid, MobState.Alive, mobStateComponent); + else + { + _audio.PlayPvs(comp.BuzzSound, uid, AudioHelpers.WithVariation(0.05f, _robustRandom)); + _popup.PopupEntity(Loc.GetString("dead-startup-system-reboot-failed", ("target", MetaData(uid).EntityName)), uid); + Spawn("EffectSparks", Transform(uid).Coordinates); + } + } + + private void OnElectrocuted(EntityUid uid, DeadStartupButtonComponent comp, ElectrocutedEvent args) + { + if (!TryComp(uid, out MobStateComponent? mobStateComponent) + || !_mobState.IsDead(uid, mobStateComponent) + || !_siliconChargeSystem.TryGetSiliconBattery(uid, out var bateria) + || bateria.CurrentCharge <= 0) + return; + + _lightning.ShootRandomLightnings(uid, 2, 4); + _powerCell.TryUseCharge(uid, bateria.CurrentCharge); + + } + + private void OnMobStateChanged(EntityUid uid, DeadStartupButtonComponent comp, MobStateChangedEvent args) + { + + if (args.NewMobState == MobState.Alive) + { + _popup.PopupEntity(Loc.GetString("dead-startup-system-reboot-success", ("target", MetaData(uid).EntityName)), uid); + _audio.PlayPvs(comp.Sound, uid); + } + + } + +} diff --git a/Content.Server/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedSystem.cs b/Content.Server/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedSystem.cs new file mode 100644 index 00000000000..05e5f5af89b --- /dev/null +++ b/Content.Server/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedSystem.cs @@ -0,0 +1,60 @@ +using Content.Server.Popups; +using Content.Shared.Silicon.EmitBuzzWhileDamaged; +using Content.Shared.Audio; +using Content.Shared.Body.Components; +using Content.Shared.Damage; +using Content.Shared.Mobs; +using Content.Shared.Mobs.Systems; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Random; +using Robust.Shared.Timing; + +namespace Content.Server.Silicon.EmitBuzzOnCrit; + +/// +/// This handles the buzzing popup and sound of a silicon based race when it is pretty damaged. +/// +public sealed class EmitBuzzWhileDamagedSystem : EntitySystem +{ + [Dependency] private readonly MobStateSystem _mobState = default!; + [Dependency] private readonly MobThresholdSystem _mobThreshold = default!; + [Dependency] private readonly IGameTiming _gameTiming = default!; + [Dependency] private readonly PopupSystem _popupSystem = default!; + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly IRobustRandom _robustRandom = default!; + + public override void Update(float frameTime) + { + base.Update(frameTime); + + var query = EntityQueryEnumerator(); + + while (query.MoveNext(out var uid, out var emitBuzzOnCritComponent, out var body)) + { + + if (_mobState.IsDead(uid) + || !_mobThreshold.TryGetThresholdForState(uid, MobState.Critical, out var threshold) + || !TryComp(uid, out DamageableComponent? damageableComponent) + || damageableComponent.TotalDamage < (threshold/2)) + continue; + + + emitBuzzOnCritComponent.AccumulatedFrametime += frameTime; + + if (emitBuzzOnCritComponent.AccumulatedFrametime < emitBuzzOnCritComponent.CycleDelay) + continue; + emitBuzzOnCritComponent.AccumulatedFrametime -= emitBuzzOnCritComponent.CycleDelay; + + + // start buzzing + if (_gameTiming.CurTime >= emitBuzzOnCritComponent.LastBuzzPopupTime + emitBuzzOnCritComponent.BuzzPopupCooldown) + { + emitBuzzOnCritComponent.LastBuzzPopupTime = _gameTiming.CurTime; + _popupSystem.PopupEntity(Loc.GetString("silicon-behavior-buzz"), uid); + Spawn("EffectSparks", Transform(uid).Coordinates); + _audio.PlayPvs(emitBuzzOnCritComponent.Sound, uid, AudioHelpers.WithVariation(0.05f, _robustRandom)); + } + } + } + +} diff --git a/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockComponent.cs b/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockComponent.cs new file mode 100644 index 00000000000..d524a6a2a68 --- /dev/null +++ b/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockComponent.cs @@ -0,0 +1,6 @@ +namespace Content.Server.Silicon.EncryptionHolderRequiresLock; + +[RegisterComponent] +public sealed partial class EncryptionHolderRequiresLockComponent : Component +{ +} diff --git a/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockSystem.cs b/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockSystem.cs new file mode 100644 index 00000000000..5eb4f25c49b --- /dev/null +++ b/Content.Server/Silicon/EncryptionHolderRequiresLock/EncryptionHolderRequiresLockSystem.cs @@ -0,0 +1,30 @@ +using Content.Shared.Containers.ItemSlots; +using Content.Shared.Lock; +using Content.Shared.Radio.Components; +using Content.Shared.Radio.EntitySystems; + +namespace Content.Server.Silicon.EncryptionHolderRequiresLock; + +public sealed class EncryptionHolderRequiresLockSystem : EntitySystem + +{ + [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!; + [Dependency] private readonly EncryptionKeySystem _encryptionKeySystem = default!; + + /// + public override void Initialize() + { + base.Initialize(); + SubscribeLocalEvent(LockToggled); + + } + private void LockToggled(EntityUid uid, EncryptionHolderRequiresLockComponent component, LockToggledEvent args) + { + if (!TryComp(uid, out var lockComp) + || !TryComp(uid, out var keyHolder)) + return; + + keyHolder.KeysUnlocked = !lockComp.Locked; + _encryptionKeySystem.UpdateChannels(uid, keyHolder); + } +} diff --git a/Content.Server/Silicon/IPC/InternalEncryptionKeySpawner.cs b/Content.Server/Silicon/IPC/InternalEncryptionKeySpawner.cs new file mode 100644 index 00000000000..eb01409e854 --- /dev/null +++ b/Content.Server/Silicon/IPC/InternalEncryptionKeySpawner.cs @@ -0,0 +1,39 @@ +using Content.Shared.Preferences; +using Content.Shared.Roles; +using Content.Shared.Radio.Components; +using Content.Shared.Containers; +using Robust.Shared.Containers; + + // Pretty much copied from StationSpawningSystem.SpawnStartingGear +namespace Content.Server.Silicon.IPC; +public static class InternalEncryptionKeySpawner +{ + public static void TryInsertEncryptionKey(EntityUid target, StartingGearPrototype startingGear, IEntityManager entityManager, HumanoidCharacterProfile? profile) + { + if (entityManager.TryGetComponent(target, out var keyHolderComp)) + { + var earEquipString = startingGear.GetGear("ears", profile); + var containerMan = entityManager.System(); + + if (!string.IsNullOrEmpty(earEquipString)) + { + var earEntity = entityManager.SpawnEntity(earEquipString, entityManager.GetComponent(target).Coordinates); + + if (entityManager.TryGetComponent(earEntity, out _) && // I had initially wanted this to spawn the headset, and simply move all the keys over, but the headset didn't seem to have any keys in it when spawned... + entityManager.TryGetComponent(earEntity, out var fillComp) && + fillComp.Containers.TryGetValue(EncryptionKeyHolderComponent.KeyContainerName, out var defaultKeys)) + { + containerMan.CleanContainer(keyHolderComp.KeyContainer); + + foreach (var key in defaultKeys) + { + var keyEntity = entityManager.SpawnEntity(key, entityManager.GetComponent(target).Coordinates); + containerMan.Insert(keyEntity, keyHolderComp.KeyContainer, force: true); + } + } + + entityManager.QueueDeleteEntity(earEntity); + } + } + } +} diff --git a/Content.Server/Silicon/Systems/SiliconMiscSystem.cs b/Content.Server/Silicon/Systems/SiliconMiscSystem.cs new file mode 100644 index 00000000000..85d76c77bc8 --- /dev/null +++ b/Content.Server/Silicon/Systems/SiliconMiscSystem.cs @@ -0,0 +1,20 @@ +using Content.Shared.Silicon.Components; +using Content.Shared.Bed.Sleep; + +namespace Content.Server.Silicon.Misc; + +// This entire thing is fucking stupid and I hate it. +public sealed class SiliconMiscSystem : EntitySystem +{ + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnTryingToSleep); + } + + private void OnTryingToSleep(EntityUid uid, SiliconComponent component, ref TryingToSleepEvent args) + { + args.Cancelled = true; + } +} diff --git a/Content.Server/Silicon/WeldingHealable/WeldingHealableComponent.cs b/Content.Server/Silicon/WeldingHealable/WeldingHealableComponent.cs new file mode 100644 index 00000000000..115e9308707 --- /dev/null +++ b/Content.Server/Silicon/WeldingHealable/WeldingHealableComponent.cs @@ -0,0 +1,9 @@ +using Content.Shared.Damage; +using Content.Shared.Tools; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; + +namespace Content.Server.Silicon.WeldingHealable +{ + [RegisterComponent] + public sealed partial class WeldingHealableComponent : Component { } +} diff --git a/Content.Server/Silicon/WeldingHealable/WeldingHealableSystem.cs b/Content.Server/Silicon/WeldingHealable/WeldingHealableSystem.cs new file mode 100644 index 00000000000..09a2ee99fcd --- /dev/null +++ b/Content.Server/Silicon/WeldingHealable/WeldingHealableSystem.cs @@ -0,0 +1,121 @@ +using System.Diagnostics; +using Content.Server.Silicon.WeldingHealing; +using Content.Server.Administration.Logs; +using Content.Server.Stack; +using Content.Server.Tools.Components; +using Content.Shared.Silicon.WeldingHealing; +using Content.Shared.Chemistry.Components; +using Content.Shared.Chemistry.Components.SolutionManager; +using Content.Shared.Chemistry.EntitySystems; +using Content.Shared.Damage; +using Content.Shared.Database; +using Content.Shared.Eye.Blinding.Components; +using Content.Shared.Eye.Blinding.Systems; +using Content.Shared.FixedPoint; +using Content.Shared.Interaction; +using Content.Shared.Popups; +using Content.Shared.Tools; +using Content.Shared.Stacks; +using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem; + +namespace Content.Server.Silicon.WeldingHealable +{ + public sealed class WeldingHealableSystem : SharedWeldingHealableSystem + { + [Dependency] private readonly SharedToolSystem _toolSystem = default!; + [Dependency] private readonly DamageableSystem _damageableSystem = default!; + [Dependency] private readonly SharedPopupSystem _popup = default!; + [Dependency] private readonly IAdminLogManager _adminLogger= default!; + [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer= default!; + + public override void Initialize() + { + SubscribeLocalEvent(Repair); + SubscribeLocalEvent(OnRepairFinished); + } + + private void OnRepairFinished(EntityUid uid, WeldingHealableComponent healableComponentcomponent, SiliconRepairFinishedEvent args) + { + if (args.Cancelled || args.Used == null + || !EntityManager.TryGetComponent(args.Target, out DamageableComponent? damageable) + || !EntityManager.TryGetComponent(args.Used, out WeldingHealingComponent? component) + || damageable.DamageContainerID != null + && !component.DamageContainers.Contains(damageable.DamageContainerID)) + return; + + var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User); + + + if (!HasDamage(damageable, component)) + return; + + if (TryComp(args.Used, out WelderComponent? welder) && + TryComp(args.Used, out SolutionContainerManagerComponent? solutionContainer)) + { + if (!_solutionContainer.ResolveSolution(((EntityUid) args.Used, solutionContainer), welder.FuelSolutionName, ref welder.FuelSolution, out var solution)) + return; + _solutionContainer.RemoveReagent(welder.FuelSolution.Value, welder.FuelReagent, component.FuelCost); + } + + var str = Loc.GetString("comp-repairable-repair", + ("target", uid), + ("tool", args.Used!)); + _popup.PopupEntity(str, uid, args.User); + + + if (args.Used.HasValue) + { + args.Handled = _toolSystem.UseTool(args.Used.Value, args.User, uid, args.Delay, component.QualityNeeded, new SiliconRepairFinishedEvent + { + Delay = args.Delay + }); + } + } + + + + private async void Repair(EntityUid uid, WeldingHealableComponent healableComponent, InteractUsingEvent args) + { + if (args.Handled + || !EntityManager.TryGetComponent(args.Used, out WeldingHealingComponent? component) + || !EntityManager.TryGetComponent(args.Target, out DamageableComponent? damageable) + || damageable.DamageContainerID != null + && !component.DamageContainers.Contains(damageable.DamageContainerID) + || !HasDamage(damageable, component) + || !_toolSystem.HasQuality(args.Used, component.QualityNeeded)) + return; + + float delay = component.DoAfterDelay; + + // Add a penalty to how long it takes if the user is repairing itself + if (args.User == args.Target) + { + if (!component.AllowSelfHeal) + return; + + delay *= component.SelfHealPenalty; + } + + // Run the repairing doafter + args.Handled = _toolSystem.UseTool(args.Used, args.User, args.Target, delay, component.QualityNeeded, new SiliconRepairFinishedEvent + { + Delay = delay, + }); + + } + private bool HasDamage(DamageableComponent component, WeldingHealingComponent healable) + { + var damageableDict = component.Damage.DamageDict; + var healingDict = healable.Damage.DamageDict; + foreach (var type in healingDict) + { + if (damageableDict[type.Key].Value > 0) + { + return true; + } + } + + return false; + } + } +} diff --git a/Content.Server/Silicon/WeldingHealing/WeldingHealingComponent.cs b/Content.Server/Silicon/WeldingHealing/WeldingHealingComponent.cs new file mode 100644 index 00000000000..c381d547180 --- /dev/null +++ b/Content.Server/Silicon/WeldingHealing/WeldingHealingComponent.cs @@ -0,0 +1,48 @@ +using Content.Shared.Damage; +using Content.Shared.Tools; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; + +namespace Content.Server.Silicon.WeldingHealing +{ + [RegisterComponent] + public sealed partial class WeldingHealingComponent : Component + { + /// + /// All the damage to change information is stored in this . + /// + /// + /// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0. + /// in order to heal/repair the damage values have to be negative. + /// + + [DataField(required: true)] + public DamageSpecifier Damage; + + [DataField(customTypeSerializer:typeof(PrototypeIdSerializer))] + public string QualityNeeded = "Welding"; + + /// + /// The fuel amount needed to repair physical related damage + /// + [DataField] + public int FuelCost = 5; + + [DataField] + public int DoAfterDelay = 3; + + /// + /// A multiplier that will be applied to the above if an entity is repairing themselves. + /// + [DataField] + public float SelfHealPenalty = 3f; + + /// + /// Whether or not an entity is allowed to repair itself. + /// + [DataField] + public bool AllowSelfHeal = true; + + [DataField(required: true)] + public List DamageContainers; + } +} diff --git a/Content.Server/Station/Systems/StationSpawningSystem.cs b/Content.Server/Station/Systems/StationSpawningSystem.cs index 7ec9a9d7981..2e6edfab611 100644 --- a/Content.Server/Station/Systems/StationSpawningSystem.cs +++ b/Content.Server/Station/Systems/StationSpawningSystem.cs @@ -5,6 +5,7 @@ using Content.Server.Mind.Commands; using Content.Server.PDA; using Content.Server.Shuttles.Systems; +using Content.Server.Silicon.IPC; using Content.Server.Spawners.EntitySystems; using Content.Server.Spawners.Components; using Content.Server.Station.Components; @@ -84,7 +85,6 @@ public override void Initialize() if (station != null && !Resolve(station.Value, ref stationSpawning)) throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station)); - // Delta-V: Set desired spawn point type. var ev = new PlayerSpawningEvent(job, profile, station, spawnPointType); if (station != null && profile != null) @@ -176,6 +176,7 @@ public EntityUid SpawnPlayerMob( EquipStartingGear(entity.Value, startingGear, profile); if (profile != null) EquipIdCard(entity.Value, profile.Name, prototype, station); + InternalEncryptionKeySpawner.TryInsertEncryptionKey(entity.Value, startingGear, EntityManager, profile); // Parkstation - IPC } if (profile != null) @@ -274,7 +275,7 @@ public sealed class PlayerSpawningEvent : EntityEventArgs /// public readonly EntityUid? Station; /// - /// Delta-V: Desired SpawnPointType, if any. + /// Desired SpawnPointType, if any. /// public readonly SpawnPointType DesiredSpawnPointType; diff --git a/Content.Server/StationEvents/Components/NoosphericZapRuleComponent.cs b/Content.Server/StationEvents/Components/NoosphericZapRuleComponent.cs index bfa82644cd6..56c56005b77 100644 --- a/Content.Server/StationEvents/Components/NoosphericZapRuleComponent.cs +++ b/Content.Server/StationEvents/Components/NoosphericZapRuleComponent.cs @@ -5,4 +5,18 @@ namespace Content.Server.StationEvents.Components; [RegisterComponent, Access(typeof(NoosphericZapRule))] public sealed partial class NoosphericZapRuleComponent : Component { + /// + /// How long (in seconds) should this event stun its victims. + /// + public float StunDuration = 5f; + + /// + /// How long (in seconds) should this event give its victims the Stuttering condition. + /// + public float StutterDuration = 10f; + + /// + /// When paralyzing a Psion with a reroll still available, how much should this event modify the odds of generating a power. + /// + public float PowerRerollMultiplier = 0.25f; } diff --git a/Content.Server/StationEvents/Events/GlimmerRandomSentienceRule.cs b/Content.Server/StationEvents/Events/GlimmerRandomSentienceRule.cs index c086462b409..152ff77853e 100644 --- a/Content.Server/StationEvents/Events/GlimmerRandomSentienceRule.cs +++ b/Content.Server/StationEvents/Events/GlimmerRandomSentienceRule.cs @@ -1,7 +1,7 @@ using System.Linq; using Content.Server.GameTicking.Rules.Components; using Content.Server.Ghost.Roles.Components; -using Content.Server.Psionics; +using Content.Shared.Abilities.Psionics; using Content.Server.Speech.Components; using Content.Server.StationEvents.Components; using Content.Shared.Mobs.Systems; @@ -50,7 +50,7 @@ protected override void Started(EntityUid uid, GlimmerRandomSentienceRuleCompone comp.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", comp.RoleName)); RemComp(target); RemComp(target); - EnsureComp(target); + EnsureComp(target); EnsureComp(target); } } diff --git a/Content.Server/StationEvents/Events/MassMindSwapRule.cs b/Content.Server/StationEvents/Events/MassMindSwapRule.cs index 63944563269..c7e9f1e0298 100644 --- a/Content.Server/StationEvents/Events/MassMindSwapRule.cs +++ b/Content.Server/StationEvents/Events/MassMindSwapRule.cs @@ -27,7 +27,7 @@ protected override void Started(EntityUid uid, MassMindSwapRuleComponent compone List psionicPool = new(); List psionicActors = new(); - var query = EntityQueryEnumerator(); + var query = EntityQueryEnumerator(); while (query.MoveNext(out var psion, out _, out _)) { if (_mobStateSystem.IsAlive(psion) && !HasComp(psion)) diff --git a/Content.Server/StationEvents/Events/NoosphericStormRule.cs b/Content.Server/StationEvents/Events/NoosphericStormRule.cs index 175318e15bd..2465cb37fa5 100644 --- a/Content.Server/StationEvents/Events/NoosphericStormRule.cs +++ b/Content.Server/StationEvents/Events/NoosphericStormRule.cs @@ -23,17 +23,14 @@ protected override void Started(EntityUid uid, NoosphericStormRuleComponent comp List validList = new(); - var query = EntityManager.EntityQueryEnumerator(); - while (query.MoveNext(out var potentialPsionic, out var potentialPsionicComponent)) + var query = EntityManager.EntityQueryEnumerator(); + while (query.MoveNext(out var Psionic, out var PsionicComponent)) { - if (_mobStateSystem.IsDead(potentialPsionic)) + if (_mobStateSystem.IsDead(Psionic) + || HasComp(Psionic)) continue; - // Skip over those who are already psionic or those who are insulated, or zombies. - if (HasComp(potentialPsionic) || HasComp(potentialPsionic) || HasComp(potentialPsionic)) - continue; - - validList.Add(potentialPsionic); + validList.Add(Psionic); } // Give some targets psionic abilities. diff --git a/Content.Server/StationEvents/Events/NoosphericZapRule.cs b/Content.Server/StationEvents/Events/NoosphericZapRule.cs index 82c3d72b139..a452f55ed2a 100644 --- a/Content.Server/StationEvents/Events/NoosphericZapRule.cs +++ b/Content.Server/StationEvents/Events/NoosphericZapRule.cs @@ -25,29 +25,25 @@ protected override void Started(EntityUid uid, NoosphericZapRuleComponent compon { base.Started(uid, component, gameRule, args); - var query = EntityQueryEnumerator(); + var query = EntityQueryEnumerator(); - while (query.MoveNext(out var psion, out var potentialPsionicComponent, out _)) + while (query.MoveNext(out var psion, out var psionicComponent, out _)) { if (!_mobStateSystem.IsAlive(psion) || HasComp(psion)) continue; - _stunSystem.TryParalyze(psion, TimeSpan.FromSeconds(5), false); - _statusEffectsSystem.TryAddStatusEffect(psion, "Stutter", TimeSpan.FromSeconds(10), false, "StutteringAccent"); + _stunSystem.TryParalyze(psion, TimeSpan.FromSeconds(component.StunDuration), false); + _statusEffectsSystem.TryAddStatusEffect(psion, "Stutter", TimeSpan.FromSeconds(component.StutterDuration), false, "StutteringAccent"); - if (HasComp(psion)) - _popupSystem.PopupEntity(Loc.GetString("noospheric-zap-seize"), psion, psion, Shared.Popups.PopupType.LargeCaution); + if (psionicComponent.CanReroll) + { + psionicComponent.CanReroll = false; + _popupSystem.PopupEntity(Loc.GetString("noospheric-zap-seize-potential-regained"), psion, psion, Shared.Popups.PopupType.LargeCaution); + } else { - if (potentialPsionicComponent.Rerolled) - { - potentialPsionicComponent.Rerolled = false; - _popupSystem.PopupEntity(Loc.GetString("noospheric-zap-seize-potential-regained"), psion, psion, Shared.Popups.PopupType.LargeCaution); - } else - { - _psionicsSystem.RollPsionics(psion, potentialPsionicComponent, multiplier: 0.25f); - _popupSystem.PopupEntity(Loc.GetString("noospheric-zap-seize"), psion, psion, Shared.Popups.PopupType.LargeCaution); - } + _psionicsSystem.RollPsionics(psion, psionicComponent, true, component.PowerRerollMultiplier); + _popupSystem.PopupEntity(Loc.GetString("noospheric-zap-seize"), psion, psion, Shared.Popups.PopupType.LargeCaution); } } } diff --git a/Content.Server/StationEvents/Events/PsionicCatGotYourTongueRule.cs b/Content.Server/StationEvents/Events/PsionicCatGotYourTongueRule.cs index 63e0a435cb0..f5afa1e4587 100644 --- a/Content.Server/StationEvents/Events/PsionicCatGotYourTongueRule.cs +++ b/Content.Server/StationEvents/Events/PsionicCatGotYourTongueRule.cs @@ -1,6 +1,5 @@ using Robust.Shared.Random; using Robust.Shared.Player; -using Content.Server.Psionics; using Content.Server.GameTicking.Rules.Components; using Content.Server.StationEvents.Components; using Content.Shared.Mobs.Components; @@ -28,7 +27,7 @@ protected override void Started(EntityUid uid, PsionicCatGotYourTongueRuleCompon List psionicList = new(); - var query = EntityQueryEnumerator(); + var query = EntityQueryEnumerator(); while (query.MoveNext(out var psion, out _, out _)) { if (_mobStateSystem.IsAlive(psion) && !HasComp(psion)) diff --git a/Content.Server/Traits/Assorted/ModifyMoodTraitComponent.cs b/Content.Server/Traits/Assorted/ModifyMoodTraitComponent.cs new file mode 100644 index 00000000000..f9ae3b36f3a --- /dev/null +++ b/Content.Server/Traits/Assorted/ModifyMoodTraitComponent.cs @@ -0,0 +1,11 @@ +namespace Content.Shared.Traits.Assorted.Components; + +/// +/// Used for traits that add a starting moodlet. +/// +[RegisterComponent] +public sealed partial class MoodModifyTraitComponent : Component +{ + [DataField] + public string? MoodId = null; +} diff --git a/Content.Server/Traits/TraitSystem.cs b/Content.Server/Traits/TraitSystem.cs index 628cb43b8d2..b287d2e173b 100644 --- a/Content.Server/Traits/TraitSystem.cs +++ b/Content.Server/Traits/TraitSystem.cs @@ -1,16 +1,15 @@ using System.Linq; +using Content.Shared.Actions; using Content.Server.GameTicking; using Content.Server.Players.PlayTimeTracking; using Content.Shared.Customization.Systems; -using Content.Shared.Hands.Components; -using Content.Shared.Hands.EntitySystems; using Content.Shared.Players; using Content.Shared.Roles; using Content.Shared.Traits; -using Pidgin.Configuration; using Robust.Shared.Configuration; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.Manager; +using Content.Server.Abilities.Psionics; namespace Content.Server.Traits; @@ -18,10 +17,11 @@ public sealed class TraitSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly ISerializationManager _serialization = default!; - [Dependency] private readonly SharedHandsSystem _hands = default!; [Dependency] private readonly CharacterRequirementsSystem _characterRequirements = default!; [Dependency] private readonly PlayTimeTrackingManager _playTimeTracking = default!; [Dependency] private readonly IConfigurationManager _configuration = default!; + [Dependency] private readonly SharedActionsSystem _actions = default!; + [Dependency] private readonly PsionicAbilitiesSystem _psionicAbilities = default!; public override void Initialize() { @@ -49,16 +49,67 @@ private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent args) out _)) continue; - // Add all components required by the prototype - foreach (var entry in traitPrototype.Components.Values) - { - if (HasComp(args.Mob, entry.Component.GetType())) - continue; + AddTrait(args.Mob, traitPrototype); + } + } + + /// + /// Adds a single Trait Prototype to an Entity. + /// + public void AddTrait(EntityUid uid, TraitPrototype traitPrototype) + { + AddTraitComponents(uid, traitPrototype); + AddTraitActions(uid, traitPrototype); + AddTraitPsionics(uid, traitPrototype); + } + + /// + /// Adds all Components included with a Trait. + /// + public void AddTraitComponents(EntityUid uid, TraitPrototype traitPrototype) + { + if (traitPrototype.Components is null) + return; + + foreach (var entry in traitPrototype.Components.Values) + { + if (HasComp(uid, entry.Component.GetType())) + continue; - var comp = (Component) _serialization.CreateCopy(entry.Component, notNullableOverride: true); - comp.Owner = args.Mob; - EntityManager.AddComponent(args.Mob, comp); + var comp = (Component) _serialization.CreateCopy(entry.Component, notNullableOverride: true); + comp.Owner = uid; + EntityManager.AddComponent(uid, comp); + } + } + + /// + /// Add all actions associated with a specific Trait + /// + public void AddTraitActions(EntityUid uid, TraitPrototype traitPrototype) + { + if (traitPrototype.Actions is null) + return; + + foreach (var id in traitPrototype.Actions) + { + EntityUid? actionId = null; + if (_actions.AddAction(uid, ref actionId, id)) + { + _actions.StartUseDelay(actionId); } } } + + /// + /// If a trait includes any Psionic Powers, this enters the powers into PsionicSystem to be initialized. + /// If the lack of logic here seems startling, it's okay. All of the logic necessary for adding Psionics is handled by InitializePsionicPower. + /// + public void AddTraitPsionics(EntityUid uid, TraitPrototype traitPrototype) + { + if (traitPrototype.PsionicPowers is null) + return; + + foreach (var powerProto in traitPrototype.PsionicPowers) + _psionicAbilities.InitializePsionicPower(uid, powerProto, false); + } } diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 32aa08c4664..da070080675 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -1,4 +1,3 @@ -using Content.Server.Actions; using Content.Server.Atmos.Components; using Content.Server.Body.Components; using Content.Server.Chat; @@ -37,6 +36,7 @@ using Content.Shared.Prying.Components; using Robust.Shared.Audio.Systems; using Content.Shared.Traits.Assorted.Components; +using Content.Server.Abilities.Psionics; namespace Content.Server.Zombies { @@ -61,7 +61,7 @@ public sealed partial class ZombieSystem [Dependency] private readonly SharedRoleSystem _roles = default!; [Dependency] private readonly MobThresholdSystem _mobThreshold = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; - [Dependency] private readonly ActionsSystem _actions = default!; // DeltaV - No psionic zombies + [Dependency] private readonly PsionicAbilitiesSystem _psionic = default!; /// /// Handles an entity turning into a zombie when they die or go into crit @@ -109,17 +109,9 @@ public void ZombifyEntity(EntityUid target, MobStateComponent? mobState = null) RemComp(target); RemComp(target); - if (TryComp(target, out var psionic)) // DeltaV - Prevent psionic zombies + if (HasComp(target)) // Prevent psionic zombies { - if (psionic.ActivePowers.Count > 0) - { - foreach (var power in psionic.ActivePowers) - { - RemComp(target, power); - } - psionic.ActivePowers.Clear(); - } - RemComp(target); + _psionic.RemoveAllPsionicPowers(target, true); } //funny voice diff --git a/Content.Shared/Actions/EntityTargetActionComponent.cs b/Content.Shared/Actions/EntityTargetActionComponent.cs index 9024f42e0e7..0680a3d3f54 100644 --- a/Content.Shared/Actions/EntityTargetActionComponent.cs +++ b/Content.Shared/Actions/EntityTargetActionComponent.cs @@ -12,24 +12,27 @@ public sealed partial class EntityTargetActionComponent : BaseTargetActionCompon /// /// The local-event to raise when this action is performed. /// - [DataField("event")] + [DataField] [NonSerialized] public EntityTargetActionEvent? Event; - [DataField("whitelist")] public EntityWhitelist? Whitelist; + [DataField] public EntityWhitelist? Whitelist; + [DataField] public EntityWhitelist? Blacklist; - [DataField("canTargetSelf")] public bool CanTargetSelf = true; + [DataField] public bool CanTargetSelf = true; } [Serializable, NetSerializable] public sealed class EntityTargetActionComponentState : BaseActionComponentState { public EntityWhitelist? Whitelist; + public EntityWhitelist? Blacklist; public bool CanTargetSelf; public EntityTargetActionComponentState(EntityTargetActionComponent component, IEntityManager entManager) : base(component, entManager) { Whitelist = component.Whitelist; + Blacklist = component.Blacklist; CanTargetSelf = component.CanTargetSelf; } } diff --git a/Content.Shared/Actions/SharedActionsSystem.cs b/Content.Shared/Actions/SharedActionsSystem.cs index 9f3fb964100..35d962b0e4e 100644 --- a/Content.Shared/Actions/SharedActionsSystem.cs +++ b/Content.Shared/Actions/SharedActionsSystem.cs @@ -453,6 +453,9 @@ public bool ValidateEntityTarget(EntityUid user, EntityUid target, EntityTargetA if (action.Whitelist != null && !action.Whitelist.IsValid(target, EntityManager)) return false; + if (action.Blacklist != null && action.Blacklist.IsValid(target, EntityManager)) + return false; + if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, target)) return false; diff --git a/Content.Shared/Alert/AlertCategory.cs b/Content.Shared/Alert/AlertCategory.cs index 7450f585a4e..57a3e40f70e 100644 --- a/Content.Shared/Alert/AlertCategory.cs +++ b/Content.Shared/Alert/AlertCategory.cs @@ -10,6 +10,7 @@ public enum AlertCategory Breathing, Buckled, Health, + Mood, Internals, Stamina, Piloting, diff --git a/Content.Shared/Alert/AlertType.cs b/Content.Shared/Alert/AlertType.cs index dc323dc64a8..1130e25b66d 100644 --- a/Content.Shared/Alert/AlertType.cs +++ b/Content.Shared/Alert/AlertType.cs @@ -25,6 +25,22 @@ public enum AlertType : byte HumanHealth, BorgBattery, BorgBatteryNone, + + // Mood + Bleeding, + Insane, + Horrible, + Terrible, + Bad, + Meh, + Neutral, + Good, + Great, + Exceptional, + Perfect, + MoodDead, + CultBuffed, + PilotingShuttle, Peckish, Starving, diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 21de8620f7c..33aefdbeb07 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -367,7 +367,7 @@ public static readonly CVarDef /// How many points a character should start with. /// public static readonly CVarDef GameTraitsDefaultPoints = - CVarDef.Create("game.traits_default_points", 5, CVar.REPLICATED); + CVarDef.Create("game.traits_default_points", 10, CVar.REPLICATED); /// @@ -466,6 +466,12 @@ public static readonly CVarDef public static readonly CVarDef AnnouncerVolume = CVarDef.Create("announcer.volume", 0.5f, CVar.ARCHIVE | CVar.CLIENTONLY); + /// + /// Disables multiple announcement sounds from playing at once + /// + public static readonly CVarDef AnnouncerDisableMultipleSounds = + CVarDef.Create("announcer.disable_multiple_sounds", false, CVar.ARCHIVE | CVar.CLIENTONLY); + /* * Queue @@ -2226,6 +2232,14 @@ public static readonly CVarDef public static readonly CVarDef ReplayAutoRecordTempDir = CVarDef.Create("replay.auto_record_temp_dir", "", CVar.SERVERONLY); + + /// + /// The amount of time between NPC Silicons draining their battery in seconds. + /// + public static readonly CVarDef SiliconNpcUpdateTime = + CVarDef.Create("silicon.npcupdatetime", 1.5f, CVar.SERVERONLY); + + /* * Miscellaneous */ @@ -2291,7 +2305,7 @@ public static readonly CVarDef /// public static readonly CVarDef StationGoalsChance = CVarDef.Create("game.station_goals_chance", 0.1f, CVar.SERVERONLY); - + #region CPR System /// @@ -2338,7 +2352,7 @@ public static readonly CVarDef /// public static readonly CVarDef CPRAirlossReductionMultiplier = CVarDef.Create("cpr.airloss_reduction_multiplier", 1f, CVar.REPLICATED | CVar.SERVER); - + #endregion #region Contests System @@ -2381,6 +2395,12 @@ public static readonly CVarDef public static readonly CVarDef DoMindContests = CVarDef.Create("contests.do_mind_contests", true, CVar.REPLICATED | CVar.SERVER); + /// + /// Toggles all MoodContest functions. All mood contests output 1f when false. + /// + public static readonly CVarDef DoMoodContests = + CVarDef.Create("contests.do_mood_contests", true, CVar.REPLICATED | CVar.SERVER); + /// /// The maximum amount that Mass Contests can modify a physics multiplier, given as a +/- percentage /// Default of 0.25f outputs between * 0.75f and 1.25f @@ -2444,5 +2464,18 @@ public static readonly CVarDef CVarDef.Create("supermatter.rads_modifier", 1f, CVar.SERVER); #endregion + + #region Mood System + + public static readonly CVarDef MoodEnabled = + CVarDef.Create("mood.enabled", true, CVar.SERVER); + + public static readonly CVarDef MoodIncreasesSpeed = + CVarDef.Create("mood.increases_speed", true, CVar.SERVER); + + public static readonly CVarDef MoodDecreasesSpeed = + CVarDef.Create("mood.decreases_speed", true, CVar.SERVER); + + #endregion } } diff --git a/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs b/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs index bef4e46e963..10fd864bd46 100644 --- a/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs +++ b/Content.Shared/Clothing/EntitySystems/ClothingSystem.cs @@ -69,6 +69,11 @@ private void QuickEquip( { foreach (var slotDef in userEnt.Comp1.Slots) { + // Do not attempt to quick-equip clothing in pocket slots. + // We should probably add a special flag to SlotDefinition to skip quick equip if more similar slots get added. + if (slotDef.SlotFlags.HasFlag(SlotFlags.POCKET)) + continue; + if (!_invSystem.CanEquip(userEnt, toEquipEnt, slotDef.Name, out _, slotDef, userEnt, toEquipEnt)) continue; @@ -275,4 +280,4 @@ public void SetLayerState(ClothingComponent clothing, string slot, string mapKey } #endregion -} +} \ No newline at end of file diff --git a/Content.Shared/Contests/ContestsSystem.cs b/Content.Shared/Contests/ContestsSystem.cs index 47924f4d795..b4c7bc875e0 100644 --- a/Content.Shared/Contests/ContestsSystem.cs +++ b/Content.Shared/Contests/ContestsSystem.cs @@ -1,7 +1,9 @@ +using Content.Shared.Abilities.Psionics; using Content.Shared.CCVar; using Content.Shared.Damage; using Content.Shared.Damage.Components; using Content.Shared.Mobs.Systems; +using Content.Shared.Mood; using Robust.Shared.Configuration; using Robust.Shared.Physics.Components; @@ -18,11 +20,16 @@ public sealed partial class ContestsSystem : EntitySystem /// private const float AverageMass = 71f; + /// + /// The presumed average sum of a Psionic's Baseline Amplification and Baseline Dampening. + /// Since Baseline casting stats are a random value between 0.4 and 1.2, this is defaulted to 0.8 + 0.8. + /// + private const float AveragePsionicPotential = 1.6f; + #region Mass Contests /// /// Outputs the ratio of mass between a performer and the average human mass /// - /// Uid of Performer public float MassContest(EntityUid performerUid, bool bypassClamp = false, float rangeFactor = 1f, float otherMass = AverageMass) { if (!_cfg.GetCVar(CCVars.DoContestsSystem) @@ -56,7 +63,6 @@ public float MassContest(EntityUid? performerUid, bool bypassClamp = false, floa /// Outputs the ratio of mass between a performer and the average human mass /// If a function already has the performer's physics component, this is faster /// - /// public float MassContest(PhysicsComponent performerPhysics, bool bypassClamp = false, float rangeFactor = 1f, float otherMass = AverageMass) { if (!_cfg.GetCVar(CCVars.DoContestsSystem) @@ -75,8 +81,6 @@ public float MassContest(PhysicsComponent performerPhysics, bool bypassClamp = f /// Outputs the ratio of mass between a performer and a target, accepts either EntityUids or PhysicsComponents in any combination /// If you have physics components already in your function, use instead /// - /// - /// public float MassContest(EntityUid performerUid, EntityUid targetUid, bool bypassClamp = false, float rangeFactor = 1f) { if (!_cfg.GetCVar(CCVars.DoContestsSystem) @@ -224,29 +228,101 @@ public float HealthContest(EntityUid performer, EntityUid target, bool bypassCla #region Mind Contests /// - /// These cannot be implemented until AFTER the psychic refactor, but can still be factored into other systems before that point. - /// Same rule here as other Contest functions, simply multiply or divide by the function. + /// Returns the ratio of casting stats between a performer and the presumed average latent psionic. + /// Uniquely among Contests, not being Psionic is not a failure condition, and is instead a variable. + /// If you do not have a PsionicComponent, your combined casting stats are assumed to be 0.1f /// - /// - /// - /// - /// - public float MindContest(EntityUid performer, bool bypassClamp = false, float rangeFactor = 1f) + /// + /// This can produce some truly astounding modifiers, so be ready to meet god if you bypass the clamp. + /// + public float MindContest(EntityUid performer, bool bypassClamp = false, float rangeFactor = 1f, float otherPsion = AveragePsionicPotential) { if (!_cfg.GetCVar(CCVars.DoContestsSystem) || !_cfg.GetCVar(CCVars.DoMindContests)) return 1f; - return 1f; + var performerPotential = TryComp(performer, out var performerPsionic) + ? performerPsionic.CurrentAmplification + performerPsionic.CurrentDampening + : 0.1f; + + if (performerPotential == otherPsion) + return 1f; + + return _cfg.GetCVar(CCVars.AllowClampOverride) && bypassClamp + ? performerPotential / otherPsion + : Math.Clamp(performerPotential / otherPsion, + 1 - _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor, + 1 + _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor); } + /// + /// Returns the ratio of casting stats between a performer and a target. + /// Like with single-Uid MindContests, if an entity does not possess a PsionicComponent, its casting stats are assumed to be 0.1f. + /// + /// + /// This can produce some truly astounding modifiers, so be ready to meet god if you bypass the clamp. + /// public float MindContest(EntityUid performer, EntityUid target, bool bypassClamp = false, float rangeFactor = 1f) { if (!_cfg.GetCVar(CCVars.DoContestsSystem) || !_cfg.GetCVar(CCVars.DoMindContests)) return 1f; - return 1f; + var performerPotential = TryComp(performer, out var performerPsionic) + ? performerPsionic.CurrentAmplification + performerPsionic.CurrentDampening + : 0.1f; + + var targetPotential = TryComp(target, out var targetPsionic) + ? targetPsionic.CurrentAmplification + targetPsionic.CurrentDampening + : 0.1f; + + if (performerPotential == targetPotential) + return 1f; + + return _cfg.GetCVar(CCVars.AllowClampOverride) && bypassClamp + ? performerPotential / targetPotential + : Math.Clamp(performerPotential / targetPotential, + 1 - _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor, + 1 + _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor); + } + + #endregion + + #region Mood Contests + + /// + /// Outputs the ratio of an Entity's mood level and its Neutral Mood threshold. + /// + public float MoodContest(EntityUid performer, bool bypassClamp = false, float rangeFactor = 1f) + { + if (!_cfg.GetCVar(CCVars.DoContestsSystem) + || !_cfg.GetCVar(CCVars.DoMoodContests) + || !TryComp(performer, out var mood)) + return 1f; + + return _cfg.GetCVar(CCVars.AllowClampOverride) && bypassClamp + ? mood.CurrentMoodLevel / mood.NeutralMoodThreshold + : Math.Clamp(mood.CurrentMoodLevel / mood.NeutralMoodThreshold, + 1 - _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor, + 1 + _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor); + } + + /// + /// Outputs the ratio of mood level between two Entities. + /// + public float MoodContest(EntityUid performer, EntityUid target, bool bypassClamp = false, float rangeFactor = 1f) + { + if (!_cfg.GetCVar(CCVars.DoContestsSystem) + || !_cfg.GetCVar(CCVars.DoMoodContests) + || !TryComp(performer, out var performerMood) + || !TryComp(target, out var targetMood)) + return 1f; + + return _cfg.GetCVar(CCVars.AllowClampOverride) && bypassClamp + ? performerMood.CurrentMoodLevel / targetMood.CurrentMoodLevel + : Math.Clamp(performerMood.CurrentMoodLevel / targetMood.CurrentMoodLevel, + 1 - _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor, + 1 + _cfg.GetCVar(CCVars.MassContestsMaxPercentage) * rangeFactor); } #endregion @@ -259,34 +335,40 @@ public float EveryContest( bool bypassClampStamina = false, bool bypassClampHealth = false, bool bypassClampMind = false, + bool bypassClampMood = false, float rangeFactorMass = 1f, float rangeFactorStamina = 1f, float rangeFactorHealth = 1f, float rangeFactorMind = 1f, + float rangeFactorMood = 1f, float weightMass = 1f, float weightStamina = 1f, float weightHealth = 1f, float weightMind = 1f, + float weightMood = 1f, bool sumOrMultiply = false) { if (!_cfg.GetCVar(CCVars.DoContestsSystem)) return 1f; - var weightTotal = weightMass + weightStamina + weightHealth + weightMind; + var weightTotal = weightMass + weightStamina + weightHealth + weightMind + weightMood; var massMultiplier = weightMass / weightTotal; var staminaMultiplier = weightStamina / weightTotal; var healthMultiplier = weightHealth / weightTotal; var mindMultiplier = weightMind / weightTotal; + var moodMultiplier = weightMood / weightTotal; return sumOrMultiply ? MassContest(performer, bypassClampMass, rangeFactorMass) * massMultiplier + StaminaContest(performer, bypassClampStamina, rangeFactorStamina) * staminaMultiplier + HealthContest(performer, bypassClampHealth, rangeFactorHealth) * healthMultiplier + MindContest(performer, bypassClampMind, rangeFactorMind) * mindMultiplier + + MoodContest(performer, bypassClampMood, rangeFactorMood) * moodMultiplier : MassContest(performer, bypassClampMass, rangeFactorMass) * massMultiplier * StaminaContest(performer, bypassClampStamina, rangeFactorStamina) * staminaMultiplier * HealthContest(performer, bypassClampHealth, rangeFactorHealth) * healthMultiplier - * MindContest(performer, bypassClampMind, rangeFactorMind) * mindMultiplier; + * MindContest(performer, bypassClampMind, rangeFactorMind) * mindMultiplier + * MoodContest(performer, bypassClampMood, rangeFactorMood) * moodMultiplier; } public float EveryContest( @@ -296,34 +378,40 @@ public float EveryContest( bool bypassClampStamina = false, bool bypassClampHealth = false, bool bypassClampMind = false, + bool bypassClampMood = false, float rangeFactorMass = 1f, float rangeFactorStamina = 1f, float rangeFactorHealth = 1f, float rangeFactorMind = 1f, + float rangeFactorMood = 1f, float weightMass = 1f, float weightStamina = 1f, float weightHealth = 1f, float weightMind = 1f, + float weightMood = 1f, bool sumOrMultiply = false) { if (!_cfg.GetCVar(CCVars.DoContestsSystem)) return 1f; - var weightTotal = weightMass + weightStamina + weightHealth + weightMind; + var weightTotal = weightMass + weightStamina + weightHealth + weightMind + weightMood; var massMultiplier = weightMass / weightTotal; var staminaMultiplier = weightStamina / weightTotal; var healthMultiplier = weightHealth / weightTotal; var mindMultiplier = weightMind / weightTotal; + var moodMultiplier = weightMood / weightTotal; return sumOrMultiply ? MassContest(performer, target, bypassClampMass, rangeFactorMass) * massMultiplier + StaminaContest(performer, target, bypassClampStamina, rangeFactorStamina) * staminaMultiplier + HealthContest(performer, target, bypassClampHealth, rangeFactorHealth) * healthMultiplier + MindContest(performer, target, bypassClampMind, rangeFactorMind) * mindMultiplier + + MoodContest(performer, target, bypassClampMood, rangeFactorMood) * moodMultiplier : MassContest(performer, target, bypassClampMass, rangeFactorMass) * massMultiplier * StaminaContest(performer, target, bypassClampStamina, rangeFactorStamina) * staminaMultiplier * HealthContest(performer, target, bypassClampHealth, rangeFactorHealth) * healthMultiplier - * MindContest(performer, target, bypassClampMind, rangeFactorMind) * mindMultiplier; + * MindContest(performer, target, bypassClampMind, rangeFactorMind) * mindMultiplier + * MoodContest(performer, target, bypassClampMood, rangeFactorMood) * moodMultiplier; } #endregion } diff --git a/Content.Shared/Cuffs/SharedCuffableSystem.cs b/Content.Shared/Cuffs/SharedCuffableSystem.cs index b47fa08bc78..ebbafef7f0e 100644 --- a/Content.Shared/Cuffs/SharedCuffableSystem.cs +++ b/Content.Shared/Cuffs/SharedCuffableSystem.cs @@ -28,6 +28,7 @@ using Content.Shared.Verbs; using Content.Shared.Weapons.Melee.Events; using Robust.Shared.Audio.Systems; +using Content.Shared.Mood; using Robust.Shared.Containers; using Robust.Shared.Network; using Robust.Shared.Player; @@ -174,9 +175,15 @@ public void UpdateCuffState(EntityUid uid, CuffableComponent component) _actionBlocker.UpdateCanMove(uid); if (component.CanStillInteract) + { _alerts.ClearAlert(uid, AlertType.Handcuffed); + RaiseLocalEvent(uid, new MoodRemoveEffectEvent("Handcuffed")); + } else + { _alerts.ShowAlert(uid, AlertType.Handcuffed); + RaiseLocalEvent(uid, new MoodEffectEvent("Handcuffed")); + } var ev = new CuffedStateChangeEvent(); RaiseLocalEvent(uid, ref ev); diff --git a/Content.Shared/DeltaV/Abilities/UltraVisionComponent.cs b/Content.Shared/DeltaV/Abilities/UltraVisionComponent.cs deleted file mode 100644 index 5f631c54f25..00000000000 --- a/Content.Shared/DeltaV/Abilities/UltraVisionComponent.cs +++ /dev/null @@ -1,8 +0,0 @@ -using Robust.Shared.GameStates; -namespace Content.Shared.Abilities; - -[RegisterComponent] -[NetworkedComponent] - -public sealed partial class UltraVisionComponent : Component -{} diff --git a/Content.Shared/Electrocution/ElectrocutionEvents.cs b/Content.Shared/Electrocution/ElectrocutionEvents.cs index fe5753c7fb3..1f7121f8557 100644 --- a/Content.Shared/Electrocution/ElectrocutionEvents.cs +++ b/Content.Shared/Electrocution/ElectrocutionEvents.cs @@ -24,12 +24,14 @@ public sealed class ElectrocutedEvent : EntityEventArgs public readonly EntityUid TargetUid; public readonly EntityUid? SourceUid; public readonly float SiemensCoefficient; + public readonly float? ShockDamage = null; - public ElectrocutedEvent(EntityUid targetUid, EntityUid? sourceUid, float siemensCoefficient) + public ElectrocutedEvent(EntityUid targetUid, EntityUid? sourceUid, float siemensCoefficient, float shockDamage) { TargetUid = targetUid; SourceUid = sourceUid; SiemensCoefficient = siemensCoefficient; + ShockDamage = shockDamage; } } } diff --git a/Content.Shared/Humanoid/NamingSystem.cs b/Content.Shared/Humanoid/NamingSystem.cs index d4cca026ef0..c1e861c0d68 100644 --- a/Content.Shared/Humanoid/NamingSystem.cs +++ b/Content.Shared/Humanoid/NamingSystem.cs @@ -40,6 +40,9 @@ public string GetName(string species, Gender? gender = null) case SpeciesNaming.FirstDashFirst: return Loc.GetString("namepreset-firstdashfirst", ("first1", GetFirstName(speciesProto, gender)), ("first2", GetFirstName(speciesProto, gender))); + case SpeciesNaming.FirstDashLast: + return Loc.GetString("namepreset-firstdashlast", + ("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto))); case SpeciesNaming.FirstLast: default: return Loc.GetString("namepreset-firstlast", diff --git a/Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs b/Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs index 340ce5acd03..8500d530e56 100644 --- a/Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs +++ b/Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs @@ -179,4 +179,5 @@ public enum SpeciesNaming : byte LastNoFirst, //End of Nyano - Summary: for Oni naming TheFirstofLast, + FirstDashLast, } diff --git a/Content.Shared/Lock/LockComponent.cs b/Content.Shared/Lock/LockComponent.cs index 5587fc2698b..9606540a74a 100644 --- a/Content.Shared/Lock/LockComponent.cs +++ b/Content.Shared/Lock/LockComponent.cs @@ -27,6 +27,14 @@ public sealed partial class LockComponent : Component [AutoNetworkedField] public bool LockOnClick; + /// + /// Whether or not the lock is unlocked by simply clicking. + /// + [DataField("unlockOnClick"), ViewVariables(VVAccess.ReadWrite)] + [AutoNetworkedField] + public bool UnlockOnClick = true; + + /// /// The sound played when unlocked. /// diff --git a/Content.Shared/Lock/LockSystem.cs b/Content.Shared/Lock/LockSystem.cs index 165e01f70d9..b74f17b1525 100644 --- a/Content.Shared/Lock/LockSystem.cs +++ b/Content.Shared/Lock/LockSystem.cs @@ -54,12 +54,15 @@ private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup a private void OnActivated(EntityUid uid, LockComponent lockComp, ActivateInWorldEvent args) { + if (args.Handled) return; // Only attempt an unlock by default on Activate if (lockComp.Locked) { + if (!lockComp.UnlockOnClick) + return; TryUnlock(uid, args.User, lockComp); args.Handled = true; } diff --git a/Content.Shared/Mood/MoodCategoryPrototype.cs b/Content.Shared/Mood/MoodCategoryPrototype.cs new file mode 100644 index 00000000000..13d5f8b7ea6 --- /dev/null +++ b/Content.Shared/Mood/MoodCategoryPrototype.cs @@ -0,0 +1,13 @@ +using Robust.Shared.Prototypes; + +namespace Content.Shared.Mood; + +/// +/// A prototype defining a category for moodlets, where only a single moodlet of a given category is permitted. +/// +[Prototype] +public sealed class MoodCategoryPrototype : IPrototype +{ + [IdDataField] + public string ID { get; } = default!; +} diff --git a/Content.Shared/Mood/MoodEffectPrototype.cs b/Content.Shared/Mood/MoodEffectPrototype.cs new file mode 100644 index 00000000000..ad21faec807 --- /dev/null +++ b/Content.Shared/Mood/MoodEffectPrototype.cs @@ -0,0 +1,35 @@ +using Robust.Shared.Prototypes; + +namespace Content.Shared.Mood; + +[Prototype] +public sealed class MoodEffectPrototype : IPrototype +{ + /// + /// The ID of the moodlet to use. + /// + [IdDataField] + public string ID { get; } = default!; + + public string Description => Loc.GetString($"mood-effect-{ID}"); + /// + /// If they already have an effect with the same category, the new one will replace the old one. + /// + [DataField, ValidatePrototypeId] + public string? Category; + /// + /// How much should this moodlet modify an entity's Mood. + /// + [DataField(required: true)] + public float MoodChange; + /// + /// How long, in Seconds, does this moodlet last? If omitted, the moodlet will last until canceled by any system. + /// + [DataField] + public int Timeout; + /// + /// Should this moodlet be hidden from the player? EG: No popups or chat messages. + /// + [DataField] + public bool Hidden; +} diff --git a/Content.Shared/Mood/MoodEvents.cs b/Content.Shared/Mood/MoodEvents.cs new file mode 100644 index 00000000000..58a993d2b7f --- /dev/null +++ b/Content.Shared/Mood/MoodEvents.cs @@ -0,0 +1,59 @@ +using Robust.Shared.Serialization; + +namespace Content.Shared.Mood; + +[Serializable, NetSerializable] +public sealed class MoodEffectEvent : EntityEventArgs +{ + /// + /// ID of the moodlet prototype to use + /// + public string EffectId; + + /// + /// How much should the mood change be multiplied by + ///
+ /// This does nothing if the moodlet ID matches one with the same Category + ///
+ public float EffectModifier = 1f; + + /// + /// How much should the mood change be offset by, after multiplication + ///
+ /// This does nothing if the moodlet ID matches one with the same Category + ///
+ public float EffectOffset = 0f; + + public MoodEffectEvent(string effectId, float effectModifier = 1f, float effectOffset = 0f) + { + EffectId = effectId; + EffectModifier = effectModifier; + EffectOffset = effectOffset; + } +} + +[Serializable, NetSerializable] +public sealed class MoodRemoveEffectEvent : EntityEventArgs +{ + public string EffectId; + + public MoodRemoveEffectEvent(string effectId) + { + EffectId = effectId; + } +} + +/// +/// This event is raised whenever an entity sets their mood, allowing other systems to modify the end result of mood math. +/// EG: The end result after tallying up all Moodlets comes out to 70, but a trait multiplies it by 0.8 to make it 56. +/// +[ByRefEvent] +public record struct OnSetMoodEvent(EntityUid Receiver, float MoodChangedAmount, bool Cancelled); + +/// +/// This event is raised on an entity when it receives a mood effect, but before the effects are calculated. +/// Allows for other systems to pick and choose specific events to modify. +/// +[ByRefEvent] +public record struct OnMoodEffect(EntityUid Receiver, string EffectId, float EffectModifier = 1, float EffectOffset = 0); + diff --git a/Content.Shared/Mood/SharedMoodComponent.cs b/Content.Shared/Mood/SharedMoodComponent.cs new file mode 100644 index 00000000000..566f5c7b668 --- /dev/null +++ b/Content.Shared/Mood/SharedMoodComponent.cs @@ -0,0 +1,15 @@ +namespace Content.Shared.Mood; + +/// +/// This component exists solely to network CurrentMoodLevel, so that clients can make use of its value for math Prediction. +/// All mood logic is otherwise handled by the Server, and the client is not allowed to know the identity of its mood events. +/// +[RegisterComponent, AutoGenerateComponentState] +public sealed partial class NetMoodComponent : Component +{ + [DataField, AutoNetworkedField] + public float CurrentMoodLevel; + + [DataField, AutoNetworkedField] + public float NeutralMoodThreshold; +} \ No newline at end of file diff --git a/Content.Shared/Nutrition/EntitySystems/HungerSystem.cs b/Content.Shared/Nutrition/EntitySystems/HungerSystem.cs index d8808b6e4ab..1bc2a945f31 100644 --- a/Content.Shared/Nutrition/EntitySystems/HungerSystem.cs +++ b/Content.Shared/Nutrition/EntitySystems/HungerSystem.cs @@ -4,8 +4,12 @@ using Content.Shared.Movement.Systems; using Content.Shared.Nutrition.Components; using Content.Shared.Rejuvenate; +using Content.Shared.Mood; +using Robust.Shared.Network; using Robust.Shared.Random; using Robust.Shared.Timing; +using Robust.Shared.Configuration; +using Content.Shared.CCVar; namespace Content.Shared.Nutrition.EntitySystems; @@ -18,6 +22,8 @@ public sealed class HungerSystem : EntitySystem [Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!; [Dependency] private readonly SharedJetpackSystem _jetpack = default!; + [Dependency] private readonly INetManager _net = default!; + [Dependency] private readonly IConfigurationManager _config = default!; public override void Initialize() { @@ -44,10 +50,9 @@ private void OnShutdown(EntityUid uid, HungerComponent component, ComponentShutd private void OnRefreshMovespeed(EntityUid uid, HungerComponent component, RefreshMovementSpeedModifiersEvent args) { - if (component.CurrentThreshold > HungerThreshold.Starving) - return; - - if (_jetpack.IsUserFlying(uid)) + if (_config.GetCVar(CCVars.MoodEnabled) + || component.CurrentThreshold > HungerThreshold.Starving + || _jetpack.IsUserFlying(uid)) return; args.ModifySpeed(component.StarvingSlowdownModifier, component.StarvingSlowdownModifier); @@ -111,7 +116,13 @@ private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component if (GetMovementThreshold(component.CurrentThreshold) != GetMovementThreshold(component.LastThreshold)) { - _movementSpeedModifier.RefreshMovementSpeedModifiers(uid); + if (!_config.GetCVar(CCVars.MoodEnabled)) + _movementSpeedModifier.RefreshMovementSpeedModifiers(uid); + else if (_net.IsServer) + { + var ev = new MoodEffectEvent("Hunger" + component.CurrentThreshold); + RaiseLocalEvent(uid, ev); + } } if (component.HungerThresholdAlerts.TryGetValue(component.CurrentThreshold, out var alertId)) diff --git a/Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs b/Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs index bd7251b9438..c61e8e5ba42 100644 --- a/Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs +++ b/Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs @@ -1,6 +1,7 @@ using Content.Shared.Nutrition.Components; using Content.Shared.Stunnable; using Content.Shared.Throwing; +using Content.Shared.Mood; using JetBrains.Annotations; namespace Content.Shared.Nutrition.EntitySystems @@ -44,6 +45,11 @@ public void SetCreamPied(EntityUid uid, CreamPiedComponent creamPied, bool value { _appearance.SetData(uid, CreamPiedVisuals.Creamed, value, appearance); } + + if (value) + RaiseLocalEvent(uid, new MoodEffectEvent("Creampied")); + else + RaiseLocalEvent(uid, new MoodRemoveEffectEvent("Creampied")); } private void OnCreamPieLand(EntityUid uid, CreamPieComponent component, ref LandEvent args) diff --git a/Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs b/Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs index 29218f57198..f1ddc9b2b5e 100644 --- a/Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs +++ b/Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs @@ -6,6 +6,9 @@ using JetBrains.Annotations; using Robust.Shared.Random; using Robust.Shared.Timing; +using Content.Shared.Mood; +using Robust.Shared.Configuration; +using Content.Shared.CCVar; namespace Content.Shared.Nutrition.EntitySystems; @@ -17,6 +20,7 @@ public sealed class ThirstSystem : EntitySystem [Dependency] private readonly AlertsSystem _alerts = default!; [Dependency] private readonly MovementSpeedModifierSystem _movement = default!; [Dependency] private readonly SharedJetpackSystem _jetpack = default!; + [Dependency] private readonly IConfigurationManager _config = default!; public override void Initialize() { @@ -49,7 +53,8 @@ private void OnMapInit(EntityUid uid, ThirstComponent component, MapInitEvent ar private void OnRefreshMovespeed(EntityUid uid, ThirstComponent component, RefreshMovementSpeedModifiersEvent args) { // TODO: This should really be taken care of somewhere else - if (_jetpack.IsUserFlying(uid)) + if (_config.GetCVar(CCVars.MoodEnabled) + || _jetpack.IsUserFlying(uid)) return; var mod = component.CurrentThirstThreshold <= ThirstThreshold.Parched ? 0.75f : 1.0f; @@ -109,8 +114,9 @@ private bool IsMovementThreshold(ThirstThreshold threshold) private void UpdateEffects(EntityUid uid, ThirstComponent component) { - if (IsMovementThreshold(component.LastThirstThreshold) != IsMovementThreshold(component.CurrentThirstThreshold) && - TryComp(uid, out MovementSpeedModifierComponent? movementSlowdownComponent)) + if (!_config.GetCVar(CCVars.MoodEnabled) + && IsMovementThreshold(component.LastThirstThreshold) != IsMovementThreshold(component.CurrentThirstThreshold) + && TryComp(uid, out MovementSpeedModifierComponent? movementSlowdownComponent)) { _movement.RefreshMovementSpeedModifiers(uid, movementSlowdownComponent); } @@ -125,6 +131,9 @@ private void UpdateEffects(EntityUid uid, ThirstComponent component) _alerts.ClearAlertCategory(uid, AlertCategory.Thirst); } + var ev = new MoodEffectEvent("Thirst" + component.CurrentThirstThreshold); + RaiseLocalEvent(uid, ev); + switch (component.CurrentThirstThreshold) { case ThirstThreshold.OverHydrated: diff --git a/Content.Shared/Nyanotrasen/Abilities/DogVisionComponent.cs b/Content.Shared/Nyanotrasen/Abilities/DogVisionComponent.cs deleted file mode 100644 index b0cf6cf0d1e..00000000000 --- a/Content.Shared/Nyanotrasen/Abilities/DogVisionComponent.cs +++ /dev/null @@ -1,8 +0,0 @@ -using Robust.Shared.GameStates; -namespace Content.Shared.Abilities; - -[RegisterComponent] -[NetworkedComponent] - -public sealed partial class DogVisionComponent : Component -{} diff --git a/Content.Shared/Overlays/SaturationScaleComponent.cs b/Content.Shared/Overlays/SaturationScaleComponent.cs new file mode 100644 index 00000000000..3318ddff6d4 --- /dev/null +++ b/Content.Shared/Overlays/SaturationScaleComponent.cs @@ -0,0 +1,6 @@ +using Robust.Shared.GameStates; + +namespace Content.Shared.Overlays; + +[RegisterComponent, NetworkedComponent] +public sealed partial class SaturationScaleOverlayComponent : Component { } diff --git a/Content.Shared/Psionics/Abilities/Dispel/DamageOnDispelComponent.cs b/Content.Shared/Psionics/Abilities/Dispel/DamageOnDispelComponent.cs index ce86111fc4b..fd3c947136a 100644 --- a/Content.Shared/Psionics/Abilities/Dispel/DamageOnDispelComponent.cs +++ b/Content.Shared/Psionics/Abilities/Dispel/DamageOnDispelComponent.cs @@ -8,10 +8,10 @@ namespace Content.Shared.Abilities.Psionics [RegisterComponent] public sealed partial class DamageOnDispelComponent : Component { - [DataField("damage", required: true)] - public DamageSpecifier Damage = default!; + [DataField(required: true)] + public DamageSpecifier Damage = default!; - [DataField("variance")] + [DataField] public float Variance = 0.5f; } } diff --git a/Content.Shared/Psionics/Abilities/Dispel/DispelPowerComponent.cs b/Content.Shared/Psionics/Abilities/Dispel/DispelPowerComponent.cs index cd887866364..6c37ff0b6c3 100644 --- a/Content.Shared/Psionics/Abilities/Dispel/DispelPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/Dispel/DispelPowerComponent.cs @@ -1,20 +1,5 @@ -using Content.Shared.Actions; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] - public sealed partial class DispelPowerComponent : Component - { - [DataField("range")] - public float Range = 10f; - - [DataField("dispelActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? DispelActionId = "ActionDispel"; - - [DataField("dispelActionEntity")] - public EntityUid? DispelActionEntity; - } + public sealed partial class DispelPowerComponent : Component { } } diff --git a/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerComponent.cs b/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerComponent.cs index 7d611c63dac..97ed24cdde0 100644 --- a/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerComponent.cs @@ -1,18 +1,8 @@ -using Content.Shared.Actions; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] public sealed partial class MassSleepPowerComponent : Component { - public float Radius = 1.25f; - [DataField("massSleepActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? MassSleepActionId = "ActionMassSleep"; - - [DataField("massSleepActionEntity")] - public EntityUid? MassSleepActionEntity; + public readonly float Radius = 1.25f; } } diff --git a/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerSystem.cs b/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerSystem.cs index e36a3c70e8a..484aa6da14f 100644 --- a/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerSystem.cs +++ b/Content.Shared/Psionics/Abilities/MassSleep/MassSleepPowerSystem.cs @@ -1,47 +1,21 @@ -using Content.Shared.Actions; using Content.Shared.Bed.Sleep; -using Content.Shared.Magic.Events; using Content.Shared.Damage; using Content.Shared.Mobs.Components; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; -using Content.Shared.Mind; using Content.Shared.Actions.Events; namespace Content.Shared.Abilities.Psionics { public sealed class MassSleepPowerSystem : EntitySystem { - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; - [Dependency] private readonly SharedMindSystem _mindSystem = default!; public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); } - private void OnInit(EntityUid uid, MassSleepPowerComponent component, ComponentInit args) - { - _actions.AddAction(uid, ref component.MassSleepActionEntity, component.MassSleepActionId ); - _actions.TryGetActionData( component.MassSleepActionEntity, out var actionData ); - if (actionData is { UseDelay: not null }) - _actions.StartUseDelay(component.MassSleepActionEntity); - if (TryComp(uid, out var psionic) && psionic.PsionicAbility == null) - psionic.PsionicAbility = component.MassSleepActionEntity; - } - - private void OnShutdown(EntityUid uid, MassSleepPowerComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.MassSleepActionEntity); - } - private void OnPowerUsed(EntityUid uid, MassSleepPowerComponent component, MassSleepPowerActionEvent args) { foreach (var entity in _lookup.GetEntitiesInRange(args.Target, component.Radius)) diff --git a/Content.Shared/Psionics/Abilities/Metapsionics/MetapsionicPowerComponent.cs b/Content.Shared/Psionics/Abilities/Metapsionics/MetapsionicPowerComponent.cs index c9d0130221a..941a2776a49 100644 --- a/Content.Shared/Psionics/Abilities/Metapsionics/MetapsionicPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/Metapsionics/MetapsionicPowerComponent.cs @@ -1,21 +1,8 @@ -using Content.Shared.Actions; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] public sealed partial class MetapsionicPowerComponent : Component { - [DataField("range")] - public float Range = 5f; - - public InstantActionComponent? MetapsionicPowerAction = null; - [DataField("metapsionicActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? MetapsionicActionId = "ActionMetapsionic"; - - [DataField("metapsionicActionEntity")] - public EntityUid? MetapsionicActionEntity; + public readonly float Range = 5f; } } diff --git a/Content.Shared/Psionics/Abilities/MindSwap/MindSwapPowerComponent.cs b/Content.Shared/Psionics/Abilities/MindSwap/MindSwapPowerComponent.cs index 6a3fc811c89..216972df1e0 100644 --- a/Content.Shared/Psionics/Abilities/MindSwap/MindSwapPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/MindSwap/MindSwapPowerComponent.cs @@ -1,16 +1,5 @@ -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] - public sealed partial class MindSwapPowerComponent : Component - { - [DataField("mindSwapActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? MindSwapActionId = "ActionMindSwap"; - - [DataField("mindSwapActionEntity")] - public EntityUid? MindSwapActionEntity; - } + public sealed partial class MindSwapPowerComponent : Component { } } diff --git a/Content.Shared/Psionics/Abilities/NoosphericZap/NoosphericZapPowerComponent.cs b/Content.Shared/Psionics/Abilities/NoosphericZap/NoosphericZapPowerComponent.cs index 0e91894b1dc..abbab16db76 100644 --- a/Content.Shared/Psionics/Abilities/NoosphericZap/NoosphericZapPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/NoosphericZap/NoosphericZapPowerComponent.cs @@ -1,17 +1,5 @@ -using Content.Shared.Actions; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] - public sealed partial class NoosphericZapPowerComponent : Component - { - [DataField("noosphericZapActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? NoosphericZapActionId = "ActionNoosphericZap"; - - [DataField("noosphericZapActionEntity")] - public EntityUid? NoosphericZapActionEntity; - } + public sealed partial class NoosphericZapPowerComponent : Component { } } diff --git a/Content.Shared/Psionics/Abilities/PsionicInvisibility/PsionicInvisibilityPowerComponent.cs b/Content.Shared/Psionics/Abilities/PsionicInvisibility/PsionicInvisibilityPowerComponent.cs index 3e198aa9303..ff983bf9efa 100644 --- a/Content.Shared/Psionics/Abilities/PsionicInvisibility/PsionicInvisibilityPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/PsionicInvisibility/PsionicInvisibilityPowerComponent.cs @@ -1,16 +1,5 @@ -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] - public sealed partial class PsionicInvisibilityPowerComponent : Component - { - [DataField("psionicInvisibilityActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? PsionicInvisibilityActionId = "ActionPsionicInvisibility"; - - [DataField("psionicInvisibilityActionEntity")] - public EntityUid? PsionicInvisibilityActionEntity; - } + public sealed partial class PsionicInvisibilityPowerComponent : Component { } } diff --git a/Content.Shared/Psionics/Abilities/PsionicRegeneration/PsionicRegenerationPowerComponent.cs b/Content.Shared/Psionics/Abilities/PsionicRegeneration/PsionicRegenerationPowerComponent.cs index 895c5201c3a..93a5076506f 100644 --- a/Content.Shared/Psionics/Abilities/PsionicRegeneration/PsionicRegenerationPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/PsionicRegeneration/PsionicRegenerationPowerComponent.cs @@ -1,31 +1,22 @@ using Robust.Shared.Audio; using Content.Shared.DoAfter; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Abilities.Psionics { [RegisterComponent] public sealed partial class PsionicRegenerationPowerComponent : Component { - [DataField("doAfter")] + [DataField] public DoAfterId? DoAfter; - [DataField("essence")] + [DataField] public float EssenceAmount = 20; - [DataField("useDelay")] + [DataField] public float UseDelay = 8f; - [DataField("soundUse")] + [DataField] public SoundSpecifier SoundUse = new SoundPathSpecifier("/Audio/Psionics/heartbeat_fast.ogg"); - - [DataField("psionicRegenerationActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? PsionicRegenerationActionId = "ActionPsionicRegeneration"; - - [DataField("psionicRegenerationActionEntity")] - public EntityUid? PsionicRegenerationActionEntity; } } diff --git a/Content.Shared/Psionics/Abilities/Pyrokinesis/PyrokinesisPowerComponent.cs b/Content.Shared/Psionics/Abilities/Pyrokinesis/PyrokinesisPowerComponent.cs index 28425afdb4c..a8867c080cb 100644 --- a/Content.Shared/Psionics/Abilities/Pyrokinesis/PyrokinesisPowerComponent.cs +++ b/Content.Shared/Psionics/Abilities/Pyrokinesis/PyrokinesisPowerComponent.cs @@ -1,18 +1,5 @@ -using Content.Shared.Actions; -using Robust.Shared.Prototypes; -using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; - namespace Content.Shared.Abilities.Psionics { [RegisterComponent] - public sealed partial class PyrokinesisPowerComponent : Component - { - public EntityTargetActionComponent? PyrokinesisPowerAction = null; - [DataField("pyrokinesisActionId", - customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? PyrokinesisActionId = "ActionPyrokinesis"; - - [DataField("pyrokinesisActionEntity")] - public EntityUid? PyrokinesisActionEntity; - } + public sealed partial class PyrokinesisPowerComponent : Component { } } diff --git a/Content.Shared/Psionics/Items/PsionicItemsSystem.cs b/Content.Shared/Psionics/Items/PsionicItemsSystem.cs index f88acf61f3c..17ee9b25ef0 100644 --- a/Content.Shared/Psionics/Items/PsionicItemsSystem.cs +++ b/Content.Shared/Psionics/Items/PsionicItemsSystem.cs @@ -8,7 +8,6 @@ public sealed class PsionicItemsSystem : EntitySystem { [Dependency] private readonly StatusEffectsSystem _statusEffects = default!; [Dependency] private readonly IComponentFactory _componentFactory = default!; - [Dependency] private readonly SharedPsionicAbilitiesSystem _psiAbilities = default!; public override void Initialize() { base.Initialize(); @@ -29,7 +28,6 @@ private void OnTinfoilEquipped(EntityUid uid, TinfoilHatComponent component, Got var insul = EnsureComp(args.Equipee); insul.Passthrough = component.Passthrough; component.IsActive = true; - _psiAbilities.SetPsionicsThroughEligibility(args.Equipee); } private void OnTinfoilUnequipped(EntityUid uid, TinfoilHatComponent component, GotUnequippedEvent args) @@ -41,7 +39,6 @@ private void OnTinfoilUnequipped(EntityUid uid, TinfoilHatComponent component, G RemComp(args.Equipee); component.IsActive = false; - _psiAbilities.SetPsionicsThroughEligibility(args.Equipee); } private void OnGranterEquipped(EntityUid uid, ClothingGrantPsionicPowerComponent component, GotEquippedEvent args) diff --git a/Content.Shared/Psionics/MindbrokenComponent.cs b/Content.Shared/Psionics/MindbrokenComponent.cs new file mode 100644 index 00000000000..9c0e6152e53 --- /dev/null +++ b/Content.Shared/Psionics/MindbrokenComponent.cs @@ -0,0 +1,5 @@ +namespace Content.Shared.Abilities.Psionics +{ + [RegisterComponent] + public sealed partial class MindbrokenComponent : Component { } +} diff --git a/Content.Shared/Psionics/PsionicComponent.cs b/Content.Shared/Psionics/PsionicComponent.cs index 9091e03cfc3..9ff332327a4 100644 --- a/Content.Shared/Psionics/PsionicComponent.cs +++ b/Content.Shared/Psionics/PsionicComponent.cs @@ -1,20 +1,144 @@ -using Content.Shared.Actions; +using Content.Shared.Psionics; using Robust.Shared.GameStates; +using Robust.Shared.Prototypes; namespace Content.Shared.Abilities.Psionics { [RegisterComponent, NetworkedComponent] public sealed partial class PsionicComponent : Component { - public EntityUid? PsionicAbility = null; + /// + /// How close a Psion is to awakening a new power. + /// TODO: Implement this in a separate PR. + /// + [DataField] + public float Potentia = 0; + + /// + /// The baseline chance of obtaining a psionic power when rolling for one. + /// + [DataField] + public float Chance = 0.04f; + + /// + /// Whether or not a Psion has an available "Reroll" to spend on attempting to gain powers. + /// + [DataField] + public bool CanReroll; + + /// + /// The Base amount of time (in minutes) this Psion is given the stutter effect if they become mindbroken. + /// + [DataField] + public float MindbreakingStutterTime = 5; + + public string MindbreakingStutterCondition = "Stutter"; + + public string MindbreakingStutterAccent = "StutteringAccent"; + + public string MindbreakingFeedback = "mindbreaking-feedback"; /// - /// Ifrits, revenants, etc are explicitly magical beings that shouldn't get mindbreakered. + /// How much should the odds of obtaining a Psionic Power be multiplied when rolling for one. /// - [DataField("removable")] + [DataField] + public float PowerRollMultiplier = 1f; + + /// + /// How much the odds of obtaining a Psionic Power should be multiplied when rolling for one. + + /// + [DataField] + public float PowerRollFlatBonus = 0; + + private (float, float) _baselineAmplification = (0.4f, 1.2f); + + /// + /// Use this datafield to change the range of Baseline Amplification. + /// + [DataField] + private (float, float) _baselineAmplificationFactors = (0.4f, 1.2f); + + /// + /// All Psionics automatically possess a random amount of initial starting Amplification, regardless of if they have any powers or not. + /// The game will crash if Robust.Random is handed a (bigger number, smaller number), so the logic here prevents any funny business. + /// + public (float, float) BaselineAmplification + { + get { return _baselineAmplification; } + private set + { + _baselineAmplification = (Math.Min( + _baselineAmplificationFactors.Item1, _baselineAmplificationFactors.Item2), + Math.Max(_baselineAmplificationFactors.Item1, _baselineAmplificationFactors.Item2)); + } + } + private (float, float) _baselineDampening = (0.4f, 1.2f); + + /// + /// Use this datafield to change the range of Baseline Amplification. + /// + [DataField] + private (float, float) _baselineDampeningFactors = (0.4f, 1.2f); + + /// + /// All Psionics automatically possess a random amount of initial starting Dampening, regardless of if they have any powers or not. + /// The game will crash if Robust.Random is handed a (bigger number, smaller number), so the logic here prevents any funny business. + /// + public (float, float) BaselineDampening + { + get { return _baselineDampening; } + private set + { + _baselineDampening = (Math.Min( + _baselineDampeningFactors.Item1, _baselineDampeningFactors.Item2), + Math.Max(_baselineDampeningFactors.Item1, _baselineDampeningFactors.Item2)); + } + } + + /// + /// Ifrits, revenants, etc are explicitly magical beings that shouldn't get mindbroken + /// + [DataField] public bool Removable = true; - [DataField("activePowers")] - public HashSet ActivePowers = new(); + /// + /// The list of all powers currently active on a Psionic, by power Prototype. + /// TODO: Not in this PR due to scope, but this needs to go to Server and not Shared. + /// + [ViewVariables(VVAccess.ReadOnly)] + public HashSet ActivePowers = new(); + + /// + /// The list of each Psionic Power by action with entityUid. + /// + [ViewVariables(VVAccess.ReadOnly)] + public Dictionary Actions = new(); + + /// + /// What sources of Amplification does this Psion have? + /// + [ViewVariables(VVAccess.ReadOnly)] + public readonly Dictionary AmplificationSources = new(); + + /// + /// A measure of how "Powerful" a Psion is. + /// TODO: Implement this in a separate PR. + /// + [ViewVariables(VVAccess.ReadWrite)] + public float CurrentAmplification; + + /// + /// What sources of Dampening does this Psion have? + /// + [ViewVariables(VVAccess.ReadOnly)] + public readonly Dictionary DampeningSources = new(); + + /// + /// A measure of how "Controlled" a Psion is. + /// TODO: Implement this in a separate PR. + /// + [ViewVariables(VVAccess.ReadWrite)] + public float CurrentDampening; } } diff --git a/Content.Shared/Psionics/PsionicEvents.cs b/Content.Shared/Psionics/PsionicEvents.cs new file mode 100644 index 00000000000..be3bf03af62 --- /dev/null +++ b/Content.Shared/Psionics/PsionicEvents.cs @@ -0,0 +1,11 @@ +namespace Content.Shared.Psionics; + +/// +/// This event is raised whenever a psionic entity sets their casting stats(Amplification and Dampening), allowing other systems to modify the end result +/// of casting stat math. Useful if for example you want a species to have 5% higher Amplification overall. Or a drug inhibits total Dampening, etc. +/// +/// +/// +/// +[ByRefEvent] +public record struct OnSetPsionicStatsEvent(float AmplificationChangedAmount, float DampeningChangedAmount); \ No newline at end of file diff --git a/Content.Shared/Psionics/PsionicPowerPrototype.cs b/Content.Shared/Psionics/PsionicPowerPrototype.cs new file mode 100644 index 00000000000..3d389f6cdbe --- /dev/null +++ b/Content.Shared/Psionics/PsionicPowerPrototype.cs @@ -0,0 +1,89 @@ +using Content.Shared.Chat; +using Robust.Shared.Prototypes; + +namespace Content.Shared.Psionics; + +[Prototype] +public sealed partial class PsionicPowerPrototype : IPrototype +{ + /// + /// The ID of the psionic power to use. + /// + [IdDataField] + public string ID { get; } = default!; + + /// + /// The name of the psionic power. + /// + [DataField(required: true)] + public string Name = default!; + + /// + /// The description of a power in yml, used for player notifications. + /// + [DataField(required: true)] + public string Description = default!; + + /// + /// The list of each Action that this power adds in the form of ActionId and ActionEntity + /// + [DataField] + public List Actions = new(); + + /// + /// The list of what Components this power adds. + /// + [DataField] + public ComponentRegistry Components = new(); + + /// + /// What message will be sent to the player as a Popup. + /// If left blank, it will default to the Const "generic-power-initialization-feedback" + /// + [DataField] + public string? InitializationPopup; + + /// + /// What message will be sent to the chat window when the power is initialized. Leave it blank to send no message. + /// Initialization messages won't play for powers that are Innate, only powers obtained during the round. + /// These should generally also be written in the first person, and can be far lengthier than popups. + /// + [DataField] + public string? InitializationFeedback; + + /// + /// What color will the initialization feedback display in the chat window with. + /// + [DataField] + public string InitializationFeedbackColor = "#8A00C2"; + + /// + /// What font size will the initialization message use in chat. + /// + [DataField] + public int InitializationFeedbackFontSize = 12; + + /// + /// Which chat channel will the initialization message use. + /// + [DataField] + public ChatChannel InitializationFeedbackChannel = ChatChannel.Emotes; + + /// + /// What message will this power generate when scanned by a Metempsionic Focused Pulse. + /// + [DataField(required: true)] + public string MetapsionicFeedback = "psionic-metapsionic-feedback-default"; + + /// + /// How much this power will increase or decrease a user's Amplification. + /// + [DataField] + public float AmplificationModifier = 0; + + /// + /// How much this power will increase or decrease a user's Dampening. + /// + [DataField] + public float DampeningModifier = 0; +} \ No newline at end of file diff --git a/Content.Shared/Psionics/SharedPsionicAbilitiesSystem.cs b/Content.Shared/Psionics/SharedPsionicAbilitiesSystem.cs index 2739d5ba31a..f1f03bcb9ed 100644 --- a/Content.Shared/Psionics/SharedPsionicAbilitiesSystem.cs +++ b/Content.Shared/Psionics/SharedPsionicAbilitiesSystem.cs @@ -1,7 +1,4 @@ -using Content.Shared.Actions; using Content.Shared.Administration.Logs; -using Content.Shared.Mobs; -using Content.Shared.Mobs.Components; using Content.Shared.Popups; using Content.Shared.Psionics.Glimmer; using Robust.Shared.Random; @@ -11,7 +8,6 @@ namespace Content.Shared.Abilities.Psionics { public sealed class SharedPsionicAbilitiesSystem : EntitySystem { - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly SharedPopupSystem _popups = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; @@ -21,11 +17,7 @@ public sealed class SharedPsionicAbilitiesSystem : EntitySystem public override void Initialize() { base.Initialize(); - SubscribeLocalEvent(OnInit); - SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnPowerUsed); - - SubscribeLocalEvent(OnMobStateChanged); } private void OnPowerUsed(EntityUid uid, PsionicComponent component, PsionicPowerUsedEvent args) @@ -41,47 +33,6 @@ private void OnPowerUsed(EntityUid uid, PsionicComponent component, PsionicPower } } - private void OnInit(EntityUid uid, PsionicsDisabledComponent component, ComponentInit args) - { - SetPsionicsThroughEligibility(uid); - } - - private void OnShutdown(EntityUid uid, PsionicsDisabledComponent component, ComponentShutdown args) - { - SetPsionicsThroughEligibility(uid); - } - - private void OnMobStateChanged(EntityUid uid, PsionicComponent component, MobStateChangedEvent args) - { - SetPsionicsThroughEligibility(uid); - } - - /// - /// Checks whether the entity is eligible to use its psionic ability. This should be run after anything that could effect psionic eligibility. - /// - public void SetPsionicsThroughEligibility(EntityUid uid) - { - PsionicComponent? component = null; - if (!Resolve(uid, ref component, false)) - return; - - if (component.PsionicAbility == null) - return; - - _actions.TryGetActionData( component.PsionicAbility, out var actionData ); - - if (actionData == null) - return; - - _actions.SetEnabled(actionData.Owner, IsEligibleForPsionics(uid)); - } - - private bool IsEligibleForPsionics(EntityUid uid) - { - return !HasComp(uid) - && (!TryComp(uid, out var mobstate) || mobstate.CurrentState == MobState.Alive); - } - public void LogPowerUsed(EntityUid uid, string power, int minGlimmer = 8, int maxGlimmer = 12) { _adminLogger.Add(Database.LogType.Psionics, Database.LogImpact.Medium, $"{ToPrettyString(uid):player} used {power}"); diff --git a/Content.Shared/Radio/Components/EncryptionKeyHolderComponent.cs b/Content.Shared/Radio/Components/EncryptionKeyHolderComponent.cs index bd49acf9090..6c50acb9660 100644 --- a/Content.Shared/Radio/Components/EncryptionKeyHolderComponent.cs +++ b/Content.Shared/Radio/Components/EncryptionKeyHolderComponent.cs @@ -42,6 +42,13 @@ public sealed partial class EncryptionKeyHolderComponent : Component public Container KeyContainer = default!; public const string KeyContainerName = "key_slots"; + /// + /// Whether or not the headset can be examined to see the encryption keys while the keys aren't accessible. + /// + [ViewVariables(VVAccess.ReadWrite)] + [DataField("examineWhileLocked")] + public bool ExamineWhileLocked = true; + /// /// Combined set of radio channels provided by all contained keys. /// diff --git a/Content.Shared/Radio/EntitySystems/EncryptionKeySystem.cs b/Content.Shared/Radio/EntitySystems/EncryptionKeySystem.cs index 746147eb5b4..712debbafa0 100644 --- a/Content.Shared/Radio/EntitySystems/EncryptionKeySystem.cs +++ b/Content.Shared/Radio/EntitySystems/EncryptionKeySystem.cs @@ -178,6 +178,12 @@ private void OnHolderExamined(EntityUid uid, EncryptionKeyHolderComponent compon if (!args.IsInDetailsRange) return; + if (!component.ExamineWhileLocked && !component.KeysUnlocked) + return; + + if (!component.ExamineWhileLocked && TryComp(uid, out var panel) && !panel.Open) + return; + if (component.KeyContainer.ContainedEntities.Count == 0) { args.PushMarkup(Loc.GetString("encryption-keys-no-keys")); diff --git a/Content.Shared/Silicon/BatteryDrinkerEvent.cs b/Content.Shared/Silicon/BatteryDrinkerEvent.cs new file mode 100644 index 00000000000..4d9a610055d --- /dev/null +++ b/Content.Shared/Silicon/BatteryDrinkerEvent.cs @@ -0,0 +1,12 @@ +using Content.Shared.DoAfter; +using Robust.Shared.Serialization; + +namespace Content.Shared.Silicon; + +[Serializable, NetSerializable] +public sealed partial class BatteryDrinkerDoAfterEvent : SimpleDoAfterEvent +{ + public BatteryDrinkerDoAfterEvent() + { + } +} diff --git a/Content.Shared/Silicon/BlindHealing/SharedBlindHealingSystem.cs b/Content.Shared/Silicon/BlindHealing/SharedBlindHealingSystem.cs new file mode 100644 index 00000000000..be4be9e5d38 --- /dev/null +++ b/Content.Shared/Silicon/BlindHealing/SharedBlindHealingSystem.cs @@ -0,0 +1,13 @@ +using Content.Shared.DoAfter; +using Robust.Shared.Serialization; + +namespace Content.Shared.Silicon.BlindHealing; + +public abstract partial class SharedBlindHealingSystem : EntitySystem +{ + [Serializable, NetSerializable] + protected sealed partial class HealingDoAfterEvent : SimpleDoAfterEvent + { + } +} + diff --git a/Content.Shared/Silicon/Components/SiliconComponent.cs b/Content.Shared/Silicon/Components/SiliconComponent.cs new file mode 100644 index 00000000000..c80d9397d93 --- /dev/null +++ b/Content.Shared/Silicon/Components/SiliconComponent.cs @@ -0,0 +1,108 @@ +using Robust.Shared.GameStates; +using Content.Shared.Silicon.Systems; +using Robust.Shared.Serialization.TypeSerializers.Implementations; +using Robust.Shared.Containers; +using Robust.Shared.Prototypes; +using Content.Shared.Alert; + +namespace Content.Shared.Silicon.Components; + +/// +/// Component for defining a mob as a robot. +/// +[RegisterComponent, NetworkedComponent] +public sealed partial class SiliconComponent : Component +{ + [ViewVariables(VVAccess.ReadOnly)] + public short ChargeState = 10; + + [ViewVariables(VVAccess.ReadOnly)] + public float OverheatAccumulator = 0.0f; + + /// + /// The last time the Silicon was drained. + /// Used for NPC Silicons to avoid over updating. + /// + /// + /// Time between drains can be specified in + /// + /// + public TimeSpan LastDrainTime = TimeSpan.Zero; + + /// + /// The Silicon's battery slot, if it has one. + /// + + /// + /// Is the Silicon currently dead? + /// + public bool Dead = false; + + // BatterySystem took issue with how this was used, so I'm coming back to it at a later date, when more foundational Silicon stuff is implemented. + // /// + // /// The entity to get the battery from. + // /// + // public EntityUid BatteryOverride? = EntityUid.Invalid; + + + /// + /// The type of silicon this is. + /// + /// + /// Any new types of Silicons should be added to the enum. + /// Setting this to Npc will delay charge state updates by LastDrainTime and skip battery heat calculations + /// + [DataField("entityType", customTypeSerializer: typeof(EnumSerializer))] + public Enum EntityType = SiliconType.Npc; + + /// + /// Is this silicon battery powered? + /// + /// + /// If true, should go along with a battery component. One will not be added automatically. + /// + [DataField("batteryPowered"), ViewVariables(VVAccess.ReadWrite)] + public bool BatteryPowered = false; + + /// + /// How much power is drained by this Silicon every second by default. + /// + [DataField("drainPerSecond"), ViewVariables(VVAccess.ReadWrite)] + public float DrainPerSecond = 50f; + + + /// + /// The percentages at which the silicon will enter each state. + /// + /// + /// The Silicon will always be Full at 100%. + /// Setting a value to null will disable that state. + /// Setting Critical to 0 will cause the Silicon to never enter the dead state. + /// + [DataField("chargeThresholdMid"), ViewVariables(VVAccess.ReadWrite)] + public float? ChargeThresholdMid = 0.5f; + + /// + [DataField("chargeThresholdLow"), ViewVariables(VVAccess.ReadWrite)] + public float? ChargeThresholdLow = 0.25f; + + /// + [DataField("chargeThresholdCritical"), ViewVariables(VVAccess.ReadWrite)] + public float? ChargeThresholdCritical = 0.1f; + + [DataField] + public ProtoId BatteryAlert = "BorgBattery"; + + [DataField] + public ProtoId NoBatteryAlert = "BorgBatteryNone"; + + + /// + /// The amount the Silicon will be slowed at each charge state. + /// + [DataField("speedModifierThresholds", required: true)] + public Dictionary SpeedModifierThresholds = default!; + + [DataField("fireStackMultiplier"), ViewVariables(VVAccess.ReadWrite)] + public float FireStackMultiplier = 1f; +} diff --git a/Content.Shared/Silicon/DeadStartupButton/DeadStartupButtonComponent.cs b/Content.Shared/Silicon/DeadStartupButton/DeadStartupButtonComponent.cs new file mode 100644 index 00000000000..3390a76439b --- /dev/null +++ b/Content.Shared/Silicon/DeadStartupButton/DeadStartupButtonComponent.cs @@ -0,0 +1,28 @@ +using Robust.Shared.Audio; + +namespace Content.Shared.Silicon.DeadStartupButton; + +/// +/// This is used for... +/// +[RegisterComponent] +public sealed partial class DeadStartupButtonComponent : Component +{ + [DataField("verbText")] + public string VerbText = "dead-startup-button-verb"; + + [DataField("sound")] + public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Arcade/newgame.ogg"); + + [DataField("buttonSound")] + public SoundSpecifier ButtonSound = new SoundPathSpecifier("/Audio/Machines/button.ogg"); + + [DataField("doAfterInterval"), ViewVariables(VVAccess.ReadWrite)] + public float DoAfterInterval = 1f; + + [DataField("buzzSound")] + public SoundSpecifier BuzzSound = new SoundCollectionSpecifier("buzzes"); + + [DataField("verbPriority"), ViewVariables(VVAccess.ReadWrite)] + public int VerbPriority = 1; +} diff --git a/Content.Shared/Silicon/DeadStartupButton/SharedDeadStartupButtonSystem.cs b/Content.Shared/Silicon/DeadStartupButton/SharedDeadStartupButtonSystem.cs new file mode 100644 index 00000000000..2faa6dfde00 --- /dev/null +++ b/Content.Shared/Silicon/DeadStartupButton/SharedDeadStartupButtonSystem.cs @@ -0,0 +1,68 @@ +using Content.Shared.DoAfter; +using Content.Shared.Mobs.Components; +using Content.Shared.Mobs.Systems; +using Content.Shared.Verbs; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Network; +using Robust.Shared.Serialization; +using Robust.Shared.Utility; + +namespace Content.Shared.Silicon.DeadStartupButton; + +/// +/// This creates a Button that can be activated after an entity, usually a silicon or an IPC, died. +/// This will activate a doAfter and then revive the entity, playing a custom afterward sound. +/// +public partial class SharedDeadStartupButtonSystem : EntitySystem +{ + [Dependency] private readonly MobStateSystem _mobState = default!; + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; + [Dependency] private readonly INetManager _net = default!; + + + + + /// + public override void Initialize() + { + SubscribeLocalEvent>(AddTurnOnVerb); + } + + private void AddTurnOnVerb(EntityUid uid, DeadStartupButtonComponent component, GetVerbsEvent args) + { + if (!args.CanAccess || !args.CanInteract || args.Hands == null) + return; + + if (!TryComp(uid, out MobStateComponent? mobStateComponent) || !_mobState.IsDead(uid, mobStateComponent)) + return; + + args.Verbs.Add(new AlternativeVerb() + { + Act = () => TryStartup(args.User, uid, component), + Text = Loc.GetString(component.VerbText), + Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/Spare/poweronoff.svg.192dpi.png")), + Priority = component.VerbPriority + }); + } + + private void TryStartup(EntityUid user, EntityUid target, DeadStartupButtonComponent comp) + { + if (!_net.IsServer) + return; + _audio.PlayPvs(comp.ButtonSound, target); + var args = new DoAfterArgs(EntityManager, user, comp.DoAfterInterval, new OnDoAfterButtonPressedEvent(), target, target:target) + { + BreakOnDamage = true, + BreakOnUserMove = true, + }; + _doAfterSystem.TryStartDoAfter(args); + } + + [Serializable, NetSerializable] + public sealed partial class OnDoAfterButtonPressedEvent : SimpleDoAfterEvent + { + } + + +} diff --git a/Content.Shared/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedComponent.cs b/Content.Shared/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedComponent.cs new file mode 100644 index 00000000000..a8362610e25 --- /dev/null +++ b/Content.Shared/Silicon/EmitBuzzWhileDamaged/EmitBuzzWhileDamagedComponent.cs @@ -0,0 +1,26 @@ +using System.ComponentModel.DataAnnotations; +using Robust.Shared.Audio; + +namespace Content.Shared.Silicon.EmitBuzzWhileDamaged; + +/// +/// This is used for controlling the cadence of the buzzing emitted by EmitBuzzOnCritSystem. +/// This component is used by mechanical species that can get to critical health. +/// +[RegisterComponent] +public sealed partial class EmitBuzzWhileDamagedComponent : Component +{ + [DataField("buzzPopupCooldown")] + public TimeSpan BuzzPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8); + + [ViewVariables] + public TimeSpan LastBuzzPopupTime; + + [DataField("cycleDelay")] + public float CycleDelay = 2.0f; + + public float AccumulatedFrametime; + + [DataField("sound")] + public SoundSpecifier Sound = new SoundCollectionSpecifier("buzzes"); +} diff --git a/Content.Shared/Silicon/SIliconRepairable/SharedWeldingHealableSystem.cs b/Content.Shared/Silicon/SIliconRepairable/SharedWeldingHealableSystem.cs new file mode 100644 index 00000000000..8cbdd50764c --- /dev/null +++ b/Content.Shared/Silicon/SIliconRepairable/SharedWeldingHealableSystem.cs @@ -0,0 +1,14 @@ +using Content.Shared.DoAfter; +using Robust.Shared.Serialization; + +namespace Content.Shared.Silicon.WeldingHealing; + +public abstract partial class SharedWeldingHealableSystem : EntitySystem +{ + [Serializable, NetSerializable] + protected sealed partial class SiliconRepairFinishedEvent : SimpleDoAfterEvent + { + public float Delay; + } +} + diff --git a/Content.Shared/Silicon/Systems/SharedSiliconSystem.cs b/Content.Shared/Silicon/Systems/SharedSiliconSystem.cs new file mode 100644 index 00000000000..aab9b6e7522 --- /dev/null +++ b/Content.Shared/Silicon/Systems/SharedSiliconSystem.cs @@ -0,0 +1,109 @@ +using Content.Shared.Silicon.Components; +using Content.Shared.Alert; +using Robust.Shared.Serialization; +using Content.Shared.Movement.Systems; +using Content.Shared.Containers.ItemSlots; +using Content.Shared.PowerCell.Components; + +namespace Content.Shared.Silicon.Systems; + + +public sealed class SharedSiliconChargeSystem : EntitySystem +{ + [Dependency] private readonly AlertsSystem _alertsSystem = default!; + [Dependency] protected readonly ItemSlotsSystem ItemSlots = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnSiliconInit); + SubscribeLocalEvent(OnSiliconChargeStateUpdate); + SubscribeLocalEvent(OnRefreshMovespeed); + SubscribeLocalEvent(OnItemSlotInsertAttempt); + SubscribeLocalEvent(OnItemSlotEjectAttempt); + } + + private void OnItemSlotInsertAttempt(EntityUid uid, SiliconComponent component, ref ItemSlotInsertAttemptEvent args) + { + if (args.Cancelled) + return; + + if (!TryComp(uid, out var cellSlotComp)) + return; + + if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot) + return; + + if (args.User == uid) + args.Cancelled = true; + } + + private void OnItemSlotEjectAttempt(EntityUid uid, SiliconComponent component, ref ItemSlotEjectAttemptEvent args) + { + if (args.Cancelled) + return; + + if (!TryComp(uid, out var cellSlotComp)) + return; + + if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot) + return; + + if (args.User == uid) + args.Cancelled = true; + } + + private void OnSiliconInit(EntityUid uid, SiliconComponent component, ComponentInit args) + { + if (component.BatteryPowered) + _alertsSystem.ShowAlert(uid, AlertType.BorgBattery, component.ChargeState); + } + + private void OnSiliconChargeStateUpdate(EntityUid uid, SiliconComponent component, SiliconChargeStateUpdateEvent ev) + { + _alertsSystem.ShowAlert(uid, AlertType.BorgBattery, (short) ev.ChargePercent); + } + + private void OnRefreshMovespeed(EntityUid uid, SiliconComponent component, RefreshMovementSpeedModifiersEvent args) + { + if (!component.BatteryPowered) + return; + + var speedModThresholds = component.SpeedModifierThresholds; + + var closest = 0f; + + foreach (var state in speedModThresholds) + { + if (component.ChargeState >= state.Key && (float) state.Key > closest) + closest = (float) state.Key; + } + + var speedMod = speedModThresholds[(short) closest]; + + args.ModifySpeed(speedMod, speedMod); + } +} + + +public enum SiliconType +{ + Player, + GhostRole, + Npc, +} + +/// +/// Event raised when a Silicon's charge state needs to be updated. +/// +[Serializable, NetSerializable] +public sealed class SiliconChargeStateUpdateEvent : EntityEventArgs +{ + public short ChargePercent { get; } + + public SiliconChargeStateUpdateEvent(short chargePercent) + { + ChargePercent = chargePercent; + } +} diff --git a/Content.Shared/Slippery/SlipperySystem.cs b/Content.Shared/Slippery/SlipperySystem.cs index ff8b597a0d5..0b52cdde92e 100644 --- a/Content.Shared/Slippery/SlipperySystem.cs +++ b/Content.Shared/Slippery/SlipperySystem.cs @@ -7,6 +7,7 @@ using Content.Shared.StepTrigger.Systems; using Content.Shared.Stunnable; using Content.Shared.Throwing; +using Content.Shared.Mood; using JetBrains.Annotations; using Robust.Shared.Audio.Systems; using Robust.Shared.Containers; @@ -101,6 +102,8 @@ private void TrySlip(EntityUid uid, SlipperyComponent component, EntityUid other _stun.TryParalyze(other, TimeSpan.FromSeconds(component.ParalyzeTime), true); + RaiseLocalEvent(other, new MoodEffectEvent("MobSlipped")); + // Preventing from playing the slip sound when you are already knocked down. if (playSound) { diff --git a/Content.Shared/Station/SharedStationSpawningSystem.cs b/Content.Shared/Station/SharedStationSpawningSystem.cs index 55b746f2ce4..715ee2a1494 100644 --- a/Content.Shared/Station/SharedStationSpawningSystem.cs +++ b/Content.Shared/Station/SharedStationSpawningSystem.cs @@ -35,6 +35,7 @@ public void EquipStartingGear(EntityUid entity, StartingGearPrototype startingGe var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, EntityManager.GetComponent(entity).Coordinates); InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, true, force:true); } + } if (TryComp(entity, out HandsComponent? handsComponent)) diff --git a/Content.Shared/Stunnable/StaminaDamageResistanceSystem.cs b/Content.Shared/Stunnable/StaminaDamageResistanceSystem.cs index 7632eed504d..170663104d6 100644 --- a/Content.Shared/Stunnable/StaminaDamageResistanceSystem.cs +++ b/Content.Shared/Stunnable/StaminaDamageResistanceSystem.cs @@ -1,3 +1,4 @@ +using Content.Shared.Armor; using Content.Shared.Damage.Events; using Content.Shared.Examine; using Content.Shared.Inventory; @@ -11,16 +12,21 @@ public override void Initialize() base.Initialize(); SubscribeLocalEvent>(OnStaminaMeleeHit); - SubscribeLocalEvent(OnExamine); + SubscribeLocalEvent(OnExamine); } private void OnStaminaMeleeHit(Entity ent, ref InventoryRelayedEvent args) { args.Args.Multiplier *= ent.Comp.Coefficient; } - private void OnExamine(Entity ent, ref ExaminedEvent args) + private void OnExamine(Entity ent, ref ArmorExamineEvent args) { var percentage = (1 - ent.Comp.Coefficient) * 100; - args.PushMarkup(Loc.GetString("armor-examine-stamina", ("num", percentage))); + + if (percentage == 0) + return; + + args.Msg.PushNewline(); + args.Msg.AddMarkup(Loc.GetString("armor-examine-stamina", ("num", percentage))); } } diff --git a/Content.Shared/Traits/Assorted/Components/DogVisionComponent.cs b/Content.Shared/Traits/Assorted/Components/DogVisionComponent.cs new file mode 100644 index 00000000000..0979da8c352 --- /dev/null +++ b/Content.Shared/Traits/Assorted/Components/DogVisionComponent.cs @@ -0,0 +1,5 @@ +using Robust.Shared.GameStates; +namespace Content.Shared.Traits.Assorted.Components; + +[RegisterComponent, NetworkedComponent] +public sealed partial class DogVisionComponent : Component { } diff --git a/Content.Shared/Traits/Assorted/Components/UltraVisionComponent.cs b/Content.Shared/Traits/Assorted/Components/UltraVisionComponent.cs new file mode 100644 index 00000000000..cbe4eb1a7b5 --- /dev/null +++ b/Content.Shared/Traits/Assorted/Components/UltraVisionComponent.cs @@ -0,0 +1,5 @@ +using Robust.Shared.GameStates; +namespace Content.Shared.Traits.Assorted.Components; + +[RegisterComponent, NetworkedComponent] +public sealed partial class UltraVisionComponent : Component { } diff --git a/Content.Shared/Traits/Prototypes/TraitPrototype.cs b/Content.Shared/Traits/Prototypes/TraitPrototype.cs index 2e6b7cc0666..01fc520ddac 100644 --- a/Content.Shared/Traits/Prototypes/TraitPrototype.cs +++ b/Content.Shared/Traits/Prototypes/TraitPrototype.cs @@ -1,5 +1,5 @@ using Content.Shared.Customization.Systems; -using Content.Shared.Whitelist; +using Content.Shared.Psionics; using Robust.Shared.Prototypes; namespace Content.Shared.Traits; @@ -34,6 +34,18 @@ public sealed partial class TraitPrototype : IPrototype /// /// The components that get added to the player when they pick this trait. /// - [DataField(required: true)] - public ComponentRegistry Components { get; private set; } = default!; + [DataField] + public ComponentRegistry? Components { get; private set; } = default!; + + /// + /// The list of each Action that this trait adds in the form of ActionId and ActionEntity + /// + [DataField] + public List? Actions { get; private set; } = default!; + + /// + /// The list of all Psionic Powers that this trait adds. If this list is not empty, the trait will also Ensure that a player is Psionic. + /// + [DataField] + public List? PsionicPowers { get; private set; } = default!; } diff --git a/Resources/Audio/Effects/Buzzes/buzz1.ogg b/Resources/Audio/Effects/Buzzes/buzz1.ogg new file mode 100644 index 00000000000..aa21acee3ca Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz1.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz2.ogg b/Resources/Audio/Effects/Buzzes/buzz2.ogg new file mode 100644 index 00000000000..652d331abc5 Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz2.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz3.ogg b/Resources/Audio/Effects/Buzzes/buzz3.ogg new file mode 100644 index 00000000000..e7721fa6664 Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz3.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz4.ogg b/Resources/Audio/Effects/Buzzes/buzz4.ogg new file mode 100644 index 00000000000..8c400abe858 Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz4.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz5.ogg b/Resources/Audio/Effects/Buzzes/buzz5.ogg new file mode 100644 index 00000000000..b24a684e43e Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz5.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz6.ogg b/Resources/Audio/Effects/Buzzes/buzz6.ogg new file mode 100644 index 00000000000..81b206c6ed6 Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz6.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz7.ogg b/Resources/Audio/Effects/Buzzes/buzz7.ogg new file mode 100644 index 00000000000..f58bfaa2eaa Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz7.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz8.ogg b/Resources/Audio/Effects/Buzzes/buzz8.ogg new file mode 100644 index 00000000000..75ad0c4fee2 Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz8.ogg differ diff --git a/Resources/Audio/Effects/Buzzes/buzz9.ogg b/Resources/Audio/Effects/Buzzes/buzz9.ogg new file mode 100644 index 00000000000..1e3a743f73c Binary files /dev/null and b/Resources/Audio/Effects/Buzzes/buzz9.ogg differ diff --git a/Resources/Audio/Effects/Silicon/startup.ogg b/Resources/Audio/Effects/Silicon/startup.ogg new file mode 100644 index 00000000000..33d90e78454 Binary files /dev/null and b/Resources/Audio/Effects/Silicon/startup.ogg differ diff --git a/Resources/Audio/Voice/IPC/cry_robot_1.ogg b/Resources/Audio/Voice/IPC/cry_robot_1.ogg new file mode 100644 index 00000000000..78a27496a59 Binary files /dev/null and b/Resources/Audio/Voice/IPC/cry_robot_1.ogg differ diff --git a/Resources/Audio/Voice/IPC/robot-laugh_3.ogg b/Resources/Audio/Voice/IPC/robot-laugh_3.ogg new file mode 100644 index 00000000000..331151f6b57 Binary files /dev/null and b/Resources/Audio/Voice/IPC/robot-laugh_3.ogg differ diff --git a/Resources/Audio/Voice/IPC/robot-scream.ogg b/Resources/Audio/Voice/IPC/robot-scream.ogg new file mode 100644 index 00000000000..6420a4009db Binary files /dev/null and b/Resources/Audio/Voice/IPC/robot-scream.ogg differ diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index ec7e988ab8b..6728a988cb5 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -5397,3 +5397,164 @@ Entries: message: You no longer need to have a station record to publish news. id: 6270 time: '2024-08-18T18:11:10.0000000+00:00' +- author: ShatteredSwords + changes: + - type: Add + message: Several useful items have been added to loadouts + - type: Add + message: Cowtools are selectable for clown in the "Jobs" category of loadouts + id: 6271 + time: '2024-08-20T06:48:59.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: >- + The Mood System has been ported from White Dream. Mood acts as a 3rd + healthbar, alongside Health and Stamina, representing your character's + current mental state. Having either high or low mood can modify certain + physical attributes. + - type: Add + message: >- + Mood modifies your Critical Threshold. Your critical threshold can be + increased or decreased depending on how high or low your character's + mood is. + - type: Add + message: >- + Mood modifies your Movement Speed. Characters move faster when they have + an overall high mood, and move slower when they have a lower mood. + - type: Add + message: >- + Saturnine and Sanguine have been added to the list of Mental traits, + both providing innate modifiers to a character's Morale. + id: 6272 + time: '2024-08-20T08:16:05.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: Latent Psychic has been added as a new positive trait. + - type: Tweak + message: >- + Psionics have received a substantial refactor. While no new powers have + been added this patch, this initial refactor lays the groundwork so that + new psionic powers will be easier to create. + - type: Tweak + message: >- + Latent Psychic is now fully required to become psionic, or to interact + with Oracle. + - type: Tweak + message: Psychics can now have more than one active power. + - type: Remove + message: Mimes are no longer Psionic. + - type: Tweak + message: >- + Chaplain, Mantis, & Mystagogue all receive the Latent Psychic trait for + free, automatically. + id: 6273 + time: '2024-08-20T18:42:44.0000000+00:00' +- author: VMSolidus + changes: + - type: Fix + message: >- + Fixed an issue where Overlays(Dogvision, Ultravision, Mood) would apply + globally to all entities when updating. + id: 6274 + time: '2024-08-20T18:49:28.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: >- + Actions no longer need to hardcode in target blacklists, and can now + blacklist entities in YML. This is notably useful for Psionic powers, + which all share a common feature that they can't target people with + Psionic Insulation (Or have been Mindbroken). + id: 6275 + time: '2024-08-21T09:08:40.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: >- + PsionicPowers that add a Component now also allow for adding a Component + with Arguments. This works exactly like the trait system's + implementation of components. + id: 6276 + time: '2024-08-21T09:10:28.0000000+00:00' +- author: Timemaster99 + changes: + - type: Add + message: Added IPC as a playable species. + id: 6277 + time: '2024-08-21T09:14:30.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: Traits can now add Active Abilities to a character. + - type: Add + message: Traits can now add Psionic Powers to a character. + id: 6278 + time: '2024-08-21T09:49:54.0000000+00:00' +- author: stellar-novas + changes: + - type: Tweak + message: Ifrit has received some damage resistance changes + id: 6279 + time: '2024-08-21T21:00:01.0000000+00:00' +- author: Rane + changes: + - type: Add + message: Added Xenoglossy to the psionic power pool. + id: 6280 + time: '2024-08-22T00:08:59.0000000+00:00' +- author: VMSolidus + changes: + - type: Tweak + message: >- + Trait points have been made more granular by both doubling the available + number of trait points, and increasing the base cost of all pre-existing + traits. + id: 6281 + time: '2024-08-22T00:52:11.0000000+00:00' +- author: VMSolidus + changes: + - type: Tweak + message: Moths can now be colorful again. + id: 6282 + time: '2024-08-22T08:43:20.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: >- + Cataloguer has been re-added to the game as a new roundstart Psionic + role. The Cataloguer is a unique role that will always start with the + Latent Psychic trait, as well as the new Xenoglossy power, which allows + him to know and speak all languages. + id: 6283 + time: '2024-08-22T17:00:11.0000000+00:00' +- author: VMSolidus + changes: + - type: Add + message: >- + Gaining a new Psionic Power can now display messages to alert the + player, both as a short popup, and optionally a lengthier message sent + to the user's Chat window. + id: 6284 + time: '2024-08-22T17:12:26.0000000+00:00' +- author: DEATHB4DEFEAT + changes: + - type: Fix + message: >- + Announcements can play multiple sounds now (you can revert to the old + behavior in sound setting if you want though) + id: 6285 + time: '2024-08-22T21:46:38.0000000+00:00' +- author: v0idRift + changes: + - type: Add + message: >- + Added the ability for IPCs to speak and understand Galactic Common and + RobotTalk languages. + - type: Add + message: >- + Enabled IPCs to heal themselves using welding tools via the + WeldingHealable component. + id: 6286 + time: '2024-08-23T03:58:35.0000000+00:00' diff --git a/Resources/Changelog/Floof.yml b/Resources/Changelog/Floof.yml index 516da701d45..194f241a2aa 100644 --- a/Resources/Changelog/Floof.yml +++ b/Resources/Changelog/Floof.yml @@ -634,3 +634,15 @@ Entries: message: 'the following Reagent slime entities ' id: 87 time: '2024-08-23T03:25:13.0000000+00:00' +- author: DakoDemon + changes: + - type: Add + message: Added a few more outfits + - type: Fix + message: Fixed the skirt issue for harpies + - type: Fix + message: Fixed Sec armor values + - type: Tweak + message: The Autodrobe Restock is now 2000 (from 1730) + id: 88 + time: '2024-08-23T19:50:13.0000000+00:00' diff --git a/Resources/Locale/en-US/Content/Power/batteries.ftl b/Resources/Locale/en-US/Content/Power/batteries.ftl new file mode 100644 index 00000000000..15ebafae77b --- /dev/null +++ b/Resources/Locale/en-US/Content/Power/batteries.ftl @@ -0,0 +1 @@ +battery-electrocute-charge = The battery surges with energy! diff --git a/Resources/Locale/en-US/Content/Power/batteryDrinker.ftl b/Resources/Locale/en-US/Content/Power/batteryDrinker.ftl new file mode 100644 index 00000000000..950b321d407 --- /dev/null +++ b/Resources/Locale/en-US/Content/Power/batteryDrinker.ftl @@ -0,0 +1,2 @@ +battery-drinker-verb-drink = Drain +battery-drinker-empty = {CAPATALIZE(THE($target))} is already empty! diff --git a/Resources/Locale/en-US/Content/Power/silicons.ftl b/Resources/Locale/en-US/Content/Power/silicons.ftl new file mode 100644 index 00000000000..f5d24bde072 --- /dev/null +++ b/Resources/Locale/en-US/Content/Power/silicons.ftl @@ -0,0 +1,7 @@ +silicon-overheating = You can feel your circuits burn! +silicon-crit = Integrated structure in critical state! +silicon-power-low = Low battery! +ipc-recharge-tip = You charged a litte of your battery. +dead-startup-button-verb = Reboot +dead-startup-system-reboot-success = {$target}'s system was rebooted. +dead-startup-system-reboot-failed = {$target}'s chassis is way too damaged. diff --git a/Resources/Locale/en-US/Content/Silicons/siliconChargers.ftl b/Resources/Locale/en-US/Content/Silicons/siliconChargers.ftl new file mode 100644 index 00000000000..df6c66346c4 --- /dev/null +++ b/Resources/Locale/en-US/Content/Silicons/siliconChargers.ftl @@ -0,0 +1,5 @@ +silicon-charger-overheatwarning = You feel like you're in a microwave! +silicon-charger-chargerate-string = Charge rate +silicon-charger-efficiency-string = Efficiency + +silicon-charger-list-full = {CAPITALIZE(THE($charger))} can only accommodate so many targets! diff --git a/Resources/Locale/en-US/Content/Silicons/silicons.ftl b/Resources/Locale/en-US/Content/Silicons/silicons.ftl new file mode 100644 index 00000000000..f7a9650fff3 --- /dev/null +++ b/Resources/Locale/en-US/Content/Silicons/silicons.ftl @@ -0,0 +1,3 @@ +silicon-overheating = You feel your circuits overheating! +silicon-crit = Structural integrity critical! +silicon-power-low = Power low! diff --git a/Resources/Locale/en-US/armor/armor-examine.ftl b/Resources/Locale/en-US/armor/armor-examine.ftl index 6dc511e66e5..53a5954ab61 100644 --- a/Resources/Locale/en-US/armor/armor-examine.ftl +++ b/Resources/Locale/en-US/armor/armor-examine.ftl @@ -17,4 +17,4 @@ armor-damage-type-cold = Cold armor-damage-type-poison = Poison armor-damage-type-shock = Shock armor-damage-type-structural = Structural -armor-examine-stamina = Reduces your stamina damage by [color=cyan]{$num}%[/color]. \ No newline at end of file +armor-examine-stamina = - [color=cyan]Stamina[/color] damage reduced by [color=lightblue]{$num}%[/color]. \ No newline at end of file diff --git a/Resources/Locale/en-US/body/behavior/behavior.ftl b/Resources/Locale/en-US/body/behavior/behavior.ftl index 6870fdb894f..27297172f95 100644 --- a/Resources/Locale/en-US/body/behavior/behavior.ftl +++ b/Resources/Locale/en-US/body/behavior/behavior.ftl @@ -1 +1,2 @@ -lung-behavior-gasp = Gasp \ No newline at end of file +lung-behavior-gasp = Gasp +silicon-behavior-buzz = Bzzzzt... diff --git a/Resources/Locale/en-US/emotes/emotes.ftl b/Resources/Locale/en-US/emotes/emotes.ftl index 53c12312e57..16e384b58c7 100644 --- a/Resources/Locale/en-US/emotes/emotes.ftl +++ b/Resources/Locale/en-US/emotes/emotes.ftl @@ -1 +1,2 @@ emote-deathgasp = seizes up and falls limp, {POSS-ADJ($entity)} eyes dead and lifeless... +silicon-emote-deathgasp =seizes up and falls limp... diff --git a/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl b/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl index 29303abad81..25d8a40e08f 100644 --- a/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl +++ b/Resources/Locale/en-US/escape-menu/ui/options-menu.ftl @@ -34,6 +34,8 @@ ui-options-announcer-volume = Announcer volume: ui-options-lobby-music = Lobby & Round-end Music ui-options-restart-sounds = Round Restart Sounds ui-options-event-music = Event Music +ui-options-announcer-disable-multiple-sounds = Disable Overlapping Announcer Sounds +ui-options-announcer-disable-multiple-sounds-tooltip = Some announcements will not sound right, this setting isn't recommended ui-options-admin-sounds = Play Admin Sounds ui-options-volume-label = Volume ui-options-volume-percent = { TOSTRING($volume, "P0") } diff --git a/Resources/Locale/en-US/job/job-description.ftl b/Resources/Locale/en-US/job/job-description.ftl index 3a25518c2eb..94ff7c98bd5 100644 --- a/Resources/Locale/en-US/job/job-description.ftl +++ b/Resources/Locale/en-US/job/job-description.ftl @@ -30,7 +30,7 @@ job-description-hos = Manage your security force and keep them efficient, quell job-description-intern = Learn the basics of administering medicine, basic chemicals and using medical tools. job-description-janitor = Keep the station clean of any trash or slipping hazards, and help deal with rat infestations. job-description-lawyer = Ensure that every prisoner or criminal receives a fair judgment and trial if necessary. -job-description-librarian = Manage the library, give out knowledge to any who seek it, and report on activities aboard the station. +job-description-librarian = Understand every language and hear your coworkers shit talk each other, lord over your collection of outdated guides, lament the lack of rich text in the game. job-description-mime = Entertain the crew through non-vocal means, and engage with light rivalry with the clown. job-description-musician = Entertain the crew with your unique musical talent, and acquire new instruments to mess around with. job-description-passenger = Enjoy your stay aboard the station with no obligations! diff --git a/Resources/Locale/en-US/job/job-names.ftl b/Resources/Locale/en-US/job/job-names.ftl index 19d2db94518..39955d7f977 100644 --- a/Resources/Locale/en-US/job/job-names.ftl +++ b/Resources/Locale/en-US/job/job-names.ftl @@ -23,7 +23,7 @@ job-name-serviceworker = Service Worker job-name-centcomoff = CentCom Official job-name-reporter = Reporter job-name-musician = Musician -job-name-librarian = Librarian +job-name-librarian = Cataloguer # DeltaV - Changed Lawyer to Attorney # job-name-lawyer = Lawyer job-name-mime = Mime diff --git a/Resources/Locale/en-US/lock/batteryslotrequireslock-component.ftl b/Resources/Locale/en-US/lock/batteryslotrequireslock-component.ftl new file mode 100644 index 00000000000..0c75b4a920b --- /dev/null +++ b/Resources/Locale/en-US/lock/batteryslotrequireslock-component.ftl @@ -0,0 +1 @@ +batteryslotrequireslock-component-alert-owner = {$user} is messing with your maintenance panel! \ No newline at end of file diff --git a/Resources/Locale/en-US/mood/mood-alerts.ftl b/Resources/Locale/en-US/mood/mood-alerts.ftl new file mode 100644 index 00000000000..c5f76c5fb83 --- /dev/null +++ b/Resources/Locale/en-US/mood/mood-alerts.ftl @@ -0,0 +1,32 @@ +alerts-mood-dead-name = Dead +alerts-mood-dead-desc = Eternal emptiness has enveloped me, and the world no longer has power over my soul. + +alerts-mood-insane-name = Insane +alerts-mood-insane-desc = Darkness and hopelessness smolder in my soul, the world is doomed to absolute evil. + +alerts-mood-horrible-name = Horrible +alerts-mood-horrible-desc = I struggle with pain and fears, my fate is a series of torments and sufferings. + +alerts-mood-terrible-name = Terrible +alerts-mood-terrible-desc = My life has dried up like blood from a wound, and there is only darkness and despair all around. + +alerts-mood-bad-name = Bad +alerts-mood-bad-desc = My strength is leaving me, and every day becomes a difficult ordeal. + +alerts-mood-meh-name = Mediocre +alerts-mood-meh-desc = The world is full of dangers and pain, and my hopes are slowly dying. + +alerts-mood-neutral-name = Neutral +alerts-mood-neutral-desc = I continue on my way, despite threats and hardships, looking for the slightest light in the darkness. + +alerts-mood-good-name = Good +alerts-mood-good-desc = In this world of suffering, I find a little relief and hope. + +alerts-mood-great-name = Great +alerts-mood-great-desc = My strength is restored, and the world seems to be the lesser evil and pain. + +alerts-mood-exceptional-name = Exceptional +alerts-mood-exceptional-desc = Strength and hope fills me, despite the threats that lurk around me. + +alerts-mood-perfect-name = Perfect +alerts-mood-perfect-desc = My soul is full of light and power, and I am ready to fight the darkness in this cruel world. diff --git a/Resources/Locale/en-US/mood/mood.ftl b/Resources/Locale/en-US/mood/mood.ftl new file mode 100644 index 00000000000..c12ec7246ec --- /dev/null +++ b/Resources/Locale/en-US/mood/mood.ftl @@ -0,0 +1,54 @@ +mood-show-effects-start = [font size=12]Mood:[/font] + +mood-effect-HungerOverfed = I ate so much, I feel as though I'm about to burst! +mood-effect-HungerOkay = I am feeling full. +mood-effect-HungerPeckish = I could go for a snack right about now. +mood-effect-HungerStarving = I NEED FOOD! + +mood-effect-ThirstOverHydrated = I feel dizzy after drinking too much. +mood-effect-ThirstOkay = I'm feeling refreshed. +mood-effect-ThirstThirsty = My lips are a little dry. +mood-effect-ThirstParched = I NEED WATER! + +mood-effect-HealthNoDamage = I'm in no pain. +mood-effect-HealthLightDamage = It's just a scratch, but it hurts nonetheless +mood-effect-HealthSevereDamage = The pain is almost unbearable! +mood-effect-HealthHeavyDamage = Agony gnaws at my soul! + +mood-effect-Handcuffed = I am being held captive. + +mood-effect-Suffocating = I.. Can't.. Breathe... + +mood-effect-OnFire = IT BURNS!!! + +mood-effect-Creampied = I was baptized. It tastes like pie. + +mood-effect-MobSlipped = I slipped! I should be more careful next time. + +mood-effect-MobVomit = My lunch tasted awful coming back up. + +mood-effect-MobLowPressure = My whole body feels like it's going to burst! + +mood-effect-MobHighPressure = I feel as though I am being crushed on all sides! + +mood-effect-TraitSaturnine = Everything kind of sucks. I hate this job. + +mood-effect-Dead = You are dead. + +mood-effect-BeingHugged = Hugs are nice. + +mood-effect-ArcadePlay = I had fun playing an interesting arcade game. + +mood-effect-GotBlessed = I was blessed. + +mood-effect-PetAnimal = Animals are so cute, I can't stop petting them! + +mood-effect-SavedLife = It's so nice to save someone's life + +mood-effect-TraitorFocused = I have a goal, and I will accomplish it no matter what. + +mood-effect-RevolutionFocused = VIVA LA REVOLUTION!!! + +mood-effect-CultFocused = Dark Gods, grant me strength! + +mood-effect-TraitSanguine = I have nothing to worry about. I'm sure everything will turn out well in the end! \ No newline at end of file diff --git a/Resources/Locale/en-US/power/batteryDrinker.ftl b/Resources/Locale/en-US/power/batteryDrinker.ftl new file mode 100644 index 00000000000..35c76f8825f --- /dev/null +++ b/Resources/Locale/en-US/power/batteryDrinker.ftl @@ -0,0 +1,2 @@ +battery-drinker-verb-drink = Drain +battery-drinker-empty = {CAPATALIZE(THE($target))} is already charged! diff --git a/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcAntenna.ftl b/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcAntenna.ftl new file mode 100644 index 00000000000..ec3efd9f553 --- /dev/null +++ b/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcAntenna.ftl @@ -0,0 +1,10 @@ +marking-RobotAntennaTv = Tv +marking-RobotAntennaTesla = Tesla +marking-RobotAntennaLightb = Light (alt) +marking-RobotAntennaLight = Light +marking-RobotAntennaCyberhead = Cyberhead +marking-RobotAntennaSidelights = Sidelights +marking-RobotAntennaAntlers = Antlers +marking-RobotAntennaDroneeyes = Drone Eyes +marking-RobotAntennaCrowned = Crowned +marking-RobotAntennaTowers = Towers diff --git a/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcScreens.ftl b/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcScreens.ftl new file mode 100644 index 00000000000..3f53f2d3f93 --- /dev/null +++ b/Resources/Locale/en-US/prototypes/entities/Mobs/Customization/ipcScreens.ftl @@ -0,0 +1,39 @@ +marking-ScreenStatic = Static +marking-ScreenBlue = Blue +marking-ScreenBreakout = Breakout +marking-ScreenEight = Eight +marking-ScreenGoggles = Goggles +marking-ScreenExclaim = Exclaim +marking-ScreenHeart = Heart +marking-ScreenMonoeye = Cyclops +marking-ScreenNature = Naturalist +marking-ScreenOrange = Orange +marking-ScreenPink = Pink +marking-ScreenQuestion = Question +marking-ScreenShower = Shower +marking-ScreenYellow = Yellow +marking-ScreenScroll = Scroll +marking-ScreenConsole = Console +marking-ScreenRgb = RGB +marking-ScreenGlider = Glider +marking-ScreenRainbowhoriz = Horizontal Rainbow +marking-ScreenBsod = BSOD +marking-ScreenRedtext = Red Text +marking-ScreenSinewave = Sinewave +marking-ScreenSquarewave = Squarewave +marking-ScreenEcgwave = ECG wave +marking-ScreenEyes = Eyes +marking-ScreenEyestall = Tall Eyes +marking-ScreenEyesangry = Angry Eyes +marking-ScreenLoading = Loading... +marking-ScreenWindowsxp = Experience +marking-ScreenTetris = NT Block Game +marking-ScreenTv = Tv +marking-ScreenTextdrop = Textdrop +marking-ScreenStars = Stars +marking-ScreenRainbowdiag = Diagonal Rainbow +marking-ScreenBlank = Dead Pixel +marking-ScreenSmile = Smiley +marking-ScreenFrown = Frowny +marking-ScreenRing = Ring +marking-ScreenL = L diff --git a/Resources/Locale/en-US/psionics/psionic-powers.ftl b/Resources/Locale/en-US/psionics/psionic-powers.ftl new file mode 100644 index 00000000000..e8f8d991af5 --- /dev/null +++ b/Resources/Locale/en-US/psionics/psionic-powers.ftl @@ -0,0 +1,77 @@ +generic-power-initialization-feedback = I Awaken. + +# Dispel +dispel-power-description = Dispel summoned entities such as familiars or forcewalls. +dispel-power-initialization-feedback = The powers of fate are nothing to me. I feel as though I can reach out to the strands around me, and enforce reality upon others. +dispel-power-metapsionic-feedback = {CAPITALIZE($entity)} is a mighty stone, standing against the currents of fate + +# Mass Sleep +mass-sleep-power-description = Put targets in a small area to sleep. +mass-sleep-initialization-feedback = Reaching out to the minds around me, I have located the words that can send others to the realm of dreams. +mass-sleep-metapsionic-feedback = {CAPITALIZE($entity)} bears the indelible mark of a dream thief. + +# Mind Swap +mind-swap-power-description = Swap minds with the target. Either can change back after 20 seconds. +mind-swap-power-initialization-feedback = I can feel the bonds of soul and body wither at my whim, my vessel may be replaced with that of another. +mind-swap-power-metapsionic-feedback = {CAPITALIZE($entity)} lacks a strong bond with their vessel, as if their connection with spirit is malleable. + +# Noospheric Zap +noospheric-zap-power-description = Shocks the conciousness of the target and leaves them stunned and stuttering. +noospheric-zap-power-initialization-feedback = + In a single transcendent moment, I find myself standing in a universe tiled by silicon. + I wander this place for days, desperate to find some form of life, and yet none greet me. + Just before I succumb to thirst, a man of silver finds me. He plunges his arm into my body, and I awake screaming. +noospheric-zap-power-metapsionic-feedback = + I look inside {CAPITALIZE($entity)}'s heart, and there, nestled amidst the flesh, whirs a microscopic sliver of a being composed of pure energy. + It turns upon my gaze with malice, its silvery eyes filled with a hatred for the carbon-fleshed. + +# Pyrokinesis +pyrokinesis-power-description = Light a flammable target on fire. +pyrokinesis-power-initialization-feedback = + There is a brilliant flash of light and heat, and for an instant I feel as though every milimeter of my flesh is turned to vapor. + Yet death does not come for me, though I find myself praying it does. The world beyond is both agonizingly hot and bone chilling. + For weeks I despair that Gehenna is real, I starve, I cry, I scream, and the pain does not cease. Finally, a man in white, with the face of an ogrous + fly beckons me to offer my service. When I reach out to shake his hand, the vision fades, and I find myself standing in the prime materium. + I know His name now, it is the Secret of Fire. Merely by thinking of it, I can feel the heat of that place come to my hands. +pyrokinesis-power-metapsionic-feedback = The Secret of Fire dwells within {CAPITALIZE($entity)} + +# Metapsionic Pulse +metapsionic-power-description = Send a mental pulse through the area to see if there are any psychics nearby. +metapsionic-power-initialization-feedback = + The world around me awakens with dreamlight. For a transcendent moment, I can see all that is, all that will ever be. + I find myself staggering, my lips parched not for want of water, but to drink of the cup of knowledge. I. Must. Find. It. +metapsionic-power-metapsionic-feedback = {CAPITALIZE($entity)} gazes back upon thee. + +# Psionic Regeneration +psionic-regeneration-power-description = Push your natural metabolism to the limit to power your body's regenerative capability. +psionic-regeneration-power-initialization-feedback = + I look within myself, finding a wellspring of life. +psionic-regeneration-power-metapsionic-feedback = {CAPITALIZE($entity)} possesses an overwhelming will to live + +# Telegnosis +telegnosis-power-description = Create a telegnostic projection to remotely observe things. +telegnosis-power-initialization-feedback = + With my next step, I find that I am no longer in the material realm. My feet are trodding upon a bridge of rainbow light. + Yet strangly, as I look left and right, I first see a color that is as pink within pink, and to my right, blue within blue. + Just as my mind reels from the displeasure of knowing colors that aren't, a creature I can only describe as a + dragon with the wings of a peacock swoops down, and consumes my flesh in a single bite. I awaken in an instant, to a world utterly devoid + of true, real colors. +telegnosis-power-metapsionic-feedback = {CAPITALIZE($entity)}'s soul travels across bridges composed of dreamlight + +# Psionic Invisibility +psionic-invisibility-power-description = Render yourself invisible to any entity that could potentially be psychic. Borgs, animals, and so on are not affected. +psionic-invisibility-power-initialization-feedback = + I suddenly find myself plunged into a world utterly without light, yet I can feel the rays of warmth cast upon me. + Pondering this, I arrive at a realization that sight itself is an illusion. I reject it, I deny that light itself is real. + When I awaken, I can no longer see even myself. +psionic-invisibility-power-metapsionic-feedback = {CAPITALIZE($entity)}'s wyrd seeks to hide from thine gaze + +# Xenoglossy +xenoglossy-power-description = You understand all languages. +xenoglossy-power-initialization-feedback = + I feel an empathy with all creation, so that I may understand them and be understood. + The barrier between thought and expressions is permeable to me. + +psionic-language-power-metapsionic-feedback = The noösphere flows freely through {CAPITALIZE($entity)}, who seems to digest it and pass it back out undisturbed. + +mindbreaking-feedback = The light of life vanishes from {CAPITALIZE($entity)}'s eyes, leaving behind a husk pretending at sapience diff --git a/Resources/Locale/en-US/silicons/cyberlimbs.ftl b/Resources/Locale/en-US/silicons/cyberlimbs.ftl index b7686b0a2dc..1f128dd893f 100644 --- a/Resources/Locale/en-US/silicons/cyberlimbs.ftl +++ b/Resources/Locale/en-US/silicons/cyberlimbs.ftl @@ -11,6 +11,8 @@ marking-MobIPCRLegDefault = Standard Right Robotic Leg marking-MobIPCRFootDefault = Standard Right Robotic Foot marking-CyberLimbsMarkingBishopHead = Operational Monitor from Bishop Cybernetics +marking-CyberLimbsMarkingBishopHeadAlt = Head from Bishop Cybernetics +marking-CyberLimbsMarkingBishopHeadAlt1 = Alternate Head from Bishop Cybernetics marking-CyberLimbsMarkingBishopChest = Robotic Chassis from Bishop Cybernetics marking-CyberLimbsMarkingBishopLArm = Left Robotic Arm from Bishop Cybernetics marking-CyberLimbsMarkingBishopLHand = Left Robotic Hand from Bishop Cybernetics @@ -22,6 +24,7 @@ marking-CyberLimbsMarkingBishopRLeg = Right Robotic Leg from Bishop Cybernetics marking-CyberLimbsMarkingBishopRFoot = Right Robotic Foot from Bishop Cybernetics marking-CyberLimbsMarkingHesphiastosHead = Operational Monitor from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosHeadAlt = Head from Hesphiastos Industries marking-CyberLimbsMarkingHesphiastosChest = Robotic Chassis from Hesphiastos Industries marking-CyberLimbsMarkingHesphiastosLArm = Left Robotic Arm from Hesphiastos Industries marking-CyberLimbsMarkingHesphiastosLHand = Left Robotic Hand from Hesphiastos Industries @@ -33,6 +36,8 @@ marking-CyberLimbsMarkingHesphiastosRLeg = Right Robotic Leg from Hesphiastos In marking-CyberLimbsMarkingHesphiastosRFoot = Right Robotic Foot from Hesphiastos Industries marking-CyberLimbsMarkingWardtakahashiHead = Operational Monitor from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiHeadAlt = Head from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiHeadAlt1 = Alternate Head from Ward-Takahashi marking-CyberLimbsMarkingWardtakahashiChest = Robotic Chassis from Ward-Takahashi marking-CyberLimbsMarkingWardtakahashiLArm = Left Robotic Arm from Ward-Takahashi marking-CyberLimbsMarkingWardtakahashiLHand = Left Robotic Hand from Ward-Takahashi @@ -44,6 +49,7 @@ marking-CyberLimbsMarkingWardtakahashiRLeg = Right Robotic Leg from Ward-Takahas marking-CyberLimbsMarkingWardtakahashiRFoot = Right Robotic Foot from Ward-Takahashi marking-CyberLimbsMarkingXionHead = Operational Monitor from Xion Manufacturing Group +marking-CyberLimbsMarkingXionHeadAlt = Head from Xion Manufacturing Group marking-CyberLimbsMarkingXionChest = Robotic Chassis from Xion Manufacturing Group marking-CyberLimbsMarkingXionLArm = Left Robotic Arm from Xion Manufacturing Group marking-CyberLimbsMarkingXionLHand = Left Robotic Hand from Xion Manufacturing Group @@ -55,6 +61,7 @@ marking-CyberLimbsMarkingXionRLeg = Right Robotic Leg from Xion Manufacturing Gr marking-CyberLimbsMarkingXionRFoot = Right Robotic Foot from Xion Manufacturing Group marking-CyberLimbsMarkingShellguardHead = Operational Monitor from Shellguard Munitions +marking-CyberLimbsMarkingShellguardHeadAlt = Head from Shellguard Munitions marking-CyberLimbsMarkingShellguardChest = Robotic Chassis from Shellguard Munitions marking-CyberLimbsMarkingShellguardLArm = Left Robotic Arm from Shellguard Munitions marking-CyberLimbsMarkingShellguardLHand = Left Robotic Hand from Shellguard Munitions @@ -66,6 +73,7 @@ marking-CyberLimbsMarkingShellguardRLeg = Right Robotic Leg from Shellguard Muni marking-CyberLimbsMarkingShellguardRFoot = Right Robotic Foot from Shellguard Munitions marking-CyberLimbsMarkingMorpheusHead = Operational Monitor from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusHeadAlt = Head from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusChest = Robotic Chassis from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusLArm = Left Robotic Arm from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusLHand = Left Robotic Hand from Morpheus Cyberkinetics @@ -75,3 +83,14 @@ marking-CyberLimbsMarkingMorpheusRArm = Right Robotic Arm from Morpheus Cyberkin marking-CyberLimbsMarkingMorpheusRHand = Right Robotic Hand from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusRLeg = Right Robotic Leg from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusRFoot = Right Robotic Foot from Morpheus Cyberkinetics + +marking-CyberLimbsMarkingZenghuHead = Head from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuChest = Robotic Chassis from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRHand = Right Robotic Hand from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRArm = Right Robotic Arm from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLHand = Left Robotic Hand from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLArm = Left Robotic Arm from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRLeg = Right Robotic Leg from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRFoot = Right Robotic Foot from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLLeg = Left Robotic Leg from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLFoot = Left Robotic Foot from Zenghu Pharmaceuticals \ No newline at end of file diff --git a/Resources/Locale/en-US/species/namepreset.ftl b/Resources/Locale/en-US/species/namepreset.ftl index 5a42c87b78e..c79f3d91a4b 100644 --- a/Resources/Locale/en-US/species/namepreset.ftl +++ b/Resources/Locale/en-US/species/namepreset.ftl @@ -2,3 +2,5 @@ namepreset-first = {$first} namepreset-firstlast = {$first} {$last} namepreset-firstdashfirst = {$first1}-{$first2} namepreset-thefirstoflast = The {$first} of {$last} +## Parkstation IPC +namepreset-firstdashlast = {$first}-{$last} diff --git a/Resources/Locale/en-US/species/species.ftl b/Resources/Locale/en-US/species/species.ftl index 79ce7fea6a1..f492959a439 100644 --- a/Resources/Locale/en-US/species/species.ftl +++ b/Resources/Locale/en-US/species/species.ftl @@ -10,3 +10,4 @@ species-name-arachne = Arachne species-name-moth = Moth Person species-name-skeleton = Skeleton species-name-vox = Vox +species-name-ipc = IPC diff --git a/Resources/Locale/en-US/simplestation14/Traits/disabilities.ftl b/Resources/Locale/en-US/traits/disabilities.ftl similarity index 100% rename from Resources/Locale/en-US/simplestation14/Traits/disabilities.ftl rename to Resources/Locale/en-US/traits/disabilities.ftl diff --git a/Resources/Locale/en-US/traits/traits.ftl b/Resources/Locale/en-US/traits/traits.ftl index 1adbe6293cf..f995a129b2c 100644 --- a/Resources/Locale/en-US/traits/traits.ftl +++ b/Resources/Locale/en-US/traits/traits.ftl @@ -86,6 +86,12 @@ trait-description-Foreigner = For one reason or another you do not speak this station's primary language. Instead, you have a translator issued to you that only you can use. +trait-name-Saturnine = Saturnine +trait-description-Saturnine = You are naturally dour and morose. Your mood is permanently decreased by a large amount. + +trait-name-Sanguine = Sanguine +trait-description-Sanguine = You are naturally upbeat and cheerful! Your mood is permanently increased by a large amount. + trait-name-WillToLive = Will To Live trait-description-WillToLive = You have an unusually strong "will to live", and will resist death more than others. @@ -190,3 +196,9 @@ trait-description-WeaponsGeneralist = trait-name-Singer = Singer trait-description-Singer = You are naturally capable of singing simple melodies with your voice. + +trait-name-LatentPsychic = Latent Psychic +trait-description-LatentPsychic = + Your mind and soul are open to the noosphere, allowing for use of Telepathy. + Thus, you are eligible for potentially receiving psychic powers. + It is possible that you may be hunted by otherworldly forces, so consider keeping your powers a secret. diff --git a/Resources/Locale/ru-RU/mood/mood-alerts.ftl b/Resources/Locale/ru-RU/mood/mood-alerts.ftl new file mode 100644 index 00000000000..e96fb1f09f5 --- /dev/null +++ b/Resources/Locale/ru-RU/mood/mood-alerts.ftl @@ -0,0 +1,22 @@ +alerts-mood-insane-name = Безумие +alerts-mood-insane-desc = В моей душе тлеют мрак и безнадежность, мир обречен на абсолютное зло. +alerts-mood-horrible-name = Печально +alerts-mood-horrible-desc = Я борюсь с болями и страхами, моя судьба - череда мучений и страданий. +alerts-mood-terrible-name = Очень плохо +alerts-mood-terrible-desc = Моя жизнь иссякла, как кровь из раны, и вокруг лишь мрак и отчаяние. +alerts-mood-bad-name = Плохо +alerts-mood-bad-desc = Силы покидают меня, и каждый день становится тяжелым испытанием. +alerts-mood-meh-name = Нехорошо +alerts-mood-meh-desc = Мир полон угроз и боли, и мои надежды медленно умирают. +alerts-mood-neutral-name = Нормально +alerts-mood-neutral-desc = Я продолжаю свой путь, несмотря на угрозы и лишения, ища хоть малейший свет во мраке. +alerts-mood-good-name = Неплохо +alerts-mood-good-desc = В этом мире полном страданий, я обретаю небольшое облегчение и надежду. +alerts-mood-great-name = Хорошо +alerts-mood-great-desc = Моя сила восстанавливается, и мир кажется меньшим злом и болью. +alerts-mood-exceptional-name = Очень хорошо +alerts-mood-exceptional-desc = Я ощущаю в себе силы и надежду на лучшие дни, несмотря на угрозы, что таятся вокруг. +alerts-mood-perfect-name = Великолепно +alerts-mood-perfect-desc = Моя душа полна света и силы, и я готов сразиться с тьмой в этом жестоком мире. +alerts-mood-dead-name = Мёртв +alerts-mood-dead-desc = Вечная пустота окутала меня, и мир больше не имеет власти над моей душой. diff --git a/Resources/Locale/ru-RU/mood/mood.ftl b/Resources/Locale/ru-RU/mood/mood.ftl new file mode 100644 index 00000000000..b9619035ea2 --- /dev/null +++ b/Resources/Locale/ru-RU/mood/mood.ftl @@ -0,0 +1 @@ +mood-show-effects-start = [font size=12]Настроение:[/font] diff --git a/Resources/Prototypes/Actions/psionics.yml b/Resources/Prototypes/Actions/psionics.yml index 62a7fc014cd..981d53884ea 100644 --- a/Resources/Prototypes/Actions/psionics.yml +++ b/Resources/Prototypes/Actions/psionics.yml @@ -11,6 +11,10 @@ range: 6 itemIconStyle: BigAction canTargetSelf: false + blacklist: + components: + - PsionicInsulation + - Mindbroken event: !type:DispelPowerActionEvent - type: entity @@ -39,6 +43,10 @@ checkCanAccess: false range: 8 itemIconStyle: BigAction + blacklist: + components: + - PsionicInsulation + - Mindbroken event: !type:MindSwapPowerActionEvent - type: entity @@ -64,6 +72,10 @@ useDelay: 100 range: 5 itemIconStyle: BigAction + blacklist: + components: + - PsionicInsulation + - Mindbroken event: !type:NoosphericZapPowerActionEvent - type: entity diff --git a/Resources/Prototypes/Alerts/alerts.yml b/Resources/Prototypes/Alerts/alerts.yml index 00b799670f6..47015bf21f5 100644 --- a/Resources/Prototypes/Alerts/alerts.yml +++ b/Resources/Prototypes/Alerts/alerts.yml @@ -5,6 +5,7 @@ id: BaseAlertOrder order: - category: Health + - category: Mood - category: Stamina - alertType: SuitPower - category: Internals @@ -496,3 +497,114 @@ state: critical name: Debug6 description: Debug + +# Moods +- type: alert + id: Insane + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood_insane + name: alerts-mood-insane-name + description: alerts-mood-insane-desc + +- type: alert + id: Horrible + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood1 + name: alerts-mood-horrible-name + description: alerts-mood-horrible-desc + +- type: alert + id: Terrible + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood2 + name: alerts-mood-terrible-name + description: alerts-mood-terrible-desc + +- type: alert + id: Bad + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood3 + name: alerts-mood-bad-name + description: alerts-mood-bad-desc + +- type: alert + id: Meh + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood4 + name: alerts-mood-meh-name + description: alerts-mood-meh-desc + +- type: alert + id: Neutral + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood5 + name: alerts-mood-neutral-name + description: alerts-mood-neutral-desc + +- type: alert + id: Good + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood6 + name: alerts-mood-good-name + description: alerts-mood-good-desc + +- type: alert + id: Great + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood7 + name: alerts-mood-great-name + description: alerts-mood-great-desc + +- type: alert + id: Exceptional + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood8 + name: alerts-mood-exceptional-name + description: alerts-mood-exceptional-desc + +- type: alert + id: Perfect + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood9 + name: alerts-mood-perfect-name + description: alerts-mood-perfect-desc + +- type: alert + id: MoodDead + category: Mood + onClick: !type:ShowMoodEffects { } + icons: + - sprite: /Textures/Interface/Alerts/mood.rsi + state: mood_happiness_bad + name: alerts-mood-dead-name + description: alerts-mood-dead-desc diff --git a/Resources/Prototypes/Body/Organs/ipc.yml b/Resources/Prototypes/Body/Organs/ipc.yml new file mode 100644 index 00000000000..bc8d6c827ca --- /dev/null +++ b/Resources/Prototypes/Body/Organs/ipc.yml @@ -0,0 +1,72 @@ +- type: entity + id: BaseIPCOrgan + parent: BaseItem + abstract: true + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/organs.rsi + - type: Organ + # - type: Food + # - type: Extractable + # grindableSolutionName: organ + - type: SolutionContainerManager + solutions: + organ: + reagents: + - ReagentId: Oil + Quantity: 10 + +- type: entity + id: OrganIPCEyes + parent: BaseIPCOrgan + name: robotic eyes + description: "01001001 00100000 01110011 01100101 01100101 00100000 01111001 01101111 01110101 00100001" + components: + - type: Sprite + layers: + - state: eyeball-l + - state: eyeball-r + - type: Organ + +- type: entity + id: OrganIPCTongue + parent: BaseIPCOrgan + name: vocal modulator + description: "A vocal modulator, used to produce speech." + components: + - type: Sprite + state: tongue + - type: Organ + +- type: entity + id: OrganIPCEars + parent: BaseIPCOrgan + name: "sonic receptors" + description: + components: + - type: Sprite + state: ears + - type: Organ + +- type: entity + id: OrganIPCPump + parent: BaseIPCOrgan + name: micro pump + description: "A micro pump, used to circulate coolant." + components: + - type: Sprite + state: heart-on + - type: Organ + # The heart 'metabolizes' medicines and poisons that aren't filtered out by other organs. + # This is done because these chemicals need to have some effect even if they aren't being filtered out of your body. + # You're technically 'immune to poison' without a heart, but.. uhh, you'll have bigger problems on your hands. + + # This is fine? + # - type: Metabolizer + # maxReagents: 2 + # metabolizerTypes: [Human] + # groups: + # - id: Medicine + # - id: Poison + # - id: Narcotic diff --git a/Resources/Prototypes/Body/Parts/ipc.yml b/Resources/Prototypes/Body/Parts/ipc.yml new file mode 100644 index 00000000000..aef021b8aab --- /dev/null +++ b/Resources/Prototypes/Body/Parts/ipc.yml @@ -0,0 +1,186 @@ +- type: entity + id: PartIPC + parent: BaseItem + name: "ipc body part" + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + - type: BodyPart + - type: ContainerContainer + containers: + bodypart: !type:Container + ents: [] + - type: StaticPrice + price: 100 + +- type: entity + id: TorsoIPC + name: "ipc torso" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "torso_m" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "torso_m" + - type: BodyPart + partType: Torso + +- type: entity + id: HeadIPC + name: "ipc head" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "head_m" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "head_m" + - type: BodyPart + partType: Head + vital: true + - type: Input + context: "ghost" + - type: MovementSpeedModifier + baseWalkSpeed: 0 + baseSprintSpeed: 0 + - type: InputMover + - type: GhostOnMove + - type: Tag + tags: + - Head + +- type: entity + id: LeftArmIPC + name: "left ipc arm" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "l_arm" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "l_arm" + - type: BodyPart + partType: Arm + symmetry: Left + +- type: entity + id: RightArmIPC + name: "right ipc arm" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "r_arm" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "r_arm" + - type: BodyPart + partType: Arm + symmetry: Right + +- type: entity + id: LeftHandIPC + name: "left ipc hand" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "l_hand" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "l_hand" + - type: BodyPart + partType: Hand + symmetry: Left + +- type: entity + id: RightHandIPC + name: "right ipc hand" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "r_hand" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "r_hand" + - type: BodyPart + partType: Hand + symmetry: Right + +- type: entity + id: LeftLegIPC + name: "left ipc leg" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "l_leg" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "l_leg" + - type: BodyPart + partType: Leg + symmetry: Left + - type: MovementBodyPart + +- type: entity + id: RightLegIPC + name: "right ipc leg" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "r_leg" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "r_leg" + - type: BodyPart + partType: Leg + symmetry: Right + - type: MovementBodyPart + +- type: entity + id: LeftFootIPC + name: "left ipc foot" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "l_foot" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "l_foot" + - type: BodyPart + partType: Foot + symmetry: Left + +- type: entity + id: RightFootIPC + name: "right ipc foot" + parent: PartIPC + components: + - type: Sprite + netsync: false + sprite: Mobs/Species/IPC/parts.rsi + state: "r_foot" + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: "r_foot" + - type: BodyPart + partType: Foot + symmetry: Right diff --git a/Resources/Prototypes/Body/Prototypes/ipc.yml b/Resources/Prototypes/Body/Prototypes/ipc.yml new file mode 100644 index 00000000000..8c42c351381 --- /dev/null +++ b/Resources/Prototypes/Body/Prototypes/ipc.yml @@ -0,0 +1,45 @@ +- type: body + id: IPC + name: "ipc" + root: torso + slots: + head: + part: HeadIPC + connections: + - torso + organs: + eyes: OrganIPCEyes + torso: + part: TorsoIPC + connections: + - left arm + - right arm + - left leg + - right leg + organs: + brain: PositronicBrain + heart: OrganIPCPump + right arm: + part: RightArmIPC + connections: + - right hand + left arm: + part: LeftArmIPC + connections: + - left hand + right hand: + part: RightHandIPC + left hand: + part: LeftHandIPC + right leg: + part: RightLegIPC + connections: + - right foot + left leg: + part: LeftLegIPC + connections: + - left foot + right foot: + part: RightFootIPC + left foot: + part: LeftFootIPC diff --git a/Resources/Prototypes/Catalog/Cargo/cargo_vending.yml b/Resources/Prototypes/Catalog/Cargo/cargo_vending.yml index f7191df9ab4..c83bc31c2b7 100644 --- a/Resources/Prototypes/Catalog/Cargo/cargo_vending.yml +++ b/Resources/Prototypes/Catalog/Cargo/cargo_vending.yml @@ -43,7 +43,7 @@ sprite: Objects/Specific/Service/vending_machine_restock.rsi state: base product: CrateVendingMachineRestockAutoDrobeFilled - cost: 1730 + cost: 2000 #FloofStation due to "Arbitrage" category: cargoproduct-category-name-service group: market diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml index 58a9d5e7122..0b8b48bf98b 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml @@ -16,4 +16,8 @@ ClothingOuterVest: 2 ClothingBeltBandolier: 2 ClothingEyesGlassesSunglasses: 2 + # Floofstation - Departmental Socks ect + ClothingUniformBartenderThong: 3 + ClothingUnderSocksBartender: 3 + ClothingHandsBartenderWarmers: 3 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/chefdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/chefdrobe.yml index cc4f21980cf..2c26e98d649 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/chefdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/chefdrobe.yml @@ -13,3 +13,7 @@ ClothingShoesBootsWinterChef: 2 #Delta V: Add departmental winter boots ClothingShoesChef: 2 ClothingBeltChef: 2 + # Floofstation - Departmental Socks ect + ClothingHandsChefWarmers: 2 + ClothingUnderSocksChef: 2 + ClothingUniformChefThong: 2 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/chemdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/chemdrobe.yml index 433210dce7b..71b02c905ba 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/chemdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/chemdrobe.yml @@ -20,4 +20,8 @@ ClothingOuterApronChemist: 2 # Realistic PPE apron for chemistry ClothingEyesGlassesChemist: 2 # Safety glasses ClothingHandsGlovesChemist: 2 # Heavy duty chemistry gloves - # End of modified code \ No newline at end of file + # End of modified code + # Floofstation - Departmental Socks ect + ClothingHandsChemistsWarmers: 1 + ClothingUnderSocksChemists: 1 + ClothingUniformChemistsThong: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/robodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/robodrobe.yml index 4aa4ce6972d..9ae1deb5446 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/robodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/robodrobe.yml @@ -11,3 +11,5 @@ ClothingHeadsetRobotics: 2 ClothingOuterWinterRobo: 2 ClothingShoesBootsWinterRobo: 2 #Delta V: Add departmental winter boots + ClothingOuterRoboOveralls: 2 #Floofstation - Add overalls + ClothingOuterPlainOveralls: 2 # Floofstation diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml index 88410e5f99f..765805b841e 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml @@ -24,9 +24,9 @@ ClothingNeckScarfStripedRed: 3 ClothingEyesBlindfold: 1 ClothingNeckCollarSec: 1 # Floofstation - Collar addition - ClothingHandsSecurityWarmers: 1 # Floofstation - ClothingUnderSocksSecurity: 1 # Floofstation - ClothingUniformSecurityThong: 1 # Floofstation + ClothingHandsSecurityWarmers: 2 # Floofstation + ClothingUnderSocksSecurity: 2 # Floofstation + ClothingUniformSecurityThong: 2 # Floofstation ClothingShoesBootsCombat: 1 ClothingShoesBootsWinterSec: 2 ClothingShoesBootsCowboyBlack: 1 diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml index 9a1566dab99..4d0ecd90cdf 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml @@ -90,6 +90,15 @@ ClothingMaskNeckGaiterRed: 2 ClothingNeckBellCollar: 2 ClothingOuterUnathiRobe: 1 + # Floofstation - Departmental Socks ect + ClothingUniformMusicianThong: 2 + ClothingUnderSocksMusician: 2 + ClothingHandsMusicianWarmers: 2 + ClothingHandsStripeWhiteWarmers: 1 + ClothingUnderSocksStripedWhite: 1 + ClothingUniformStripedThongWhite: 1 + ClothingUniformMusicKingBlack: 2 + ClothingUniformMusicKing: 2 emaggedInventory: ClothingShoesBling: 1 ClothingShoesBootsCowboyFancy: 1 diff --git a/Resources/Prototypes/Damage/modifier_sets.yml b/Resources/Prototypes/Damage/modifier_sets.yml index a6798e39cfe..811d5a580c2 100644 --- a/Resources/Prototypes/Damage/modifier_sets.yml +++ b/Resources/Prototypes/Damage/modifier_sets.yml @@ -349,3 +349,13 @@ Holy: 1.5 flatReductions: Cold: 3 + +- type: damageModifierSet + id: FireSpirit + coefficients: + Heat: 0 + Cold: 1.2 + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Holy: 1.5 diff --git a/Resources/Prototypes/Datasets/ipc_names.yml b/Resources/Prototypes/Datasets/ipc_names.yml new file mode 100644 index 00000000000..76a963dc516 --- /dev/null +++ b/Resources/Prototypes/Datasets/ipc_names.yml @@ -0,0 +1,1107 @@ +- type: dataset + id: IpcFirst + values: + - ABEX + - ANCL + - ANTR + - ARMA + - AURA + - BGB + - CBOS + - CDB + - CHOC + - CHRI + - COI + - CRUX + - CYBR + - DRSD + - DUNC + - EBIX + - EXOS + - FIRC + - FIZZ + - FRE + - FXMC + - GIGA + - GOOF + - GRIN + - GUN + - HBL + - HG + - HIU + - HOG + - INC + - JADE + - JJR + - JLLO + - JNLG + - JRD + - JUNO + - KALE + - KANO + - KAZA + - KENT + - KIV + - KOR + - KORA + - KOS + - LUMA + - LUNA + - LYNX + - MET + - MIW + - MNOS + - MRPR + - MSO + - NANO + - NEST + - NEXO + - NOVA + - ORNG + - OSI + - PBU + - PHL + - PKP + - PKR + - PLEX + - PLEXO + - PLIX + - QUES + - QUIN + - QWER + - RIFT + - RR + - RYNO + - RZH + - SINA + - SLI + - STLP + - TKRG + - TRIX + - VERA + - VEXA + - VITA + - VIVE + - VOLT + - WAVE + - WISP + - WJ + - WREN + - XAL + - XENA + - XIS + - XSI + - XYLO + - YAGO + - YPT + - ZACK + - ZARG + - ZEON + - ZOLT + - ZUMA + - ZYLO + - ZYVA + +- type: dataset + id: IpcLast + values: + - 000 + - 001 + - 002 + - 003 + - 004 + - 005 + - 006 + - 007 + - 008 + - 009 + - 010 + - 011 + - 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ClothingUnderSocksCoderValid: 3 # Floofstation + ClothingHandsCoderValidWarmers: 3 # Floofstation + ClothingUniformThongCoderValid: 3 # Floofstation diff --git a/Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml b/Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml index 59020f67ca7..ece9eff79d6 100644 --- a/Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml +++ b/Resources/Prototypes/DeltaV/Entities/Markers/Spawners/ghost_roles.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: entity id: SpawnPointPlayerCharacter name: ghost role spawn point diff --git a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/familiars.yml b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/familiars.yml index 2dad0fe2e65..173c7e43ec4 100644 --- a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/familiars.yml +++ b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/familiars.yml @@ -62,7 +62,16 @@ - type: Dispellable - type: Damageable damageContainer: CorporealSpirit - damageModifierSet: CorporealSpirit + damageModifierSet: FireSpirit + - type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute. + allowedStates: + - Alive + damageCap: 120 + damage: + types: + Cold: -0.07 + groups: + Brute: -0.07 - type: Speech speechSounds: Bass - type: Puller @@ -81,10 +90,11 @@ - type: ZombieImmune # No zombie servant - type: RandomMetadata nameSegments: [names_golem] - - type: PotentialPsionic - type: Psionic removable: false - # - type: PyrokinesisPower # Pending psionic rework + - type: InnatePsionicPowers + powersToAdd: + - PyrokinesisPower - type: Grammar attributes: proper: true @@ -108,7 +118,7 @@ requirements: - !type:DepartmentTimeRequirement department: Epistemics - time: 14400 # DeltaV - 4 hours + time: 14400 # 4 hours - type: entity parent: WelderExperimental diff --git a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/glimmer_creatures.yml b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/glimmer_creatures.yml index e3eb9cd6de8..0a39ef6de88 100644 --- a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/glimmer_creatures.yml +++ b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/glimmer_creatures.yml @@ -22,7 +22,6 @@ reagents: - ReagentId: Ectoplasm Quantity: 15 - - type: PotentialPsionic - type: Psionic - type: GlimmerSource - type: AmbientSound diff --git a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/salvage.yml b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/salvage.yml index 507aa467932..808444ed70e 100644 --- a/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/salvage.yml +++ b/Resources/Prototypes/DeltaV/Entities/Mobs/NPCs/salvage.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: entity name: Syndicate Guard parent: BaseMobHuman diff --git a/Resources/Prototypes/DeltaV/Entities/Mobs/Player/vulpkanin.yml b/Resources/Prototypes/DeltaV/Entities/Mobs/Player/vulpkanin.yml index 06abe8c45fa..ea2357a5c06 100644 --- a/Resources/Prototypes/DeltaV/Entities/Mobs/Player/vulpkanin.yml +++ b/Resources/Prototypes/DeltaV/Entities/Mobs/Player/vulpkanin.yml @@ -24,7 +24,6 @@ - type: NpcFactionMember factions: - NanoTrasen - - type: PotentialPsionic - type: Respirator damage: types: diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Devices/pda.yml index 58d07f30a71..04b5c84d811 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Devices/pda.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Devices/pda.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: entity parent: BasePDA id: CorpsmanPDA @@ -117,7 +113,7 @@ - NotekeeperCartridge - NewsReaderCartridge - CrimeAssistCartridge - + - type: entity parent: BasePDA id: ProsecutorPDA diff --git a/Resources/Prototypes/DeltaV/Entities/Structures/Machines/faxmachines.yml b/Resources/Prototypes/DeltaV/Entities/Structures/Machines/faxmachines.yml index 550aaed534b..c2eb95cd7ce 100644 --- a/Resources/Prototypes/DeltaV/Entities/Structures/Machines/faxmachines.yml +++ b/Resources/Prototypes/DeltaV/Entities/Structures/Machines/faxmachines.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: entity parent: FaxMachineBase id: FaxMachineListeningSyndie diff --git a/Resources/Prototypes/DeltaV/Entities/Structures/Machines/syndicate_monitor_server.yml b/Resources/Prototypes/DeltaV/Entities/Structures/Machines/syndicate_monitor_server.yml index b4a1f8808eb..10933d716e2 100644 --- a/Resources/Prototypes/DeltaV/Entities/Structures/Machines/syndicate_monitor_server.yml +++ b/Resources/Prototypes/DeltaV/Entities/Structures/Machines/syndicate_monitor_server.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: entity id: SyndicateMonitoringServer parent: BaseMachinePowered diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/Fun/misc_startinggear.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/Fun/misc_startinggear.yml index 60b6e3c6e90..7d7943ab697 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/Fun/misc_startinggear.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/Fun/misc_startinggear.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - #Misc outfit startingGear definitions. # Laika sec glasses diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/Justice/chief_justice.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/Justice/chief_justice.yml index 2a879472e8c..0ba8f0bb7cc 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/Justice/chief_justice.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/Justice/chief_justice.yml @@ -35,10 +35,6 @@ - !type:AddComponentSpecial components: - type: CommandStaff - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: startingGear id: CJGear diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/NPC/syndicateNPCs.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/NPC/syndicateNPCs.yml index a1984279e9f..b5379c5014e 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/NPC/syndicateNPCs.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/NPC/syndicateNPCs.yml @@ -1,7 +1,3 @@ -#Delta-V - This file is licensed under AGPLv3 -# Copyright (c) 2024 Delta-V Contributors -# See AGPLv3.txt for details. - - type: startingGear id: RadioGuardGear equipment: @@ -22,4 +18,4 @@ description: An off-the-shelf plate carrier that has been cruelly grafted onto its wearers body noSpawn: true components: - - type: Unremoveable + - type: Unremoveable diff --git a/Resources/Prototypes/Entities/Clothing/Masks/masks.yml b/Resources/Prototypes/Entities/Clothing/Masks/masks.yml index 4d7351464ff..a20924e502e 100644 --- a/Resources/Prototypes/Entities/Clothing/Masks/masks.yml +++ b/Resources/Prototypes/Entities/Clothing/Masks/masks.yml @@ -198,6 +198,7 @@ - ClownMask - WhitelistChameleon - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskClownBase @@ -238,6 +239,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -256,6 +258,7 @@ - HamsterWearable - WhitelistChameleon - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskPullableBase @@ -399,6 +402,7 @@ - type: BreathMask - type: Tag tags: + - IPCMaskWearable # Estacao Pirata - IPCs - HamsterWearable - WhitelistChameleon - HidesNose @@ -419,6 +423,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -435,6 +440,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -451,6 +457,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -467,6 +474,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -483,6 +491,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -499,6 +508,7 @@ - type: Tag tags: - HidesNose + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskBase @@ -515,6 +525,7 @@ - type: Tag tags: - WhitelistChameleon + - IPCMaskWearable # Estacao Pirata - IPCs - type: entity parent: ClothingMaskNeckGaiter @@ -601,3 +612,6 @@ - type: EyeProtection - type: BreathMask - type: IdentityBlocker + - type: Tag + tags: + - IPCMaskWearable # Estacao Pirata - IPCs diff --git a/Resources/Prototypes/Entities/Clothing/Masks/specific.yml b/Resources/Prototypes/Entities/Clothing/Masks/specific.yml index d0e4e4d7e9f..3b71eb5603b 100644 --- a/Resources/Prototypes/Entities/Clothing/Masks/specific.yml +++ b/Resources/Prototypes/Entities/Clothing/Masks/specific.yml @@ -28,3 +28,7 @@ suffix: Voice Mask, Chameleon components: - type: VoiceMasker + default: ClothingMaskGas + - type: Tag + tags: + - IPCMaskWearable # Estacao Pirata - IPCs diff --git a/Resources/Prototypes/Entities/Mobs/Customization/antenna.yml b/Resources/Prototypes/Entities/Mobs/Customization/antenna.yml new file mode 100644 index 00000000000..657e5406eb7 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/antenna.yml @@ -0,0 +1,89 @@ +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaTv + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_tv + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaTesla + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_tesla + +# - type: marking +# speciesRestriction: [IPC] +# id: RobotAntennaLightb +# bodyPart: HeadTop +# markingCategory: HeadTop +# sprites: +# - sprite: Mobs/Customization/ipc_antenna.rsi +# state: ipc_antenna_lightb + +# - type: marking +# speciesRestriction: [IPC] +# id: RobotAntennaLight +# bodyPart: HeadTop +# markingCategory: HeadTop +# sprites: +# - sprite: Mobs/Customization/ipc_antenna.rsi +# state: ipc_antenna_light + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaCyberhead + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_cyberhead + +# - type: marking +# speciesRestriction: [IPC] +# id: RobotAntennaSidelights +# bodyPart: HeadTop +# markingCategory: HeadTop +# sprites: +# - sprite: Mobs/Customization/ipc_antenna.rsi +# state: ipc_antenna_sidelights + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaAntlers + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_antlers + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaDroneeyes + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_droneeyes + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaCrowned + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_crowned + +- type: marking + speciesRestriction: [IPC] + id: RobotAntennaTowers + bodyPart: HeadTop + markingCategory: HeadTop + sprites: + - sprite: Mobs/Customization/ipc_antenna.rsi + state: ipc_antenna_towers diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/bishop.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/bishop.yml index 11f4967616b..d2355316b19 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/bishop.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/bishop.yml @@ -2,18 +2,36 @@ id: CyberLimbsMarkingBishopHead bodyPart: Head markingCategory: Head - speciesRestriction: [IPC] + speciesRestriction: [IPC] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_monitor.rsi state: head - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_monitor.rsi state: head-2 +- type: marking + id: CyberLimbsMarkingBishopHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi + state: head + +- type: marking + id: CyberLimbsMarkingBishopHeadAlt1 + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_alt1.rsi + state: head + - type: marking id: CyberLimbsMarkingBishopChest bodyPart: Chest markingCategory: Chest - speciesRestriction: [IPC] + speciesRestriction: [IPC] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: torso-primary @@ -24,7 +42,7 @@ id: CyberLimbsMarkingBishopLArm bodyPart: LArm markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: l_arm-primary @@ -37,7 +55,7 @@ id: CyberLimbsMarkingBishopLHand bodyPart: LHand markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: l_hand @@ -46,7 +64,7 @@ id: CyberLimbsMarkingBishopLLeg bodyPart: LLeg markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: l_leg-primary @@ -58,7 +76,7 @@ id: CyberLimbsMarkingBishopLFoot bodyPart: LFoot markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: l_foot @@ -69,7 +87,7 @@ id: CyberLimbsMarkingBishopRArm bodyPart: RArm markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: r_arm-primary @@ -83,7 +101,7 @@ id: CyberLimbsMarkingBishopRHand bodyPart: RHand markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: r_hand @@ -92,7 +110,7 @@ id: CyberLimbsMarkingBishopRLeg bodyPart: RLeg markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi state: r_leg-primary @@ -104,7 +122,7 @@ id: CyberLimbsMarkingBishopRFoot bodyPart: RFoot markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi - state: r_foot + state: r_foot \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/hesphiastos.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/hesphiastos.yml index 3103c640034..bd5dab14704 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/hesphiastos.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/hesphiastos.yml @@ -2,18 +2,31 @@ id: CyberLimbsMarkingHesphiastosHead bodyPart: Head markingCategory: Head - speciesRestriction: [IPC] + speciesRestriction: [IPC] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_monitor.rsi state: head-1 - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_monitor.rsi state: head-2 +- type: marking + id: CyberLimbsMarkingHesphiastosHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_alt1.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_alt1.rsi + state: head-2 + - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_alt1.rsi + state: head-3 + - type: marking id: CyberLimbsMarkingHesphiastosChest bodyPart: Chest markingCategory: Chest - speciesRestriction: [IPC] + speciesRestriction: [IPC] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: torso-1 @@ -24,7 +37,7 @@ id: CyberLimbsMarkingHesphiastosLArm bodyPart: LArm markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: l_arm-1 @@ -35,7 +48,7 @@ id: CyberLimbsMarkingHesphiastosLHand bodyPart: LHand markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: l_hand-1 @@ -46,7 +59,7 @@ id: CyberLimbsMarkingHesphiastosLLeg bodyPart: LLeg markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: l_leg-1 @@ -58,7 +71,7 @@ id: CyberLimbsMarkingHesphiastosLFoot bodyPart: LFoot markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: l_foot-1 @@ -71,7 +84,7 @@ id: CyberLimbsMarkingHesphiastosRArm bodyPart: RArm markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: r_arm-1 @@ -83,19 +96,19 @@ id: CyberLimbsMarkingHesphiastosRHand bodyPart: RHand markingCategory: Arms - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: r_hand-1 - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: r_hand-2 - + - type: marking id: CyberLimbsMarkingHesphiastosRLeg bodyPart: RLeg markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: r_leg-1 @@ -107,9 +120,9 @@ id: CyberLimbsMarkingHesphiastosRFoot bodyPart: RFoot markingCategory: Legs - speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] + speciesRestriction: [IPC, Moth, Dwarf, Human, Arachnid, Felinid, Oni, Vulpkanin, HumanoidFoxes, Reptilian] sprites: - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi state: r_foot-1 - sprite: Mobs/Customization/cyberlimbs/hesphiastos/hesphiastos_main.rsi - state: r_foot-2 + state: r_foot-2 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/morpheus.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/morpheus.yml new file mode 100644 index 00000000000..2c57751ee18 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/morpheus.yml @@ -0,0 +1,158 @@ +- type: marking + id: CyberLimbsMarkingMorpheusHead + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: head + +- type: marking + id: CyberLimbsMarkingMorpheusHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_alt1.rsi + state: head + +- type: marking + id: CyberLimbsMarkingMorpheusChest + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: torso + +- type: marking + id: CyberLimbsMarkingMorpheusLArm + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: l_arm + +- type: marking + id: CyberLimbsMarkingMorpheusLHand + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: l_hand + +- type: marking + id: CyberLimbsMarkingMorpheusLLeg + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: l_leg + + +- type: marking + id: CyberLimbsMarkingMorpheusLFoot + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: l_foot + + + +- type: marking + id: CyberLimbsMarkingMorpheusRArm + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: r_arm + + +- type: marking + id: CyberLimbsMarkingMorpheusRHand + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: r_hand + +- type: marking + id: CyberLimbsMarkingMorpheusRLeg + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: r_leg + + +- type: marking + id: CyberLimbsMarkingMorpheusRFoot + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + coloring: + default: + type: + !type:SimpleColoring + color: "#FFFFFF" + sprites: + - sprite: Mobs/Customization/cyberlimbs/morpheus/morpheus_main.rsi + state: r_foot \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/shellguard.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/shellguard.yml new file mode 100644 index 00000000000..d060b990061 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/shellguard.yml @@ -0,0 +1,125 @@ +- type: marking + id: CyberLimbsMarkingShellguardHead + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_monitor.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_monitor.rsi + state: head-2 + +- type: marking + id: CyberLimbsMarkingShellguardHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_alt1.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_alt1.rsi + state: head-2 + +- type: marking + id: CyberLimbsMarkingShellguardChest + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: torso-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: torso-2 + +- type: marking + id: CyberLimbsMarkingShellguardLArm + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_arm-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_arm-2 + +- type: marking + id: CyberLimbsMarkingShellguardLHand + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_hand-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_hand-2 + +- type: marking + id: CyberLimbsMarkingShellguardLLeg + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_leg-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_leg-2 + + +- type: marking + id: CyberLimbsMarkingShellguardLFoot + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_foot-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: l_foot-2 + + + +- type: marking + id: CyberLimbsMarkingShellguardRArm + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_arm-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_arm-2 + + +- type: marking + id: CyberLimbsMarkingShellguardRHand + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_hand-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_hand-2 + +- type: marking + id: CyberLimbsMarkingShellguardRLeg + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_leg-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_leg-2 + + +- type: marking + id: CyberLimbsMarkingShellguardRFoot + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_foot-1 + - sprite: Mobs/Customization/cyberlimbs/shellguard/shellguard_main.rsi + state: r_foot-2 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/wardtakahashi.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/wardtakahashi.yml new file mode 100644 index 00000000000..84070f86c56 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/wardtakahashi.yml @@ -0,0 +1,112 @@ +- type: marking + id: CyberLimbsMarkingWardtakahashiHead + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_monitor.rsi + state: head + +- type: marking + id: CyberLimbsMarkingWardtakahashiHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: head + +- type: marking + id: CyberLimbsMarkingWardtakahashiHeadAlt1 + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_alt1.rsi + state: head + +- type: marking + id: CyberLimbsMarkingWardtakahashiChest + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: torso + +- type: marking + id: CyberLimbsMarkingWardtakahashiLArm + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: l_arm + +- type: marking + id: CyberLimbsMarkingWardtakahashiLHand + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: l_hand + +- type: marking + id: CyberLimbsMarkingWardtakahashiLLeg + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: l_leg + + +- type: marking + id: CyberLimbsMarkingWardtakahashiLFoot + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: l_foot + + + +- type: marking + id: CyberLimbsMarkingWardtakahashiRArm + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: r_arm + + +- type: marking + id: CyberLimbsMarkingWardtakahashiRHand + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: r_hand + +- type: marking + id: CyberLimbsMarkingWardtakahashiRLeg + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: r_leg + + +- type: marking + id: CyberLimbsMarkingWardtakahashiRFoot + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/wardtakahashi/wardtakahashi_main.rsi + state: r_foot \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/xion.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/xion.yml new file mode 100644 index 00000000000..a290c94d65f --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/xion.yml @@ -0,0 +1,126 @@ +- type: marking + id: CyberLimbsMarkingXionHead + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_monitor.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_monitor.rsi + state: head-2 + +- type: marking + id: CyberLimbsMarkingXionHeadAlt + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_alt1.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_alt1.rsi + state: head-2 + +- type: marking + id: CyberLimbsMarkingXionChest + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: torso-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: torso-2 + +- type: marking + id: CyberLimbsMarkingXionLArm + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_arm-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_arm-2 + +- type: marking + id: CyberLimbsMarkingXionLHand + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_hand-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_hand-2 + +- type: marking + id: CyberLimbsMarkingXionLLeg + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_leg-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_leg-2 + + +- type: marking + id: CyberLimbsMarkingXionLFoot + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_foot-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: l_foot-2 + + + +- type: marking + id: CyberLimbsMarkingXionRArm + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_arm-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_arm-2 + + + +- type: marking + id: CyberLimbsMarkingXionRHand + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_hand-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_hand-2 + +- type: marking + id: CyberLimbsMarkingXionRLeg + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_leg-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_leg-2 + + +- type: marking + id: CyberLimbsMarkingXionRFoot + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_foot-1 + - sprite: Mobs/Customization/cyberlimbs/xion/xion_main.rsi + state: r_foot-2 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/zenghu.yml b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/zenghu.yml new file mode 100644 index 00000000000..e46ffc70629 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/cyberlimbs/zenghu.yml @@ -0,0 +1,115 @@ +- type: marking + id: CyberLimbsMarkingZenghuHead + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: head-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: head-2 + +- type: marking + id: CyberLimbsMarkingZenghuChest + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: torso-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: torso-2 + +- type: marking + id: CyberLimbsMarkingZenghuLArm + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_arm-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_arm-2 + +- type: marking + id: CyberLimbsMarkingZenghuLHand + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_hand-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_hand-2 + +- type: marking + id: CyberLimbsMarkingZenghuLLeg + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_leg-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_leg-2 + + +- type: marking + id: CyberLimbsMarkingZenghuLFoot + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_foot-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: l_foot-2 + + + +- type: marking + id: CyberLimbsMarkingZenghuRArm + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_arm-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_arm-2 + + + +- type: marking + id: CyberLimbsMarkingZenghuRHand + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_hand-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_hand-2 + +- type: marking + id: CyberLimbsMarkingZenghuRLeg + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_leg-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_leg-2 + + +- type: marking + id: CyberLimbsMarkingZenghuRFoot + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_foot-1 + - sprite: Mobs/Customization/cyberlimbs/zenghu/zenghu_main.rsi + state: r_foot-2 \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Customization/screens.yml b/Resources/Prototypes/Entities/Mobs/Customization/screens.yml new file mode 100644 index 00000000000..da8092f5dd9 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Customization/screens.yml @@ -0,0 +1,391 @@ +## CANT SET THESE SCREENS TO "shader: unshaded" +## RobustToolbox/Robust.Shared/Utility/SpriteSpecifier.cs + +- type: marking + speciesRestriction: [IPC] + id: ScreenStatic + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_static + + +- type: marking + speciesRestriction: [IPC] + id: ScreenBlue + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_blue + + +- type: marking + speciesRestriction: [IPC] + id: ScreenBreakout + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_breakout + + +- type: marking + speciesRestriction: [IPC] + id: ScreenEight + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_eight + + +- type: marking + speciesRestriction: [IPC] + id: ScreenGoggles + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_goggles + + +- type: marking + speciesRestriction: [IPC] + id: ScreenExclaim + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_exclaim + + +- type: marking + speciesRestriction: [IPC] + id: ScreenHeart + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_heart + + +- type: marking + speciesRestriction: [IPC] + id: ScreenMonoeye + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_monoeye + + +- type: marking + speciesRestriction: [IPC] + id: ScreenNature + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_nature + + +- type: marking + speciesRestriction: [IPC] + id: ScreenOrange + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_orange + + +- type: marking + speciesRestriction: [IPC] + id: ScreenPink + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_pink + + +- type: marking + speciesRestriction: [IPC] + id: ScreenQuestion + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_question + + +- type: marking + speciesRestriction: [IPC] + id: ScreenShower + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_shower + + +- type: marking + speciesRestriction: [IPC] + id: ScreenYellow + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_yellow + + +- type: marking + speciesRestriction: [IPC] + id: ScreenScroll + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_scroll + + +- type: marking + speciesRestriction: [IPC] + id: ScreenConsole + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_console + + +- type: marking + speciesRestriction: [IPC] + id: ScreenRgb + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_rgb + + +- type: marking + speciesRestriction: [IPC] + id: ScreenGlider + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_glider + + +- type: marking + speciesRestriction: [IPC] + id: ScreenRainbowhoriz + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_rainbowhoriz + + +- type: marking + speciesRestriction: [IPC] + id: ScreenBsod + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_bsod + + +- type: marking + speciesRestriction: [IPC] + id: ScreenRedtext + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_redtext + + +- type: marking + speciesRestriction: [IPC] + id: ScreenSinewave + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_sinewave + + +- type: marking + speciesRestriction: [IPC] + id: ScreenSquarewave + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_squarewave + + +- type: marking + speciesRestriction: [IPC] + id: ScreenEcgwave + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_ecgwave + + +- type: marking + speciesRestriction: [IPC] + id: ScreenEyes + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_eyes + + +- type: marking + speciesRestriction: [IPC] + id: ScreenEyestall + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_eyestall + + +- type: marking + speciesRestriction: [IPC] + id: ScreenEyesangry + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_eyesangry + + +- type: marking + speciesRestriction: [IPC] + id: ScreenLoading + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_loading + + +- type: marking + speciesRestriction: [IPC] + id: ScreenWindowsxp + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_windowsxp + + +- type: marking + speciesRestriction: [IPC] + id: ScreenTetris + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_tetris + + +- type: marking + speciesRestriction: [IPC] + id: ScreenTv + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_tv + + +- type: marking + speciesRestriction: [IPC] + id: ScreenTextdrop + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_textdrop + + +- type: marking + speciesRestriction: [IPC] + id: ScreenStars + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_stars + + +- type: marking + speciesRestriction: [IPC] + id: ScreenRainbowdiag + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_rainbowdiag + + +- type: marking + speciesRestriction: [IPC] + id: ScreenBlank + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_blank + + +- type: marking + speciesRestriction: [IPC] + id: ScreenSmile + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_smile + +- type: marking + speciesRestriction: [IPC] + id: ScreenFrown + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_frown + + +- type: marking + speciesRestriction: [IPC] + id: ScreenRing + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_ring + + +- type: marking + speciesRestriction: [IPC] + id: ScreenL + bodyPart: HeadSide + markingCategory: HeadSide + sprites: + - sprite: Mobs/Customization/ipc_screens.rsi + state: ipc_screen_l + diff --git a/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml b/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml index 9ff9837a3b9..6340cb888b6 100644 --- a/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml +++ b/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml @@ -223,6 +223,7 @@ understands: - GalacticCommon - RobotTalk + - type: PsionicInsulation - type: entity id: BaseBorgChassisNT diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/mimic.yml b/Resources/Prototypes/Entities/Mobs/NPCs/mimic.yml index 1f153ff3141..ce2ca9e731e 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/mimic.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/mimic.yml @@ -43,3 +43,4 @@ damage: types: Blunt: 20 + - type: PsionicInsulation diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml b/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml index d1b3bd6a6a9..cf563989bf5 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml @@ -118,7 +118,6 @@ - type: Grammar attributes: gender: male - - type: PotentialPsionic # Nyano - type: LanguageKnowledge speaks: - GalacticCommon diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml b/Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml index bc9a18b0210..d01fc8b8de2 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml @@ -113,6 +113,7 @@ understands: - GalacticCommon - RobotTalk + - type: PsionicInsulation - type: entity parent: MobSiliconBase diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml b/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml index 397989643e6..d618e407134 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml @@ -121,8 +121,6 @@ molsPerSecondPerUnitMass: 0.0005 - type: Speech speechVerb: LargeMob - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. - chance: -2 - type: Psionic #Nyano - Summary: makes psionic by default. removable: false - type: LanguageKnowledge diff --git a/Resources/Prototypes/Entities/Mobs/Player/arachne.yml b/Resources/Prototypes/Entities/Mobs/Player/arachne.yml index cd4123fa80d..209ad3e93ed 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/arachne.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/arachne.yml @@ -27,4 +27,3 @@ - type: NpcFactionMember factions: - NanoTrasen - - type: PotentialPsionic diff --git a/Resources/Prototypes/Entities/Mobs/Player/arachnid.yml b/Resources/Prototypes/Entities/Mobs/Player/arachnid.yml index 5ebd43ddf48..d9dea3c18d9 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/arachnid.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/arachnid.yml @@ -11,4 +11,3 @@ damageRecovery: types: Asphyxiation: -0.5 - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. diff --git a/Resources/Prototypes/Entities/Mobs/Player/diona.yml b/Resources/Prototypes/Entities/Mobs/Player/diona.yml index 28687c68bfc..dfd5e9a1be7 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/diona.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/diona.yml @@ -11,7 +11,6 @@ damageRecovery: types: Asphyxiation: -1.0 - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. # Reformed Diona - type: entity diff --git a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml index fb84ad3650f..f8f0ddd2b9d 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml @@ -2,6 +2,4 @@ save: false name: Urist McHands The Dwarf parent: BaseMobDwarf - id: MobDwarf - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. \ No newline at end of file + id: MobDwarf \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Player/harpy.yml b/Resources/Prototypes/Entities/Mobs/Player/harpy.yml index 1f4eb696c65..e2541def035 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/harpy.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/harpy.yml @@ -26,4 +26,3 @@ - type: NpcFactionMember factions: - NanoTrasen - - type: PotentialPsionic diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml index 6197c82c021..aa87f81a833 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml @@ -3,8 +3,6 @@ name: Urist McHands parent: BaseMobHuman id: MobHuman - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. #Syndie - type: entity @@ -48,9 +46,8 @@ components: - type: NukeOperative - type: RandomHumanoidAppearance - - type: PsionicBonusChance #Nyano - Summary: makes more likely to be psionic. - multiplier: 7 - warn: false + - type: Psionic + powerRollMultiplier: 7 - type: entity noSpawn: true @@ -70,9 +67,8 @@ - type: NpcFactionMember factions: - Syndicate - - type: PsionicBonusChance #Nyano - Summary: makes more likely to be psionic. - multiplier: 7 - warn: false + - type: Psionic + powerRollMultiplier: 7 # Space Ninja - type: entity diff --git a/Resources/Prototypes/Entities/Mobs/Player/humanoid.yml b/Resources/Prototypes/Entities/Mobs/Player/humanoid.yml index 9a8ca5be00f..956e6f1260c 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/humanoid.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/humanoid.yml @@ -528,9 +528,8 @@ id: NukeOp components: - type: NukeOperative - - type: PsionicBonusChance #Nyano - Summary: makes more likely to be psionic. - multiplier: 7 - warn: false + - type: Psionic + powerRollMultiplier: 7 - type: entity id: RandomHumanoidSpawnerCluwne diff --git a/Resources/Prototypes/Entities/Mobs/Player/ipc.yml b/Resources/Prototypes/Entities/Mobs/Player/ipc.yml new file mode 100644 index 00000000000..70f84956bc2 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Player/ipc.yml @@ -0,0 +1,123 @@ +- type: entity + id: MobIPC + parent: PlayerSiliconHumanoidBase + name: Urist McPositronic + description: A positronic brain in a metal body. + components: + - type: PowerCellSlot + cellSlotId: cell_slot + fitsInCharger: true + - type: ItemSlots + slots: + cell_slot: + locked: true + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellMedium + - type: BatterySlotRequiresLock + itemSlot: cell_slot + - type: EncryptionHolderRequiresLock + - type: SiliconEmitSoundOnDrained + sound: "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg" + minInterval: 15 + maxInterval: 30 + popUp: "silicon-power-low" + - type: Lock + locked: true + lockOnClick: false + unlockOnClick: false + # Por algum motivo esse componente é bem bugado, então o "LockTime" é quem diz o tempo de tudo enquanto o unlock só está servindo como um bool (???) + lockTime: 5 + unlockTime: 5 + - type: InteractionPopup + successChance: 1 + interactSuccessString: hugging-success-generic + interactSuccessSound: /Audio/Effects/thudswoosh.ogg + messagePerceivedByOthers: hugging-success-generic-others + - type: NpcFactionMember + factions: + - NanoTrasen + - type: StandingState + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 119.999: Critical # TO make it almost impossible + 120: Dead + stateAlertDict: + Alive: BorgHealth + Critical: BorgCrit + Dead: BorgDead + - type: TypingIndicator + proto: robot + - type: Destructible + thresholds: + - trigger: + !type:DamageTypeTrigger + damageType: Blunt + damage: 400 + behaviors: + - !type:GibBehavior { } + - type: SlowOnDamage + speedModifierThresholds: + 60: 0.7 + 90: 0.5 + 120: 0.3 + - type: SiliconDownOnDead + - type: Inventory + templateId: ipc + - type: GuideHelp + guides: + - IPCs + - type: Silicon + entityType: enum.SiliconType.Player + batteryPowered: true + drainPerSecond: 1.5 + chargeThresholdMid: 0.80 + chargeThresholdLow: 0.35 + chargeThresholdCritical: 0.10 + speedModifierThresholds: + 4: 1 + 3: 1 + 2: 0.80 + 1: 0.45 + 0: 0.00 + - type: BatteryDrinker + - type: EncryptionKeyHolder + keySlots: 4 + examineWhileLocked: false + keysExtractionMethod: Cutting + keysUnlocked: false + - type: ActiveRadio + - type: IntrinsicRadioReceiver + - type: IntrinsicRadioTransmitter + - type: DeadStartupButton + sound: + path: /Audio/Effects/Silicon/startup.ogg + - type: EmitBuzzWhileDamaged + - type: CanHostGuardian + - type: LanguageKnowledge + speaks: + - GalacticCommon + - RobotTalk + understands: + - GalacticCommon + - RobotTalk + - type: WeldingHealable + - type: PsionicInsulation + +- type: entity + save: false + name: Urist McPositronic + parent: MobHumanDummy + id: MobIPCDummy + noSpawn: true + description: A dummy IPC meant to be used in character setup. + components: + - type: HumanoidAppearance + species: IPC + - type: Inventory + templateId: ipc diff --git a/Resources/Prototypes/Entities/Mobs/Player/moth.yml b/Resources/Prototypes/Entities/Mobs/Player/moth.yml index ffdb36d86bd..e79ba1a454f 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/moth.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/moth.yml @@ -1,7 +1,5 @@ - type: entity save: false name: Urist McFluff - parent: BaseMobMoth - id: MobMoth - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. \ No newline at end of file + parent: BaseMobMoth + id: MobMoth \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Player/reptilian.yml b/Resources/Prototypes/Entities/Mobs/Player/reptilian.yml index 71d74222979..b9f265e0bcf 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/reptilian.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/reptilian.yml @@ -3,7 +3,5 @@ name: Urisst' Mzhand parent: BaseMobReptilian id: MobReptilian - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. #Weh diff --git a/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml b/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml new file mode 100644 index 00000000000..dda6e278792 --- /dev/null +++ b/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml @@ -0,0 +1,307 @@ +- type: entity + save: false + id: PlayerSiliconHumanoidBase + parent: [BaseMob, MobDamageable, MobCombat, MobAtmosExposed, MobFlammable] + abstract: true + components: + - type: ContentEye + - type: CameraRecoil + - type: Reactive + groups: + Flammable: [Touch] + Extinguish: [Touch] + Acidic: [Touch] + reactions: + - reagents: [Water, SpaceCleaner] + methods: [Touch] + effects: + - !type:WashCreamPieReaction + - type: DamageOnHighSpeedImpact + damage: + types: + Blunt: 10 + soundHit: + path: /Audio/Effects/hit_kick.ogg + - type: Damageable + damageContainer: Silicon + damageModifierSet: IPC + - type: InteractionOutline + - type: MovementSpeedModifier + baseWalkSpeed: 4 + baseSprintSpeed: 3 + - type: ZombieImmune + - type: DoAfter + - type: RotationVisuals + horizontalRotation: 90 + - type: Examiner + # - type: Recyclable + # safe: false + # - type: EyeProtection # You'll want this if your robot can't wear glasses, like an IPC. + # protectionTime: 12 + - type: Silicon + entityType: enum.SiliconType.Player + batteryPowered: false # Needs to also have a battery! + chargeThresholdMid: 0.60 + chargeThresholdLow: 0.30 + chargeThresholdCritical: 0 + speedModifierThresholds: + 4: 1 + 3: 1 + 2: 0.80 + 1: 0.45 + 0: 0.00 + + - type: Temperature + heatDamageThreshold: 325 + coldDamageThreshold: 260 + currentTemperature: 310.15 + specificHeat: 42 + coldDamage: + types: + Cold: 0.1 #per second, scales with temperature & other constants + heatDamage: + types: + Heat: 3 #per second, scales with temperature & other constants + atmosTemperatureTransferEfficiency: 0.05 + - type: Deathgasp + prototype: SiliconDeathgasp + needsCritical: false + - type: MobState + allowedStates: + - Alive + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 165: Dead + - type: Destructible + thresholds: + - trigger: !type:DamageTrigger + damage: 500 + behaviors: + - !type:GibBehavior {} + - type: Icon + sprite: Mobs/Species/IPC/parts.rsi + state: full + - type: Sprite + noRot: true + drawdepth: Mobs + layers: + - map: ["enum.HumanoidVisualLayers.Chest"] + - map: ["enum.HumanoidVisualLayers.Head"] + - map: ["enum.HumanoidVisualLayers.Snout"] + - map: ["enum.HumanoidVisualLayers.Eyes"] + - map: ["enum.HumanoidVisualLayers.RArm"] + - map: ["enum.HumanoidVisualLayers.LArm"] + - map: ["enum.HumanoidVisualLayers.RLeg"] + - map: ["enum.HumanoidVisualLayers.LLeg"] + - shader: StencilClear + sprite: Mobs/Species/Human/parts.rsi + state: l_leg + - shader: StencilMask + map: ["enum.HumanoidVisualLayers.StencilMask"] + sprite: Mobs/Customization/masking_helpers.rsi + state: female_full + visible: false + - map: ["enum.HumanoidVisualLayers.LFoot"] + - map: ["enum.HumanoidVisualLayers.RFoot"] + - map: ["socks"] + - map: ["underpants"] + - map: ["undershirt"] + - map: ["jumpsuit"] + - map: ["enum.HumanoidVisualLayers.LHand"] + - map: ["enum.HumanoidVisualLayers.RHand"] + - map: ["enum.HumanoidVisualLayers.Handcuffs"] + color: "#ffffff" + sprite: Objects/Misc/handcuffs.rsi + state: body-overlay-2 + visible: false + - map: ["id"] + - map: ["gloves"] + - map: ["shoes"] + - map: ["ears"] + - map: ["outerClothing"] + - map: ["eyes"] + - map: ["belt"] + - map: ["neck"] + - map: ["back"] + - map: ["enum.HumanoidVisualLayers.FacialHair"] + - map: ["enum.HumanoidVisualLayers.Hair"] + - map: ["enum.HumanoidVisualLayers.HeadSide"] + - map: ["enum.HumanoidVisualLayers.HeadTop"] + - map: ["mask"] + - map: ["head"] + - map: ["pocket1"] + - map: ["pocket2"] + - map: ["enum.HumanoidVisualLayers.Tail"] + - map: ["clownedon"] # Dynamically generated + sprite: "Effects/creampie.rsi" + state: "creampie_human" + visible: false + + #- type: Bloodstream This is left commented out because it's not necessary for a robot, but you may want it. + # damageBleedModifiers: BloodlossIPC + # bloodReagent: Oil + # bleedReductionAmount: 0 + # bloodMaxVolume: 500 + # chemicalMaxVolume: 0 + # bleedPuddleThreshold: 3 + # bleedRefreshAmount: 0 + # bloodLossThreshold: 0 + # maxBleedAmount: 14 + # bloodlossDamage: + # types: + # Burn: 1.5 + # bloodlossHealDamage: + # types: + # Burn: 0 + - type: Flashable + - type: Flammable + fireSpread: true + canResistFire: true + damage: + types: + Heat: 0.75 #per second, scales with number of fire 'stacks' + # - type: Barotrauma # Not particularly modifiable. In the future, some response to pressure changes would be nice. + # damage: + # types: + # Blunt: 0.28 #per second, scales with pressure and other constants. + atmosTemperatureTransferEfficiency: 0.4 + - type: Identity + # soundHit: + # path: /Audio/Effects/metalbreak.ogg + - type: RangedDamageSound + soundGroups: + Brute: + collection: MetalBulletImpact + soundTypes: + Heat: + collection: MetalLaserImpact + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - type: Hands + - type: Inventory + templateId: human + - type: InventorySlots + - type: Appearance + - type: GenericVisualizer + visuals: + enum.CreamPiedVisuals.Creamed: + clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts. + True: { visible: true } + False: { visible: false } + - type: Cuffable + - type: Mood + - type: AnimationPlayer + - type: Buckle + - type: CreamPied + - type: Stripping + - type: Strippable + - type: UserInterface + interfaces: + - key: enum.VoiceMaskUIKey.Key + type: VoiceMaskBoundUserInterface + - key: enum.HumanoidMarkingModifierKey.Key + type: HumanoidMarkingModifierBoundUserInterface + - key: enum.StrippingUiKey.Key + type: StrippableBoundUserInterface + - type: Emoting + - type: Grammar + attributes: + proper: true + - type: Climbing + - type: StandingState + - type: MindContainer + showExamineInfo: true + - type: SSDIndicator + - type: CanEscapeInventory + - type: HumanoidAppearance + species: IPC + - type: Body + prototype: IPC + requiredLegs: 2 + - type: Ensnareable + sprite: Objects/Misc/ensnare.rsi + - type: Speech + speechSounds: Pai + - type: Vocal + sounds: + Male: UnisexIPC + Female: UnisexIPC + Unsexed: UnisexIPC + - type: MeleeWeapon + hidden: true + soundHit: + collection: Punch + angle: 30 + animation: WeaponArcFist + attackRate: 1 + damage: + types: + Blunt: 6 # It's tough. + - type: MobPrice + price: 1500 # Kidnapping a living person and selling them for cred is a good move. + deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less. + - type: Pullable + - type: Puller + + - type: BodyEmotes + soundsId: GeneralBodyEmotes + - type: DamageVisuals + thresholds: [ 10, 20, 30, 50, 70, 100 ] + targetLayers: + - "enum.HumanoidVisualLayers.Chest" + - "enum.HumanoidVisualLayers.Head" + - "enum.HumanoidVisualLayers.LArm" + - "enum.HumanoidVisualLayers.LLeg" + - "enum.HumanoidVisualLayers.RArm" + - "enum.HumanoidVisualLayers.RLeg" + damageOverlayGroups: + Brute: + sprite: Mobs/Effects/brute_damage.rsi + color: "#DD8822" + # Organs + - type: IdExaminable + - type: HealthExaminable + examinableTypes: + - Blunt + - Slash + - Piercing + - Heat + - Shock + - type: StatusEffects + allowed: + - Stun + - KnockedDown + - SlowedDown + - Stutter + - SeeingRainbows + - Electrocution + # - Drunk + - SlurredSpeech + - PressureImmunity + - Muted + # - ForcedSleep + - TemporaryBlindness + - Pacified + # - PsionicsDisabled + # - PsionicallyInsulated + - type: Blindable + - type: FireVisuals + alternateState: Standing + - type: LightningTarget + priority: 1 + lightningExplode: false + + +- type: damageModifierSet + id: IPC + coefficients: + Poison: 0 + Cold: 0.2 + Heat: 2 + Shock: 2.5 + diff --git a/Resources/Prototypes/Entities/Mobs/Player/skeleton.yml b/Resources/Prototypes/Entities/Mobs/Player/skeleton.yml index d2a3225c070..5c2a88c1064 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/skeleton.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/skeleton.yml @@ -2,8 +2,6 @@ save: false parent: BaseMobSkeletonPerson id: MobSkeletonPerson - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. - type: entity name: skeleton pirate diff --git a/Resources/Prototypes/Entities/Mobs/Player/slime.yml b/Resources/Prototypes/Entities/Mobs/Player/slime.yml index 79669a8fe2a..d748ff8f3cb 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/slime.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/slime.yml @@ -1,6 +1,4 @@ - type: entity save: false parent: BaseMobSlimePerson - id: MobSlimePerson - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. \ No newline at end of file + id: MobSlimePerson \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Player/vox.yml b/Resources/Prototypes/Entities/Mobs/Player/vox.yml index 0a6f4f43644..de1e3da2be7 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/vox.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/vox.yml @@ -3,5 +3,3 @@ name: Vox parent: BaseMobVox id: MobVox - components: - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. diff --git a/Resources/Prototypes/Entities/Mobs/Species/base.yml b/Resources/Prototypes/Entities/Mobs/Species/base.yml index 00b26288da1..ce1933d53f9 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/base.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/base.yml @@ -104,6 +104,7 @@ layer: - MobLayer - type: FloorOcclusion + - type: Mood - type: RangedDamageSound soundGroups: Brute: diff --git a/Resources/Prototypes/Entities/Mobs/Species/human.yml b/Resources/Prototypes/Entities/Mobs/Species/human.yml index e00e06279e5..ac373725ce4 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/human.yml @@ -16,7 +16,6 @@ spawned: - id: FoodMeatHuman amount: 5 - - type: PotentialPsionic #Nyano - Summary: makes potentially psionic. - type: LanguageKnowledge speaks: - GalacticCommon diff --git a/Resources/Prototypes/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/Entities/Objects/Devices/pda.yml index 6126ae92b00..8598b39f3b8 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/pda.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/pda.yml @@ -417,6 +417,12 @@ borderColor: "#858585" - type: Icon state: pda-library + - type: CartridgeLoader + preinstalled: + - CrewManifestCartridge + - NotekeeperCartridge + - NewsReaderCartridge + - GlimmerMonitorCartridge - type: entity parent: BasePDA diff --git a/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml b/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml index 59d8ed19220..0a957eeb7aa 100644 --- a/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml +++ b/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml @@ -48,6 +48,12 @@ solutions: glass: canReact: false + # Estacao Pirata - IPC Healing + - type: BlindHealing + damageContainers: + - Silicon + - type: StackPrice + price: 2 - type: entity parent: SheetGlassBase diff --git a/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml b/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml index 308c013da46..85333e98df5 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml @@ -123,3 +123,4 @@ - type: GuideHelp guides: - Cyborgs + - type: Organ # Estacao Pirata - IPCs diff --git a/Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml b/Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml index 8f9fb382f52..36a4c411634 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml @@ -26,6 +26,20 @@ price: 0 - type: StackPrice price: 1 + - type: PhysicalComposition + materialComposition: + Steel: 15 + #Same as Ointment but divided by 5 and 3 because StackPrice needs to be 1 - Estacao Pirata IPCs + #1 Ointment = -50 damage of those types + #1 Cable ~= -50 (-49.8) damage of those types + - type: Healing + delay: 0.6 + damageContainers: + - Silicon + damage: + types: # these are all split across multiple types + Heat: -1.66 + Shock: -1.66 - type: entity id: CableHVStack diff --git a/Resources/Prototypes/Entities/Objects/Tools/welders.yml b/Resources/Prototypes/Entities/Objects/Tools/welders.yml index 8214ec56f34..9f9df6f4f19 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/welders.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/welders.yml @@ -106,6 +106,15 @@ price: 40 - type: IgnitionSource temperature: 700 + - type: WeldingHealing # Same as Brutepack - Estacao Pirata IPCs + damageContainers: + - Silicon + fuelcost: 5 + damage: + types: + Blunt: -15 + Piercing: -15 + Slash: -15 - type: entity name: industrial welding tool diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index 9e018385ecb..f97bff1d783 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -1161,6 +1161,15 @@ - ClothingHandsStripeWhiteWarmers - ClothingUnderSocksStripedWhite - ClothingUniformStripedThongWhite + - ClothingHandsCoderWarmers + - ClothingUnderSocksCoder + - ClothingUniformThongCoder + - ClothingHandsCoderValidWarmers + - ClothingUnderSocksCoderValid + - ClothingUniformThongCoderValid + - ClothingHandsBeeWarmers + - ClothingUnderSocksBee + - ClothingUniformThongBee # Floofstation - Department Socks, Armwarmers ect - ClothingHandsCaptainWarmers - ClothingUnderSocksCaptain diff --git a/Resources/Prototypes/Entities/Structures/Power/apc.yml b/Resources/Prototypes/Entities/Structures/Power/apc.yml index 4df502791f3..6504c6a1f48 100644 --- a/Resources/Prototypes/Entities/Structures/Power/apc.yml +++ b/Resources/Prototypes/Entities/Structures/Power/apc.yml @@ -138,6 +138,8 @@ priority: 1 - type: StaticPrice price: 500 + - type: BatteryDrinkerSource # Parkstation IPCs + maxAmount: 10000 # APC under construction - type: entity @@ -204,6 +206,8 @@ - type: Battery maxCharge: 50000 startingCharge: 50000 + - type: BatteryDrinkerSource # Parkstation IPCs + maxAmount: 5000 - type: entity parent: BaseAPC @@ -213,6 +217,8 @@ - type: Battery maxCharge: 100000 startingCharge: 100000 + - type: BatteryDrinkerSource # Parkstation IPCs + maxAmount: 12000 - type: entity parent: BaseAPC @@ -222,6 +228,8 @@ - type: Battery maxCharge: 150000 startingCharge: 150000 + - type: BatteryDrinkerSource # Parkstation IPCs + maxAmount: 18000 - type: entity parent: BaseAPC @@ -231,3 +239,5 @@ - type: Battery maxCharge: 200000 startingCharge: 200000 + - type: BatteryDrinkerSource # Parkstation IPCs # Parkstation IPCs + maxAmount: 26000 diff --git a/Resources/Prototypes/Entities/Structures/Power/chargers.yml b/Resources/Prototypes/Entities/Structures/Power/chargers.yml index f5f0748b819..ae8689bead4 100644 --- a/Resources/Prototypes/Entities/Structures/Power/chargers.yml +++ b/Resources/Prototypes/Entities/Structures/Power/chargers.yml @@ -245,6 +245,7 @@ whitelist: components: - BorgChassis + - Silicon # Parkstation IPCs - type: Construction containers: - machine_parts diff --git a/Resources/Prototypes/Entities/Structures/Specific/oracle.yml b/Resources/Prototypes/Entities/Structures/Specific/oracle.yml index 50a8488bd8b..51a25bffcdc 100644 --- a/Resources/Prototypes/Entities/Structures/Specific/oracle.yml +++ b/Resources/Prototypes/Entities/Structures/Specific/oracle.yml @@ -15,7 +15,6 @@ state: oracle-0 - type: Speech speechSounds: Tenor - - type: PotentialPsionic - type: Psionic - type: SolutionContainerManager solutions: diff --git a/Resources/Prototypes/Floof/Entities/Clothing/Hands/miscgloves.yml b/Resources/Prototypes/Floof/Entities/Clothing/Hands/miscgloves.yml index a62a27e6ef3..c956bde6d76 100644 --- a/Resources/Prototypes/Floof/Entities/Clothing/Hands/miscgloves.yml +++ b/Resources/Prototypes/Floof/Entities/Clothing/Hands/miscgloves.yml @@ -100,7 +100,7 @@ sprite: Floof/Clothing/Under/Gloves/stripewarmerrainbow.rsi - type: Fiber fiberMaterial: fibers-synthetic - fiberColor: fibers-colorful + fiberColor: fibers-purple - type: FingerprintMask - type: entity diff --git a/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/MiscOuterwear.yml b/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/MiscOuterwear.yml index 695c78b167a..300fdc47b41 100644 --- a/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/MiscOuterwear.yml +++ b/Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/MiscOuterwear.yml @@ -53,3 +53,59 @@ sprite: Floof/Clothing/OuterClothing/Misc/marshoodie.rsi - type: ToggleableClothing clothingPrototype: ClothingHeadHatHoodMarsHoodieHood + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterRoboOveralls + name: robotocist overalls + description: A simple pair of overalls, designed to go over a jumpsuit. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/Misc/robooveralls.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/Misc/robooveralls.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterPlainOveralls + name: plain overalls + description: A simple pair of overalls, designed to go over a jumpsuit. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/Misc/plainoveralls.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/Misc/plainoveralls.rsi + +#Cybercoats +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterCyberJacketYellow + name: yellow cyberjacket + description: a brightly coloured jacket, with a short crop. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketyellow.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketyellow.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterCyberJacketPurple + name: purple cyberjacket + description: a brightly coloured jacket, with a short crop. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketpurple.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketpurple.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterCyberJacketWhite + name: white cyberjacket + description: a mono coloured jacket, with a short crop. + components: + - type: Sprite + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketwhite.rsi + - type: Clothing + sprite: Floof/Clothing/OuterClothing/WinterCoats/cyberjacketwhite.rsi diff --git a/Resources/Prototypes/Floof/Entities/Clothing/Uniforms/misc.yml b/Resources/Prototypes/Floof/Entities/Clothing/Uniforms/misc.yml index 75d9ca2dc2a..d2f71ff596f 100644 --- a/Resources/Prototypes/Floof/Entities/Clothing/Uniforms/misc.yml +++ b/Resources/Prototypes/Floof/Entities/Clothing/Uniforms/misc.yml @@ -144,6 +144,8 @@ tags: - Skirt + +#Other Outfits - type: entity parent: ClothingUniformBase id: ClothingUniformSexCompRed @@ -174,7 +176,7 @@ - type: entity parent: ClothingUniformBase - id: ClothingUniforReotaSuit + id: ClothingUniformReotaSuit name: casual suit description: A rather casual looking suit components: @@ -183,3 +185,24 @@ - type: Clothing sprite: Floof/Clothing/Uniforms/reotasuit.rsi +- type: entity + parent: ClothingUniformBase + id: ClothingUniformMusicKing + name: musician king + description: A musicians outfit, fit for a king + components: + - type: Sprite + sprite: Floof/Clothing/Uniforms/musicianking.rsi + - type: Clothing + sprite: Floof/Clothing/Uniforms/musicianking.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformMusicKingBlack + name: musician king black + description: A musicians outfit, fit for a king + components: + - type: Sprite + sprite: Floof/Clothing/Uniforms/musiciankingblack.rsi + - type: Clothing + sprite: Floof/Clothing/Uniforms/musiciankingblack.rsi diff --git a/Resources/Prototypes/Floof/Entities/Clothing/departmental_clothes.yml b/Resources/Prototypes/Floof/Entities/Clothing/departmental_clothes.yml index 8601b5a3ce4..b04200d45ce 100644 --- a/Resources/Prototypes/Floof/Entities/Clothing/departmental_clothes.yml +++ b/Resources/Prototypes/Floof/Entities/Clothing/departmental_clothes.yml @@ -98,8 +98,8 @@ - type: Clothing sprite: Floof/Clothing/Departmental/Engineering/engiwarmer.rsi - type: Fiber - fiberMaterial: fibers-synthetic - fiberColor: fibers-yellow-and-orange + fiberMaterial: fibers-insulative + fiberColor: fibers-yellow - type: FingerprintMask - type: entity @@ -127,6 +127,46 @@ tags: - Skirt +#Head of Engi / Chief Engineer +- type: entity + parent: ClothingHandsBase + id: ClothingHandsChiefEngiWarmers + name: chief engineer's arm-warmers + description: A pair of rather nice arm-warmers, styled for Engineering roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi + - type: Fiber + fiberMaterial: fibers-insulative + fiberColor: fibers-white + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksChiefEngi + name: chief engineer's thigh-high socks + description: A pair of thigh-high socks, styled for Logistic roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformChiefEngiThong + name: chief engineer's thong + description: Styled for a Logistics, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Engineering/chiefengithong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Engineering/chiefengithong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt #Epistemics Outfits # @@ -141,9 +181,13 @@ sprite: Floof/Clothing/Departmental/Epistemics/epiwarmer.rsi - type: Clothing sprite: Floof/Clothing/Departmental/Epistemics/epiwarmer.rsi + - type: Armor + modifiers: + coefficients: + Caustic: 0.85 - type: Fiber fiberMaterial: fibers-synthetic - fiberColor: fibers-white-and-purple + fiberColor: fibers-white - type: FingerprintMask - type: entity @@ -235,6 +279,88 @@ - type: Clothing sprite: Floof/Clothing/Departmental/Epistemics/chaplainmantlehood.rsi +#Head of Epi / Research Director +- type: entity + parent: ClothingHandsBase + id: ClothingHandsEpiHeadWarmers + name: research director's arm-warmers + description: A pair of rather nice arm-warmers, styled for the research director. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-purple + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksEpiHead + name: research director's thigh-high socks + description: A pair of thigh-high socks, styled for the research director. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformEpiHeadThong + name: research director's thong + description: Oddly, styled for the research director, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/directorepithong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/directorepithong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Psionic Mantis - ForensicMantis +- type: entity + parent: ClothingHandsBase + id: ClothingHandsMantisEpiWarmers + name: psionic mantis' arm-warmers + description: A pair of rather nice arm-warmers, styled for a Psionic Mantis. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-blue + - type: FingerprintMask + +- type: entity + parent: ClothingShoesMilitaryBase + id: ClothingUnderSocksMantisEpi + name: psionic mantis' thigh-high socks + description: A pair of thigh-high socks, styled for a Psionic Mantis. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformMantisEpiThong + name: psionic mantis' thong + description: Styled for a Psionic Mantis, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + #Logistics Outfits # #General Logistics @@ -250,7 +376,7 @@ sprite: Floof/Clothing/Departmental/Logistics/logiwarmer.rsi - type: Fiber fiberMaterial: fibers-synthetic - fiberColor: fibers-brown-and-yellow + fiberColor: fibers-brown - type: FingerprintMask - type: entity @@ -278,6 +404,88 @@ tags: - Skirt +#Quartermaster/ Logistics Officer +- type: entity + parent: ClothingHandsBase + id: ClothingHandsLOLogisWarmers + name: logistics officer arm-warmers + description: A pair of rather nice arm-warmers, styled for Logistic roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/qmlogiwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/qmlogiwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-brown + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksLOLogis + name: logistics officer thigh-high socks + description: A pair of thigh-high socks, styled for Logistic roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/qmlogisocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/qmlogisocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformLOLogisThong + name: logistics officer thong + description: Styled for a Logistics, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/qmlogithong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/qmlogithong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Courier / MailCarrier +- type: entity + parent: ClothingHandsBase + id: ClothingHandsCourierWarmers + name: courier arm-warmers + description: A pair of rather nice arm-warmers, styled for Couriers. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/mailcarrierwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/mailcarrierwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-brown + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksCourier + name: courier thigh-high socks + description: A pair of thigh-high socks, styled for Couriers. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/mailcarriersocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/mailcarriersocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformCourierThong + name: courier thong + description: Styled for a Couriers, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Logistics/mailcarrierthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Logistics/mailcarrierthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + #Medical Outfits # #General Medical @@ -292,8 +500,8 @@ - type: Clothing sprite: Floof/Clothing/Departmental/Medical/medicalwarmer.rsi - type: Fiber - fiberMaterial: fibers-synthetic - fiberColor: fibers-white-and-blue + fiberMaterial: fibers-latex + fiberColor: fibers-white - type: FingerprintMask - type: entity @@ -321,6 +529,129 @@ tags: - Skirt +#Chemist +- type: entity + parent: ClothingHandsBase + id: ClothingHandsChemistsWarmers + name: chemist arm-warmers + description: A pair of rather nice arm-warmers, styled for Chemists. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/chemistwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/chemistwarmer.rsi + - type: Fiber + fiberMaterial: fibers-latex + fiberColor: fibers-white + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksChemists + name: chemist thigh-high socks + description: A pair of thigh-high socks, styled for Chemists. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/chemistsocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/chemistsocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformChemistsThong + name: chemist thong + description: Styled for a Chemists, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/chemistthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/chemistthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Paramedic +- type: entity + parent: ClothingHandsBase + id: ClothingHandsParaMedicWarmers + name: paramedic arm-warmers + description: A pair of rather nice arm-warmers, styled for Paramedic roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/paramedwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/paramedwarmer.rsi + - type: Fiber + fiberMaterial: fibers-latex + fiberColor: fibers-blue + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksParaMedic + name: paramedic thigh-high socks + description: A pair of thigh-high socks, styled for Paramedic roles. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/paramedsocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/paramedsocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformParaMedicThong + name: paramedic thong + description: Styled for a Paramedics, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/paramedthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/paramedthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Chief Medical Officer +- type: entity + parent: ClothingHandsBase + id: ClothingHandsCMOWarmers + name: chief med officer's arm-warmers + description: A pair of rather nice arm-warmers, styled for the CMO. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/cmowarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/cmowarmer.rsi + - type: Fiber + fiberMaterial: fibers-latex + fiberColor: fibers-blue + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksCMO + name: chief med officer's thigh-high socks + description: A pair of thigh-high socks, styled for the CMO. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/cmosocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/cmosocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformCMOThong + name: chief med officer's thong + description: Styled for the CMO, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Medical/cmothong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Medical/cmothong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + #Security Outfits # #General Security @@ -336,12 +667,11 @@ sprite: Floof/Clothing/Departmental/Security/secwarmer.rsi - type: Fiber fiberMaterial: fibers-durathread - fiberColor: fibers-black-and-red + fiberColor: fibers-black - type: FingerprintMask - - type: GroupExamine - type: entity - parent: ClothingShoesBase + parent: ClothingShoesMilitaryBase id: ClothingUnderSocksSecurity name: security thigh-high socks description: A pair of thigh-high socks, styled for Security roles. @@ -350,7 +680,6 @@ sprite: Floof/Clothing/Departmental/Security/secsocks.rsi - type: Clothing sprite: Floof/Clothing/Departmental/Security/secsocks.rsi - - type: GroupExamine - type: entity parent: ClothingUniformBase @@ -362,7 +691,88 @@ sprite: Floof/Clothing/Departmental/Security/secthong.rsi - type: Clothing sprite: Floof/Clothing/Departmental/Security/secthong.rsi - - type: GroupExamine + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Head of Security +- type: entity + parent: ClothingHandsBase + id: ClothingHandsHeadSecurityWarmers + name: HoS arm-warmers + description: A pair of rather nice arm-warmers, styled for HoS. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/hoswarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/hoswarmer.rsi + - type: Fiber + fiberMaterial: fibers-durathread + fiberColor: fibers-black + - type: FingerprintMask + +- type: entity + parent: ClothingShoesMilitaryBase + id: ClothingUnderSocksHeadSecurity + name: HoS thigh-high socks + description: A pair of thigh-high socks, styled for the HoS. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/hossocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/hossocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformHeadSecurityThong + name: HoS thong + description: Styled for the HoS, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/hosthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/hosthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + + #Detective +- type: entity + parent: ClothingHandsBase + id: ClothingHandsDetectiveWarmers + name: detective's arm-warmers + description: A pair of rather nice arm-warmers, styled for a Detective. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/detectwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/detectwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-brown + - type: FingerprintMask + +- type: entity + parent: ClothingShoesMilitaryBase + id: ClothingUnderSocksDetective + name: detective's thigh-high socks + description: A pair of thigh-high socks, styled for a Detective. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/detectsocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/detectsocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformDetectiveThong + name: detective's thong + description: Styled for a Detective, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Security/detectthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Security/detectthong.rsi - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts tags: - Skirt @@ -382,7 +792,7 @@ sprite: Floof/Clothing/Departmental/Service/servicewarmer.rsi - type: Fiber fiberMaterial: fibers-synthetic - fiberColor: fibers-grey-and-green + fiberColor: fibers-grey - type: FingerprintMask - type: entity @@ -410,6 +820,17 @@ tags: - Skirt +- type: entity + parent: ClothingUniformBase + id: ClothingUniformServiceUni + name: universal service jumpsuit + description: A jumpsuit styled for service workers. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/universalservicejumpsuit.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/universalservicejumpsuit.rsi + #Janitorial - type: entity parent: ClothingHandsBase @@ -436,6 +857,7 @@ sprite: Floof/Clothing/Departmental/Service/janitorsocks.rsi - type: Clothing sprite: Floof/Clothing/Departmental/Service/janitorsocks.rsi + - type: NoSlip - type: entity parent: ClothingUniformBase @@ -450,3 +872,126 @@ - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts tags: - Skirt + +#Bartender +- type: entity + parent: ClothingHandsBase + id: ClothingHandsBartenderWarmers + name: bartender arm-warmers + description: A pair of rather nice arm-warmers, styled for Bartenders. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/bartenderwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/bartenderwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksBartender + name: bartender thigh-high socks + description: A pair of thigh-high socks, styled for Bartenders. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/bartendersocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/bartendersocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformBartenderThong + name: bartender thong + description: Styled for a Bartenders, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/bartenderthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/bartenderthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Musician +- type: entity + parent: ClothingHandsBase + id: ClothingHandsMusicianWarmers + name: musician arm-warmers + description: A pair of rather nice arm-warmers, styled for musicians. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/musicianwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/musicianwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-purple + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksMusician + name: musician thigh-high socks + description: A pair of thigh-high socks, styled for musicians. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/musiciansocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/musiciansocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformMusicianThong + name: musician thong + description: Styled for a musicians, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/musicianthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/musicianthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt + +#Chef +- type: entity + parent: ClothingHandsBase + id: ClothingHandsChefWarmers + name: chef arm-warmers + description: A pair of rather nice arm-warmers, styled for Chef. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/chefwarmer.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/chefwarmer.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-white + - type: FingerprintMask + +- type: entity + parent: ClothingShoesBase + id: ClothingUnderSocksChef + name: chef thigh-high socks + description: A pair of thigh-high socks, styled for a Chef. + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/chefsocks.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/chefsocks.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformChefThong + name: chef thong + description: Styled for a Chef, but is this even considered a piece of clothing? + components: + - type: Sprite + sprite: Floof/Clothing/Departmental/Service/chefthong.rsi + - type: Clothing + sprite: Floof/Clothing/Departmental/Service/chefthong.rsi + - type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts + tags: + - Skirt diff --git a/Resources/Prototypes/Floof/Loadouts/departmentalloadouts.yml b/Resources/Prototypes/Floof/Loadouts/departmentalloadouts.yml index c9f438f2eaa..a857d29ad75 100644 --- a/Resources/Prototypes/Floof/Loadouts/departmentalloadouts.yml +++ b/Resources/Prototypes/Floof/Loadouts/departmentalloadouts.yml @@ -21,6 +21,11 @@ items: - ClothingUnderSocksCaptain requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Captain @@ -65,6 +70,11 @@ items: - ClothingUnderSocksCommand requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Captain @@ -119,6 +129,11 @@ items: - ClothingUnderSocksEngi requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - StationEngineer @@ -139,7 +154,48 @@ - AtmosphericTechnician - ChiefEngineer -#TO BE ADDED - ChiefEngineer +#Chief Engineer + +- type: loadout + id: LoadoutClothingHandsChiefEngiWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsChiefEngiWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - ChiefEngineer + +- type: loadout + id: LoadoutClothingUnderSocksChiefEngi + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksChiefEngi + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - ChiefEngineer + +- type: loadout + id: LoadoutClothingUniformChiefEngiThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformChiefEngiThong + requirements: + - !type:CharacterJobRequirement + jobs: + - ChiefEngineer #Epistemics Outfits # @@ -158,6 +214,7 @@ - Scientist - ResearchAssistant - ResearchDirector + - ForensicMantis - type: loadout id: LoadoutClothingUnderSocksEpi @@ -167,11 +224,17 @@ items: - ClothingUnderSocksEpi requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Scientist - ResearchAssistant - ResearchDirector + - ForensicMantis - type: loadout @@ -187,6 +250,7 @@ - Scientist - ResearchAssistant - ResearchDirector + - ForensicMantis #Chaplain @@ -210,6 +274,11 @@ items: - ClothingUnderSocksChaplain requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Chaplain @@ -229,7 +298,7 @@ - type: loadout id: LoadoutClothingChaplainEpiMantle category: Jobs - cost: 2 + cost: 1 exclusive: true items: - ClothingOuterEpiChaplainMantle @@ -238,7 +307,91 @@ jobs: - Chaplain -#TO BE ADDED - ResearchDirector +#Research Director +- type: loadout + id: LoadoutClothingHandsEpiHeadWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsEpiHeadWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - ResearchDirector + +- type: loadout + id: LoadoutClothingUnderSocksEpiHead + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksEpiHead + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - ResearchDirector + + +- type: loadout + id: LoadoutClothingUniformEpiHeadThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformEpiHeadThong + requirements: + - !type:CharacterJobRequirement + jobs: + - ResearchDirector + +#Psionic Mantis - ForensicMantis +- type: loadout + id: LoadoutClothingHandsMantisEpiWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsMantisEpiWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - ForensicMantis + +- type: loadout + id: LoadoutClothingUnderSocksMantisEpi + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksMantisEpi + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - ForensicMantis + + +- type: loadout + id: LoadoutClothingUniformMantisEpiThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformMantisEpiThong + requirements: + - !type:CharacterJobRequirement + jobs: + - ForensicMantis #Logistics Outfits # @@ -263,6 +416,11 @@ items: - ClothingUnderSocksLogis requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - CargoTechnician @@ -279,8 +437,89 @@ jobs: - CargoTechnician -#TO BE ADDED - Quartermaster -#TO BE ADDED - Courier +#Quartermaster +- type: loadout + id: LoadoutClothingHandsLOLogisWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsLOLogisWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Quartermaster + +- type: loadout + id: LoadoutClothingUnderSocksLOLogis + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksLOLogis + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Quartermaster + +- type: loadout + id: LoadoutClothingUniformLOLogisThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformLOLogisThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Quartermaster + +#Courier - MailCarrier +- type: loadout + id: LoadoutClothingHandsCourierWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsCourierWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - MailCarrier + +- type: loadout + id: LoadoutClothingUnderSocksCourier + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUnderSocksCourier + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - MailCarrier + +- type: loadout + id: LoadoutClothingUniformCourierThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformCourierThong + requirements: + - !type:CharacterJobRequirement + jobs: + - MailCarrier #Medical Outfits # @@ -309,6 +548,11 @@ items: - ClothingUnderSocksMedic requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - MedicalDoctor @@ -333,9 +577,131 @@ - MedicalIntern - Chemist -#TO BE ADDED - Chemist -#TO BE ADDED - ChiefMedicalOfficer -#TO BE ADDED - Paramedic +#Chemist +- type: loadout + id: LoadoutClothingHandsChemistsWarmers + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingHandsChemistsWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Chemist + +- type: loadout + id: LoadoutClothingUnderSocksChemists + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUnderSocksChemists + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Chemist + +- type: loadout + id: LoadoutClothingUniformChemistsThong + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformChemistsThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Chemist + +#Chief Medical Officer +- type: loadout + id: LoadoutClothingHandsCMOWarmers + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingHandsCMOWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - ChiefMedicalOfficer + +- type: loadout + id: LoadoutClothingUnderSocksCMO + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUnderSocksCMO + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - ChiefMedicalOfficer + +- type: loadout + id: LoadoutClothingUniformCMOThong + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformCMOThong + requirements: + - !type:CharacterJobRequirement + jobs: + - ChiefMedicalOfficer + +#Paramedic +- type: loadout + id: LoadoutClothingHandsParaMedicWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsParaMedicWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Paramedic + +- type: loadout + id: LoadoutClothingUnderSocksParaMedic + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksParaMedic + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Paramedic + +- type: loadout + id: LoadoutClothingUniformParaMedicThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformParaMedicThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Paramedic #Security Outfits # @@ -364,6 +730,11 @@ items: - ClothingUnderSocksSecurity requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - SecurityOfficer @@ -388,8 +759,89 @@ - Detective - HeadOfSecurity -#TO BE ADDED - Detective -#TO BE ADDED - HeadOfSecurity +#Detective +- type: loadout + id: LoadoutClothingHandsDetectiveWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsDetectiveWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Detective + +- type: loadout + id: LoadoutClothingUnderSocksDetective + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksDetective + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Detective + +- type: loadout + id: LoadoutClothingUniformDetectiveThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformDetectiveThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Detective + +#Head Of Security +- type: loadout + id: LoadoutClothingHandsHeadSecurityWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsHeadSecurityWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - HeadOfSecurity + +- type: loadout + id: LoadoutClothingUnderSocksHeadSecurity + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksHeadSecurity + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - HeadOfSecurity + +- type: loadout + id: LoadoutClothingUniformHeadSecurityThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformHeadSecurityThong + requirements: + - !type:CharacterJobRequirement + jobs: + - HeadOfSecurity #Service Outfits # @@ -419,6 +871,11 @@ items: - ClothingUnderSocksService requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Bartender @@ -445,9 +902,172 @@ - Chef - ServiceWorker -#TO BE ADDED - Bartender -#TO BE ADDED - Chef -#TO BE ADDED - Musician +- type: loadout + id: LoadoutClothingUniformServiceUni + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformServiceUni + requirements: + - !type:CharacterJobRequirement + jobs: + - Bartender + - Botanist + - Reporter + - Musician + - Chef + - ServiceWorker + +#Bartender +- type: loadout + id: LoadoutClothingHandsBartenderWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsBartenderWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Bartender + +- type: loadout + id: LoadoutClothingUnderSocksBartender + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksBartender + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Bartender + +- type: loadout + id: LoadoutClothingUniformBartenderThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformBartenderThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Bartender + +#Chef +- type: loadout + id: LoadoutClothingHandsChefWarmers + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingHandsChefWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Chef + +- type: loadout + id: LoadoutClothingUnderSocksChef + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUnderSocksChef + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Chef + +- type: loadout + id: LoadoutClothingUniformChefThong + category: Jobs + cost: 1 + exclusive: true + items: + - ClothingUniformChefThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Chef + +#Musician +- type: loadout + id: LoadoutClothingHandsMusicianWarmers + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingHandsMusicianWarmers + requirements: + - !type:CharacterJobRequirement + jobs: + - Musician + +- type: loadout + id: LoadoutClothingUnderSocksMusician + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUnderSocksMusician + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + - !type:CharacterJobRequirement + jobs: + - Musician + +- type: loadout + id: LoadoutClothingUniformMusicianThong + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformMusicianThong + requirements: + - !type:CharacterJobRequirement + jobs: + - Musician + +- type: loadout + id: LoadoutClothingUniformMusicKingBlack + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformMusicKingBlack + requirements: + - !type:CharacterJobRequirement + jobs: + - Musician + +- type: loadout + id: LoadoutClothingUniformMusicKing + category: Jobs + cost: 2 + exclusive: true + items: + - ClothingUniformMusicKing + requirements: + - !type:CharacterJobRequirement + jobs: + - Musician #Janitorial - type: loadout @@ -470,6 +1090,11 @@ items: - ClothingUnderSocksJanitor requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Janitor @@ -486,6 +1111,9 @@ jobs: - Janitor +#TO BE ADDED - Botanist +#TO BE ADDED - Reporter + # Misc # Mime @@ -509,6 +1137,11 @@ items: - ClothingUnderSocksStripedWhite requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy - !type:CharacterJobRequirement jobs: - Mime diff --git a/Resources/Prototypes/Floof/Loadouts/outerClothing.yml b/Resources/Prototypes/Floof/Loadouts/outerClothing.yml index ac778965c57..dc20a635eb8 100644 --- a/Resources/Prototypes/Floof/Loadouts/outerClothing.yml +++ b/Resources/Prototypes/Floof/Loadouts/outerClothing.yml @@ -18,3 +18,45 @@ cost: 2 items: - ClothingOuterCoatLab + +- type: loadout + id: LoadoutClothingOuterRoboOveralls + category: Outer + cost: 2 + items: + - ClothingOuterRoboOveralls + +- type: loadout + id: LoadoutClothingOuterPlainOveralls + category: Outer + cost: 2 + items: + - ClothingOuterPlainOveralls + +- type: loadout + id: LoadoutClothingOuterMarsHoodie + category: Outer + cost: 1 + items: + - ClothingOuterMarsHoodie + +- type: loadout + id: LoadoutClothingOuterCyberJacketYellow + category: Outer + cost: 2 + items: + - ClothingOuterCyberJacketYellow + +- type: loadout + id: LoadoutClothingOuterCyberJacketPurple + category: Outer + cost: 2 + items: + - ClothingOuterCyberJacketPurple + +- type: loadout + id: LoadoutClothingOuterCyberJacketWhite + category: Outer + cost: 2 + items: + - ClothingOuterCyberJacketWhite diff --git a/Resources/Prototypes/Floof/Loadouts/sockect.yml b/Resources/Prototypes/Floof/Loadouts/sockect.yml index f2c7fcde1aa..11bcaa18b0e 100644 --- a/Resources/Prototypes/Floof/Loadouts/sockect.yml +++ b/Resources/Prototypes/Floof/Loadouts/sockect.yml @@ -12,6 +12,12 @@ category: Shoes cost: 1 exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy items: - ClothingUnderSocksPlain @@ -36,6 +42,12 @@ category: Shoes cost: 1 exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy items: - ClothingUnderSocksStripedPurple @@ -60,6 +72,12 @@ category: Shoes cost: 1 exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy items: - ClothingUnderSocksStripedRainbow @@ -69,3 +87,93 @@ exclusive: true items: - ClothingUniformStripedThongRainbow + +#Coder Socks +- type: loadout + id: LoadoutClothingHandsCoderWarmers + category: Hands + cost: 1 + exclusive: true + items: + - ClothingHandsCoderWarmers + +- type: loadout + id: LoadoutClothingUnderSocksCoder + category: Shoes + cost: 1 + exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + items: + - ClothingUnderSocksCoder + +- type: loadout + id: LoadoutClothingUniformThongCoder + category: Uniform + exclusive: true + items: + - ClothingUniformThongCoder + + #Coder-Valid Socks +- type: loadout + id: LoadoutClothingHandsCoderValidWarmers + category: Hands + cost: 1 + exclusive: true + items: + - ClothingHandsCoderValidWarmers + +- type: loadout + id: LoadoutClothingUnderSocksCoderValid + category: Shoes + cost: 1 + exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + items: + - ClothingUnderSocksCoderValid + +- type: loadout + id: LoadoutClothingUniformThongCoderValid + category: Uniform + exclusive: true + items: + - ClothingUniformThongCoderValid + +#Bee Socks +- type: loadout + id: LoadoutClothingHandsBeeWarmers + category: Hands + cost: 1 + exclusive: true + items: + - ClothingHandsBeeWarmers + +- type: loadout + id: LoadoutClothingUnderSocksBee + category: Shoes + cost: 1 + exclusive: true + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Diona + - Harpy + items: + - ClothingUnderSocksBee + +- type: loadout + id: LoadoutClothingUniformThongBee + category: Uniform + exclusive: true + items: + - ClothingUniformThongBee diff --git a/Resources/Prototypes/Floof/Loadouts/uniform.yml b/Resources/Prototypes/Floof/Loadouts/uniform.yml index d262f011c33..467a7366b17 100644 --- a/Resources/Prototypes/Floof/Loadouts/uniform.yml +++ b/Resources/Prototypes/Floof/Loadouts/uniform.yml @@ -75,3 +75,28 @@ departments: - Security - Command + +#Floofstation - Sock ect Uniform add ins +- type: loadout + id: LoadoutClothingUniformReotaSuit + category: Uniform + cost: 2 + exclusive: true + items: + - ClothingUniformReotaSuit + +- type: loadout + id: LoadoutClothingUniformLoinClothBlack + category: Uniform + cost: 2 + exclusive: true + items: + - ClothingUniformLoinClothBlack + +- type: loadout + id: LoadoutClothingUniformLoinClothWhite + category: Uniform + cost: 2 + exclusive: true + items: + - ClothingUniformLoinClothWhite diff --git a/Resources/Prototypes/Floof/Recipes/Lathes/sockoutfits.yml b/Resources/Prototypes/Floof/Recipes/Lathes/sockoutfits.yml index aa4bc5d0b07..a9a2f4341da 100644 --- a/Resources/Prototypes/Floof/Recipes/Lathes/sockoutfits.yml +++ b/Resources/Prototypes/Floof/Recipes/Lathes/sockoutfits.yml @@ -28,6 +28,27 @@ materials: Cloth: 200 +- type: latheRecipe + id: ClothingHandsBeeWarmers + result: ClothingHandsBeeWarmers + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingHandsCoderWarmers + result: ClothingHandsCoderWarmers + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingHandsCoderValidWarmers + result: ClothingHandsCoderValidWarmers + completetime: 2 + materials: + Cloth: 200 + #Socks - type: latheRecipe @@ -58,6 +79,27 @@ materials: Cloth: 200 +- type: latheRecipe + id: ClothingUnderSocksBee + result: ClothingUnderSocksBee + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingUnderSocksCoder + result: ClothingUnderSocksCoder + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingUnderSocksCoderValid + result: ClothingUnderSocksCoderValid + completetime: 2 + materials: + Cloth: 200 + #Thongs - type: latheRecipe @@ -87,3 +129,24 @@ completetime: 2 materials: Cloth: 200 + +- type: latheRecipe + id: ClothingUniformThongBee + result: ClothingUniformThongBee + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingUniformThongCoder + result: ClothingUniformThongCoder + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: ClothingUniformThongCoderValid + result: ClothingUniformThongCoderValid + completetime: 2 + materials: + Cloth: 200 diff --git a/Resources/Prototypes/Floof/Recipes/Lathes/uniformssocksect.yml b/Resources/Prototypes/Floof/Recipes/Lathes/uniformssocksect.yml index 5b21d142033..f273a085a7b 100644 --- a/Resources/Prototypes/Floof/Recipes/Lathes/uniformssocksect.yml +++ b/Resources/Prototypes/Floof/Recipes/Lathes/uniformssocksect.yml @@ -229,3 +229,47 @@ completetime: 2 materials: Cloth: 100 + +#Bartender +- type: latheRecipe + id: ClothingHandsBartenderWarmers + result: ClothingHandsBartenderWarmers + completetime: 2 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUnderSocksBartender + result: ClothingUnderSocksBartender + completetime: 2 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformBartenderThong + result: ClothingUniformBartenderThong + completetime: 2 + materials: + Cloth: 100 + +#Musician +- type: latheRecipe + id: ClothingHandsMusicianWarmers + result: ClothingHandsMusicianWarmers + completetime: 2 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUnderSocksMusician + result: ClothingUnderSocksMusician + completetime: 2 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformMusicianThong + result: ClothingUniformMusicianThong + completetime: 2 + materials: + Cloth: 100 diff --git a/Resources/Prototypes/Guidebook/species.yml b/Resources/Prototypes/Guidebook/species.yml index 5b9efd03661..8fcf5b520e4 100644 --- a/Resources/Prototypes/Guidebook/species.yml +++ b/Resources/Prototypes/Guidebook/species.yml @@ -10,6 +10,7 @@ - Moth - Reptilian - SlimePerson + - IPCs - type: guideEntry id: Arachnid @@ -45,3 +46,8 @@ id: SlimePerson name: species-name-slime text: "/ServerInfo/Guidebook/Mobs/SlimePerson.xml" + +- type: guideEntry + id: IPCs + name: species-name-ipc + text: "/ServerInfo/Guidebook/Mobs/IPCs.xml" diff --git a/Resources/Prototypes/InventoryTemplates/ipc_inventory_template.yml b/Resources/Prototypes/InventoryTemplates/ipc_inventory_template.yml new file mode 100644 index 00000000000..14a62510f28 --- /dev/null +++ b/Resources/Prototypes/InventoryTemplates/ipc_inventory_template.yml @@ -0,0 +1,143 @@ +- type: inventoryTemplate + id: ipc + slots: + - name: shoes + slotTexture: shoes + slotFlags: FEET + stripTime: 3 + uiWindowPos: 1,0 + strippingWindowPos: 1,3 + displayName: Shoes + - name: jumpsuit + slotTexture: uniform + slotFlags: INNERCLOTHING + stripTime: 6 + uiWindowPos: 0,1 + strippingWindowPos: 0,2 + displayName: Jumpsuit + - name: outerClothing + slotTexture: suit + slotFlags: OUTERCLOTHING + stripTime: 6 + uiWindowPos: 1,1 + strippingWindowPos: 1,2 + displayName: Suit + # Underwear + # - name: undershirt + # slotTexture: undershirt + # slotFlags: UNDERSHIRT + # stripTime: 8 + # uiWindowPos: 4,1 + # strippingWindowPos: 3,1 + # displayName: Undershirt + # - name: underpants + # slotTexture: underpants + # slotFlags: UNDERPANTS + # stripTime: 12 + # uiWindowPos: 4,0 + # strippingWindowPos: 3,2 + # displayName: Underpants + # - name: socks + # slotTexture: socks + # slotFlags: SOCKS + # stripTime: 8 + # uiWindowPos: 4,2 + # strippingWindowPos: 3,3 + # displayName: Socks + - name: gloves + slotTexture: gloves + slotFlags: GLOVES + uiWindowPos: 2,1 + strippingWindowPos: 2,0 + displayName: Gloves + - name: neck + slotTexture: neck + slotFlags: NECK + uiWindowPos: 0,2 + strippingWindowPos: 0,1 + displayName: Neck + - name: mask + uiWindowPos: 1,2 + slotTexture: mask + slotFlags: MASK + strippingWindowPos: 1,1 + displayName: Mask + whitelist: + components: + - IdentityBlocker + tags: + - IPCMaskWearable + - name: eyes + slotTexture: glasses + slotFlags: EYES + stripTime: 3 + uiWindowPos: 0,0 + strippingWindowPos: 0,0 + displayName: Eyes + # - name: ears + # slotTexture: ears + # slotFlags: EARS + # stripTime: 3 + # uiWindowPos: 2,0 + # strippingWindowPos: 2,0 + # displayName: Ears + - name: head + slotTexture: head + slotFlags: HEAD + uiWindowPos: 1,3 + strippingWindowPos: 1,0 + displayName: Head + - name: pocket1 + slotTexture: pocket + slotFlags: POCKET + slotGroup: MainHotbar + stripTime: 3 + uiWindowPos: 0,3 + strippingWindowPos: 0,4 + dependsOn: jumpsuit + displayName: Pocket 1 + stripHidden: true + - name: pocket2 + slotTexture: pocket + slotFlags: POCKET + slotGroup: MainHotbar + stripTime: 3 + uiWindowPos: 2,3 + strippingWindowPos: 1,4 + dependsOn: jumpsuit + displayName: Pocket 2 + stripHidden: true + - name: suitstorage + slotTexture: suit_storage + slotFlags: SUITSTORAGE + slotGroup: MainHotbar + stripTime: 3 + uiWindowPos: 2,0 + strippingWindowPos: 2,5 + dependsOn: outerClothing + displayName: Suit Storage + - name: id + slotTexture: id + slotFlags: IDCARD + slotGroup: SecondHotbar + stripTime: 6 + uiWindowPos: 2,1 + strippingWindowPos: 2,4 + dependsOn: jumpsuit + displayName: ID + - name: belt + slotTexture: belt + slotFlags: BELT + slotGroup: SecondHotbar + stripTime: 6 + uiWindowPos: 3,1 + strippingWindowPos: 1,5 + displayName: Belt + - name: back + slotTexture: back + slotFlags: BACK + slotGroup: SecondHotbar + stripTime: 6 + uiWindowPos: 3,0 + strippingWindowPos: 0,5 + displayName: Back diff --git a/Resources/Prototypes/Loadouts/Jobs/service.yml b/Resources/Prototypes/Loadouts/Jobs/service.yml index 2a8f3ba942a..30dad6d02bc 100644 --- a/Resources/Prototypes/Loadouts/Jobs/service.yml +++ b/Resources/Prototypes/Loadouts/Jobs/service.yml @@ -92,6 +92,17 @@ items: - BedsheetClown +- type: loadout + id: LoadoutServiceClownCowToolboxFilled + category: Jobs + cost: 3 + requirements: + - !type:CharacterJobRequirement + jobs: + - Clown + items: + - CowToolboxFilled + # Mime - type: loadout id: LoadoutServiceMimeOuterWinter diff --git a/Resources/Prototypes/Loadouts/items.yml b/Resources/Prototypes/Loadouts/items.yml index 87ba2e71d42..5d42e9bb750 100644 --- a/Resources/Prototypes/Loadouts/items.yml +++ b/Resources/Prototypes/Loadouts/items.yml @@ -76,6 +76,21 @@ items: - SmokingPipeFilledTobacco +- type: loadout + id: LoadoutItemBlunt + category: Items + cost: 2 + items: + - Blunt + +- type: loadout + id: LoadoutItemJoint + category: Items + cost: 2 + items: + - Joint + + # Instruments - type: loadout id: LoadoutItemMicrophoneInstrument @@ -279,6 +294,13 @@ items: - LunchboxGenericFilledRandom +- type: loadout + id: LoadoutItemDrinkMREFlask + category: Items + cost: 2 + items: + - DrinkMREFlask + # Survival boxes - type: loadout id: LoadoutItemBoxSurvival @@ -540,3 +562,38 @@ cost: 3 items: - HandLabeler + +- type: loadout + id: LoadoutItemHandheldStationMap + category: Items + cost: 2 + items: + - HandheldStationMap + +- type: loadout + id: LoadoutItemLantern + category: Items + cost: 2 + items: + - Lantern + +- type: loadout + id: LoadoutItemDrinkShinyFlask + category: Items + cost: 1 + items: + - DrinkShinyFlask + +- type: loadout + id: LoadoutItemDrinkLithiumFlask + category: Items + cost: 1 + items: + - DrinkLithiumFlask + +- type: loadout + id: LoadoutItemDrinkVacuumFlask + category: Items + cost: 1 + items: + - DrinkVacuumFlask diff --git a/Resources/Prototypes/Loadouts/shoes.yml b/Resources/Prototypes/Loadouts/shoes.yml index e67ca70b392..1fa3106fcaf 100644 --- a/Resources/Prototypes/Loadouts/shoes.yml +++ b/Resources/Prototypes/Loadouts/shoes.yml @@ -327,33 +327,33 @@ - ClothingShoesHighheelBoots # Socks -- type: loadout - id: LoadoutShoesUnderSocksCoder - category: Shoes - cost: 3 - exclusive: true - requirements: - - !type:CharacterSpeciesRequirement - inverted: true - species: - - Diona - - Harpy - items: - - ClothingUnderSocksCoder +#- type: loadout +# id: LoadoutShoesUnderSocksCoder +# category: Shoes +# cost: 3 +# exclusive: true +# requirements: +# - !type:CharacterSpeciesRequirement +# inverted: true +# species: +# - Diona +# - Harpy +# items: +# - ClothingUnderSocksCoder -- type: loadout - id: LoadoutShoesUnderSocksBee - category: Shoes - cost: 3 - exclusive: true - requirements: - - !type:CharacterSpeciesRequirement - inverted: true - species: - - Diona - - Harpy - items: - - ClothingUnderSocksBee +#- type: loadout +# id: LoadoutShoesUnderSocksBee +# category: Shoes +# cost: 3 +# exclusive: true +# requirements: +# - !type:CharacterSpeciesRequirement +# inverted: true +# species: +# - Diona +# - Harpy +# items: +# - ClothingUnderSocksBee - type: loadout id: LoadoutShoesClothWrap diff --git a/Resources/Prototypes/Mood/categories.yml b/Resources/Prototypes/Mood/categories.yml new file mode 100644 index 00000000000..8c03338ca8b --- /dev/null +++ b/Resources/Prototypes/Mood/categories.yml @@ -0,0 +1,9 @@ +# Alphabetically Ordered +- type: moodCategory + id: Health + +- type: moodCategory + id: Hunger + +- type: moodCategory + id: Thirst \ No newline at end of file diff --git a/Resources/Prototypes/Mood/genericNeeds.yml b/Resources/Prototypes/Mood/genericNeeds.yml new file mode 100644 index 00000000000..d0b24b7d7fe --- /dev/null +++ b/Resources/Prototypes/Mood/genericNeeds.yml @@ -0,0 +1,63 @@ +# Hunger +- type: moodEffect + id: HungerOverfed + moodChange: -10 + category: "Hunger" + +- type: moodEffect + id: HungerOkay + moodChange: 7 + category: "Hunger" + +- type: moodEffect + id: HungerPeckish + moodChange: -3 + category: "Hunger" + +- type: moodEffect + id: HungerStarving + moodChange: -7 + category: "Hunger" + +# Thirst +- type: moodEffect + id: ThirstOverHydrated + moodChange: -3 + category: "Thirst" + +- type: moodEffect + id: ThirstOkay + moodChange: 7 + category: "Thirst" + +- type: moodEffect + id: ThirstThirsty + moodChange: -3 + category: "Thirst" + +- type: moodEffect + id: ThirstParched + moodChange: -7 + category: "Thirst" + +# Health +- type: moodEffect + id: HealthNoDamage + moodChange: 0 + hidden: true + category: "Health" + +- type: moodEffect + id: HealthLightDamage + moodChange: -3 + category: "Health" + +- type: moodEffect + id: HealthSevereDamage + moodChange: -7 + category: "Health" + +- type: moodEffect + id: HealthHeavyDamage + moodChange: -20 + category: "Health" diff --git a/Resources/Prototypes/Mood/genericNegativeEffects.yml b/Resources/Prototypes/Mood/genericNegativeEffects.yml new file mode 100644 index 00000000000..0e1014d9074 --- /dev/null +++ b/Resources/Prototypes/Mood/genericNegativeEffects.yml @@ -0,0 +1,45 @@ +- type: moodEffect + id: Handcuffed + moodChange: -3 + +- type: moodEffect + id: Suffocating + moodChange: -7 + timeout: 6 + +- type: moodEffect + id: OnFire + moodChange: -10 + timeout: 600 + +- type: moodEffect + id: Creampied + moodChange: -3 + +- type: moodEffect + id: MobSlipped + moodChange: -3 + timeout: 180 + +- type: moodEffect + id: MobVomit + moodChange: -3 + timeout: 480 + +- type: moodEffect + id: MobLowPressure + moodChange: -7 + timeout: 10 + +- type: moodEffect + id: MobHighPressure + moodChange: -7 + timeout: 10 + +- type: moodEffect + id: TraitSaturnine + moodChange: -20 + +- type: moodEffect + id: Dead + moodChange: -1000 diff --git a/Resources/Prototypes/Mood/genericPositiveEffects.yml b/Resources/Prototypes/Mood/genericPositiveEffects.yml new file mode 100644 index 00000000000..8ac5b25dc12 --- /dev/null +++ b/Resources/Prototypes/Mood/genericPositiveEffects.yml @@ -0,0 +1,40 @@ +- type: moodEffect + id: BeingHugged + moodChange: 3 + timeout: 120 + +- type: moodEffect + id: ArcadePlay + moodChange: 3 + timeout: 480 + +- type: moodEffect + id: GotBlessed + moodChange: 3 + timeout: 480 + +- type: moodEffect + id: PetAnimal + moodChange: 3 + timeout: 300 + +- type: moodEffect + id: SavedLife + moodChange: 7 + timeout: 480 + +- type: moodEffect + id: TraitorFocused # Used for traitors to boost their goals completion. + moodChange: 7 + +- type: moodEffect + id: RevolutionFocused # Used for revolution + moodChange: 7 + +- type: moodEffect + id: CultFocused + moodChange: 10 + +- type: moodEffect + id: TraitSanguine + moodChange: 15 \ No newline at end of file diff --git a/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/boxingdrobe.yml b/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/boxingdrobe.yml index 863cdb979e7..b13f9dfe176 100644 --- a/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/boxingdrobe.yml +++ b/Resources/Prototypes/Nyanotrasen/Catalog/Fills/Vending/Inventories/boxingdrobe.yml @@ -7,5 +7,13 @@ ClothingHandsGlovesBoxingBlue: 2 ClothingHandsGlovesBoxingGreen: 2 ClothingHandsGlovesBoxingYellow: 2 + #Floofstation - Sex Comp + ClothingHeadSexCompCirclet: 2 + ClothingUniformSexCompRed: 2 + ClothingUnderSexCompBootsRed: 2 + ClothingHandsSexCompGlovesRed: 2 + ClothingUniformSexCompBlue: 2 + ClothingUnderSexCompBootsBlue: 2 + ClothingHandsSexCompGlovesBlue: 2 emaggedInventory: UniformJabroni: 2 diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/NPCs/mutants.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/NPCs/mutants.yml index 462b3254f1e..996c0d87ab1 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/NPCs/mutants.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/NPCs/mutants.yml @@ -136,10 +136,12 @@ bloodReagent: DemonsBlood - type: Body prototype: VampiricAnimalLarge - - type: PotentialPsionic - type: Psionic removable: false - - type: MetapsionicPower + - type: InnatePsionicPowers + powersToAdd: + - MetapsionicPower + - PsionicInvisibilityPower - type: AntiPsionicWeapon punish: false modifiers: diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/Oni.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/Oni.yml index 562b9c564ec..1166d8a29f5 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/Oni.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/Oni.yml @@ -32,4 +32,3 @@ - type: NpcFactionMember factions: - NanoTrasen - - type: PotentialPsionic diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/felinid.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/felinid.yml index db7936cc5b4..396bbbbe155 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/felinid.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/felinid.yml @@ -49,5 +49,4 @@ - type: NpcFactionMember factions: - NanoTrasen - - type: PotentialPsionic diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/special.yml b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/special.yml index abe2833e890..70628ec4e51 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/special.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Mobs/Player/special.yml @@ -42,6 +42,7 @@ visMask: - Normal - TelegnosticProjection + - PsionicInvisibility - type: Input context: "ghost" - type: Examiner diff --git a/Resources/Prototypes/Nyanotrasen/Entities/Structures/Research/sophicscribe.yml b/Resources/Prototypes/Nyanotrasen/Entities/Structures/Research/sophicscribe.yml index ae85cd25e03..24aa3eba08f 100644 --- a/Resources/Prototypes/Nyanotrasen/Entities/Structures/Research/sophicscribe.yml +++ b/Resources/Prototypes/Nyanotrasen/Entities/Structures/Research/sophicscribe.yml @@ -27,7 +27,6 @@ channels: - Common - Science - - type: PotentialPsionic #this makes her easier to access for glimmer events, dw about it - type: Psionic - type: Grammar attributes: diff --git a/Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml b/Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml index 3d5fde348ca..148476b230e 100644 --- a/Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml +++ b/Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml @@ -21,11 +21,12 @@ special: - !type:AddComponentSpecial components: - - type: PotentialPsionic - type: Psionic - amplification: 0.3 - dampening: 0.3 - - type: MetapsionicPower + - !type:AddComponentSpecial + components: + - type: InnatePsionicPowers + powersToAdd: + - MetapsionicPower - type: startingGear id: ForensicMantisGear diff --git a/Resources/Prototypes/Nyanotrasen/psionicPowers.yml b/Resources/Prototypes/Nyanotrasen/psionicPowers.yml index f40b688fd18..8a67cd319d7 100644 --- a/Resources/Prototypes/Nyanotrasen/psionicPowers.yml +++ b/Resources/Prototypes/Nyanotrasen/psionicPowers.yml @@ -5,6 +5,7 @@ DispelPower: 1 TelegnosisPower: 1 PsionicRegenerationPower: 1 + XenoglossyPower: 0.75 MassSleepPower: 0.3 # PsionicInvisibilityPower: 0.15 MindSwapPower: 0.15 diff --git a/Resources/Prototypes/Psionics/psionics.yml b/Resources/Prototypes/Psionics/psionics.yml new file mode 100644 index 00000000000..9d4b770ad62 --- /dev/null +++ b/Resources/Prototypes/Psionics/psionics.yml @@ -0,0 +1,121 @@ +- type: psionicPower + id: DispelPower + name: Dispel + description: dispel-power-description + actions: + - ActionDispel + components: + - type: DispelPower + initializationFeedback: dispel-power-initialization-feedback + metapsionicFeedback: dispel-power-metapsionic-feedback + dampeningModifier: 1 + +- type: psionicPower + id: MassSleepPower + name: Mass Sleep + description: mass-sleep-power-description + actions: + - ActionMassSleep + components: + - type: MassSleepPower + # initializationFeedback: mass-sleep-power-initialization-feedback # I apologize, I don't feel like writing a paragraph of feedback for a power that's getting replaced with a new one. + metapsionicFeedback: mass-sleep-power-metapsionic-feedback + amplificationModifier: 0.5 + dampeningModifier: 0.5 + +- type: psionicPower + id: MindSwapPower + name: Mind Swap + description: mind-swap-power-description + actions: + - ActionMindSwap + components: + - type: MindSwapPower + initializationFeedback: mind-swap-power-initialization-feedback + metapsionicFeedback: mind-swap-power-metapsionic-feedback + amplificationModifier: 1 + +- type: psionicPower + id: NoosphericZapPower + name: Noospheric Zap + description: noospheric-zap-power-description + actions: + - ActionNoosphericZap + components: + - type: NoosphericZapPower + initializationFeedback: noospheric-zap-power-initialization-feedback + metapsionicFeedback: noospheric-zap-power-metapsionic-feedback + amplificationModifier: 1 + +- type: psionicPower + id: PyrokinesisPower + name: Pyrokinesis + description: pyrokinesis-power-description + actions: + - ActionPyrokinesis + components: + - type: PyrokinesisPower + initializationFeedback: pyrokinesis-power-initialization-feedback + metapsionicFeedback: pyrokinesis-power-metapsionic-feedback + amplificationModifier: 1 + +- type: psionicPower + id: MetapsionicPower + name: Metapsionic Pulse + description: metapsionic-power-description + actions: + - ActionMetapsionic + components: + - type: MetapsionicPower + initializationFeedback: metapsionic-power-initialization-feedback + metapsionicFeedback: metapsionic-power-metapsionic-feedback + amplificationModifier: 0.5 + dampeningModifier: 0.5 + +- type: psionicPower + id: PsionicRegenerationPower + name: Psionic Regeneration + description: psionic-regeneration-power-description + actions: + - ActionPsionicRegeneration + components: + - type: PsionicRegenerationPower + initializationFeedback: psionic-regeneration-power-initialization-feedback + metapsionicFeedback: psionic-regeneration-power-metapsionic-feedback + amplificationModifier: 0.5 + dampeningModifier: 0.5 + +- type: psionicPower + id: TelegnosisPower + name: Telegnosis + description: telegnosis-power-description + actions: + - ActionTelegnosis + components: + - type: TelegnosisPower + initializationFeedback: telegnosis-power-initialization-feedback + metapsionicFeedback: telegnosis-power-metapsionic-feedback + amplificationModifier: 0.5 + dampeningModifier: 0.5 + +- type: psionicPower + id: PsionicInvisibilityPower + name: Psionic Invisibility + description: psionic-invisibility-power-description + actions: + - ActionDispel + components: + - type: PsionicInvisibilityPower + initializationFeedback: psionic-invisibility-power-initialization-feedback + metapsionicFeedback: psionic-invisibility-power-metapsionic-feedback + amplificationModifier: 0.5 + dampeningModifier: 0.5 + +- type: psionicPower + id: XenoglossyPower + name: Xenoglossy + description: xenoglossy-power-description + components: + - type: UniversalLanguageSpeaker + initializationFeedback: xenoglossy-power-initialization-feedback + metapsionicFeedback: psionic-language-power-feedback # Reuse for telepathy, clairaudience, etc diff --git a/Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml b/Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml index 3ee426d8f6b..209886b8e01 100644 --- a/Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml +++ b/Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml @@ -14,10 +14,8 @@ - !type:AddComponentSpecial components: - type: BibleUser #Lets them heal with bibles - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - multiplier: 3 + - type: Psionic + powerRollMultiplier: 3 - type: startingGear id: ChaplainGear diff --git a/Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml b/Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml index 654bf2031d0..e3c045a4f1a 100644 --- a/Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml +++ b/Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml @@ -3,13 +3,25 @@ name: job-name-librarian description: job-description-librarian playTimeTracker: JobLibrarian + requirements: + - !type:CharacterDepartmentTimeRequirement + department: Epistemics + min: 3600 startingGear: LibrarianGear icon: "JobIconLibrarian" - supervisors: job-supervisors-hop + supervisors: job-supervisors-rd access: - - Service + - Research - Maintenance - - Library # DeltaV - Add Library access + - Library + special: + - !type:AddComponentSpecial + components: + - type: Psionic + - type: InnatePsionicPowers + powersToAdd: + - XenoglossyPower + - type: startingGear id: LibrarianGear @@ -17,10 +29,11 @@ jumpsuit: ClothingUniformJumpsuitLibrarian back: ClothingBackpackLibrarianFilled shoes: ClothingShoesBootsLaceup + outerClothing: ClothingOuterCoatRnd id: LibrarianPDA - ears: ClothingHeadsetService + ears: ClothingHeadsetScience pocket1: d10Dice - pocket2: HandLabeler # for making named bestsellers + pocket2: HandLabeler innerClothingSkirt: ClothingUniformJumpskirtLibrarian satchel: ClothingBackpackSatchelLibrarianFilled duffelbag: ClothingBackpackDuffelLibrarianFilled diff --git a/Resources/Prototypes/Roles/Jobs/Civilian/mime.yml b/Resources/Prototypes/Roles/Jobs/Civilian/mime.yml index 3675306091a..2c60a71f458 100644 --- a/Resources/Prototypes/Roles/Jobs/Civilian/mime.yml +++ b/Resources/Prototypes/Roles/Jobs/Civilian/mime.yml @@ -13,7 +13,6 @@ special: - !type:AddComponentSpecial components: - - type: Psionic # Nyano - Summary: Makes the mime psionic. - type: MimePowers - type: FrenchAccent diff --git a/Resources/Prototypes/Roles/Jobs/Command/captain.yml b/Resources/Prototypes/Roles/Jobs/Command/captain.yml index 8e5e7a26efa..c953c40dde7 100644 --- a/Resources/Prototypes/Roles/Jobs/Command/captain.yml +++ b/Resources/Prototypes/Roles/Jobs/Command/captain.yml @@ -37,10 +37,6 @@ - !type:AddComponentSpecial components: - type: CommandStaff - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: startingGear id: CaptainGear diff --git a/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml b/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml index 7f9764fdfe4..32827f5dadd 100644 --- a/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml +++ b/Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml @@ -55,10 +55,6 @@ - !type:AddComponentSpecial components: - type: CommandStaff - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: startingGear id: HoPGear diff --git a/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml b/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml index 7bc6d6a1adb..556a4fddcd7 100644 --- a/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml +++ b/Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml @@ -27,10 +27,6 @@ - !type:AddComponentSpecial components: - type: CommandStaff - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: startingGear id: ChiefEngineerGear diff --git a/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml b/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml index 39b3dca3569..efc4c7078d6 100644 --- a/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml +++ b/Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml @@ -34,8 +34,6 @@ - type: CommandStaff - !type:AddComponentSpecial components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: CPRTraining - type: startingGear diff --git a/Resources/Prototypes/Roles/Jobs/Science/research_director.yml b/Resources/Prototypes/Roles/Jobs/Science/research_director.yml index 870fd2fcd34..db7c1705c19 100644 --- a/Resources/Prototypes/Roles/Jobs/Science/research_director.yml +++ b/Resources/Prototypes/Roles/Jobs/Science/research_director.yml @@ -27,12 +27,15 @@ components: - type: BibleUser # Nyano - Lets them heal with bibles - type: Psionic # Nyano - They start with telepathic chat - - type: DispelPower # Nyano - They get the Dispel psionic power on spawn - !type:AddImplantSpecial implants: [ MindShieldImplant ] - !type:AddComponentSpecial components: - type: CommandStaff + - type: InnatePsionicPowers + powersToAdd: + - DispelPower + - MetapsionicPower - type: startingGear id: ResearchDirectorGear diff --git a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml index bde72f9b020..58a29479b28 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml @@ -31,10 +31,6 @@ - !type:AddComponentSpecial components: - type: CommandStaff - - !type:AddComponentSpecial - components: - - type: PsionicBonusChance #Nyano - Summary: makes it more likely to become psionic. - flatBonus: 0.025 - type: startingGear id: HoSGear diff --git a/Resources/Prototypes/Roles/Jobs/departments.yml b/Resources/Prototypes/Roles/Jobs/departments.yml index 1609969f7e6..e6a5354844d 100644 --- a/Resources/Prototypes/Roles/Jobs/departments.yml +++ b/Resources/Prototypes/Roles/Jobs/departments.yml @@ -24,7 +24,6 @@ - HeadOfPersonnel - Janitor # - Lawyer # DeltaV - Move Lawyer into Justice - - Librarian - Mime - Musician - Passenger @@ -103,6 +102,7 @@ - ResearchAssistant - Chaplain # DeltaV - Move Chaplain into Epistemics - ForensicMantis # Nyanotrasen - ForensicMantis, see Resources/Prototypes/Nyanotrasen/Roles/Jobs/Epistemics/forensicmantis.yml + - Librarian - type: department id: Specific diff --git a/Resources/Prototypes/Shaders/shaders.yml b/Resources/Prototypes/Shaders/shaders.yml index e286dcb7a41..b495490201c 100644 --- a/Resources/Prototypes/Shaders/shaders.yml +++ b/Resources/Prototypes/Shaders/shaders.yml @@ -99,3 +99,8 @@ id: Cataracts kind: source path: "/Textures/Shaders/cataracts.swsl" + +- type: shader + id: SaturationScale + kind: source + path: "/Textures/Shaders/saturationscale.swsl" diff --git a/Resources/Prototypes/SoundCollections/buzzes.yml b/Resources/Prototypes/SoundCollections/buzzes.yml new file mode 100644 index 00000000000..3be51acba73 --- /dev/null +++ b/Resources/Prototypes/SoundCollections/buzzes.yml @@ -0,0 +1,12 @@ +- type: soundCollection + id: buzzes + files: + - /Audio/Effects/Buzzes/buzz1.ogg + - /Audio/Effects/Buzzes/buzz2.ogg + - /Audio/Effects/Buzzes/buzz3.ogg + - /Audio/Effects/Buzzes/buzz4.ogg + - /Audio/Effects/Buzzes/buzz5.ogg + - /Audio/Effects/Buzzes/buzz6.ogg + - /Audio/Effects/Buzzes/buzz7.ogg + - /Audio/Effects/Buzzes/buzz8.ogg + - /Audio/Effects/Buzzes/buzz9.ogg diff --git a/Resources/Prototypes/Species/ipc.yml b/Resources/Prototypes/Species/ipc.yml new file mode 100644 index 00000000000..069429ee37d --- /dev/null +++ b/Resources/Prototypes/Species/ipc.yml @@ -0,0 +1,238 @@ +- type: species + id: IPC + name: species-name-ipc + roundStart: true + prototype: MobIPC + sprites: MobIPCSprites + markingLimits: MobIPCMarkingLimits + dollPrototype: MobIPCDummy + skinColoration: Hues + minAge: 1 + maxAge: 240 + oldAge: 50 + youngAge: 50 + maleFirstNames: IpcFirst + femaleFirstNames: IpcFirst + lastNames: IpcLast + naming: FirstDashLast + sexes: + - Unsexed + +# The lack of a layer means that +# this person cannot have round-start anything +# applied to that layer. It has to instead +# be defined as a 'custom base layer' +# in either the mob's starting marking prototype, +# or it has to be added in C#. +- type: speciesBaseSprites + id: MobIPCSprites + sprites: + Head: MobIPCHead + HeadTop: MobHumanoidAnyMarking + HeadSide: MobHumanoidAnyMarking + Tail: MobHumanoidAnyMarking + Hair: MobHumanoidMarkingMatchSkin + Chest: MobIPCTorso + LArm: MobIPCLArm + RArm: MobIPCRArm + LHand: MobIPCLHand + RHand: MobIPCRHand + LLeg: MobIPCLLeg + RLeg: MobIPCRLeg + LFoot: MobIPCLFoot + RFoot: MobIPCRFoot + +- type: markingPoints + id: MobIPCMarkingLimits + points: + Head: + points: 1 + required: true + defaultMarkings: [ MobIPCHeadDefault ] + Chest: + points: 1 + required: true + defaultMarkings: [ MobIPCTorsoDefault ] + Legs: + points: 4 + required: true + defaultMarkings: [ MobIPCLLegDefault, MobIPCLFootDefault, MobIPCRLegDefault, MobIPCRFootDefault ] + Arms: + points: 4 + required: true + defaultMarkings: [ MobIPCLArmDefault, MobIPCLHandDefault, MobIPCRArmDefault, MobIPCRHandDefault ] + HeadSide: + points: 1 + required: false + +- type: humanoidBaseSprite + id: MobIPCMarkingFollowSkin + markingsMatchSkin: true + layerAlpha: 0.5 + +- type: humanoidBaseSprite + id: MobIPCScreen + +# Head + +- type: humanoidBaseSprite + id: MobIPCHead + +- type: humanoidBaseSprite + id: MobIPCHeadMale + +- type: humanoidBaseSprite + id: MobIPCHeadFemale + +- type: marking + id: MobIPCHeadDefault + bodyPart: Head + markingCategory: Head + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: head_m + +# Torso + +- type: humanoidBaseSprite + id: MobIPCTorso + +- type: humanoidBaseSprite + id: MobIPCTorsoMale + +- type: humanoidBaseSprite + id: MobIPCTorsoFemale + +- type: marking + id: MobIPCTorsoDefault + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: torso_m + +- type: marking + id: MobIPCTorsoFemaleDefault + bodyPart: Chest + markingCategory: Chest + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: torso_f + +# Left Leg + +- type: humanoidBaseSprite + id: MobIPCLLeg + +- type: marking + id: MobIPCLLegDefault + bodyPart: LLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: l_leg + +# Left Arm + +- type: humanoidBaseSprite + id: MobIPCLArm + +- type: marking + id: MobIPCLArmDefault + bodyPart: LArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: l_arm + +#LHand + +- type: humanoidBaseSprite + id: MobIPCLHand + +- type: marking + id: MobIPCLHandDefault + bodyPart: LHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: l_hand + +#LFoot + +- type: humanoidBaseSprite + id: MobIPCLFoot + +- type: marking + id: MobIPCLFootDefault + bodyPart: LFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: l_foot + +#RLeg + +- type: humanoidBaseSprite + id: MobIPCRLeg + +- type: marking + id: MobIPCRLegDefault + bodyPart: RLeg + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: r_leg + +#RArm + +- type: humanoidBaseSprite + id: MobIPCRArm + +- type: marking + id: MobIPCRArmDefault + bodyPart: RArm + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: r_arm + +#RHand + +- type: humanoidBaseSprite + id: MobIPCRHand + +- type: marking + id: MobIPCRHandDefault + bodyPart: RHand + markingCategory: Arms + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: r_hand + +#RFoot + +- type: humanoidBaseSprite + id: MobIPCRFoot + +- type: marking + id: MobIPCRFootDefault + bodyPart: RFoot + markingCategory: Legs + speciesRestriction: [IPC] + sprites: + - sprite: Mobs/Species/IPC/parts.rsi + state: r_foot + +- type: Tag + id: IPCMaskWearable diff --git a/Resources/Prototypes/Species/moth.yml b/Resources/Prototypes/Species/moth.yml index b0d965eafb8..2623865b046 100644 --- a/Resources/Prototypes/Species/moth.yml +++ b/Resources/Prototypes/Species/moth.yml @@ -7,7 +7,7 @@ defaultSkinTone: "#ffda93" markingLimits: MobMothMarkingLimits dollPrototype: MobMothDummy - skinColoration: Hues # DeltaV - No rgb moths, literally 1849 + skinColoration: Hues maleFirstNames: names_moth_first_male femaleFirstNames: names_moth_first_female lastNames: names_moth_last diff --git a/Resources/Prototypes/Traits/disabilities.yml b/Resources/Prototypes/Traits/disabilities.yml index ca2453e41a1..5f729f7a570 100644 --- a/Resources/Prototypes/Traits/disabilities.yml +++ b/Resources/Prototypes/Traits/disabilities.yml @@ -1,7 +1,7 @@ - type: trait id: Blindness category: Visual - points: 2 + points: 4 requirements: - !type:CharacterJobRequirement inverted: true @@ -14,13 +14,17 @@ - type: trait id: Narcolepsy category: Mental - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC components: - type: Narcolepsy timeBetweenIncidents: 300, 600 @@ -29,14 +33,14 @@ - type: trait id: Pacifist category: Mental - points: 3 + points: 6 components: - type: Pacified - type: trait id: Paracusia category: Auditory - points: 1 + points: 2 components: - type: Paracusia minTimeBetweenIncidents: 0.1 @@ -48,7 +52,7 @@ - type: trait id: Muted category: Speech - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true @@ -61,7 +65,7 @@ - type: trait id: Uncloneable category: Physical - points: 2 + points: 4 requirements: - !type:CharacterJobRequirement inverted: true @@ -80,6 +84,10 @@ jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC components: - type: FrontalLisp @@ -92,13 +100,17 @@ jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC components: - type: Snoring - type: trait id: Sluggish category: Physical - points: 1 + points: 2 requirements: - !type:CharacterTraitRequirement inverted: true @@ -121,7 +133,7 @@ - type: trait id: SnailPaced category: Physical - points: 2 + points: 4 requirements: - !type:CharacterTraitRequirement inverted: true @@ -144,13 +156,17 @@ - type: trait id: BloodDeficiency category: Physical - points: 2 + points: 4 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC components: - type: BloodDeficiency # 0.07 = start taking bloodloss damage at around ~21.4 minutes, bloodLossAmount: 0.07 # then become crit ~10 minutes later @@ -158,13 +174,17 @@ - type: trait id: Hemophilia category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC components: - type: Hemophilia bleedReductionModifier: 0.5 diff --git a/Resources/Prototypes/Traits/inconveniences.yml b/Resources/Prototypes/Traits/inconveniences.yml index 5e1e4e4b3f8..b08116dc480 100644 --- a/Resources/Prototypes/Traits/inconveniences.yml +++ b/Resources/Prototypes/Traits/inconveniences.yml @@ -16,6 +16,7 @@ inverted: true species: - Dwarf + - IPC components: - type: LightweightDrunk boozeStrengthMultiplier: 2 @@ -39,7 +40,7 @@ - type: trait id: ForeignerLight category: Mental - points: 1 + points: 2 requirements: - !type:CharacterTraitRequirement inverted: true @@ -53,7 +54,7 @@ - type: trait id: Foreigner category: Mental - points: 2 + points: 4 requirements: # TODO: Add a requirement to know at least 1 non-gc language - !type:CharacterTraitRequirement inverted: true diff --git a/Resources/Prototypes/Traits/neutral.yml b/Resources/Prototypes/Traits/neutral.yml index ab5bcb238d7..947f02361e0 100644 --- a/Resources/Prototypes/Traits/neutral.yml +++ b/Resources/Prototypes/Traits/neutral.yml @@ -7,7 +7,7 @@ - type: trait id: Accentless category: Speech - points: -1 + points: -2 requirements: - !type:CharacterJobRequirement inverted: true @@ -38,3 +38,39 @@ - Vulpkanin components: - type: NormalVision + +- type: trait + id: Saturnine + category: Mental + points: 6 + requirements: + - !type:CharacterJobRequirement + inverted: true + jobs: + - Borg + - MedicalBorg + - !type:CharacterTraitRequirement + inverted: true + traits: + - Sanguine + components: + - type: MoodModifyTrait + moodId: TraitSaturnine + +- type: trait + id: Sanguine + category: Mental + points: -6 + requirements: + - !type:CharacterJobRequirement + inverted: true + jobs: + - Borg + - MedicalBorg + - !type:CharacterTraitRequirement + inverted: true + traits: + - Saturnine + components: + - type: MoodModifyTrait + moodId: TraitSanguine \ No newline at end of file diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index 85d074ffe95..fa0033588b1 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -1,13 +1,17 @@ - type: trait id: WillToLive category: Physical - points: -2 + points: -4 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -19,13 +23,17 @@ - type: trait id: WillToDie category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -37,13 +45,17 @@ - type: trait id: Tenacity category: Physical - points: -2 + points: -4 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -55,13 +67,17 @@ - type: trait id: GlassJaw category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -73,7 +89,7 @@ - type: trait id: Vigor category: Physical - points: -3 + points: -6 requirements: - !type:CharacterJobRequirement inverted: true @@ -88,6 +104,7 @@ inverted: true species: - Oni + - IPC components: - type: StaminaCritModifier critThresholdModifier: 10 @@ -95,7 +112,7 @@ - type: trait id: Lethargy category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true @@ -117,13 +134,17 @@ - type: trait id: HighAdrenaline category: Physical - points: -3 + points: -6 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -136,13 +157,17 @@ - type: trait id: AdrenalDysfunction category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true jobs: - Borg - MedicalBorg + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC - !type:CharacterTraitRequirement inverted: true traits: @@ -154,7 +179,7 @@ - type: trait id: Masochism category: Physical - points: -3 + points: -6 requirements: - !type:CharacterJobRequirement inverted: true @@ -173,7 +198,7 @@ - type: trait id: LowPainTolerance category: Physical - points: 1 + points: 2 requirements: - !type:CharacterJobRequirement inverted: true @@ -191,7 +216,7 @@ - type: trait id: MartialArtist category: Physical - points: -2 + points: -4 requirements: - !type:CharacterJobRequirement inverted: true diff --git a/Resources/Prototypes/Traits/skills.yml b/Resources/Prototypes/Traits/skills.yml index 7856a68ab34..46f45c6d9c5 100644 --- a/Resources/Prototypes/Traits/skills.yml +++ b/Resources/Prototypes/Traits/skills.yml @@ -1,7 +1,7 @@ - type: trait id: CPRTraining category: Mental - points: -2 + points: -4 components: - type: CPRTraining requirements: @@ -18,7 +18,7 @@ - type: trait id: SelfAware category: Mental - points: -2 + points: -4 components: - type: SelfAware analyzableTypes: @@ -36,7 +36,7 @@ - type: trait id: HeavyweightDrunk category: Physical - points: -1 + points: -2 requirements: - !type:CharacterJobRequirement inverted: true @@ -52,6 +52,7 @@ inverted: true species: - Dwarf + - IPC components: - type: LightweightDrunk boozeStrengthMultiplier: 0.5 @@ -59,7 +60,7 @@ - type: trait id: LiquorLifeline category: Physical - points: -3 + points: -6 requirements: - !type:CharacterJobRequirement inverted: true @@ -75,6 +76,7 @@ inverted: true species: - Dwarf + - IPC components: - type: LiquorLifeline - type: LightweightDrunk @@ -83,7 +85,7 @@ - type: trait id: Thieving category: Physical - points: -4 + points: -8 components: - type: Thieving ignoreStripHidden: true @@ -99,7 +101,7 @@ - type: trait id: SignLanguage category: Visual - points: -1 + points: -2 components: - type: LanguageKnowledgeModifier speaks: @@ -110,7 +112,7 @@ - type: trait id: Voracious category: Physical - points: -1 + points: -2 components: - type: ConsumeDelayModifier foodDelayMultiplier: 0.5 @@ -120,11 +122,12 @@ inverted: true species: - Vulpkanin + - IPC - type: trait id: ParkourTraining category: Physical - points: -3 + points: -6 requirements: - !type:CharacterTraitRequirement inverted: true @@ -145,7 +148,7 @@ - type: trait id: LightStep category: Auditory - points: -1 + points: -2 components: - type: FootstepVolumeModifier sprintVolumeModifier: -10 @@ -159,7 +162,7 @@ - type: trait id: Singer category: Auditory - points: -1 + points: -2 requirements: - !type:CharacterSpeciesRequirement inverted: true @@ -168,3 +171,24 @@ components: - type: Singer proto: NormalSinger + +- type: trait + id: LatentPsychic + category: Mental + points: -6 + components: + - type: Psionic + requirements: + - !type:CharacterJobRequirement + inverted: true + jobs: + - Borg + - MedicalBorg + - ResearchDirector + - ForensicMantis + - Chaplain + - Librarian + - !type:CharacterSpeciesRequirement + inverted: true + species: + - IPC diff --git a/Resources/Prototypes/Traits/species.yml b/Resources/Prototypes/Traits/species.yml index 2c298252289..504cf469d46 100644 --- a/Resources/Prototypes/Traits/species.yml +++ b/Resources/Prototypes/Traits/species.yml @@ -1,7 +1,7 @@ - type: trait id: Swashbuckler category: Physical - points: -1 + points: -2 components: - type: OniDamageModifier modifiers: @@ -22,7 +22,7 @@ - type: trait id: Spearmaster category: Physical - points: -1 + points: -2 components: - type: OniDamageModifier modifiers: @@ -43,7 +43,7 @@ - type: trait id: WeaponsGeneralist category: Physical - points: -1 + points: -2 components: - type: OniDamageModifier modifiers: diff --git a/Resources/Prototypes/Voice/speech_emote_sounds.yml b/Resources/Prototypes/Voice/speech_emote_sounds.yml index c015ca79453..5f20094e26d 100644 --- a/Resources/Prototypes/Voice/speech_emote_sounds.yml +++ b/Resources/Prototypes/Voice/speech_emote_sounds.yml @@ -405,3 +405,33 @@ path: /Audio/Animals/parrot_raught.ogg params: variation: 0.125 + +- type: emoteSounds + id: UnisexIPC + params: + variation: 0.125 + sounds: + Buzz: + path: /Audio/Effects/Cargo/buzz_sigh.ogg + Scream: + path: /Audio/Voice/IPC/robot-scream.ogg + Laugh: + path: /Audio/Voice/IPC/robot-laugh_3.ogg + Chitter: + path: /Audio/Voice/Talk/pai.ogg + Squeak: + path: /Audio/Voice/Talk/pai.ogg + CatMeow: + collection: CatMeows + CatHisses: + collection: CatHisses + MonkeyScreeches: + collection: MonkeyScreeches + RobotBeep: + path: /Audio/Effects/Cargo/buzz_two.ogg + Sigh: + path: /Audio/Voice/Talk/pai.ogg + Crying: + path: /Audio/Voice/IPC/cry_robot_1.ogg + Whistle: + path: /Audio/Voice/Talk/pai.ogg diff --git a/Resources/Prototypes/Voice/speech_emotes.yml b/Resources/Prototypes/Voice/speech_emotes.yml index 6c94294e2be..50f70576e07 100644 --- a/Resources/Prototypes/Voice/speech_emotes.yml +++ b/Resources/Prototypes/Voice/speech_emotes.yml @@ -110,6 +110,12 @@ chatTriggers: - deathgasp +- type: emote + id: SiliconDeathgasp + chatMessages: ["chat-emote-msg-deathgasp-silicon"] + chatTriggers: + - sdeathgasp + - type: emote id: Buzz category: Vocal diff --git a/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml new file mode 100644 index 00000000000..7aa9b7b7792 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/Mobs/IPCs.xml @@ -0,0 +1,52 @@ + + # I.P.C. + + An IPC (short for Integrated Positronic Chassis) is a type of sentient robot and is considered an [color=yellow]independent individual[/color], meaning [color=red]they are not guided by any laws of robotics[/color]. IPCs cannot be hacked by Emags because they do not have to follow any predefined directives in their system. [color=red]IPCs are silicon-based beings, so doctors do not have the skills to repair them.[/color] + + + + + Like borgs, IPCs have a positronic brain as their processing source. However, unlike them, IPCs can't be assembled. "It's cheaper to create a shell that obeys you than one that doesn't! *wink*" + ## Recharging an IPC + + + + + + IPCs can be recharged in three different ways: + + APC Terminal: IPCs can use APC terminals to recharge. Press [color=yellow]Alt + left click[/color] on a terminal as many times as needed to fully recharge. + + Borg Rechargers: IPCs can use borg rechargers to recharge. Always prioritize the ones outside of the Sci area to avoid headaches. + + Power Cell: IPCs have an internal power cell that serves as their battery. They can simply swap it out by opening the hatch and manually replacing it. + + ## Integrated Radio + + + + + IPCs do [bold]not[/bold] use external radios because they already have one built in. They only need to get an encryption key from a radio. By clicking on an IPC with a [color=yellow]wire cutter[/color], you can remove their keys. + You can find new keys around the station or remove one from a sector radio using a [color=yellow]screwdriver[/color]. + + ## Repairing + + + Welders can be used to repair [color=yellow]Brute[/color] damage. + + + + Cables can be used to repair [color=yellow]Burns[/color]. + + + + Glass Sheets can be used to repair [color=yellow]Blindness[/color]. + + + In the event an IPC dies, after being fully repaired, it should be restarted using the [color=yellow]"Restart"[/color] button (located by right-clicking). + + [color=red]NEVER ELECTROCUTE AN IPC with a defibrillator or in any other way while it is dead, as this will cause the battery to discharge energy rays outward![/color] + + + + diff --git a/Resources/ServerInfo/Guidebook/Mobs/Species.xml b/Resources/ServerInfo/Guidebook/Mobs/Species.xml index 5fb4ca741e0..cb74fd50c94 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/Species.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/Species.xml @@ -14,5 +14,9 @@ - + + # Parkstation specific species + + + diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/equipped-FEET.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/equipped-FEET.png new file mode 100644 index 00000000000..f47fd3959a0 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/equipped-FEET.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/icon.png new file mode 100644 index 00000000000..baf0b556695 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/meta.json new file mode 100644 index 00000000000..2de704c3dc9 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengisocks.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-FEET", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/equipped-INNERCLOTHING.png new file mode 100644 index 00000000000..82d1c40b45c Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/equipped-INNERCLOTHING.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/icon.png new file mode 100644 index 00000000000..95e9927c93f Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-left.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-left.png new file mode 100644 index 00000000000..130afcb5b3c Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-left.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-right.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-right.png new file mode 100644 index 00000000000..49a42c37e19 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/inhand-right.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/meta.json new file mode 100644 index 00000000000..a32446e05b1 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengithong.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/equipped-HAND.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/equipped-HAND.png new file mode 100644 index 00000000000..7717897fe4d Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/icon.png new file mode 100644 index 00000000000..4116e258d18 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/meta.json new file mode 100644 index 00000000000..bdafa708837 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Engineering/chiefengiwarmer.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/equipped-FEET.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/equipped-FEET.png new file mode 100644 index 00000000000..47e476c338d Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/equipped-FEET.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/icon.png new file mode 100644 index 00000000000..08c681180bd Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/meta.json new file mode 100644 index 00000000000..2de704c3dc9 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepisocks.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-FEET", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/equipped-INNERCLOTHING.png new file mode 100644 index 00000000000..ea6907602d1 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/equipped-INNERCLOTHING.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/icon.png new file mode 100644 index 00000000000..5468fde5e1c Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-left.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-left.png new file mode 100644 index 00000000000..ac018893dee Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-left.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-right.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-right.png new file mode 100644 index 00000000000..e7078ec4e3e Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/inhand-right.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/meta.json new file mode 100644 index 00000000000..a32446e05b1 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepithong.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/equipped-HAND.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/equipped-HAND.png new file mode 100644 index 00000000000..bd63829b4b5 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/icon.png new file mode 100644 index 00000000000..2b40b3beaf2 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/meta.json new file mode 100644 index 00000000000..bdafa708837 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/directorepiwarmer.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-HAND", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/equipped-FEET.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/equipped-FEET.png new file mode 100644 index 00000000000..d10533b9061 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/equipped-FEET.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/icon.png new file mode 100644 index 00000000000..9d6b99b4612 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/meta.json new file mode 100644 index 00000000000..2de704c3dc9 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepisocks.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-FEET", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/equipped-INNERCLOTHING.png new file mode 100644 index 00000000000..7ac37f9bf15 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/equipped-INNERCLOTHING.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/icon.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/icon.png new file mode 100644 index 00000000000..18d3d0b973d Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/icon.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-left.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-left.png new file mode 100644 index 00000000000..fa69f5f9122 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-left.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-right.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-right.png new file mode 100644 index 00000000000..5f4b3a6aba5 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/inhand-right.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/meta.json b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/meta.json new file mode 100644 index 00000000000..a32446e05b1 --- /dev/null +++ b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepithong.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Sprited by Dakota Haven - DiscordID '56038550335922176'", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi/equipped-HAND.png b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi/equipped-HAND.png new file mode 100644 index 00000000000..b288ec985c6 Binary files /dev/null and b/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi/equipped-HAND.png differ diff --git a/Resources/Textures/Floof/Clothing/Departmental/Epistemics/mantisepiwarmer.rsi/icon.png 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0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ] + ] + }, + { + "name": "ipc_screen_stars", + "directions": 4, + "delays": [ + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ] + ] + }, + { + "name": "ipc_screen_rainbowdiag", + "directions": 4, + "delays": [ + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ], + [ + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1, + 0.1 + ] + ] + }, + { + "name": "ipc_screen_blank", + "directions": 4 + }, + { + "name": "ipc_screen_smile", + "directions": 4 + }, + { + "name": "ipc_screen_frown", + "directions": 4 + }, + { + "name": "ipc_screen_ring", + "directions": 4 + }, + { + "name": "ipc_screen_l", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/ears.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/ears.png new file mode 100644 index 00000000000..9966cc2ac2d Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/ears.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-l.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-l.png new file mode 100644 index 00000000000..09b98e316f8 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-l.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-r.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-r.png new file mode 100644 index 00000000000..f1ff37a002f Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/eyeball-r.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-off.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-off.png new file mode 100644 index 00000000000..7dda0d3a8e6 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-off.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-on.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-on.png new file mode 100644 index 00000000000..676a641989a Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/heart-on.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/meta.json b/Resources/Textures/Mobs/Species/IPC/organs.rsi/meta.json new file mode 100644 index 00000000000..d6b1b51038e --- /dev/null +++ b/Resources/Textures/Mobs/Species/IPC/organs.rsi/meta.json @@ -0,0 +1,47 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from Yogstation", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "heart-off" + }, + { + "name": "heart-on", + "delays": [ + [ + 0.6, + 0.1, + 0.1, + 0.1, + 0.1 + ] + ] + }, + { + "name": "eyeball-r" + }, + { + "name": "tongue" + }, + { + "name": "eyeball-l" + }, + { + "name": "microcell", + "delays": [ + [ + 0.5, + 0.5 + ] + ] + }, + { + "name": "ears" + } + ] +} diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/microcell.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/microcell.png new file mode 100644 index 00000000000..18b692a5a99 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/microcell.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/organs.rsi/tongue.png b/Resources/Textures/Mobs/Species/IPC/organs.rsi/tongue.png new file mode 100644 index 00000000000..dee2ed3b99f Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/organs.rsi/tongue.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/full.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/full.png new file mode 100644 index 00000000000..7faae4a077e Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/full.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_f.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_f.png new file mode 100644 index 00000000000..31d77176c96 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_f.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_m.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_m.png new file mode 100644 index 00000000000..53d6069a283 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/head_m.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_arm.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_arm.png new file mode 100644 index 00000000000..4f042bf40e0 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_arm.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_foot.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_foot.png new file mode 100644 index 00000000000..bb9bede2180 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_foot.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_hand.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_hand.png new file mode 100644 index 00000000000..5b6c2df090c Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_hand.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_leg.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_leg.png new file mode 100644 index 00000000000..788f2769d43 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/l_leg.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/meta.json b/Resources/Textures/Mobs/Species/IPC/parts.rsi/meta.json new file mode 100644 index 00000000000..1463c57a060 --- /dev/null +++ b/Resources/Textures/Mobs/Species/IPC/parts.rsi/meta.json @@ -0,0 +1,62 @@ +{ + "version": 2, + "license": "CC-BY-SA-3.0", + "copyright": "Original drawn by @robustyanka on Discord, modified by @pspritechologist", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "full" + }, + { + "name": "head_m", + "directions": 4 + }, + { + "name": "head_f", + "directions": 4 + }, + { + "name": "torso_m", + "directions": 4 + }, + { + "name": "torso_f", + "directions": 4 + }, + { + "name": "r_arm", + "directions": 4 + }, + { + "name": "l_arm", + "directions": 4 + }, + { + "name": "r_hand", + "directions": 4 + }, + { + "name": "l_hand", + "directions": 4 + }, + { + "name": "r_leg", + "directions": 4 + }, + { + "name": "l_leg", + "directions": 4 + }, + { + "name": "r_foot", + "directions": 4 + }, + { + "name": "l_foot", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_arm.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_arm.png new file mode 100644 index 00000000000..6c1ff1ec9cf Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_arm.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_foot.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_foot.png new file mode 100644 index 00000000000..2389c30aea5 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_foot.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_hand.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_hand.png new file mode 100644 index 00000000000..3ec4fab0378 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_hand.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_leg.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_leg.png new file mode 100644 index 00000000000..f424b2efbca Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/r_leg.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_f.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_f.png new file mode 100644 index 00000000000..b36a2eed8c7 Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_f.png differ diff --git a/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_m.png b/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_m.png new file mode 100644 index 00000000000..df2588b562d Binary files /dev/null and b/Resources/Textures/Mobs/Species/IPC/parts.rsi/torso_m.png differ diff --git a/Resources/Textures/Shaders/saturationscale.swsl b/Resources/Textures/Shaders/saturationscale.swsl new file mode 100644 index 00000000000..9829e207629 --- /dev/null +++ b/Resources/Textures/Shaders/saturationscale.swsl @@ -0,0 +1,12 @@ +uniform highp float saturation; // Between 0 and 2; +uniform sampler2D SCREEN_TEXTURE; + +void fragment() { + highp vec4 color = texture(SCREEN_TEXTURE, UV); + + highp float brightness = (color.r + color.g + color.b) / 3.0; + + color.rgb = mix(vec3(brightness), color.rgb, saturation); + + COLOR = color; +} diff --git a/SECURITY.md b/SECURITY.md index 38197078a31..22bdbd9fbfa 100644 --- a/SECURITY.md +++ b/SECURITY.md @@ -1,9 +1,8 @@ # Reporting a security vulnerability + You can report a security vulnerability through Discord or through email. -If you want to send an email, you can contact us at . -If you want to contact us through Discord, you can join [our server](https://discord.gg/MwDDf6t) -and then **privately** message anyone with the `@Wizard` or `@SS14 Maintainer` role. +If you want to send an email, you can contact us at . +If you want to contact us through Discord, you can join [our server](https://discord.gg/X4QEXxUrsJ) and then **privately** message anyone with the `@Maintainer` role. -In either case, **do not publicly disclose the vulnerability until we explicitly give -you permission to do so**. +In either case, **do not publicly disclose the vulnerability until we explicitly give you permission to do so**.