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Directories for deepslate and candles don't generate #5

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umfy opened this issue Mar 14, 2024 · 5 comments
Open

Directories for deepslate and candles don't generate #5

umfy opened this issue Mar 14, 2024 · 5 comments

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@umfy
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umfy commented Mar 14, 2024

It seems that bedrock edition requires the directories named candles and deepslate in order to apply textures to those blocks. The converter doesn't create those so in game they are replaced by vanilla textures.

@PiSaucer
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PiSaucer commented Apr 2, 2024

Can you please provide both file structures including all the file names?

@umfy
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umfy commented Apr 2, 2024

I uploaded the examples here. This is texture pack (only blocks directory) before and after converting it. I also included Microsoft's reference texture pack

@PiSaucer
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I completed your list:

  • dirt_path_side.png to grass_path_side.png
  • dirt_path_top.png to grass_path_top.png
  • mangrove_log.png to mangrove_log_side.png
  • stripped_mangrove_log.png to stripped_mangrove_log_side.png
  • cherry_log.png to cherry_log_side.png
  • stripped_cherry_log.png to stripped_cherry_log_side.png

Let me know of the rest of the changes.

@PiSaucer
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PiSaucer commented May 4, 2024

@umfy Any other changes or should I close this issue?

@umfy
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umfy commented May 6, 2024

Hi I tested some more today and I noticed these files should also be renamed:

  • flowering_azalea_leaves.png to azalea_leaves_flowers.png
  • rooted_dirt.png to dirt_with_roots.png

Also this file, which I don't know if it's generated for the purpose of Bedrock Edition but is missing in the texture pack I tested (the mangrove_leaves.png i fine though):

  • mangrove_leaves_carried.tga

Thank you for taking your time and looking into this issue

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